What do your Aliens look like?

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gaby
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What do your Aliens look like?

Unread post by gaby »

I like to known What do your Aliens look like?

Do your Aliens look like ones from StarWars and Startrek?
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Re: What do your Aliens look like?

Unread post by Mech-Viper Prime »

gaby wrote:I like to known What do your Aliens look like?

Do your Aliens look like ones from StarWars and Startrek?
star wars, star trek, 5th element, Titan A.E. , Heavy Metal and any other space movie with aliens
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Blue Eyes
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Unread post by Blue Eyes »

My aliens are usually created by using the various tables in for example the Phaseworld main rules book, Heroes unlimited and of course by adding my own finishing touches. Most end up being humanoid bipeds (2 arms, 2 legs and a head) but i have created some really weird aliens also that do not resemble anything that even looks humanoid. Point being: do whatever u like, borrow from movies, comic books, novels, music, history etc.

hope it answers ur question, c ya
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Unread post by Josh Sinsapaugh »

Depends.

Usually short, with brown eyes and the natural ability to hop fences and stow away in vans.

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DhAkael
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Unread post by DhAkael »

Depends on the source material, and what environment they'll be found. :D
Bizarrely enough, the D&D monster manuals are great for truly weird and whacked-out aliens beasty concepts.
As for sentient aliens...hmmm...try David Brins 'Uplift' series for some ideas..only half the aliens described are the 'Two foot two armed' variety...most of em are just plain ODD! :wink: :ok:
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Unread post by Gomen_Nagai »

there's some utilities that create truly odd aliens in the net, And you can then convert from the game systems they support into palladium..


Although I often ended up with 3 meter 100 kg aliens who were really fecking odd
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Unread post by Qev »

Well, the only 'alien' I can think of that I've played in an RPG was this large, bizarre, many-bladed-limbs-and-tail dragonesque thing, that was actually a small amorphous blob that just tended to build bodies out of scrap MDC material and stray energy weapons. Seriously tended to weird out the rest of the party, that one, espeically when it began eating fallen opponents' RPA. :lol:
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Unread post by glitterboy2098 »

many of the races from splynn dimensional market are good unconventional aliens.

personally, i've done intellegent raptors, i'm working on nano-technic blobs, stuff like that.
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Re: What do your Aliens look like?

Unread post by Warwolf »

Zerebus wrote:
gaby wrote:I like to known What do your Aliens look like?


Well, it generally depends on which host body they gestate in....


Am I correct in assuming that you collected those action figures too? :D
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Unread post by CyCo »

Kurjak wrote:Does a hyper-intelligent shade of blue count?


50 geek points for you.

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Unread post by Mudang »

Kurjak wrote:Does a hyper-intelligent shade of blue count?



Ah yes, the Hooloovoo. Are they refracted into free-standing prisms in your game?
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lather
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Unread post by lather »

DhAkael wrote:Depends on the source material, and what environment they'll be found. :D
Bizarrely enough, the D&D monster manuals are great for truly weird and whacked-out aliens beasty concepts.
As for sentient aliens...hmmm...try David Brins 'Uplift' series for some ideas..only half the aliens described are the 'Two foot two armed' variety...most of em are just plain ODD! :wink: :ok:

Gamma World had some cool, odd, weird, and strange stuff, and I used some of the ideas in our games.

I have used stuff from Aliens Unlimited that I have seen which are pretty cool.

Otherwise I just write ideas down as they come and eventually they become aliens or something else.
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Unread post by Rimmerdal »

Cheesy as some are B5 aliens tend be a cooler approach for me.

B5 did a good story for background and explained there Biology so I could more easily understand why the Pakmara (who ever they were) died off.
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