Yet another question, Cosmoknights this time

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Neo
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Unread post by Neo »

As I read it, it says use normal punch damage with the extra damage from high PS and add that to 1d4x10
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Dr. Doom III
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Re: Yet another question, Cosmoknights this time

Unread post by Dr. Doom III »

Zerebus wrote:When a being has supernatural strength and uses a melee weapon, you take the MD rating for their punch damage and add the melee weapon's damage. So a Gargoyle that has a 2D6MD punch and a 2D6MD polearm is going to inflict 4D6MD on a strike with said polearm.

The damage bonus on the PS attribute chart does not apply to MD, in general.

So go look up the Supernatural Strength damage table and look up your Cosmo-Knight's punch damage. The cosmic weapon then adds its listed damage to that punch damage.


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Unread post by Athos »

I agree. In fact in many of the latest books they are stating that this is the correct procedure for MD melee weapons and supernatural strength. Xiticix and Book of Magic to name just two.
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Unread post by Svartalf »

Tyciol wrote:The new rule makes no sense, so we use the old one.


Word... I do put a motion that people go to Michigan, seize KS and douse him in icewater to make him realize that a lot of the rule changes from recent years are
a) silly
b) make no sense
c) detract from the fun of the game.

and ought to be reversed and the good customs of our fathers restored.
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Unread post by grandmaster z0b »

I think the new rule makes perfect sense, obviously a huge baal-rog weilding an axe will do more damage than normal person weilding that same axe. If the physics work that way for SDC why would they be any different for MDC? The only problem is when a character does 2d4 with a punch and his rune sword does 7d6 adding up gets confusing, if MDC strength had a + to damage like SDC it would make life easier.
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Unread post by Svartalf »

z0b wrote:I think the new rule makes perfect sense, obviously a huge baal-rog weilding an axe will do more damage than normal person weilding that same axe. If the physics work that way for SDC why would they be any different for MDC? The only problem is when a character does 2d4 with a punch and his rune sword does 7d6 adding up gets confusing, if MDC strength had a + to damage like SDC it would make life easier.


What DOESN't make sense is that your Huge Baal Rog with his axe, If I Understand the new rule correctly, would do just the same damage as his twin brother would, with bare hands.
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Unread post by Agent_gir »

Svartalf wrote:
z0b wrote:I think the new rule makes perfect sense, obviously a huge baal-rog weilding an axe will do more damage than normal person weilding that same axe. If the physics work that way for SDC why would they be any different for MDC? The only problem is when a character does 2d4 with a punch and his rune sword does 7d6 adding up gets confusing, if MDC strength had a + to damage like SDC it would make life easier.


What DOESN't make sense is that your Huge Baal Rog with his axe, If I Understand the new rule correctly, would do just the same damage as his twin brother would, with bare hands.


all using the axe does is change the type of damage from bludging to slashing or hacking whatever an axe does.... and if it's an sdc axe it's broken anyway.... if your punch is harder then getting hit by and 18 wheeler it dosen't matter if there is a axe, sword, dagger... whatever, infront of it.
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