What is your favorite Gun in Rifts?

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What is your favorite Gun in Rifts?

Unread post by (SHIFTY) »

Well the title sort of explains it all. What gun do you use for almost every one of your characters?
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Unread post by Mack »

NG-P7, with a +3 Strike laser scope from RGMG.
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Unread post by Nekira Sudacne »

Colt CFT auto shooters. have a thing for 'em.

though my favorite guns of all time are a custom job I just got in game for my Gunslinger.

Dragonfangs. :)
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Re: What is your favorite Gun in Rifts?

Unread post by Dr. Doom III »

IRONEDGE wrote:Well the title sort of explains it all. What gun do you use for almost every one of your characters?


I have none.

Each character is different and so is their choice of weapon.
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Unread post by Svartalf »

Depends on the character ... I personally have a thing for the NG 45 LP particle beam pistol...

But one of my old characters swore by his KEP 5 pistol he got from Atlantis

and another just loves TK rifles of all kinds, and dreams of stealing one from a xiticix' dead body.
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Unread post by Sureshot »

I don't have a particular favorite. Memorax likes precious technology yess.
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Unread post by MADMANMIKE »

..Wilk's CFT .45 auto shooter; and the CV-212.

-Mike >8]
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Unread post by RockJock »

I like the Wilk's 457, and Wilk's Backup Pistols for standard high quality, low weight weapons. I also go for any energy rifle that also has a grenade launcher. For style the Kittani Plasma Lance with a Plasma Sword as a sidearm. Nothing beats seeing a mounted knight shooting fireballs out of his lance!
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Unread post by GhostKnight »

457 or some of the Juicer weapons.
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Unread post by Killer Cyborg »

NG-P7
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Unread post by Killer Cyborg »

Although the JA-11 is also very, very fine... as originally presented.
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Unread post by Svartalf »

Eylor Implant for energy weapons? where exactly is that?

Also, Since plasma cartridge is an ammo based system, adding a bio wiz component to it looks like munchkin to me... I don't know if that Eylo thing is supposed to apply to normal energy weaponry, TW or bio wiz stuff... but grafting it on an ammo based system just feels wrong
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Unread post by dakota »

I tend to mix up the MD weapons for my characters, but when it comes to a SDC backup, I almost always seem to give them either Colt Python .357 magnum or a Desert Eagle .50AE, depending on which WP they have.
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Unread post by The Galactus Kid »

I have to agree with Zanrain. The Bandit Big Bore revolver. Just keep shooting the guy until he is out of attacks. My battle mage and my gunslinger would never be caught without theirs.

Also for sheer stopping power, the Naruni Plasma Cartridge minigun. My Headhunter in his Ultimax replaced the Ultimax railgun with it, and for a backup had the plasma cannon from a Mechanoid wasp mounted on its forearm. For close combat he had an arm mounted juicer chainsaw. This is my current character, and the one that you don't want to meet in a dark alley.
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Unread post by Levi »

I like the JA-11, JA-12, C-12, and most Wilks Pistols. One of my all time favorites is the Triax (TX-45?) Particle Beam Rifle for its good damage, range and payload, plus it looks really cool. I also have always liked the C-12, C-27, and C-18. It all really depends on what character I am playing.
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Favorite Guns

Unread post by GaredBattlespike »

Rifles: MDC: NG-LG6 Laser Rifle & Grenade Launcher; Modest Damage but excellent tactical choices and with the NG-PowerPack it has a HUGE payload!!!
Or NG-IP7; Same damage(on a burst as the NG-P7), better payload and bulpup design makes it both portable and concealable-compared to other rifles

SDC: AK-47;with silver rounds (hollow-point is best) or W.I. Ramjet

Pistols: MDC: NG-45LP Laser Pistol; High Damage and reasonable payload

SDC: .45 Officers Auotmatic with silver hollow-point (8D6/hit Vs Vampires) :D

Heavy: NG-202; in a two-man team as a support weapon(It's even better on a Power Armor Suit as the Super 202!)

NG-P7; High Damage without the need to be a Borg to use it and Glitter Armor won't reduce Particle Beam damage.

SDC: Mortars! I've read a thread here that changed my mind about them.[/i]
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Unread post by Athos »

JA-12 is a nice weapon

Of course if you want to munchkin like a madman go with the ATL-7 Anti-Tank Laser Rifle and a NG energy backpack. Good for 6 or 7 shots at 3d6x10+20 each. What the hell, costs a fortune, but when you absolutely have to win a fight quickly...
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Unread post by Saitou Hajime »

Sir Darom wrote:Wilks 457, if I have to use guns.

As for pistols, Wilks 320, even though it does only 1d6.

I like swords. :lol:


fighter 8-bit theatre so many time that it almost not funny.push here

Personally I love the JA-11, though getting one can be a challange. Oh and anything that begins with Rune.
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Unread post by Saitou Hajime »

dakota wrote:I tend to mix up the MD weapons for my characters, but when it comes to a SDC backup, I almost always seem to give them either Colt Python .357 magnum or a Desert Eagle .50AE, depending on which WP they have.

In rifts I always go fo the Revolver, Auto jam too much when they get dirt in them.
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Unread post by SkyeFyre »

The RG-14 :D
Main Rule Book Pg.219

H-12 Ion Pulse Rifle
Japan Worldbook Pg.126
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Unread post by Preacher »

Mack wrote:NG-P7, with a +3 Strike laser scope from RGMG.


Yes I like the old but reliable NG-P7 as well for the rifle.
As for pistol, probably the Ng 45 LP.
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Unread post by Killer Cyborg »

Preacher wrote:Yes I like the old but reliable NG-P7 as well for the rifle.


Curse you!
Now I have to change my answer!!
I mean, we can't agree... that would be a sign of the apocalypse or somethign.

I have to officially change to JA-11.
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Unread post by Preacher »

Killer Cyborg wrote:
Preacher wrote:Yes I like the old but reliable NG-P7 as well for the rifle.


Curse you!
Now I have to change my answer!!
I mean, we can't agree... that would be a sign of the apocalypse or somethign.

.


I was thinking that about your responce on the Vagabond and HtH thread pg. 2 and how that is exactly how I see it and almost agreed on that thread but didn't want to risk throwing off the balance of the whole fricking universe. :D
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Unread post by NoJack »

The three inch bore of most Naruni Weapons wins me over every time. I think it's a horror factor of 14, but I'd have to check the book. The big bore runs a close second for sheer "whatcha gonna do now punk?" flavor.

Also I'd take any railgun that acts like a raigun instead of a fully automatic peashooter.
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Unread post by (SHIFTY) »

Me personally I love the NE-4 plasma cartridge pistole. It is a powerful and effective sidearm.
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Unread post by Zer0 Kay »

dukeofshadows wrote:Heavy: ATL-7 -> fire and forget (either about your enemy or if they survive the shot forget about your chances of getting away easily)


In your game you must be able to see lasers and hear them. In mine you can't. Even a laser of that size might pop as the caps discharge, and the beams are invisible. Do a search for laser propulsion you should be able to find a sight with a video. The laser they use is an SDI laser than can strike a satellite out of orbit, it is invisible and only pops when it creats plasma after being refocused from the bottom of the disk. So at the ATL-7s range you can fire and hit or miss and no body will know their being shot at unless you hit something else in which case which way did the shot come from. Roll Pherensics an hour later you discover that the shot came from 43 degrees plus or minus 2 degrees on a horizontal plane (which at a mile could be quite a distance off) perpindicular to the surface of the wall. Hopefully your character is already gone by then or at least had time to reload the clip. Or if you sit around doing nothing except worrying YOUR STUPID, hopefully most wouldn't.
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Unread post by Uncle Servo »

For me, it's the NG-45LP. Good range for a pistol, packs a whallop, and isn't affected by laser-resistant armor.

On the other hand, I've also got a soft spot for the Wilk's line of pistols in the New West book, if for no other reason than the accuracy (strike bonus).
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Unread post by Nekira Sudacne »

Beatleguise wrote:Ok on this same topic, what weapon has the best damage to range ratio for a single shot, for the purpose of sniping?


Boom Gun. 2 mile range, 3d6*10.
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Unread post by SkyeFyre »

Nekira Sudacne wrote:
Beatleguise wrote:Ok on this same topic, what weapon has the best damage to range ratio for a single shot, for the purpose of sniping?


Boom Gun. 2 mile range, 3d6*10.


:D good ol RG-14

Amazing really, printed in the first book and is still like the best gun out there... well in my opinion
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Unread post by Vrykolas2k »

NG-11S "Sawed Off" and the JA-11.
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Unread post by -Juicer- »

The NG-101 has a place, as it combines everything a mercenary needs into one compact yet formidable package. Lots of tactical options, a vibro-bayonet for when the mutant rats get a wee bit too close (w00t!), and (my god!) a fair bit of balance on the damage. Heavy, yes, but less so than other rifles out there, and since it takes a three shot burt, the shooter effectively loses the damage from a shot. At long last, a balancing factor with regards to bursts. Single shot max efficiency, or faster damage with ammo loss? You decide.

The NG-LG6, the CP-50, the Russian Lynx laser rifle and the CV-212 are probably my favourite general purpose rifles, as they represent a great blend of versatility and looks; so too is the new Naruni slimline plasma cartridge rifle (NG-10?). It pipped the P7 to the post due to sleek bad-assedness factor and more shots, though the P7 is one damn find trusty old warhorse.

Pistol-wise, the Wilks 227, C-20, CP-30, and NG-57 are probably three of my faves. Good damage, good looks, good balance. The CP-30 in particular looks like a gun you want to *use* :demon:

However, the special mention goes to the rifle I always have a soft spot for; the trusty old CSM C-12 heavy laser rifle. If I was given a choice of weapon to be dropped into Rifts Earth with, it would be Old Reliable, for sure. The original, and still the best an adventurer can get :D

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Unread post by King Chopper »

Something about the ATA 003 from the Australia book just calls to me. Sure, it has a short range, and only five shots, but the damage isn't to bad. Theres just something about it.
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Unread post by Athos »

So is the general concensus the juicer rifles?

boom gun for damage, obviously, but that is only one class....
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Unread post by Dead Boy »

Since a the majority of my characters have been CS in one way or the other, the one weapon I've used the most is the C-12 Heavy Laser Assault Rifle. And with good reason. It can be used to fight on the SDC range, it can be used conservatively firing up to 60 2D6 MD blasts without reloading, or go hog-wild doing 4D6x2 MD on full power bursts, though that will only last you for six melee attacks before you have to reload.

Another I keep falling back on is the CFT Autoshooter due to it's flexability. No other weapon out there can fire lasers one minute, hollow points the next, and silver the minute after that. Got to love those things.
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Unread post by Flick »

I love giving characters weapons that fit their personalities so things vary a lot.

Bursters (or fire warlocks) just have to get a plasma cartrige pistol for the sheer fun of it. (No I don't super fuel flame the cartridges but it does sound like a fun thing to try at least once :D .)

Stealthy or classy characters 8-) need a Wilks 457 Laser Pulse Rifle. They are so very quiet and deadly for a basic weapon. The same is true about most Wilks weapons.

Intellectual wizzards need a Manoan SK pistol.

Warrior mages need a Nova gun or fireburst rifle.

Loud munchkins need a Shamarian (spelling?) Rail gun with a temporal wizzard D-pocket for ammo. :demon:

A great weapon to start with if you're not sure of personality yet would be a Northern Gun Long pistol. Good balance of range and damage out of a pistol.

Any other ideas for mixing personality with a weapon?
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Unread post by Zer0 Kay »

dukeofshadows wrote:Zer0 Kay:

In your game you must be able to see lasers and hear them. In mine you can't. Even a laser of that size might pop as the caps discharge, and the beams are invisible. Do a search for laser propulsion you should be able to find a sight with a video. The laser they use is an SDI laser than can strike a satellite out of orbit, it is invisible and only pops when it creats plasma after being refocused from the bottom of the disk. So at the ATL-7s range you can fire and hit or miss and no body will know their being shot at unless you hit something else in which case which way did the shot come from. Roll Pherensics an hour later you discover that the shot came from 43 degrees plus or minus 2 degrees on a horizontal plane (which at a mile could be quite a distance off) perpindicular to the surface of the wall. Hopefully your character is already gone by then or at least had time to reload the clip. Or if you sit around doing nothing except worrying YOUR STUPID, hopefully most wouldn't.


I was referring to the fact that the thing does so much damage and that unless you're dealing with an infantry vehicle or robot/PA there's a good chance you'll kill your target in one shot. The damage is also such that you'd be likely to stop even moderately-armored vehicles in 2-3 shots.

And yeah, the lasers are visible when I GM, especially since the common infantry soldier will want to see what he's hit.
[/quote]

OK.

Another way to handle the lasers if your just interested in allowing the soldier using the laser rifle to see where he has hit is to have all laser equiped units to have IR goggles or sensors of some sort. However, since when do soldiers get to see what they've hit? Most soldiers now don't get to see what they've hit or rather where they've hit unless they're using tracer rounds. Bad idea if your trying to fire on the enemy without giving your possition away. Other ways of tracking fire back to it's origin is following a line in the opposite general direction of the reaction. "Back and to the left, back and to the left, back and to the left." So the attacker should be toward the front right of the target. Also the exit wound should be larger than the entry wound. Lasers shouldn't follow either one of the above. Unless your armor can refocus the laser energy turning it into plasma thrust there should be no reaction. If the laser was able to penitrate your armor it should have an exit wound the same size as the entry wound, a nice round (or whatever shape the beam was) hole entering the armor and exiting. The other possibility for the laser is that it enters but doesn't exit, knowing this though the targets buddies could follow the general direction the target, or rather the hole was facing when it got shot. It just harder if there was burnthrough since there would be two choices.
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Unread post by Killer Cyborg »

Atlas6shot wrote:Big-Bore sawed off shotgun all the way!
nothign like a HF of 12 and a knock-down factor that might knock the wind out of a juicer.


And against a mage, it's even better than a bag full of rocks!
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Unread post by (SHIFTY) »

wow, this thread has gotten this big!
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Unread post by Syndicate »

NE-4 baby...all the way!!!
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Unread post by Prettz »

HI-80. It's got the cool looks, and it's got the power.
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Unread post by Vrykolas2k »

MMM...
An NE-75H in the hands of an Apok.... :D
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Unread post by Vrykolas2k »

dukeofshadows wrote:ATL-7 = 3d6x10 + 20

What do you mean by "Apok"?




An OCC from Wormwood.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

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Re: What is your favorite Gun in Rifts?

Unread post by Ice Dragon »

Kittani K-4 Pulse Laser Rifle or the original Wilks 457 Pulse Laser Rifle.
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Unread post by Svartalf »

Aegis wrote:
ATL-7 = 3d6x10 + 20

What do you mean by "Apok"?




An OCC from Wormwood.


Yeah they are rather unique see with their demon mask all hand held weapons inflict double the normal damage, plus if the weapon is sdc that damage is made mdc and doubled i beleave so imagine a 90 mm recoiless rifle in the hands of this nasty character.

Aegis


the trouble is that by "hand held" what is meant is melee HtH.
I don't think that a gun is enhanced any in an apok's hands... no supporting evidence anywhere. because you may hold the gun or bow in your hands, but not the arrow, projectile(s) or ray, so what damages the foe is not "hand held" weapon for purposes of the apok's power.
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Unread post by Vrykolas2k »

svartalf wrote:
Aegis wrote:
ATL-7 = 3d6x10 + 20

What do you mean by "Apok"?




An OCC from Wormwood.


Yeah they are rather unique see with their demon mask all hand held weapons inflict double the normal damage, plus if the weapon is sdc that damage is made mdc and doubled i beleave so imagine a 90 mm recoiless rifle in the hands of this nasty character.

Aegis


the trouble is that by "hand held" what is meant is melee HtH.
I don't think that a gun is enhanced any in an apok's hands... no supporting evidence anywhere. because you may hold the gun or bow in your hands, but not the arrow, projectile(s) or ray, so what damages the foe is not "hand held" weapon for purposes of the apok's power.



Ya, ya... hey, I was just being silly-munchy for a change. :lol:
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

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Unread post by Temporalmage »

M-160 Ion Assult Rifle from Underseas. Does really good damage. Has good range (2000 feet). Can fire equally well underwater as above it. And a long clip has 55 shots!! Even doing the 3 shot bursts thats 18 bursts doing 1D6X10 MD!! 8) Plus it's a pre-rifts weapon so could be found as an antique weapon, or on a salvage expidition.
http://world8.monstersgame.co.uk/?ac=vid&vid=190003553
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Unread post by (SHIFTY) »

What about any of the weapons from Rifts Japan, like H brand. I thought those were pretty cool. I especially like the laser pen
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Unread post by Temporalmage »

(SHIFTY) wrote:What about any of the weapons from Rifts Japan, like H brand. I thought those were pretty cool. I especially like the laser pen

The laser pen is cool, but an operator or a psi-tech could easily modify the Wilks laser wand, (which the book says looks like a pen and does up too 1 MD), to do the same damage. A freinds character did that exact thing as we were adventuring in North America.
http://world8.monstersgame.co.uk/?ac=vid&vid=190003553
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Soullreaver_quatra

yeah

Unread post by Soullreaver_quatra »

NG-H5
pg. 76 juicer uprising

its just plain fun!!
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Unread post by Svartalf »

Geronimo 2.0 wrote:TK Machinegun.


Yeah, I love those too, soon as my character can use them
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