uranium?
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uranium?
Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
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It says it under the description of U-rounds. They work on supernatural beings, but it's not the radiation.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
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ALAshbaugh wrote:Because DINOSAURS.
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As far as I know, it doesn't say. My friend and I wrote an article for RIFTER #31 where we wrote new weapons for TRIAX and we were going to write a gamma cannon. Then we looked at traix and saw that it isn't the radiation that hurtsw them. I don't remember if it says what hurts them, but I KNOW it isn't the radiation.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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you know it.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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Re: uranium?
Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Depleted uranium does not do its damage via radiation.
Depleted uranium is tough and quite dense, although it's actually not as tough or dense as tungsten, but has a nifty self-sharpening property that makes it a better penetrator than tungsten. There is a high-speed x-ray photograph at the bottom showing what happens.
Also note the toxicity and transuranic contamination notes in the same document.
Last edited by RainOfSteel on Thu Jul 14, 2005 9:47 pm, edited 1 time in total.
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Re: uranium?
RainOfSteel wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Depleted uranium does not do its damage via radiation.
Depleted uranium is tough and quite dense, although it's actually not as tough or dense as tungsten, but has a nifty self-sharpening property that makes it a better penetrator than tungsten. There is a high-speed x-ray photograph at the bottom showing what happens. So cool
Also note the toxicity and transuranic contamination notes in the same document. is that why it prevents supernatural from healing?
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Re: uranium?
The PHYSICAL properties of Uranium has NOTHING to do with its effects on Supernatural Creatures and Creatures of Magic per se, anymore than the PHYSICAL Properties of Silver and Pure Iron do on many Magical Beings.RainOfSteel wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Depleted uranium does not do its damage via radiation.
Depleted uranium is tough and quite dense, although it's actually not as tough or dense as tungsten, but has a nifty self-sharpening property that makes it a better penetrator than tungsten. There is a high-speed x-ray photograph at the bottom showing what happens.
Also note the toxicity and transuranic contamination notes in the same document.
Rather, it is more correctly the Rules of Magic under which said Creatures exist.
Supernatural Creatures are simply, magically prevented from healing their injuries when wounded with Uranium Rounds (provided the Round stays in the flesh) in much the same way that Vampires are immune to most every other substance in the Megaverse but Silver, Sun, Wood, or Water.
For example, there is NO mention of Plutonium Rounds having the same effect on said Creatures, even though Plutonium is even denser than Uranium and said to be hundreds of times more poisonous...
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Re: uranium?
Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
They shouldn't.
It's stupid.
Especially for things like vampires.
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Re: uranium?
Agreed.Dr. Doom v.3.1.4 wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
They shouldn't.
It's stupid.
Especially for things like vampires.
Just another vulnerability that "God" apparently felt he needed to give Magical Creatures (as if they don't have enough of them already vs. Tech in Rifts).
And only Magic can explain why they're vulnerable to the Metal but not it's Radiation, or Radiation in general....
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
Right so in other words they made u-rounds for the book them though it would be cool for them to stop supernatural healing. (Probably because of the radiation) Them during editing someone said "dude you can't do that you'll have parties using radiation to Kill every baddie we make." Or something along those lines. So instead of scraping the idea they add a disclaimer saying "it not the radiation that harms the monsters". Got it. thanks.
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I dont recall anywhere that it said vampires were harmed by U-rounds.
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Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Do yourself a favor and keep it that way.
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Yes maahster.
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hahaha NXLA for the win.-- Galactus Kid x2
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hahaha NXLA for the win.-- Galactus Kid x2
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Re: uranium?
Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Triax, p. 142
"Triax has learned that the phenomenal healing power of most (92%) supernatural menaces and creatures of magic are seriously impaired by radioactive material. Not radiation itself, but radioactive material that penetrates the skin."
Supernatural creautres may be invulnerable to radiation, but that only means that it doesn't make them sick and it does not inflict any actual damage to them... but it does affect them enough that their healing processes are slowed down (or simply negated) by having a radioactive object inside of them.
Bio-regeneration can expel normal bullets from the body, but actively radioactive material cannot be expelled the same way.
Why?
Because "Invulnerable" doesn't always mean 100% Invulnerable in Palladium.
Characters with the Invulnerability super power, for example, are impervious to energy... but they still take some damage from particle beams.
This is basically the same thing.
"invulnerable to radiation" is not the same thing as "completely unaffected by radioactive material."
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Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
The Kevinomicon, Book of Siembieda 3:16.
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18 Thy Military be run by Fools and Dotards.
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16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
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cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Triax, p. 143
"The following supernatural or magic creatures (among others) are effected by U-Rounds: Gargoyles, brodkil, dragons, sphinxes, unicorns, zavors, Splugorth, vampires, werebeasts, ghouls, most gods, alien intelligencese, demons, deevils, earth elementals, ice elementals and most supernatural beings or so-called demons."
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Blight wrote:Hey kids, Can you say irradiated boom gun round? I knew you could.
3d6x10+50 MD or so damage to Supernatural creatures... not bad...
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Killer Cyborg wrote:cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Triax, p. 143
"The following supernatural or magic creatures (among others) are effected by U-Rounds: Gargoyles, brodkil, dragons, sphinxes, unicorns, zavors, Splugorth, vampires, werebeasts, ghouls, most gods, alien intelligencese, demons, deevils, earth elementals, ice elementals and most supernatural beings or so-called demons."
Now you ruined it for him.
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Dr. Doom v.3.1.4 wrote:Killer Cyborg wrote:cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Triax, p. 143
"The following supernatural or magic creatures (among others) are effected by U-Rounds: Gargoyles, brodkil, dragons, sphinxes, unicorns, zavors, Splugorth, vampires, werebeasts, ghouls, most gods, alien intelligencese, demons, deevils, earth elementals, ice elementals and most supernatural beings or so-called demons."
Now you ruined it for him.
Yup.
Misery loves company.
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Killer Cyborg wrote:Blight wrote:Hey kids, Can you say irradiated boom gun round? I knew you could.
3d6x10+50 MD or so damage to Supernatural creatures... not bad...
Actually more like 4d6x10 (and that's being generous.... no proper even die number since 25% of 180 is 45... )
Now you have to realize how expensive a single round from a boom gun would be compared to a regular rail gun. 200 rounds per shell, vs 20-40 rounds in a normal rail gun burst.
But man.... send a squad of 10 Triax GBs out fitted with Uranium Rounds to go kick some Four Horsemen @$$.
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Rolling Bear wrote:Does it really matter that much that it stops the vamps healing process, since you can't kill them anyway without a stake through the heart I don't see how it really affects the game that much. When you consider cost benifit ratio considering water is free, and du rounds are expensive it really doesn't change much. Unless your the type of GM who lets your players have everything they want when they want it like little crying babies, then you might have a problem.
If you use U-rounds to drop a vampire's HP below 0, he is effectively out of the picture until somebody comes along and removes those bullets from his corpse.
This is as good as killing them most of the time.
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Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
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Nah, Rifts: Vampire Kingdoms says that Vampires can turn into Mist Form to dislodge Substances that pierce their flesh and lodge in their body (page 27, and even though they're talking about Wood in that case....).Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
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Rolling Bear wrote:Yeah I know about the dropping below 0 hp thing, but Bullets being a personal item?
As I said, it's up to the GM.
I'd say that anything (within certain size limits) on or in their bodies would count.
Can't they choose what they want to bring with them?
Again, it's up to the GM.
I'd say no.
Our that vamp could just stay misty and now get shot at all?
Yup, that they could.
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Police Officer: What happened to you, Cornholioprime???Killer Cyborg wrote:Rolling Bear wrote:Yeah I know about the dropping below 0 hp thing, but Bullets being a personal item?
As I said, it's up to the GM.
I'd say that anything (within certain size limits) on or in their bodies would count.Can't they choose what they want to bring with them?
Again, it's up to the GM.
I'd say no.Our that vamp could just stay misty and now get shot at all?
Yup, that they could.
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17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
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cornholioprime wrote:Nah, Rifts: Vampire Kingdoms says that Vampires can turn into Mist Form to dislodge Substances that pierce their flesh and lodge in their body (page 27, and even though they're talking about Wood in that case....).Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
Yep mist and foreign objects fall to the ground...
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JohnathanAV-1 wrote:wasn't there something stated in Vampire Kingdom's about if you knock a vampire's hit points down to such and such number (forget exactly WHAT negative number it is) even IF it doesn't kill them they are effective so beat the hell up that they can't fight and become unconcious or something? So...theoretically speaking, if you riddled a vampire's body with U-rounds and he got to or was at said negative hit points, all you would have to do is wait till the sun rose, correct?
Minus 21 hit points is the number you're thinking of, but vamps regenerate 2d6 HP per round even if they're below that number. They need to be staked, decapitated and burned in order to stop them from regenerating.
Either that or hose them down with water until they dissolve...
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Uh, Avorae...Avorae wrote:Even if the GM would allowed the vamp to remove the bullets by turning into mist his healing factor is stilled reduced. Granted it’s not by much(Seconds= minutes) but that still gives the party a better chance of destroying him than say if they were only using water.
And that is why U-rounds are so nasty.
....if the Vamp turns into Mist, you can ONLY kill him with Sunlight, and only cause VERY slight Harm (an undefined amount) with even Running Water........
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cornholioprime wrote:Uh, Avorae...Avorae wrote:Even if the GM would allowed the vamp to remove the bullets by turning into mist his healing factor is stilled reduced. Granted it’s not by much(Seconds= minutes) but that still gives the party a better chance of destroying him than say if they were only using water.
And that is why U-rounds are so nasty.
....if the Vamp turns into Mist, you can ONLY kill him with Sunlight, and only cause VERY slight Harm (an undefined amount) with even Running Water........
That's why vamps are so nasty even with all the vulnerabilities. If you don't take them down quickly they just say 'screw you guys, I'm going home.'
And then they do...
But they come back the next night, and the next, and the next.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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[/quote]Avorae wrote:quote]Uh, Avorae...
....if the Vamp turns into Mist, you can ONLY kill him with Sunlight, and only cause VERY slight Harm (an undefined amount) with even Running Water........
That is true but his regen rate is still fubared which would still give you a chance to hunt him down. after all more than likely a SMART vamp is going to turn tail until he can heal up. So now instead of having to spend 15 seconds to hunt him down and have a fully healed and mad vamp to deal with you might be able to find and kill an still injured and confused one.
This is true, the damage inflicted with U rounds would take hours to heal rather then minutes.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Rolling Bear wrote::shock:
I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Uh...
"I don't care what the books say, I care what they should say"...?
Nah, I was just wrong.
I missed that section.
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Rolling Bear wrote:All i needed to make my life complete was to best you once KC, now I can die happy. Well lets hope I live for a while before I die but I'll still die happy none the less
Glad I could help...
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Rolling Bear wrote:Does it really matter that much that it stops the vamps healing process, since you can't kill them anyway without a stake through the heart I don't see how it really affects the game that much. When you consider cost benifit ratio considering water is free, and du rounds are expensive it really doesn't change much. Unless your the type of GM who lets your players have everything they want when they want it like little crying babies, then you might have a problem.
It's not Depleted Uranium. It's Uranium.
Two different types of rounds.
Depleted Uranium has no special effect at all.
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Dr. Doom v.3.1.4 wrote:Killer Cyborg wrote:When vampires turn to mist, they take personal items with them.
No they don't.
Yes, they do.
I just read the relevant section of text.
Page 23 under metamorphosis.
Clothing and other small personal articles, such as jewelry, money in pockets and light weapons(knife, light sword, handgun)
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
Personal items?? Yeah thats funny. I'd say verry personal, intimate even
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Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Of course I read the previous posts.
That's beside the point. You got to catch KC, I get to catch Doom. (not that He'll admit to being wrong, but he still is.)
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Killer Cyborg wrote:Rolling Bear wrote::shock:
I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Uh...
"I don't care what the books say, I care what they should say"...?
Nah, I was just wrong.
I missed that section.
Hey isn't that a Doom phrase?
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Holy crapy, you're Zer0 Kay?! --TriaxTech
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Zer0 Kay wrote:Killer Cyborg wrote:Rolling Bear wrote::shock:
I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Uh...
"I don't care what the books say, I care what they should say"...?
Nah, I was just wrong.
I missed that section.
Hey isn't that a Doom phrase?
Yup, it is.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Kalinda wrote:Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Of course I read the previous posts.
That's beside the point. You got to catch KC, I get to catch Doom. (not that He'll admit to being wrong, but he still is.)
Doom Wrong?? Never he is just incorrect some times Even
if Doom 3.1.4 is wrong he won't be for long soon he'll be Doom 3.2.4 or Doom 3.1.5
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Holy crapy, you're Zer0 Kay?! --TriaxTech
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Zer0 Kay wrote:Kalinda wrote:Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Of course I read the previous posts.
That's beside the point. You got to catch KC, I get to catch Doom. (not that He'll admit to being wrong, but he still is.)
Doom Wrong?? Never he is just incorrect some times Even
if Doom 3.1.4 is wrong he won't be for long soon he'll be Doom 3.2.4 or Doom 3.1.5
I wonder if changing his name is his way of acknowledging that he was wrong and has now incorporated the new knowledge in his database, thus becoming an upgraded version of himself?
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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- RainOfSteel
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Dr. Doom v.3.1.4 wrote:It's not Depleted Uranium. It's Uranium.
Two different types of rounds.
Depleted Uranium has no special effect at all.
Yes, I eventually got around to re-reading that section of WB5:Triax, and it's U-Rounds and DU-Rounds divison.
Deploying undepleted uranium (238, 233, 235, whatever . . .) rounds would absolutely, stupdenously, stupid. If it is "undepleted", it'll be radioactive, and that's that for the people using it.
My house rule: DU-Rounds are the whole enchilada. Since it isn't radiation we need, I have no trouble using DU-Rounds, as DU is contaminated with transuranic elements, and so delivers a whole medly of "radioactive materials" (and who cares if the radiation level is really, really, low, since it isn't the radiation, but rather the material, that does the trick).
Last edited by RainOfSteel on Sun Jul 17, 2005 1:06 am, edited 1 time in total.
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RainOfSteel wrote:Yes, I eventually got around to re-reading that section of WB5:Triax, and it's U-Rounds and DU-Rounds divison.
Deploying undepleted uranium (238, 233, 235, whatever . . .) rounds would absolutely, stupdenously, stupid. If it is "undepleted", it'll be radioactive, and that's that for the people using it.
That's what environmental body armor and clean up teams are for.
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RainOfSteel wrote:My house rule: DU-Rounds are the whole enchilada. Since it isn't radiation we need, I have no trouble using DU-Rounds, as DU is contaminated with transuranic elements, and so delivers a whole medly of "radioactive materials" (and who cares if the radiation level is really, really, low, since it isn't the radiation, but rather the material, that does the trick).
It is radioactive material that prevents the healing.
So you do need radiation.
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