Therumancer wrote:Okay to point out a few things here:
For example, if a Technojacker builds a computer and puts it inside of an MDC plastic case, it's 'nanite proof' irregardless of who uses it, unless that plastic case is somehow breached.
[What is the power source? Where is he getting his parts?]
Furthermore, humans are not prevented from using *ALL* metal. It's stated quite clearly that precious metals are still usable. This means that a material called 'copper' is availible for anyone's use. While replaced by other metals nowadays copper has been used for wiring, pipes, etc... for quite a long time.
The point here is that when the plague got going I think that given the existance of Techno-Jackers (in the very beginning)
they would have figured out what they can and cannot do.
[How do you "know" this?]
2. I disagree about Land Navigation. If it only worked in areas where you are already familiar with the terreign it would be useless. The idea of the skill is to help characters who are lost find their way and get moving in the right general direction.
Even if someone was to make that arguement, it's kind of irrelevent as "Astronomy and Navigation" is an elective skill. So apparently knowledge of astronomy has survived.
[You are assuming that humans are in disrupted area of the United States or similar. You are ignoring more primitive means of land navigation. For example, the sun rises in the east and sets in the west. A certain star at night means north. A certain river runs north and south. American Indians placed piles of stones and used them as landmarks.]
3. Knowledge is power, people are not going to forget that. Even if The Machines ran around with flamethrowers and did a job on the libraries, people are still going to record information as a means of survival. The fact that records are being kept kind of jives with the journal at the beginning. Odds are if some soldier knows how to write (and understanding that he could be quite ignorant given what he is) people with brains know how to also, and the whole purpose of continueing literacy was to keep records.
[They kept records. And your point?]
4. Scientific Knoweldge has not died, disappeared, or anything else. Most people can't use it, but it's still out there. Techno-Jackers are not the favorite people of the masses but they can apparently understand technology quite well.
Furthermore their very existance means that these mysterious info-discs people are using for currency are readable to someone.
[I can quote an article that describes how some real storage media may become useless because the machines to read them are no longer being made. Your VHS tape collection may become worthless if the manufacture of VHS and DVD/VHS players ceases.]
-
Trust me, just because technology doesn't work well doesn't mean it's going to be totally forsaken. If people can still build steam engines made out of copper pipes, as much as they might s@ck people are still going to do it.
["Trust me,..." Why should I agree with you on that? Really? I'm a human on a planet on the run from robots and drones, trying to survive. Why are you sure about this?]
Plus, when it comes to power supplies and such I'm still wondering why they aren't using electricity generating bio-organisms and such as part of the basis for a bio-tech/hard science fusion.
-
["...electricity generating bio-organisms and such..." Why isn't current Earth science not exploiting this? This is just another example of your desire to rewrite this book and your imaginativeness. Not a bad thing, but I doubt there are real world textbooks out there titled "Bio-Electric Energy Sources and Their Practical Application for Everyday Use."]
That said, this was not a 'blistering' commentry. Just because I have questions and spot problems does not mean that I am 'blasting' something, or even that I dislike it.
[It appears to me that you would very strongly like it if your ideas could be incorporated.]
As long as this was, it was not a 'review' it was little more than a list of some of the more outstanding problems I spotted. I didn't focus on any of the positive aspects of the game at all. I wasn't trying to provide a balanced view of it.
Indeed if anything I was being quite fair by giving Carmen an oppertunity to address some of the more outstanding problems before I wrote a review.
-
As far as why I continue to purchuse Palladium products and such, despite my criticisms, that should be obvious: I'm a Palladium Fanboy.
If I thought your stuff was total toilet paper, I wouldn't be on your forums or wasting the time to bother making criticisms. There are a number of games that I truely Loathe (a few White Wolf Products for example) and notice you don't find me on their forums, or even talking about them at all except to occasionally expressed my dislike (which I don't focus on too often, except in comparisons of games).
[I honestly don't go to other company forums for the purpose of looking to see who from these forums are on there.]
Over the last several years I've been fairly brutal with Palladium because I think you guys have not only been going down hill, but have been getting increasingly arrogant. The very implication that if I see problems with your books I shouldn't by them (and coincidently I shouldn't talk about those problems) is an example of exactly what I'm talking about. As is the fairly recent censorship of criticisms about various writers, and even Kevin himself (something that was never banned before).
[The implication was simply this: if our books trouble you so much, why bother? That's the whole of it.]
-
If you want me to be honest, I criticise Palladium so it will improve. If everyone just struts around and says 'wonderful, great, amazing' you guys might find your egos soaring, but it won't help you improve your product. Like some other gaming companies you might one day find a handfull of people singing your praises while your company rots in the gutter, wondering where it went wrong.
[Your comments are appreciated, as are all the other negative comments. I hope you don't think that this message board is the only place from which we get negative comments. And as a matter of fact, we've gotten various negative comments long before the internet was available.]
As arrogant as I might be, I've been an industry observer for a long time. I have yet to prophesize the complete doom of Palladium. However notice that the only forum I was ever booted from was for the White Wolf Game "Aberrant" (their best production ever IMO) for saying things that they did not want to hear. The game died pretty much on schedule, and for exactly the reasons I said it would.
[I don't doubt that. However, White Wolf is still around.]
All of Kevin's years in the industry might sound like an impressive Resume, but consider that people who ride down the sinking ships of gaming companies also claim impressive resumes (as writers if nothing else).
As Palladium has said itself on many occasions, RIFTS pays the bills. How long has RIFTS been out there? How many major successes has Palladium had since RIFTS other than RIFTS products?
As people have said, RIFTS is also in a decline. It's getting more and more played out, and I honestly think that the newer books are no where near as good (from a writing prospective) as the older ones. RIFTS is becoming a giant contridictory stew that is eventually going to fall to pieces. I think that "Siege On Tolkeen" marked the end of the golden age for RIFTs and the beginning of a slow decline.
Palladium has been trying to come up with new concepts, I give you guys big points there. But to be successful a concept has to be 'tight'. If some moderatly intelligent reader of sci-fi and fantasy can pick up a book like "Splicers" and go "Neat idea, but the implementation makes no sense" you can guarantee that other gamers are going to think the same things.
Maybe I'm wrong (it happens occasionally when it comes to gaming) but I don't think Splicers is going to be a run-away hit. It's not 'tight' enough.
Remember, writing RPGS is harder than writing novels. In a novel you can paint around things that need to be addressed in an RPG. In an RPG things have to be tight enough so a bunch of closet-intellectuals who sit around reading all kinds of fantasy and science fiction can interact fully without the setting without having to run into problems with the central game logic every single time they want to try something novel.
You think my comments about the planet being a mystery are silly? Well let me tell you that like a lot of gamers I've read a lot of books and stuff about ancient exploration, and various tricks you can perform with compasses, magnets, sextants, etc. In any world where there is navigation there are some unusual things you can do.
For example, when I pull out a compass (even if it's a magnet on a string) does it point north? There are various astrophysical anomolies that can lead to a planet (maybe) having a differant magnetic pull. This is something I'm going to want to know. Ditto for details like perhaps having a binary star above us, more than one moon, and a radically differant tidal system.
On a more practical note, odd stuff can come up in conversation. I mean when sarcastically talking about aliens, do were referance Martians? If we're not in Earth's solar system (and it's been forgotten) obviously our celestrial neighbors are going to be differant. Instead of saying "Man this guy is from Mars" or whatever we might say "Man this guy is from Terian IV".
Don't react like I'm simply knocking the product, try and view this impartially, and how this is going to strike a lot of people. It's bloody silly.
-
[The vast majority of comments I've received about Splicers have been positive. Majority rules. Not just at Palladium but at any company that makes something. People I've personally talked to like Splicers a lot.]
If I was the Bellaire/Siembieda team, I'd take immediate efforts to correct this. Things can be perhaps be saved (conceptually). If I was trying to fix this, I would get started on a "Splicers World Book" and push it to the top of the release schedule. If things are left hanging for months people who are disappapointed with the game now, probably won't be much intrested in a supplement. Just remembering that the game was 'blah'.
In this book I'd release your "Bookworm" OCC since it seems to be a fairly large conceptual part of the game. In focusing more on the great houses you could write some technology into the picture (since it's logical that they would have it), detail the solar system, etc... etc...
To be honest, I'd imagine that with the way how things are defined you would have Technojackers wandering around in many places as traders selling electronic marvels that are totally isolated from the nanites by plastics. Such tech would never be fully trusted, but the luxury of having say a microwave oven (on a fusion/solar battery) with it's components seperated from everything by MDC plastic would be extreme.
I'd imagine there would be horror stories that lead to that distrust (my husband Billy Bob shot at a varmit with his MDC bio-gun and hit my washing machine by accident, and cracked the casing, it turned into a killer drone and fried Junior... boo hoo).
![Smile :)](./images/smilies/smile.gif)
"GM" information could be provided answering all the conceptual questions even if there is no way the PCs could have access to all of the information.
[You have quite an imagination. I mean that as a compliment. It is clear that if things are not expanded upon in a manner you find fitting you will be disappointed. It has always been the case here at Palladium that we try to please as many fans as possible, but we know a few will not like something we do. Most of our books have seen multiple printings. We have a large backstock list. People are not buying these books because they are bad.]
-
This is long enough, but when my review comes out you will notice that while I have a lot of conceptual problems with the setting, there are a few things that I *REALLY* like.
>>>----Therumancer--->