Flaming death.
A psychotic robot helicopter door-gunner who has been programmed to say lines from Vietnam movies.
Strippers.
Assassins who pretend to be strippers.
Girl scouts pretending to be assassins pretending to be strippers.
The ideal Rifts adventure
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- Vrykolas2k
- Champion
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Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
1. catchy come-backs not unlike web-head says.
2.don't overpower your players in the first session and kill them.
3.never make a strict plot and never get to attached to a npc that you rolled up.
4. make sure your characters have a valid reason for being where they are when the game starts and try not to use their background as plot too often it gets boring.
5. always have pizza and/ or chinese takeout on hand during a game
6. make sure its fun!!!!! < most important rule there is.
7. talk to the maker and try to bring in the 8 ft afro character at some point
2.don't overpower your players in the first session and kill them.
3.never make a strict plot and never get to attached to a npc that you rolled up.
4. make sure your characters have a valid reason for being where they are when the game starts and try not to use their background as plot too often it gets boring.
5. always have pizza and/ or chinese takeout on hand during a game

6. make sure its fun!!!!! < most important rule there is.
7. talk to the maker and try to bring in the 8 ft afro character at some point

Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason than that of blindfolded fear. -Thomas Jefferson
- Bood Samel
- Adventurer
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- Dungeon Crawler
- Posts: 365
- Joined: Mon Oct 18, 2004 9:09 pm
It all depends on what your players like. I say start them out as coalition troops. Make them part of one of the long range patrol squads. That can be fun. Have them get in a firefight with the enemy (FoM, Splugs, renegade d-bees, etc.) Then take it from there. It's lots of fun. Makes you feel like the colonial marines in Aliens. 

- RoadWarriorFWaNK
- Palladium Books® Freelance Writer
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- Comment: on a death march
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run a power game where everyone can blow the crap out of everything. Run a couple sessions of that until they either die or get bored. Once that's out of their system, run a real game.
it never fails that a new rifts player is going to gravitate to the most powerful gear, spells, psionics, and character classes they can find. If you start them off playing a normal game, they spend most of their time going through the books going "OOH, I WANT THAT GUN!!" or "HEY CAN I HAVE ONE OF THESE POWER ARMORS??!?!" or "HEY WHEN CAN WE GO SHOPPING SO I CAN GET SOME NARUNI GUNS?" or "MAN I SHOULD HAVE PLAYED A (character more powerful than their current one)!!!"
it never fails that a new rifts player is going to gravitate to the most powerful gear, spells, psionics, and character classes they can find. If you start them off playing a normal game, they spend most of their time going through the books going "OOH, I WANT THAT GUN!!" or "HEY CAN I HAVE ONE OF THESE POWER ARMORS??!?!" or "HEY WHEN CAN WE GO SHOPPING SO I CAN GET SOME NARUNI GUNS?" or "MAN I SHOULD HAVE PLAYED A (character more powerful than their current one)!!!"
My real name is Taylor. I write for Palladium.
Hey if you're a fan of the Apocalypse, check out my new book!
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Hey if you're a fan of the Apocalypse, check out my new book!
my site: http://taylorwhite.net/index.html
follow me on tumblr: http://nileskane.tumblr.com/
- Sir Blayse
- Dungeon Crawler
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- Joined: Thu Sep 05, 2002 1:01 am
- Location: Sherman, TX
run a power game where everyone can blow the crap out of everything. Run a couple sessions of that until they either die or get bored. Once that's out of their system, run a real game.
it never fails that a new rifts player is going to gravitate to the most powerful gear, spells, psionics, and character classes they can find. If you start them off playing a normal game, they spend most of their time going through the books going "OOH, I WANT THAT GUN!!" or "HEY CAN I HAVE ONE OF THESE POWER ARMORS??!?!" or "HEY WHEN CAN WE GO SHOPPING SO I CAN GET SOME NARUNI GUNS?" or "MAN I SHOULD HAVE PLAYED A (character more powerful than their current one)!!!"
Wow, that sounds like one of my guys who always wanted to create his own class, race, and weapons. Never normal stuff either- some of it outrageous.
I ride for the poor, the sick, the ignorant, and the downtrodden. I fight for good and for the justice of those in need... And I will die with knowledge that I have done all I can and have no regrets!-Sir Blayse
- Killer Cyborg
- Priest
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Re: The ideal Rifts adventure
Godlessdingo wrote:I'm about to start a new Rifts campaing and my head is just swimming with ideas (not unlike a rifter's realities). So I can get some of these ideas into focus, I ask you all: What elements do you think should be in an ideal introductory Rifts adventure?
It's up to your players.
I'd suggest starting them off low-powered and having them work their way up. By Low powered, I mean stuff from the main book... and the low-end stuff at that.
It may give them a perspective on things that they wouldn't get if they start off as truly powerful characters.
Also, I think that Rifts should be deadly.
It should make the characters really think things through before acting, otherwise they may have to roll up a new character.
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!