I am thinking about doing a Game where a Kraken got rifted to Systems Failure,s Earth by a ley line Triangle like the bermuda one.
Wen the Kraken was off the Coast of Virginia a few Archangels did reconnaissance, they see a Human looking city under the Control of Giant Insects.
Unknown to the Kraken,s crew a Surface Ship of the Machine was also rifted,it detect the Kraken on the surface,they are tring to get closer before launching a attack.
The Bugs have just sensed the Electrical power come from the Machine ship.
P.S the Nanobot Plague can not go through.
What do you think about my idea?
Systems Failure/Splicers crossover
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- The Galactus Kid
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The machines are going to get FUBAR and the splicers are going to do remarkably well against the bugs.
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- Prince Cherico
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Have so much as one saint and the resestance will win
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
Krackens are meant to be mobile fortresses, the presence of a Saint is a near guarantee. If the Kracken came from a big enough House, it may even have an Engineer or Librarian (or both) on board and the bugs are just screwed then.
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demos606 wrote:Krackens are meant to be mobile fortresses, the presence of a Saint is a near guarantee. If the Kracken came from a big enough House, it may even have an Engineer or Librarian (or both) on board and the bugs are just screwed then.
it will provide a eventual win not a emidate one
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[