Mixed Genre Palladium

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

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Would you allow a non-Palladium character into your campaign?

I'll try anything once.
17
39%
Only if I have the book.
12
27%
Are you sure you won't try a Wolfen Archer?
2
5%
No, that's what Rifts is for.
13
30%
 
Total votes: 44

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RockJock
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Unread post by RockJock »

By non Palladium I assume you mean non PF characters. I have let several PF characters into my Rifts games, and I don't see a problem going the other way. Many HU characters would fit fairly well into PF. That being said, a mutant brick would run roughshod over everything until some mages took him out. The other end of the spectrum is the Hardware characters with Electrical being the worse off. Things like Ancient Master, Ancient Weapons Master, and Wizard flow seemlessly. Others like the Psychics, Stage Magacian, Vigilante, Immortal, Natural Genius, and Super Solder fall into the next catagory as far as ease of transition. Then Mutants, Experiments, Aliens are doable if they are not hugely overpowering and work well if they have a skill set that carries over. For example an Alien Melee Specialist would have a much easier time then an Alien Pilot. The last class consisting of Robots and Bionics would be in trouble. Most of this carries over to Rifts as well
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Natalya

Unread post by Natalya »

That was actually my GMing debut. I told the players that it was going to be a bunch of people from a modern world teleporting into PF (okay, technically a different continent in the PF world, but very similar), and warned them to pick skills appropriate for a Dark Ages/early Middle Ages time period. They love it, I love it. And the OCCs are not hard to mix in at all.
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Unread post by Janus »

No way would I. I like my fantasy just that. I hate the idea of the uber goobs from Rifts coming into my world. Any hero just found out that they a vulnerable to magic, if they are magic it does not work.
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Unread post by Yisterwald »

I'd give almost anything a shot if the character involved wasn't out of whack with the overall power level of the party. As a GM you can take down anything that becomes a problem, so I never worry about the campaign being damaged. But I don't like my games to develop such that a significant number of the players feel marginalized by a single powerhouse character. Everybody has more fun when each character can make an important contribution.
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J. Lionheart
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Unread post by J. Lionheart »

What happens in PF, stays in PF!

Okay, so the phrase doesn't quite work, but I'm sure you catch my drift. If I were running a standard PF game and somebody told me they wanted to play a non-PF character, I'd ask them why they bothered showing up. Once in a blue moon I might make a point of running a game that uses the PF world but which is NOT a PF game, and thereby allow other material in, but that's a major exception to the rule.
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Unread post by Sentinel »

If I have the book, and if the idea isn't unbalancing or disruptive to the campaign, then I would allow non-PFRPG characters.
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Unread post by Cranus »

Depends. If I was running a purist PF game, then the answer is no. Otherwise, I think it would be neat to run a game with characters from other settings running around in Palladia.
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Levi
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Unread post by Levi »

I generally try to keep Palladium Fantasy pure fantasy. However, I would allow a player bring in characters from just about anywhere if they have a good story.

I also want to create crossovers of some things from Rifts like Bursters, Psi-Stalkers, and Stone Masters, but I haven't had the time.
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Unread post by Killer Cyborg »

One of my characters is a mutant bat Longbowman from Palladium.
He has a lenghty backstory to fit him in with the Palladium world.
Long story short, he was a witch's familiar and she used an ancient circle of power to mutate him into a different form.
Later he escaped.
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Wildfire
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Unread post by Wildfire »

I allow martial artists in to my game via N&SS as there was a PF 1st edition martial artist class.

I am tempted to allow psychic classes like the Psi-stalker or Burster/zapper as they will not mess up a game look at the PF mind mage if you want to tip the scales.
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Ted Smythe
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Unread post by Ted Smythe »

I have created several NPC Witches who received HU powers from their pacts. They tend to be a little more powerful than comparable PFRPG2 witches, but work well. I have not allowed a non-PFRPG2 PC in years, however, simply because the issue hasn't come up.
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Unread post by Entiago »

In my games I only use the races and classes from the PF books. Now as far as skills, spells, and monsters/villians....well I bring whatever I can find in some of the stime.





I like my PF shaken, not stired (or mixed for that matter).
We may be through with the past, but the past is not through with us.
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another year come and gone without a PF release. :(
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Unread post by Sentinel »

While I might adjust the skills available, I would allow most Psychics, Several Mages from other other books, Adventurers, and Martial Artists from either Rifts Japan (traditionals and mystics only: none of the Tech types obviously), and N&SS and Mystic China.
when you get right down to it, Sentinel's right.~Uncle Servo.

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That's the best place to start. Otherwise, listen to Sentinel~lather

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Entiago
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Unread post by Entiago »

Thrall wrote: I have considered sending PF players through a rift and into Wormwood, though.


Done it....man it was funny. Had 2 players that were cocky and it was the end of a long 5 year IRL campaign of gaming about 1 or 2 times a week for 8 hrs each time (had a LOT of free time), so nothing was tuff for them any more and I didn't have the LOD books. So I sent them to Wormwood. it woke them up as they barly survived it....
We may be through with the past, but the past is not through with us.
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another year come and gone without a PF release. :(
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dark brandon
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Unread post by dark brandon »

Yes with conditions.
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lather
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Unread post by lather »

Are we having fun?

Although only once has a player asked to be something other than a PF character. I turned it down because I did not think it fit well in the campaign we were going to play.
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Ted Smythe
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Unread post by Ted Smythe »

daishi wrote:from the other palladium games I'd allow psychics and mages, tech stuff obviously wouldn't make sense since tech items don't work in pf (well without an energy converter doo hickie)


I gave a PFRPG2 character a HU2 laser rifle once. During the game I described it as a magic crossbow with a limited number of charges. Afterwards, I told the player what it really was. Since he knew there was no (easy) way to charge the E-clip, he used it sparingly and it worked out fine for that campaign.
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