Mechanoid uses for Splugorths

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Swift-13
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Unread post by Swift-13 »

Turning a Splugorth into a symbiote? I'd hate to be the poor sucker lugging that thing around...

Now, Splugorth: Bio-Wizard vehical has a nice ring to it. :twisted:
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Swift-13
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Unread post by Swift-13 »

With genetic memory at their disposal, the Mechanoids might not need an increased lifespan. A clone can have the exact same memories as its predecessor. However, the uses for a Splugorth-turned-symbiote/parasite are pretty messy.

Even with magic at their disposal, the Mechanoids would be in for one hell of a fight against the Splugorth, one possibly lasting millenia before either side would fall. Still, the advances in magic and technology they'd create to get an advantage would be mind-boggling. :eek:
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Swift-13
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Unread post by Swift-13 »

Alternatively, any Mechanoids landing in the Splicers world are pretty much toast.
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Unread post by Capt. Meschievitz »

mmmmMMMMMMWWWWAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAaaaaaa.... Bow down before the might of the mechanoids.....I always wanted to say that.
after 20 odd years of the same character time has come......
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Unread post by Killer Cyborg »

Swift-13 wrote:Alternatively, any Mechanoids landing in the Splicers world are pretty much toast.


How does Telemechanics interact with the nanites?
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Warmaster40k
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Unread post by Warmaster40k »

umm the nanite plauge doesnot effect them its in the splicer book but sealed suits do not permit a nanobot reaction as its a signal from the nanites inside of you and the ones in the metal
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