I'm Gonna Do It!!!

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

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Killer Cyborg
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Re: I'm Gonna Do It!!!

Unread post by Killer Cyborg »

CyberPaladin85 wrote:Create a Rifts gaming group that is (what did you think I was gonna do?). :twisted:

This means that I need some help from you guys. What would you guys consider a good combination for an inexperienced adventuring group to consist of? Here's my idea (or rather, what I can think of right now):

Mage
Psychic
Tank
Support


Depends on how inexperienced.
You might well want to go with:
Tank
Tank
Tank
Tank

Just so they don't get killed, and so that they don't have to worry too much about their abilities.
It can take newbie mages and psychics a long time to decide what power they're going to use.
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Unread post by chaserone »

The best group that i have come across had one gun bunny, one technowizard, one scholar or vagabond, one mage class and one psychic or rcc with some natural abilities.
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Unread post by Kalinda »

Ley line walker.

Dog Boy.

Borg.

Rogue scholar.

Give the Scholar Power armor if possible and give him some repair and first aid skills so he can act as support.
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Unread post by Temporalmage »

KISS....Keep It Simple Stupid.

I agree with Killer. The greater the number of abilities and powers the characters have, the longer it will take them to decide what to do. The main types of characters in any game system are:

Thief: those with aptitudes for theft, sneaking around, gaining intel, etc. (Wilderness scout, thief, assasion, Military Specialist, crazy, juicer, etc.)
Fighter: the "Kill em all" type. (Juicer, borg, crazy, cyber knight, RPA pilot, etc.)
Mage: uses their mind before brawn. (Mage, psycic, cleric, scientist and scholars, operator, etc)

I'd pick one of the first two to start off with.
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Unread post by Kalinda »

If you have Lone star, you can give the group I suggested more flexibility and firepower by making the Dog boy a free born and giving him a man-at-arms OCC, maybe even something from the Merc book if you have it, so you could get the Psi abilities of a Dog boy along with the firepower and skills of a headhunter or a special forces trooper.

The same thing could be done with the Scholar.

But not the line walker, although you could do a wolfen line walker if you wanted an all puppy group...

Edit: Ah, I see you've already got the hybrid idea.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Unread post by Rex »

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Unread post by Vinny »

Have I mentioned I love Anti-Monsters. The start with about 400 M.D.C (which regenerates) and standard equipment can be heavy borg armor (another 400 M.D.C.). 800 M.D.C. to start!
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Unread post by Dead Boy »

CyberPaladin85 wrote:Silly me, I forgot to mention a few things:

1) This will be a very Munchkin event.


Oh, in that case go with this.

  • Glitter Boy
  • Mind Melter, human (starting at level 4 with max ISP)
  • Line Walker (Starting with a few high level spells and PPE boosting magic itmes and high-end TW weapons)
  • Quick Flex/Gun Fighter (with max PP, equipped with plenty of gear, combat & non-combat alike, and with a generous and varied skill list)
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supersonicboom

gaming group

Unread post by supersonicboom »

glitterboy and borg to make parables
line walker
tecwizard
and a psy of some sort

i fancy apoc and cosmoknight but that is dimensions, but off course thats what its all about
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Unread post by Danger »

High-Powered, Eh?

Well, let's go with:

Glitter Boy
Demi-God Cyber-Knight and/or Demi-God Mindmelter
Techno-Wizard with Plenty of PPE & TW Items and/or Operator with a good vehicle & power armor
Full Conversion Borg with heavy borg armor and/or Robot with same

That's not even top end, but it's a tuff group.
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