A spell as messed up as the optional OCC?
Who da thunk it?
Well it's munchkin for a reason.
Spatial Magic: Alter Environment
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- Dr. Doom III
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- Steve Conan Trustrum
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Re: Spatial Magic: Alter Environment
gadrin wrote:the Spell inside Rifter #3 mentions that the mage pays 3 PPE for each 5% or 10 degree change, etc.
this doesn't seem to line up with the table inside the spell's description.
also the PPE part seems to imply that the mage could do more, but the same table inside the description limits it by level.
It's 3 PPE per 5 degrees. This means a 1st level caster could change the temp by up to 10 degrees, costing 6 PPE. A 3rd level caster could change it by up to 25 degrees at a cost of 15 PPE, etc.
In other words, the PPE increments remain constant and the level limitation sets the boundary on how much of an alteration one is able to work, regardless of PPE.
also, Alter Perceptions in the same Rifter is an incredibly powerful spell if used right. Those that are targeted and fail save, are all their senses "attacked" or can the mage selectively choose which ones (just audio or tactile...)
The penalties are a constant, but the terms of the changes in perception are entirely up to the GM to make appropriate to the situation.
- Steve Conan Trustrum
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Re: Spatial Magic: Alter Environment
gadrin wrote:cool, as a GM I can see some neat applications for this.
thanks for the help with the PPE. I just wanted to double check.
Glad to help.