So there I am, bored, and I decide to work on an NPC and I'm going through the psionics...and lo and behold; more minutia. Under the psionic Animal Control it talks about how Chimeras must buy the psionic for each of it's separate animal types. It talks specifically about the gryphon...are the stats for this mutant animal written in invisible ink ?
And since I brought up psionics...Danger sense!?! What's up with the note that you have to specify using it!?! What's the point of having it then, I mean if your worried that your walking into danger...it's getting redundant. I mean, to me, this should be something that once you get it the power is in O-N mode all the time.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
drewkitty wrote:Danger Sense page 63 ATB2 right collom.
I know where it's at...my question is what's the point of having to activate it in order to use it? The whole reason I would think people would want this is because they want to know when an apparently innocuous situation could turn ugly.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
Well it is a bit silly if you have to activate it. I would just leave teh duration out of the equation and treat it like 6th sense or the hero power Danger Sense.
Reading it closer the discription says two different things....one that they get an idea of what the danger is...the other saying its like 6th sense and it only puts the char on alert.
Maybe what its saying is that you have to turn it on to get those pre-c0gnitive flashes about what the danger is..... but the it auto warns about some sort of danage.
gordyzx9r wrote:And since I brought up psionics...Danger sense!?! What's up with the note that you have to specify using it!?!
Personally, as a Game Master, I tend to forget about things like 'danger sense' unless I'm reminded. Since I hate having to deal with compaints ('hey! Why wasn't I warned?'), I'd rather put the burden on the player.
Any Game Masters with better memories are welcome to allow an 'always on' warning, but it should be up to the GM, not the player.
Erick
HOLY SMOKE BATMAN, I can't believe I never bothered to read that ability before! FINALLY, an actual fix for Sixth Sense that doesn't contradict itself in the description fifty-two million times and actually makes sense! You da man Erick, when you fixed stuff in ATB2, you really fixed stuff.
Erick Wujcik wrote:...there's no reason why Game Masters can't come up with any number of interesting new creations.
Wasn't there a format for creating mutant animals published somewhere? I thought the template was based off SL20 and working backwards or something like that?
Any Game Masters with better memories are welcome to allow an 'always on' warning, but it should be up to the GM, not the player.
That's how I'd go about it...at least until I start doddering away.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
Erick Wujcik wrote:...there's no reason why Game Masters can't come up with any number of interesting new creations.
Wasn't there a format for creating mutant animals published somewhere? I thought the template was based off SL20 and working backwards or something like that?
The article on how to create a mutant animal template was printed in one of the Rifters a year or two ago, not sure which issue (anyone have a indexed issue/article list they can share?). It did a good job of walking you through the process, but don't be affraid of putting some personal touches on the final product.