[New Martial Art] Taegeuk Shon Kwon Bop
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[New Martial Art] Taegeuk Shon Kwon Bop
Taegeuk Shon Kwon Bop (Grand Ultimate Fan Boxing)
Entrance Requirements: None.
Skill Cost: 12 Years (Primary), 6 Years (Secondary).
Fung Ti Wa was a bureaucrat in service to the Ming Dynasty. When it fell, he fled with a few loyal servants, and his personal fortune. Escaping to Korea, Ti Wa set about recruiting and training guerilla fighters in a quick and easy version of Chi Hsuan Men to combat the invading Manchu. Eventually the Manchu solidified their control of China and became the Ching Dynasty. Realizing he could never bring back the Ming Dynasty, Ti Wa soon gave up. At this point word of the foreigner teaching a new martial art had spread through the Korean martial art community. Challengers and hopeful students soon came knocking on his door. Fung Ti Wa only took a few disciples. Upon his death his top student, Paek Eui-kon, inherited the system. Paek Eui-kon continued to teach the system as he had been taught. Jung Jae-yup, the next inheritor of the system, began combining it with techniques from native Korean styles. This eventually became the system as it exists today.
A student of this style, when fighting, will start with open hand attacks. The fan will be tucked into their belt. They will rely mainly on quick, damaging, hand attacks. If the fight starts to turn against them, the fan will be brought into play.
This style is fairly rare. Schools can only be found in Korea.
Costume: A Dobok with a “V” neck top, and a white belt. The top has a color trim along the V-neck. The color of the trim denotes the rank of the student.
Stance: The body is side-on to the opponent, with the strong side forward. Feet are a foot apart, the front foot pointed at the opponent and the back foot perpendicular to the front. The front arm is held out, hand held open at shoulder height, with the elbow down. The rear hand is at the waist in a fist.
CHARACTER BONUSES:
Add 1 to P.P.
Add 1 to P.E.
Add 2 to Spd.
Add 10 to S.D.C.
COMBAT SKILLS:
Attacks per Melee: Three (3).
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Multiple Dodge, Automatic Roll.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand.
Basic Foot Attacks: Kick Attack, Snap Kick, Reverse Turning Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Deathblow, Disarm, Combination Grab/Kick.
Holds/Locks: None.
Weapon Kata: W.P. Shon (Fan). (The combat skills Fan Pop (A fan can be opened quickly to make a loud popping noise. In combat this can be used to distract an opponent. If this is done as a Surprise Attack, the opponent must make a Saving Throw vs. Horror Factor 11, or be at -3 to all combat rolls (Strike Parry, Dodge, and Initiative) for the rest of the Melee Round. This must be the first attack of the Melee Round.), and Hidden Strike (By using the fan to distract an opponent, or to block an opponent’s view, the character receives a +3 to Strike on a Punch, Palm Strike, Knife Hand, Snap Kick, or Disarm attack. This is a combination move.) can also be performed with this weapon.)
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a Saving Throw vs. Psionics or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knock-Out/Stun from Behind, Critical Strike, Critical Strike From Behind.
SKILLS INCLUDED IN TRAINING:
Martial Art Powers: Select a total of three (3) Powers from among Atemi Abilities, Body Hardening Exercises, and Martial Art Techniques.
Languages: Korean.
Cultural: Poetry.
Physical: None.
Survival: None.
Temple: None.
Weapon Proficiencies: None.
Philosophical Training: Son.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kyokushinkai (5 Years), Tae Kwon Do (4 Years), T'ang Su (4 Years), and Yu Sool (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Initiative, +1 to Damage, +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
2nd: +1 to Parry/Dodge, +1 to Strike.
3rd: +1 Attack per Melee, +1 to Disarm.
4th: Critical Strike or Knock-Out/Stun from Behind, Knock-Out/Stun on a Natural 19+.
5th: +2 to Damage, +1 to Parry/Dodge.
6th: +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
7th: +1 Attack per Melee, +1 to Strike.
8th: +1 to Parry/Dodge, Critical Strike on a Natural 18+.
9th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques.
10th: +1 to Strike, Deathblow on a Natural 19+.
11th: +1 Attack per Melee, +1 to Maintain Balance.
12th: +1 to Parry/Dodge, +1 to Disarm.
13th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Chi Mastery, or Martial Art Techniques.
14th: +1 to Strike, +2 to Roll with Punch/Fall/Impact.
15th: +1 Attack per Melee, +1 to Disarm.
Why Study TAEGEUK SHON KWON BOP?
A well rounded martial art only lacking in Arts of Invisibility.
W.P. Fan: This is the skill of using a fan as a weapon. The fan may be used for thrusting attacks when folded, and slashing attacks when open. A fan can also be used to strike atemi points when folded. Bonuses: Start with +1 to Strike at level one. +1 to Strike at levels 3, 6, 9, and 12. +1 to Parry at levels 2, 5, 9, 11, and 15. +1 to Throw at levels 3, 8, and 14.
Entrance Requirements: None.
Skill Cost: 12 Years (Primary), 6 Years (Secondary).
Fung Ti Wa was a bureaucrat in service to the Ming Dynasty. When it fell, he fled with a few loyal servants, and his personal fortune. Escaping to Korea, Ti Wa set about recruiting and training guerilla fighters in a quick and easy version of Chi Hsuan Men to combat the invading Manchu. Eventually the Manchu solidified their control of China and became the Ching Dynasty. Realizing he could never bring back the Ming Dynasty, Ti Wa soon gave up. At this point word of the foreigner teaching a new martial art had spread through the Korean martial art community. Challengers and hopeful students soon came knocking on his door. Fung Ti Wa only took a few disciples. Upon his death his top student, Paek Eui-kon, inherited the system. Paek Eui-kon continued to teach the system as he had been taught. Jung Jae-yup, the next inheritor of the system, began combining it with techniques from native Korean styles. This eventually became the system as it exists today.
A student of this style, when fighting, will start with open hand attacks. The fan will be tucked into their belt. They will rely mainly on quick, damaging, hand attacks. If the fight starts to turn against them, the fan will be brought into play.
This style is fairly rare. Schools can only be found in Korea.
Costume: A Dobok with a “V” neck top, and a white belt. The top has a color trim along the V-neck. The color of the trim denotes the rank of the student.
Stance: The body is side-on to the opponent, with the strong side forward. Feet are a foot apart, the front foot pointed at the opponent and the back foot perpendicular to the front. The front arm is held out, hand held open at shoulder height, with the elbow down. The rear hand is at the waist in a fist.
CHARACTER BONUSES:
Add 1 to P.P.
Add 1 to P.E.
Add 2 to Spd.
Add 10 to S.D.C.
COMBAT SKILLS:
Attacks per Melee: Three (3).
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Multiple Dodge, Automatic Roll.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand.
Basic Foot Attacks: Kick Attack, Snap Kick, Reverse Turning Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Deathblow, Disarm, Combination Grab/Kick.
Holds/Locks: None.
Weapon Kata: W.P. Shon (Fan). (The combat skills Fan Pop (A fan can be opened quickly to make a loud popping noise. In combat this can be used to distract an opponent. If this is done as a Surprise Attack, the opponent must make a Saving Throw vs. Horror Factor 11, or be at -3 to all combat rolls (Strike Parry, Dodge, and Initiative) for the rest of the Melee Round. This must be the first attack of the Melee Round.), and Hidden Strike (By using the fan to distract an opponent, or to block an opponent’s view, the character receives a +3 to Strike on a Punch, Palm Strike, Knife Hand, Snap Kick, or Disarm attack. This is a combination move.) can also be performed with this weapon.)
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a Saving Throw vs. Psionics or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knock-Out/Stun from Behind, Critical Strike, Critical Strike From Behind.
SKILLS INCLUDED IN TRAINING:
Martial Art Powers: Select a total of three (3) Powers from among Atemi Abilities, Body Hardening Exercises, and Martial Art Techniques.
Languages: Korean.
Cultural: Poetry.
Physical: None.
Survival: None.
Temple: None.
Weapon Proficiencies: None.
Philosophical Training: Son.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kyokushinkai (5 Years), Tae Kwon Do (4 Years), T'ang Su (4 Years), and Yu Sool (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Initiative, +1 to Damage, +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
2nd: +1 to Parry/Dodge, +1 to Strike.
3rd: +1 Attack per Melee, +1 to Disarm.
4th: Critical Strike or Knock-Out/Stun from Behind, Knock-Out/Stun on a Natural 19+.
5th: +2 to Damage, +1 to Parry/Dodge.
6th: +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
7th: +1 Attack per Melee, +1 to Strike.
8th: +1 to Parry/Dodge, Critical Strike on a Natural 18+.
9th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques.
10th: +1 to Strike, Deathblow on a Natural 19+.
11th: +1 Attack per Melee, +1 to Maintain Balance.
12th: +1 to Parry/Dodge, +1 to Disarm.
13th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Chi Mastery, or Martial Art Techniques.
14th: +1 to Strike, +2 to Roll with Punch/Fall/Impact.
15th: +1 Attack per Melee, +1 to Disarm.
Why Study TAEGEUK SHON KWON BOP?
A well rounded martial art only lacking in Arts of Invisibility.
W.P. Fan: This is the skill of using a fan as a weapon. The fan may be used for thrusting attacks when folded, and slashing attacks when open. A fan can also be used to strike atemi points when folded. Bonuses: Start with +1 to Strike at level one. +1 to Strike at levels 3, 6, 9, and 12. +1 to Parry at levels 2, 5, 9, 11, and 15. +1 to Throw at levels 3, 8, and 14.
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Nekira Sudacne
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Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a Saving Throw vs. Psionics or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
save vs. psionics or attack the fan. . .uh-huh, sure. . .
that's simply reduculous.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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So give me a better mechanic to represent the goading of someone into taking a sucker shot.Originally posted by Nekira Sudacne.
save vs. psionics or attack the fan. . .uh-huh, sure. . .
that's simply reduculous.
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Nekira Sudacne
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ah, first of all, forgive me for being so condencenging. remind me not to post 2 minutes after waking up. I apologise.
now, for a better mechanic. . .try waving it around tauntingly, make it an MA check, sort of like the Warrior Spirit kata.
they character rolls their MA for Taunt rather than intimidate check. if they suceed the opponent is goaded into attacking it.
if the characters MA isn't normally extrodanary give them an MA of 18 or so for the purpose of this kata.
now, for a better mechanic. . .try waving it around tauntingly, make it an MA check, sort of like the Warrior Spirit kata.
they character rolls their MA for Taunt rather than intimidate check. if they suceed the opponent is goaded into attacking it.
if the characters MA isn't normally extrodanary give them an MA of 18 or so for the purpose of this kata.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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or go chi techniques...
as Zanshin detects where the attacker is intending,
this technique might make the fan a "magnet" of agressive chi...
by channeling their own chi into the fan, they confuse the enemy's primative mind into thinking the fan is an exposed part of themselves...
and thus your save vs psionics (tho i'd make it something else, save vs magic perhaps, since it'd be a sinple chi spell..)
as Zanshin detects where the attacker is intending,
this technique might make the fan a "magnet" of agressive chi...
by channeling their own chi into the fan, they confuse the enemy's primative mind into thinking the fan is an exposed part of themselves...
and thus your save vs psionics (tho i'd make it something else, save vs magic perhaps, since it'd be a sinple chi spell..)
- Nekira Sudacne
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but that works only on those that can sense chi.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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meh... minor detail...
just amp it up a bit...
those who can see chi, get a resistance,
those who can't have to save or their aggressive focus is shifted...
you can make chi attacks against those without chi skills...
this just takes the idea a step further, allowing you to manipulate their chi (and conveniently their mind)
like Chi Invisibility does...
just with a different focus...
just amp it up a bit...
those who can see chi, get a resistance,
those who can't have to save or their aggressive focus is shifted...
you can make chi attacks against those without chi skills...
this just takes the idea a step further, allowing you to manipulate their chi (and conveniently their mind)
like Chi Invisibility does...
just with a different focus...
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How's this?Originally posted by Nekira Sudacne.
Now, for a better mechanic. Try waving it around tauntingly, make it an MA check, sort of like the Warrior Spirit kata. The character rolls their MA for Taunt rather than intimidate check. if they suceed the opponent is goaded into attacking it. If the characters MA isn't normally extrodanary give them an MA of 18 or so for the purpose of this kata.
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a check against the Mental Affinity of the character or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Fold it up and throw it like a dart.Originally posted by Tyciol.
I like it, though I don't think a fan would have a bonus to throw.
Nope.Originally posted by Tyciol.
Are you perhaps a fan of Kitana from Mortal Kombat?
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Nekira Sudacne
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Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a check against the Mental Affinity of the character or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
awsome. like warrior spirt it should give characters with normal MA an MA of 18 or 20 for using this kata, otherwise it's worthless if you roll bad on character creation.
other than that, looks good
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Gah. That should be "This attack must be the first attack of the Melee Round."Originally posted by me.
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a check against the Mental Affinity of the character or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Mantisking
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Originally posted by me.
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a check against the Mental Affinity of the character or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Let's try this again.
Special Kata: Decoy
Action: By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance.
Effect: In combat, the character must use an attack and present the fan. The opponent must roll higher than the Mental Affinity of the character on a D20 or use their next attack to strike the fan. The character then gets an Automatic Dodge, with a +2 bonus, against this attack. If the Automatic Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the first attack of the Melee Round.
Last edited by Mantisking on Fri Jul 27, 2007 1:02 pm, edited 1 time in total.
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
which character would get the dodge bonus and which gets the strike bonus?
The attacker with the girly fan? or the defender?
The attacker with the girly fan? or the defender?
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Mr. Deific NMI wrote:which character would get the dodge bonus and which gets the strike bonus?
The attacker with the girly fan? or the defender?
The defender (aka "the character") has the fan. That is the only person who gets any sort of bonus.
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