A Pulp/Noir setting for HU
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- D-Bee
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A Pulp/Noir setting for HU
Hi I need help with my Pulp/Noir setting for HU, you know masked mystery men and women fighting evil and villians. So can anyone here help me out?,
LW
LW
- Overlord Rikonius
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Re: A Pulp/Noir setting for HU
Rifter #1 has some stuff on that subject. Aside from that, you'll need to ask more specific questions.LWhitehead wrote:Hi I need help with my Pulp/Noir setting for HU, you know masked mystery men and women fighting evil and villians. So can anyone here help me out?,
LW
The categories that should predominate ANY pulp gernre are the Special Training classes (including the Super Sleuth ), along with Magic Object characters and the occasional Hardware, Latent Psi, Ancient Weapons Master, Mystic Study (probably with less PPE) and Natural Genius characters.
All of the other classes should be relatively rare and given the "minor hero" treatment. Aliens, Robots and Mutants are most often the "bad guys" and, while they can be powerful, are usually slow and stupid/easily tricked. The goons/henchmen fold like a cleenex with a good punch to the jaw or karate chop to the back of the neck. Oh...and the tech at the time makes extensive use of transistors.
All of the other classes should be relatively rare and given the "minor hero" treatment. Aliens, Robots and Mutants are most often the "bad guys" and, while they can be powerful, are usually slow and stupid/easily tricked. The goons/henchmen fold like a cleenex with a good punch to the jaw or karate chop to the back of the neck. Oh...and the tech at the time makes extensive use of transistors.
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson
"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo
"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo
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Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
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Ayn Rand - Location: california
el magico -- darklorddc wrote:Cardiac wrote:The categories that should predominate ANY pulp gernre are the Special Training classes (including the Super Sleuth ), along with Magic Object characters and the occasional Hardware, Latent Psi, Ancient Weapons Master, Mystic Study (probably with less PPE) and Natural Genius characters.
All of the other classes should be relatively rare and given the "minor hero" treatment. Aliens, Robots and Mutants are most often the "bad guys" and, while they can be powerful, are usually slow and stupid/easily tricked. The goons/henchmen fold like a cleenex with a good punch to the jaw or karate chop to the back of the neck. Oh...and the tech at the time makes extensive use of transistors.
I would add to that the "imbued hero" category. Many of the pulp era heroes got their powers by taking a swig of SOLUTION X.
and people say it was a more inocent time....
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
I do not think the main villain needs to always be a Doctor!
Maybe one of the Lieutenants of the Main Villain but not always the main one.
I think you can use Mob Boss or foreign Spies from time to time too.
Here is 3 villains I come up with:Mr Mask a Spy and Master of Disquise.
Ruso the Razor Roséti,Boss of the Razor Gang.
Dr Bane,tring to fine Atlantis.
Maybe one of the Lieutenants of the Main Villain but not always the main one.
I think you can use Mob Boss or foreign Spies from time to time too.
Here is 3 villains I come up with:Mr Mask a Spy and Master of Disquise.
Ruso the Razor Roséti,Boss of the Razor Gang.
Dr Bane,tring to fine Atlantis.
- Tinker Dragoon
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Re: A Pulp/Noir setting for HU
Overlord Rikonius wrote:Rifter #1 has some stuff on that subject. Aside from that, you'll need to ask more specific questions.
That would be Rifter #5.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Need a Femme Fatale too.
One thing's for sure: you gotta have a femme fatale or sexy dame. You know, the girl that has the dark secret and usually falls for the detective.
Puroresu (Brian)
Puroresu (Brian)
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Got Mephisto's Femme Fatale right here;
http://justiceunlimited.tripod.com/femmefatale.htm
http://justiceunlimited.tripod.com/femmefatale.htm