Rhinox Host Armor

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TechnoGothic
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Rhinox Host Armor

Unread post by TechnoGothic »

Made a Rhino-based Host Armor today...heres it is...
I used up the whole budget plus +20%
you can Nix the Super-regeneration to be just under budget....
i was impressed with this build. It was Hard to pick enhanments that fit the concept...
This guy is Muscle and durability
_______________________________________________________

RHINOX Host Armor


Features of the Host Armor:
Running : 60 mph + 1d6 x 10 mph = (70 mph)
Leaping : 20 Feet ­ High , 40 Feet « across from a Standing Position.
Digging : 20 mph through Sand and Dirt, but ¼ as fast through Rock or Concrete. To dig down to adequately Hide from enemies on the surface takes 3d6 melee rounds.
Swimming : 30 mph
Underwater Depth : 700 Feet down ¯
Flying : Must be bought.
Height : Adds three Feet to the Pilot’s Height *Pilot is 5’7” Tall. Host Armor is 8’7” tall
Weight : Adds 1d4 x 100+200 Pounds to the weight of the Pilot.**Rhinox weights in over 930 Pounds + Pilots weight = around 2,000 !!
Physical Strength : 4d6+10 = Splicer PS is equal to Robotic Strength (Superhuman PS)**Rhinox has 34 +5+2 PS = 41
Operational Lifetime : 2d10+40 years = *rolled* 50 years
Bio-Regeneration *Basic*: 2d6 MDC per HOUR for the Main Body and 1d4 MDC per HOUR for all other locations is a Free feature.
Ä Bought Super-regeneration, see Powers…
Horror Factor : 7 for Humans
Senses & Features : ALL Host Armors have the Following for Free…
*Advanced Sight equal to that of a Eagle
*Passive Night Vision : 2000 ft
*Polarization Vision : reduces Glare
*Sound Amplifying Hearing
*Sense of Taste and Smell Twice as acute as that of a human
*Sense Magnetic North at all times
*Project the Pilot’s voice at 80 decibels (loudspeaker)
*Shielded from High Intensity Sound, Radiation, and Normal Fire, Heat, and Cold
*The Host Armor purifies the AIR before it is passed on to the Pilot removing all toxins, poisons and impurities before it is breathed
*The Host Armor Also has a built in system of Gills
Special Communications : Bio-Comms built in the Host Armor, 6 Mile range.

MDC By Location :
Main Body “300”: “600” : +440 = 1240 MDC
*Head “140” : “280” : +77 = 497 MDC
Legs “190” : : +77 = 267 MDC
*Feet “90” : : +77 = 167 MDC
Arms “130” : : +77 = 207 MDC
*Hands “70” : : +77 = 147 MDC

Host Armor Metabolism :
Herbivore +20 bio-e
Feeding : 30-50 pounds of plants
Color : grayish green
Special senses : Enhanced Hearing
Able to hear a whisper 900 ft away
Bonuses: +4 initiative +2 Parry, Roll, +3 Dodge.
Skills : Land Navigation 70%, Identify plants and fruits 90%, Wilderness Survival 60%

Bio-E Enhancements :::::

Large HORN (1) :
+3 Parry with Horn
+3d6 MD Head Butt damage
Fire Breath :
3d12 MD Damage
30 feet range
+3 Strike, Counts as Two Attacks
Elongated Arms :
+5 PS, +4 feet reach
Increased MDC : 10 pts per increase
+40 MDC per increase to Main Body
+7 MDC to all locations per increase
-05% To Acrobatic, Gymnastics, Prowl, & Swimming per increase.
+ 30 pounds per increase
**+440 MDC main body**
**+77 MDC to all locations
** -55% to swimming, & skills noted
** + 330 pounds to Host Armor Weight
Reinforced Main Body “shoulders” & Head
Double “base” MDC of the Location
+1d6 MD to Head Butts, Body Blocks/Tackles
Resistance to Lasers :
½ damage from lasers - all lasers
Resistance to Heat
½ damage from MDC heat/fires
Tolerate Extreme Heat. Temperatures
As hot as 140° degrees have no effect.
Resistance to Cold
Magic & Super cold ½ damage
Tolerate up to 0° degrees no effect.
Armored Eyes
MDC of eye : 10 per eye
Underwater Eyes
See underwater perfect
Anti-glare oils
See at dim depths up to 600 feet
Floating Air Bladder
Control one’s depth.¯
Up to 3000 ft underwater
Float on surface unlimited number of days…
Will not contract the Bends ever…
Super-Regeneration
ÄEnhanced Regeneration
Heals 2d6+3 MDC per Melee round !!
Will regrow pilots limbs if severed while inside the armor in 4d6+12 days.
Will regrow Fingers, toes, ears, nose in 4d6+12 hours. Hand Feet in 6d6+40 hours. Cannot regenerate a brain or heart, will regenerate a sick or diseased heart or brain though.
Increased Strength
+2 Splicer PS

Host Armor Melee PS 41 Damages ::
*Restrained Punch : 1d6 MD
*Full Strength Punch : 3d6 MD
*Power Punch : 1d6x10 MD *2 attacks*
*Kick : 5d8 MD
*Leap Kick : 1d8x10 MD *2 attacks*

ATTACKS
Body Block / Tackle : “1d4” +1d6 MD
Crush / Squeeze : “1d4” + 1d6 MD
Pin / Incapacitate : on rolls of 18, 19, 20...
Victims are held in a way as they cannot attack or move
Head Butt : “3d6” +1d6+3d6 MD = 7d6 MD in armor

_______________________________________________

Future enhancements i want :
Resistance Physical
Resistance Kinetic
2 Omega-blasters
More Strength up to 60 PS...

these fit the concept i have for him...
TechnoGothic
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cornholioprime
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Unread post by cornholioprime »

I'm telling Hasbro on you!!!

You stole their "Beast Wars" Maximal Name!!!


Rhinox.......MAXIMIZE!!!!!
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17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
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TechnoGothic
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Unread post by TechnoGothic »

cornholioprime wrote:I'm telling Hasbro on you!!!

You stole their "Beast Wars" Maximal Name!!!


Rhinox.......MAXIMIZE!!!!!


lol
i forgot they used that name
lol

Rhinox became Tankor, a Vehicon anyways ;)

What did you think of the Host Armor btw ??
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NMI
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Unread post by NMI »

definately a tank.
but what did you use to double location MDC?
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TechnoGothic
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Unread post by TechnoGothic »

The Deific NMI wrote:definately a tank.
but what did you use to double location MDC?


Reinforced Body Parts....doubles the "base" MDC of the location bought for.

its a great enhancement to buy for the cost...
TechnoGothic
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Vinny
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Unread post by Vinny »

If you feel like submitting some work to The NEXUS POINT, we'd love to have it.
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TechnoGothic
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Unread post by TechnoGothic »

WorldofRifts wrote:If you feel like submitting some work to The NEXUS POINT, we'd love to have it.


Feel free to post it Worlds ;)
I post 'em to share for everyone for free :D
TechnoGothic
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