Drunken Style Question
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- Palladin
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I have always played it as, while you do roll to see if you are successful, and it does take an action, you gain initiative upon success without having to roll for that.
when you get right down to it, Sentinel's right.~Uncle Servo.
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That's the best place to start. Otherwise, listen to Sentinel~lather
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Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
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- Palladin
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I don't have my N&SS with me, but there may aslo be a dodge built into it as well.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
gadrin wrote:Kuseru Satsujin wrote:Treat it like a type of Sneak Attack.
Example: The Drunken Stylist is squaring off with his opponent, and decides to initiatate combat with a Stagger, he closes Combat Range and gains initiative.
so don't roll and treat it like any other action ...
that makes sense.
the Drunken MA sees a guard outside a restaurant, decides to stumble up to him and before he knows...
Yup, just such an ambush does seem to be the style of a Drunken MA (at least the Drunken Faeries version).
BRB, making coffee.
Zylo wrote:Kuseru Satsujin wrote:Treat it like a type of Sneak Attack.
Example: The Drunken Stylist is squaring off with his opponent, and decides to initiatate combat with a Stagger, he closes Combat Range and gains initiative.
But if it takes an action to perform, doesn't the opponent go next, and you really get nothing for it? Do you get to go again right after or does it not take an action to execute?
That's a good questions, only under somersault does it mention the Attack Move costing an attack to enter combat range and Back Flip states it counts as one melee attack period, the rest basically say something along the lines of "can be used to move quickly into combat range," if they say anything at all about the Attack Move mode of the combat move. Many of the others mention that they must be used as the first attack in a melee round, but it's not clarified if that applies solely to the attack move, or for the combined strike version.
Combat Range on the other hand says moving in from one distance to another can be done "automatically," however, correspondence with Erick Wujcik reveals that this is not in the sense that it doesn't cost an attack so much, as in the sense that it can be done without any special moves being required to close or expand the distance between the opponents.
Forward Spin of Taido states that it causest he opponent to lose the first attack of the melee round. Judging by the basically same entry under Stagger, and some hints here and there under other Attack Moves I would wager to guess that ALL attack moves cost an attack, must be your first attack of the melee round, and cause your opponent to lose their first attack of the melee round. Which basically negates you wasting an attack on closing the range with an Attack Move.
Zylo wrote:Kuseru Satsujin wrote:Forward Spin of Taido states that it causest he opponent to lose the first attack of the melee round. Judging by the basically same entry under Stagger, and some hints here and there under other Attack Moves I would wager to guess that ALL attack moves cost an attack, must be your first attack of the melee round, and cause your opponent to lose their first attack of the melee round. Which basically negates you wasting an attack on closing the range with an Attack Move.
That makes sense. Good answer.
Just one more thing I'll have to add to the errata. Maybe one day, I'll finally be finished with it.
- Nekira Sudacne
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it means you go up in initive order
it goes like this. say the other guy has initive. and both have 4 attacks per melee.
guy
DSM (drunken style master)
guy
DSM
guy
DSM
guy
DSM
guy
DSM
that's initive order.
guy attacks
DSM staggers
now he gets ainitive
now it looks like
guy
DSM
DSM
guy
DSM
guy
DSM
guy
it goes like this. say the other guy has initive. and both have 4 attacks per melee.
guy
DSM (drunken style master)
guy
DSM
guy
DSM
guy
DSM
guy
DSM
that's initive order.
guy attacks
DSM staggers
now he gets ainitive
now it looks like
guy
DSM
DSM
guy
DSM
guy
DSM
guy
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Re: Drunken Style Question
Huh.
I expected a "Drunken Style Question" to be more incoherent and rambling.
I expected a "Drunken Style Question" to be more incoherent and rambling.
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- Nekira Sudacne
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Zylo wrote:Nekira Sudacne wrote:it means you go up in initive order
it goes like this. say the other guy has initive. and both have 4 attacks per melee.
That might work in single combat, but if there is a group fighting I could see problems. If the guy you're up against has init, then two of your friends are ahead of you, you get to go before them now or it puts the guy below you and they still get to go first? Doesn't sound like its worth using when you just trade blows anyway.
P.S. You listed 4 attacks and had them do 5. They're cheating anyway.
you get the initive slot over the guy you staggered, whatever that place may be.
ignore if you already had higher.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Nekira Sudacne wrote:Zylo wrote:Nekira Sudacne wrote:it means you go up in initive order
it goes like this. say the other guy has initive. and both have 4 attacks per melee.
That might work in single combat, but if there is a group fighting I could see problems. If the guy you're up against has init, then two of your friends are ahead of you, you get to go before them now or it puts the guy below you and they still get to go first? Doesn't sound like its worth using when you just trade blows anyway.
P.S. You listed 4 attacks and had them do 5. They're cheating anyway.
you get the initive slot over the guy you staggered, whatever that place may be.
ignore if you already had higher.
I'm afraid the wording of the move doesn't support your theory. Based on exactly what's written, it's apparent that Stagger is a move used as one's opening bid in combat, allowing the character to enter combat range and, if successful in the initiative roll, gaining initiative. Basically doing nothing of any difference than a standard combat determination of initiative with the added area of entering combat range (pretty moot overall).
Don't get me wrong, I see exactly where you could get the impression that it works the way you described, but unfortunately, that first part of the description doesn't support it. That would be the, "sort of broken walk/fall into combat." If they had used other wording, like, "sort of broken walk/fall allowing the character to close the range," or "sort of broken walk/fall into Combat Range," then your theory would actually work.
Personally, I wish more attention had been given to Attack Moves overall, since you really have to do an indepth read of every single one of the attack moves, as well as the description of Combat Range, just to try and figure out how Attack Moves work.