Attack Moves & Escape Moves

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

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Attack Moves & Escape Moves

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A chat discussion on that oh-so-fun "How far can a character move in one melee action" topic reminded me that, with the exception of Leap, none of the Attack Moves or Escape Moves really say how far they let the character travel (in actual distance). Viva la Back Flip, Cartwheel, Handstand, Roll and Somersault!
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Re: Attack Moves & Escape Moves

Unread post by Sentinel »

Kuseru Satsujin wrote:A chat discussion on that oh-so-fun "How far can a character move in one melee action" topic reminded me that, with the exception of Leap, none of the Attack Moves or Escape Moves really say how far they let the character travel (in actual distance). Viva la Back Flip, Cartwheel, Handstand, Roll and Somersault!


I always used the leap distance from acrobatics or gymnastics.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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Re: Attack Moves & Escape Moves

Unread post by Guest »

Sentinel wrote:
Kuseru Satsujin wrote:A chat discussion on that oh-so-fun "How far can a character move in one melee action" topic reminded me that, with the exception of Leap, none of the Attack Moves or Escape Moves really say how far they let the character travel (in actual distance). Viva la Back Flip, Cartwheel, Handstand, Roll and Somersault!


I always used the leap distance from acrobatics or gymnastics.


I suppose I could see that for Back Flips and Handstands (maybe), but Rolls, Cartwheels and Somersaults aren't really "leaping" abilities. Of course, it DOES provide a quick number to use with relative ease (though N&S would be better served by having the basic leap distances provided by some of the other books, preferably the HUGMG version).
Sentinel
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Posts: 12242
Joined: Tue Jul 09, 2002 1:01 am
Location: At the forefront of the War between Good & Evil.
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Re: Attack Moves & Escape Moves

Unread post by Sentinel »

Kuseru Satsujin wrote:
Sentinel wrote:
Kuseru Satsujin wrote:A chat discussion on that oh-so-fun "How far can a character move in one melee action" topic reminded me that, with the exception of Leap, none of the Attack Moves or Escape Moves really say how far they let the character travel (in actual distance). Viva la Back Flip, Cartwheel, Handstand, Roll and Somersault!


I always used the leap distance from acrobatics or gymnastics.


I suppose I could see that for Back Flips and Handstands (maybe), but Rolls, Cartwheels and Somersaults aren't really "leaping" abilities.
True enough, but with a cartwheel, I could generally cover about a meter and a half at least. I never measured somersaults or rolls, but I'm pretty sure I could cover 4-6 feet.

Of course, it DOES provide a quick number to use with relative ease (though N&S would be better served by having the basic leap distances provided by some of the other books, preferably the HUGMG version).

True that.
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha
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