There is nothing that keeps you from adding the extra limbs and the STARTING 5 weapons if you GM okays it. Allot depends on the environ your playing in, and the power level. If you have the Bionics Source Book you can taylor a borg much more to your liking based on a budget handed down by your GM. There is a whole section that talks about the limits each limb or area of the body can take due to size constraints as opposed to just a flat number.
If you playing a basic Main Book borg I would go with the extra limbs and minimal built in weapons and be on the look out for some decent energy pistols.
Weapons for a borg
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Re: Weapons for a borg
Illithid13 wrote:I'm in the process of making a borg and I came across the issue of how many weapons a borg gets. I realize that you can have 5 bionic weapons including extra limbs and what not, but is there anywhere that limits the actual number of weapons? I'm asking this because I want my borg to have a tail with a chemical chamber in it and 2 extra arms, but I don't want to limit myself to having only one weapon.
I'm just a little confused.
you pick 5 bionic weapons. this includes extra limbs with only blasters. that's all.
you still pick 5 weapons.
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After character creation, I'd say the only limitations for adding more Bionic Weapons are economics, opertunity, and keeping things within reason. For example, the Bionic Source Book says that a person can not have more than two light to medium weapons, or one large weapon in a single arm. Well if you have two arms, that's potentially four weapons right there. That leaves lots of space on the borg's body for more. Just keep it within reason.
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