Chaos Earth and RUE

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dataweaver
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Chaos Earth and RUE

Unread post by dataweaver »

In terms of game mechanics, how compatable are these? (I'm thinking mainly in terms of OCCs and skill lists, where the majority of conflicts arise when trying to bring different Palladium gameworlds together; but I don't want to be exclusive.)
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Unread post by Josh Sinsapaugh »

Well, the skills list of Chaos Earth reflects a society very much like the one we have today so it is a little different from Rifts. Some percentages are different to reflect the general level of education (and 98% literacy rate or better of most countries) but most (not all) are the same.

Of course, certain O.C.C.s are non-eistent as they don't exist yet: Rogue Scientist, Rogue Scholar, Head Hunter, etc.

In general, they are pretty damn compatible.

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Unread post by Jesterzzn »

Are you talking in terms of gameplay rules or gameplay setting?
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Unread post by dataweaver »

Gameplay rules.
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Unread post by Warwolf »

For the most part, completely compatible. There are a few changes you would have to make if you wanted to stick to the RUE system. One of the more notable examples is the altered ranged-combat rules. However, these rule changes will most likely convert rather fluidly from RUE to CE.
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Unread post by Jason Richards »

Are you guys using RUE rules in your Chaos Earth games?
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Unread post by Josh Sinsapaugh »

Jason Richards wrote:Are you guys using RUE rules in your Chaos Earth games?


Yes.

Infact the first game that I used the updated RUE rules in was Chaos Earth.

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Unread post by Jason Richards »

Top of my head:

Skills have been updated/revised in RUE (doesn't impact CE because of what Josh said above)

Modern W.P.'s are different, as are long-range combat rules

Penalties for low attributes

Revamped Hand to Hand bonuses and progression

New Secondary skill selection list (very big, and good change)

New spell-casting rules

I'm sure I'm missing some things.
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Unread post by Josh Sinsapaugh »

Jason Richards wrote:I'm sure I'm missing some things.


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((And better IMHO))

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Unread post by Josh Sinsapaugh »

Roken wrote:
Jason Richards wrote:Top of my head:

Skills have been updated/revised in RUE (doesn't impact CE because of what Josh said above)

Modern W.P.'s are different, as are long-range combat rules

Penalties for low attributes

Revamped Hand to Hand bonuses and progression

New Secondary skill selection list (very big, and good change)

New spell-casting rules

I'm sure I'm missing some things.


av. atack per melee went form 2 to 4 (this could of happend in an earlier book. I only have 12. :-( )


That's a change that has been around for a long time. It wasn't always there, but it has been here for a while.

The "4 attacks" is essentially incorporating the "2 attacks for living" rule (which wasn't always around).

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Unread post by Riftmaker »

Also UR actualy hase the rules for psionics in it :lol:
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Unread post by Josh Sinsapaugh »

Riftmaker wrote:Also UR actualy hase the rules for psionics in it :lol:


The original Rifts Main Book had this too.

:?

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Unread post by Tinker Dragoon »

Josh Sinsapaugh wrote:
Riftmaker wrote:Also UR actualy hase the rules for psionics in it :lol:


The original Rifts Main Book had this too.

:?

~ Josh


Yes, but the Chaos Earth book doesn't, despite certain characters having psionic potential, so one will need RUE anyway (or almost any other main book).
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