Whats your Fav *thing* from Splicers ??

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

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TechnoGothic
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Whats your Fav *thing* from Splicers ??

Unread post by TechnoGothic »

Well, what OCC, or whatever is YOUR fav and why ??

lol

How would a Riathenor stand against the Human Forces ??
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Unread post by Mike Taylor »

Somebody's been watching Westworld again, haven't they?

One of the ideas I like is that humanity's reliance on its old inorganic technology has been almost completely tossed out, with only the Technojackers being able to use it. Most everything it uses has to be either genetically engineered or made from nonmetallic materials. This has forced some interesting innovation and development on human society.

Now, as far as a specific class, object, or creature. I'd have to say that I LOVE the War Mounts. The Leviathans remind me of Rampage, from Transformers: Beast Wars. The Dracos are my favorites of the ones in the main book, though. Nothing says "badass" like riding a three-headed dragon into battle.
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Unread post by Mike Taylor »

Rampage was the massive Predacon crab that was always mixing it up with Depth Charge, the Manta Ray. They ended up killing each other, I believe.
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Unread post by Mike Taylor »

Hmm... Depth Charge gives me an idea for a War Mount....
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Unread post by maasenstodt »

In terms of the setting, I like that the organization of the resistance is in various and often antagonistic Houses. That Dune-like element goes a long way in my book.

Regarding mechanics, the much improved combat rules and use of BIO-E are also excellent aspects of Splicers.
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Unread post by TechnoGothic »

sweet

speaking of Beast Wars...

Megatron the Dragon, that would be nice.

Dinobot huh...Transmetal 2 Dinobot was awesome though. His robot form rocked with those big *** blades for fingers >evil grin <
Beast Wars season 1-3 are on DVD now btw...

---------

Splicers...i'll have to see what i like the most. as you all know.

Is their anything like a Bio-Borg in the game...a few of my players i know will want something like that, permenant enhancements.
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Unread post by Daniel Stoker »

I have to say my favorite part of the game is just how 'inhuman' the humans and their minions look. If the Splice forces ever found Rifts earth they would be immediatly attacked by the Coalition as inhuman monsters.


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Unread post by Tinker Dragoon »

I suppose my favorite thing in general is that it is a "hard SF" sort of setting (though certain parallels can be drawn from comic books and anime as well). That and the fact that you can talk about poop guns and turd rockets and be deadly serious. :D

Favorite O.C.C. so far: Outrider. What can I say, I'm more attracted to the War Mounts than the Host Armors.

Favorite Bio-Tech creation: The Behemoth War Mount. It very much reminds me of a living MAC II Destroid from Robotech.
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Unread post by TechnoGothic »

Tinker Dragoon wrote:I suppose my favorite thing in general is that it is a "hard SF" sort of setting (though certain parallels can be drawn from comic books and anime as well). That and the fact that you can talk about poop guns and turd rockets and be deadly serious. :D .

So true...
Favorite O.C.C. so far: Outrider. What can I say, I'm more attracted to the War Mounts than the Host Armors.

Favorite Bio-Tech creation: The Behemoth War Mount. It very much reminds me of a living MAC II Destroid from Robotech.

MAC II-like WOW...ummm i know a player or two who will like that too.

Are the War Mounts more like Robot-Vehicles then ??
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Unread post by Tinker Dragoon »

Basically yes, though some are more intelligent and personable than others. They fill the same niche in the game that robot vehicles and mecha do in other Palladium games, just as the Host Armor takes the place of Power Armor, but as living and sometimes intelligent beings they have additional special considerations and gameplay opportunities to them.
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Unread post by sHaka »

My fav Splicer..thing are the packmasters - gore hounds kick ass!!

I think Skin jobs are cool too

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Unread post by abtex »

My fav thing...is no Glitter Boys, no SAMAS or versions of them.

Or is the pages of 'built your own armor suit', so I do not have to this (fill in blank) stock suit of armor.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

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Unread post by TechnoGothic »

i wouldnt mind a few good flying armor mind you ;)
something like a Japan Banshee or the others with wings...
Anything like that in the books ??
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Unread post by Daniel Stoker »

TechnoGothic wrote:i wouldnt mind a few good flying armor mind you ;)
something like a Japan Banshee or the others with wings...
Anything like that in the books ??


You actually have an OOC that gets wings for their suit and can fly. ;)



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Unread post by Mike Taylor »

Tinker Dragoon wrote:Favorite Bio-Tech creation: The Behemoth War Mount. It very much reminds me of a living MAC II Destroid from Robotech.

It looks like a semi knock-off of one of the Techno Spawn action figures (Gray Thunder) by McFarlane.

http://www.toywebb.net/prod1747.htm
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Unread post by Tinker Dragoon »

Mike Taylor wrote:
Tinker Dragoon wrote:Favorite Bio-Tech creation: The Behemoth War Mount. It very much reminds me of a living MAC II Destroid from Robotech.

It looks like a semi knock-off of one of the Techno Spawn action figures (Gray Thunder) by McFarlane.

http://www.toywebb.net/prod1747.htm


:quiet: Don't say that, or they'll have to change the name to Splicebane :D
There you go man, keep as cool as you can.
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them to believe that you perceive the web they weave
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Unread post by Mike Taylor »

Maybe that is how they see themselves? The Machine is insane after all.
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Unread post by TechnoGothic »

Daniel Stoker wrote:
TechnoGothic wrote:i wouldnt mind a few good flying armor mind you ;)
something like a Japan Banshee or the others with wings...
Anything like that in the books ??


You actually have an OOC that gets wings for their suit and can fly. ;)



Daniel Stoker


good good good
one of my players loves Flying stuff.
He also loves things with Fire too...

In Rifts his is in love with the SA2 - Solar Combat Armor. He has Nevr used his arm gun though, just the Plasma Projectors since they have Unlimited ammo.

Hehehe, guyver-ish huh, that cool.
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Unread post by NMI »

My fav thing is that it isnt connect to the Rifts story line. It doesnt need to be. I like Rifts and all, but I like how Splicers is on its own, a fully functioning separate RPG
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Unread post by maasenstodt »

The Deific NMI wrote:My fav thing is that it isnt connect to the Rifts story line. It doesnt need to be. I like Rifts and all, but I like how Splicers is on its own, a fully functioning separate RPG

Here, here! :)
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Unread post by TechnoGothic »

true NMI...

its like Wormwood in that regard.

But it just so tempting to mesh them in your head at least for giggles.
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Unread post by maasenstodt »

TechnoGothic wrote:true NMI...

its like Wormwood in that regard.

But it just so tempting to mesh them in your head at least for giggles.

Interestingly, despite Rifts being the game that I ran my longest running campaign in, I had never considered combining Splicers with Rifts. To be honest, the idea of doing so seems quite distasteful to me. To each his own... :P
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Unread post by Stormseed »

Mike Taylor wrote:
Tinker Dragoon wrote:Favorite Bio-Tech creation: The Behemoth War Mount. It very much reminds me of a living MAC II Destroid from Robotech.

It looks like a semi knock-off of one of the Techno Spawn action figures (Gray Thunder) by McFarlane.

http://www.toywebb.net/prod1747.htm


Turnabout is fair play, I suppose. :demon:
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Unread post by Stormseed »

maasenstodt wrote:
TechnoGothic wrote:true NMI...

its like Wormwood in that regard.

But it just so tempting to mesh them in your head at least for giggles.

Interestingly, despite Rifts being the game that I ran my longest running campaign in, I had never considered combining Splicers with Rifts. To be honest, the idea of doing so seems quite distasteful to me. To each his own... :P


I had an idea (the post should still be here, btw) that the Splicer world is in the same dimension as Rifts Earth. If I ever GM, it would be a colony world of Earth, but with the coming of the Rifts, got cut off from the homeworld; it does explain why no cavalry ever showed up from elsewhere, IMO.
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Unread post by TechnoGothic »

Stormseed wrote:
maasenstodt wrote:
TechnoGothic wrote:true NMI...

its like Wormwood in that regard.

But it just so tempting to mesh them in your head at least for giggles.

Interestingly, despite Rifts being the game that I ran my longest running campaign in, I had never considered combining Splicers with Rifts. To be honest, the idea of doing so seems quite distasteful to me. To each his own... :P


I had an idea (the post should still be here, btw) that the Splicer world is in the same dimension as Rifts Earth. If I ever GM, it would be a colony world of Earth, but with the coming of the Rifts, got cut off from the homeworld; it does explain why no cavalry ever showed up from elsewhere, IMO.


good idea...
in mutants in orbit, they did mention a Ship sent out of solar system right before the rifts happened...noone has heard from it since btw...
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Unread post by Stormseed »

TechnoGothic wrote:
Stormseed wrote:
maasenstodt wrote:
TechnoGothic wrote:true NMI...

its like Wormwood in that regard.

But it just so tempting to mesh them in your head at least for giggles.

Interestingly, despite Rifts being the game that I ran my longest running campaign in, I had never considered combining Splicers with Rifts. To be honest, the idea of doing so seems quite distasteful to me. To each his own... :P


I had an idea (the post should still be here, btw) that the Splicer world is in the same dimension as Rifts Earth. If I ever GM, it would be a colony world of Earth, but with the coming of the Rifts, got cut off from the homeworld; it does explain why no cavalry ever showed up from elsewhere, IMO.


good idea...
in mutants in orbit, they did mention a Ship sent out of solar system right before the rifts happened...noone has heard from it since btw...


Yeah, in my games, it will be 109 PA, just like in Rifts. The colony gets set up in a nearby star system, but a few decades into it, all contact with Earth stops, and the colonists have to go on their own from then on.
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