Special Kata
New Special Kata: Just as there are styles based around animal movements, there are kata based on them as well. Also, some martial arts styles have kata that are simplified versions of the style or that contain the basic principles of the style. Note: Any combat skills that are given bonuses (or learned) in a Special Kata and are not taught in the main style of the character are learned for that Special Kata and can only be used with that Special Kata.
New Special Kata Rule: Since Special Katas are a series of pre-planned movements, anyone who knows a kata being performed can defend or attack against that kata better than someone who does not. Bonuses: A character who knows the kata being performed, but in a different style is +1 to defend (Dodge, Parry) or attack (Strike) against the performer. A character who knows the kata in the same style as the person performing it is +2 to defend (Dodge, Parry) or attack (Strike) against the performer.
Chang Ch'uan Chuan (Long Fist Form): (Offensive) This form contains many of the basic techniques found in Northern Chinese styles of Kung Fu. Bonuses: +1 to Roll with Punch/Fall/Impact, +1 to Strike, +1 to Leap (Add 4 feet to Leap distance), +1 to Backflip.
Cha-No-Yu Kata (Tea Ceremony Form): (Non-Combat) To perform this kata one must prepare and serve tea in an exacting and precise manner. Skillful and proper execution of this form will bring respect and reknown to the martial artist performing it, even more than a good flower arrangement or game of Go. While the character is performing this kata it acts as a use of the meditiation skill. It takes 10 minutes + 1 minute per level of experience with this kata to perform the Tea Ceremony. Base Skill: Mental Endurance (M.E.) + level of experience with this kata.
Chi Gung Hsing (Breath Exercise Form): (Non-combat) This form is derived from the chi generating techniques of most of the Internal styles -- Tai Chi Ch'uan, Ba Gua, etc. When practicing this form the character becomes an "Internal Furnace", enhancing their store of Chi. The character cannot attack or defend when performing this form. Bonuses: The effects of this form last for a number of Melee Rounds equal to the character's level divided by two (rounded down). From 1st to 5th level the character temporarily gains 5 Chi. From 6th to 10th level the character temporarily gains 10 Chi. From 11th to 15th level the character temporarily gains 15 Chi. Note: You must have at least one (1) point of Chi to use this Special Kata.
Chi Hsing (Rooster Form): (Offensive) Bonuses: +1 to Damage, +1 to Strike, +1 to Dodge.
Chik Sao Kuen (Stinging Hands Form): (Offensive) The movements of this form are based on the attack of a swarm of bees. The character gets extremely close to the opponent and attacks with his hands in rapid, darting motions. Bonuses: Using this kata the character's number of attacks are doubled, but he can only use Fingertip Attacks. Combination Parry/Fingertip Attack is the only defense allowed and Dodging is not possible.
Chi Lin Hsing (Unicorn Form): (Defensive) The Unicorn is happy and playful, leaping and evading in combat. It turns away from an opponent at close range, and leaps away at long range, joyous all the while. Bonuses: +2 to Leap (Add 8 feet to Leap distance), +2 to Spinning Evasion (Page 105, N&S).
Ch'in Na Hsing/Kahm Na Kuen: (Offensive) Many styles have grappling techniques concealed within the movements of their forms. Eventually they are discovered and understood at higher levels of experience. Bonuses: +1 to Roll with Punch/Fall/Impact, +1 to Holds/Locks, +3 to Damage. Note: This Special Kata can only be learned at Level 8 or higher.
Corridor Defense Kata: (Defensive) This kata is derived from the short range defenses of several martial arts (Wing Chun, Uechi Ryu, Krav Maga, multiple Silat styles, etc.) and it is designed to work best in confined spaces. As it stands, this kata can be practised in a 3 foot by 3 foot area. The Corridor Defense Kata is also called the "Phone Booth Fighting Kata" by those who have learned it. Bonuses: +1 to Parry/Attack (This attack can be an Elbow, Knee, or Snap Kick.), + 1 to Damage, +1 to Automatic Bodyflip/Throw.
Dai Yamashiro Kata (Great Mountain Castle Form): (Defensive) One of the core precepts of Shinto is that everything has a kami (spirit). A practitioner of this kata calls upon the kami of the "Great Mountain Castle" to aid him in combat. The first attack of the Melee Round, when using this Kata, must be used to call the spirit. Percentage chance to call the kami for aid is %. Bonuses: +4 to Powerblock/Parry, +2 to Maintain Balance, A.R.: 7, +10 S.D.C. Cost: 2 Chi per Melee Round). Pre-requisites: Character must have Philosophical Training: Shinto.
Diao Hsing (Eagle Form): (Offensive) Bonuses: +1 to Strike, +1 to Holds/Locks, +1 to Parry, +1 Attack per Melee.
Feng Hsing (Phoenix Form): (Offensive) The phoenix is constant motion. Always spinning and turning to present a new side to the opponent. Bonuses: +1 to Strike with Reverse Turning Snap Kick, +1 to Strike with Spinning Fist (This attack can be a Back Hand or Elbow.).
Fu Kam Hau Kuen (Tiger Seizes Monkey Form): (Offensive) One of the more jealously guarded sets of Tiger Style Kung Fu, this form trains the student to use his claw hands to hold and lock his opponent. Bonuses: +1 to Holds/Locks, +2 to Damage. Learn Arm Hold, Leg Hold, and Wrist Lock.
Hok Kuen (Crane Form): (Defensive) The crane uses its long wings to defend and attack. Deflecting and striking in flowing motion, the crane stands regally. Bonuses: +1 to Strike, +1 to Damage, +1 to Parry, +1 to Maintain Balance. Learn Crane’s Beak Fist (Page 85, N&S).
Hou Hsing (Monkey Form): (Defensive) The monkey is playful, tumbling and cavorting to avoid an opponent's attacks. Bonuses: +1 to Dodge/Parry, +2 to Leap/Backflip/Somersault/Cartwheel, +2 to Roll with Punch/Fall/Impact.
Hsiang Hsing (Elephant Form): The elephant swings it's trunk while stamping it's feet. Bonuses: +3 to Damage, +1 to Strike with Roundhouse Strikes (Page 88, N&S).
Hsiong Hsing (Bear Form): (Offensive) Lumbering and powerful, the bear uses its size and strength to great advantage. Bonuses: +1 to Parry, +1 to Strike, +1 to Damage, learn Bear Slap, no Dodge allowed.
Hu Chuan (Tiger Form): (Offensive) Bonuses: +2 to Damage, +1 to Leap (Add 6 feet to Leap distance), +1 Attack per Melee, learn Claw Hand.
Huo Tao Hsing (Flashing Saber Form): (Offensive) This form -- often called "Flashy Saber Form" by it's critics -- is a strenuous, acrobatic, sword form that covers a lot of ground when performed. Bonuses: +1 to Leap (add 4 feet to Leap Distance), +1 to Leap Attack, +1 to Cartwheel/Backflip/Somersault. Pre-Requisites: W.P. Tao (Broadsword).
Kuo Hsing (Dog Form): The dog is playful and sneaky. It uses seemingly silly moves to lure an opponent into combat range, counting on them to underestimate this form. Bonuses: +1 to Parry/Dodge, +1 to Strike, +1 to Cartwheel/Somersault/Backflip/Handstand, +1 Roll with Punch/Fall/Impact.
Lin Ch'ien Cheh Chi Hsing (A Forest of Sharp Branches Form): This focus of this form isn't really offense or defense. The main purpose is to keep an opponent pinned in place by attacking the space around the opponent. This form is known in Cantonese as Lim Jim Ji Kuen. Bonuses: +1 to Parry, +1 to Strike. The opponent must make a Saving Throw vs. Horror Factor: # (# = (The level of the character performing this kata.) + 5) or be stuck in one spot, unable to move. Pre-Requisite: A Weapon Proficiency in a long sharp edged weapon, for example: W.P. Large Sword, W.P. Polearm, or W.P. Spear.
Lung Fei Feng Wu Hsing (Dragon Flies, Phoenix Dances Form): (Defensive) This flamboyant kata emulates the movements of both the dragon and the phoenix. Bonuses: +3 to Multiple Dodge, +3 to Leap (Add 9 feet to leap distance).
Lung Hsing (Dragon Form): (Offensive) Powerful like the tiger, graceful like the crane, sinuous like the snake, and fierce like the leopard, the dragon embodies the best elements of all the animals. Regal and wise, it is the Chinese Imperial symbol. Bonuses: +1 to Strike, +4 to Damage, +2 to Parry, +1 to Dodge, +1 to Maintain Balance, +1 to Leap, +1 Attack per Melee.
Ma Hsing (Horse Form): (Offensive) Bonuses: +2 to Damage, +1 to Strike with Power Punch, learn Power Punch.
Min Cheng Gan Tao Kuen (Stone Vault Form): (Defensive) Using this kata the character's number of actions are doubled, but she can only defend. These defenses are limited to Circular Parry, and Powerblock/Parry. No attacks are allowed while performing this kata.
Paau Kuen (Leopard Form): (Offensive) Fast and savage, the leopard overwhelms it's opponents with a flurry of attacks. Bonuses: +1 to Parry/Dodge, +1 to Damage, +1 to Strike, +1 to Leap (Add 2 feet to Leap distance).
Se Waat Guk Kuen (Snake Slips Manacles Form): (Defensive) As with other snake forms, She Hau Kao Hsing, as it is known in Mandarin, is based on the sliding, slithering movement of snakes. These movements are used to dodge and deflect attacks. But the secret of this form is that it works best against grapplers. The practitioner slips free from holds and locks with the ease of a snake. Bonuses: +1 to Parry/Dodge, +4 to Escape from Holds/Locks.
Shaolin Wu Shou Chien Hsing (Young Forest Five Animal Sword Form): (Offensive) This form takes the attack methods of the five main animals of the Shaolin school -- Dragon, Tiger, Snake, Crane, and Leopard -- and melds it with superb sword techniques. Known in Cantonese as Sil Lum Ng Sau Gim Kuen. Bonuses: +1 to Parry/Dodge, +1 to Strike, +1 to Backflip, Pre-Requisites: W.P. Chien/Gim.
She Hsing (Snake Form): (Defensive) The snake flows, smooth and slithery, avoiding all attacks. Then, with a flicker of motion, the snake strikes back, ending the confrontation. Bonuses: +1 to Parry/Dodge, +1 to Damage, learn Fingertip Attack.
Shichi Otaru Bo Kata (Seven Strike Staff Form): (Offensive) This kata is a combination of Okinawan (Yamane Ryu) and Japanese (Kukushin Ryu) bo techniques. This distillation of methods allows you to attack the same target multiple times in one melee. Bonuses: The character must concentrate for one (1) Melee Round, just as in the Martial Art Technique One...Kill, spending three (3) points of Positive Chi. The next Melee Round the character has +5 to Initiative and can make seven (7) attacks. During the third Melee Round he must rest. The character can do nothing but Dodge and all combat bonuses are at 1/2.
Shih Hsing (Lion Form): (Offensive) Unlike the tiger, which uses pure strength, the lion uses holds and locks to defeat an opponent. Unafraid of going to the ground, a lion hsing practitioner will trip or throw an opponent to the ground to gain an advantage. Bonuses: +1 to Holds/Locks, +1 to Strike when Groundfighting, +1 to Strike with Claw Hand.
Shihonage Kata (Four Corners Throw Form): (Defensive) A character who has mastered this Japanese form has learned to defend themselves from attacks from the "four corners" (North, South, East, West). Bonuses: +4 to Automatic Bodyflip/Throw, the character can defend against any number of multiple attackers.
Suo Shou Hsing (Shackle Hands Form): (Offensive) This modern form, inspired by the Wu Song Tuo Kao style, teaches the practicioner how to fight while bound in handcuffs. Known in Cantonese as So Sau Kuen. Bonuses: All negative modifiers for being handcuffed are reduced to zero (0),+1 to Strike with Elbow, +1 to Strike with Grab/Headbutt, +1 to Strike with Shoulder Ram.
Tai Chi Ch'uan Hsing (Grand Ultimate Fist Form): (Defensive) This kata is commonly referred to as a "Tai Chi short form". Bonuses: +1 to Parry/Dodge, +1 to Maintain Balance, +1 to Roll with Punch/Fall/Impact.
Tai Hsing (Emu Form): (Offensive) When emulating this large and powerful bird the character moves around with his elbows next to the body, to represent the Emu's flightless wings. The legs are used instead of the arms as the primary methods of attack. Bonuses: +1 to Strike with Kicks, +1 to Damage with Kicks, +2 to Strike with Emu Charge (This attack must be the first and only one of the Melee Round. The character also loses Automatic Parry for the Melee Round. The character runs, with elbows locked together to the front of the body and arms extended, at the opponent. If successful the attack does 3d4 damage and the opponent is knocked down.)
Tetsu Jomoku Kata (Iron Tree Form): (Defensive) This kata was created by Murakami Yume, after she left the Tetsu Jomoku Ryu. It distills the unarmed combat techniques and mindset of the style into one form. Bonuses: +4 to Maintain Balance, +2 to Circular Parry, +1 to Trip/Leghook, +1 to Backward Sweep.
Ton Long Chuan (Mantis Form): (Offensive) Bonuses: +1 to Damage, +1 Attack per Melee, +1 to Pull Punch, learn Gou Strike and Lau.
Tao Shou Hsing/Tou Sau Kuen (Begging Hands Form): (Offensive) The character falls to their knees and pretends to give up, holding up their hands in a begging motion. The character then bides their time until the opponent is close enough to strike. The character cannot move, Parry, Dodge, or commit any other actions before the attack, which is made at the very end of the Melee Round. Only one attack, which can be either a Double Claw Strike or a Double Palm Strike, can be made. Bonuses: +3 to Strike, +2 to Damage.
Tsui Hsing (Drunken Form): (Defensive) Stumbling along, the drunk trips, flails, and drinks from his bottle. Bonuses: +2 to Stagger/Somersault, +1 to Parry/Dodge, +2 to Roll with Punch/Fall/Impact.
Tuo Hsing (Terrapin Form): (Defensive) The terrapin uses it’s strong swimming front legs to block and strike. Bonuses: +1 to Circular Parry, +1 to Powerblock/Parry, +1 to Parry/Attack (This attack can be a Knife Hand, Elbow, or Shoulder Ram.).
Tu Tao Chang Hsing (Journey to the Center Form): (Defensive) This kata resembles Tai Chi Ch'uan with it's slow and solemn movements. It also resembles Bagua with it's circular and spiralling movements. Journey to the Center Form is a defensive in it's nature, but it is useless as a physical defense. Though as protection for the mind it excells. Bonuses: +2 to Saving Throw vs. Psionics, +4 to Saving Throw vs. Possession, +3 to Saving Throw vs. Horror Factor.
Yao Hsing (Sparrow Hawk Form): (Offensive) Known for speed and agility, the sparrow hawk uses quick strikes and swift turning movements to defeat its opponents. Bonuses: +1 to Initiative, +1 to Dodge, +1 to Strike with Uppercut.
Yen Hsing (Swallow Form): (Defensive) Bonuses: +2 to Dodge, +2 to Leap (Add 4 feet to Leap distance).
Ying Hsing (Falcon Form): (Offensive) Bonuses: +1 to Strike with Knife Hand, +1 to Strike with Elbow, +1 to Strike with Snap Kick, +1 to Parry.
Special Kata Super Special
Moderators: Immortals, Supreme Beings, Old Ones
- Mantisking
- Hero
- Posts: 1080
- Joined: Sun Oct 01, 2000 1:01 am
- Location: Lowell, MA, U.S.A.
- Contact:
Special Kata Super Special
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Mantisking
- Hero
- Posts: 1080
- Joined: Sun Oct 01, 2000 1:01 am
- Location: Lowell, MA, U.S.A.
- Contact:
Progressive Angles Form: (Offensive) This is a modern kata designed using the martial theories of Indonesian and Filipino martial arts. The character is continually shifting the angle and height of the attack in an attempt to break through his opponent's defenses. Bonuses: +2 to Strike.
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
- Mantisking
- Hero
- Posts: 1080
- Joined: Sun Oct 01, 2000 1:01 am
- Location: Lowell, MA, U.S.A.
- Contact:
New
Hsieh Che Shih Hsing (Scorpion Sting Form): (Offensive) Concealed within the movements and postures of this form are secret Atemi strikes. Bonuses: The character is considered to be using Atemi Ability: Kyosho for the Melee Round. Penalties: Due to the amount of concentration required, the character's Attacks per Melee are reduced to 1/3 of normal (round down).
Revised
Hsiang Hsing (Elephant Form): The second largest animal, only the dragon is bigger, the elephant uses its size to great advantage, swinging its trunk and stamping its feet. Bonuses: +3 to Damage, +1 to Strike with Roundhouse Strikes (Page 88, N&S).
Hsieh Che Shih Hsing (Scorpion Sting Form): (Offensive) Concealed within the movements and postures of this form are secret Atemi strikes. Bonuses: The character is considered to be using Atemi Ability: Kyosho for the Melee Round. Penalties: Due to the amount of concentration required, the character's Attacks per Melee are reduced to 1/3 of normal (round down).
Revised
Hsiang Hsing (Elephant Form): The second largest animal, only the dragon is bigger, the elephant uses its size to great advantage, swinging its trunk and stamping its feet. Bonuses: +3 to Damage, +1 to Strike with Roundhouse Strikes (Page 88, N&S).
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3