Tell Me Your Stories: Terror on Rural Route 5

Ninja mutant creatures unite. Here's the place to do it.

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gordyzx9r
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Unread post by gordyzx9r »

Somehow we'd always get sidetracked somehow and never fully comple...hey look over there! Something shiny...
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Gomen_Nagai

Unread post by Gomen_Nagai »

which adventure is it?
the one with the school children, or the one with the ATB source book itself?
Gomen_Nagai

Unread post by Gomen_Nagai »

when I first ran it, they solved the adventure by blowing htings up and Ninja Xing all the mutant animals.

When they ran it under HU, the magnetism alien and the sonic speed alien decimated the building when the flame throwers got loose and the characters were zooming around.


The pcs in all cases were not scared of the machine guns because of their double digit dodges in the tmnt case and high sdcs in the HU Game.
casualties were about 50% on school kids either way.
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Trooper Jim
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Unread post by Trooper Jim »

When I ran it as a TMNT adventure, The PC and 1 NPC took out most of the terrorists using a combo of ninja goodness and silenced Submachine guns (the PC was ninja panther, the NPC was a mutant seal with lots of guns). I think 3 of the kids were wounded none killed. The rest of the bad guys were taken out by the SWAT team that was surrounding the school.
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gordyzx9r
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Unread post by gordyzx9r »

I just don't see the cops standing back and letting a bunch of vigilantes running amok in a school filled with kids.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
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acreRake
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Unread post by acreRake »

As gordy pointed out, one of the biggest obstacles was to first get past the police.

In the most memorable running of this adventure, the team was part of an organization that tried to "save" and possibly recruit/reform (or at least relocate) mutant animals.

In this case Ferd was the main problem. He's was just a loon and going to drag all the other critters down with him.

The characters were very sneaky though and separated the animals from the kids, but when Ferd was cornered he started pulling grenade pins. Ok, it was just one pin before they killed him, but the toughest guy on the team (polar bear commando) got his face blown off smothering the grenade with his body. Saved some kids and some of the "bad guys." I don't remember if it's written that Ferd has a few hostages right with him, but he did in that version.
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gordyzx9r
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Unread post by gordyzx9r »

My players were generally border line vigilante and villain. They could have cared less about the kids, they wanted the hardware. So, they'd try to sneak in but were usually spotted by the cops and a firefight would ensue...SWAT would be called in and it would turn into a scene out of the movie heat with the players running amok through the city...and the kids still in the school. I don't think we ever rescued those kids...they should be old enough for college by now, someday we'll go back and save them all.
"Select the facts and you manipulate the truth!" - Calvin & Hobbes
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acreRake
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Unread post by acreRake »

ash_wednesday wrote:
acreRake wrote:As gordy pointed out, one of the biggest obstacles was to first get past the police.
Since most of your players were gun happy, just kill the cops and then go in the school. Was a good idea at the time.
Nelly wrote:Whaaaaaa? :shock:
Are you talking to me? My players weren't gun happy. You're probably thinking of my NSS group...
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