Colonel Wolfe wrote:I've finally re-watched Macross 2, and honestly I feel that people who are saying they RPG got things wrong are just over-reacting, alot of the Changes Palladium made were because of Game Balance. [...]
Eh... I have to disagree, for a wide variety of reasons.
Changes made for the sake of game balance I can understand, but there's so much in these books that's not balance-related at all and is still so wildly wrong that it bears no relation to the actual setting of the OVA. I can't conceive of a balance-related reason for misidentifying the VF-2SS w/o SAP as the main fighter, or the way the number of missile launchers on the SAP directly contradicts the line art on the page (which can't be balance-related, since the standard battle pod has more missiles), or how the ships sizes and armaments are off by orders of magnitude, making it impossible for a UN fleet to stand up to a single Mardook ship. And I'm dead sure there's no balance-related reason for the details of the setting to be completely wrong either.
Colonel Wolfe wrote:The Game isn't meant to be a direct Simulation of what we see on the TV, but to be a Game slightly based on what we see. so I see no reason to try and "fix" anything present.
If the Games were meant to be a Simulation of the Animations, then the VHT's main gun would have a 400% increase in Rate of Fire.
With no ill intent, my friend, I have a hard time taking this statement seriously when it's you saying it. You're usually among those who ardently protest how the Masters Saga book got many things wrong, and short-sold the Southern Cross Army, or how the fluff presents Leonard as the military dictator of Earth, and so on. This argument doesn't really make much sense, when you've over in another thread right now protesting the many and varied errors in the Masters Saga sourcebook and suggesting fixes for same.
Warning: Commentary about the poster rather than the post. Specifically a poster you were told to put on your Foe list and not get involved with.
The games aren't meant to be a 100% faithful recreation of the series... but they ARE meant to provide the players with the tools to make their own story in the same setting as the series. Basically, the goal is for a game to replicate the setting, set pieces, and tone of the show. Palladium's
Macross II RPG failed and failed HARD in that respect... the book's contents are only superficially
Macross II.
If you'd really like, I could give you an itemized rundown of everything in the books that's wrong, setting-wise, but that would be a VERY long list.
Rappanui wrote:the easiest way is to ignore "original Source Material" and come up with your own version, and using the backgrounds provided in novels/RPGs/ or random episodes of Japanese Macross, [...]
Considering all available evidence suggests you're familiar with precisely none of those things, there's no way we could take that seriously... and it seems you're not entirely done being misinformed either. How depressing. Oh well, I can always offer educational guidance.
Rappanui wrote:( and in Macross Frontier, GAIA was one of the planets shown - ON SCREEN - as being one of the colony planes the macross colonists have been to.. [...]
Okay, I was a bit baffled by this one until I realized what the reason for your misunderstanding was... you've watched a bootleg with a really awful, low-quality fansub. The actual name of the planet you're thinking of, which appeared in the 12th and 13th episodes of
Macross Frontier, is
Gallia 4. The translator in whatever fansub group produced the version you saw screwed up. The planet's name was presented in the series in katakana, written as ガリア4, which is "Garia" or "Galia". The name "Gaia", as in the goddess, has a different spelling...
ガイア. The middle character is different, it's a "Ri" or "Li" sound in the planet's name, and a "i" sound in the goddess's.
Also, you may be misremembering the details of the episode... Gallia 4 was not a planet that was colonzied, that was just where the SDFN-04
General Bruno J. Global crashed after being attacked by the Vajra in 2048. The planet had only a garrison force from the New UN Spacy 33rd Marines's (under Major Ogotwhai's leadership) as permanent residents. The mass-produced
Macross-class ships were not used as colony ships themselves, they served as advance scouts for the earliest colony fleets. The SDFN-04 wasn't even attached to a colony fleet when it went down, it was assigned to the 117th Research Fleet, which was the organization tasked with studying the Vajra.
Rappanui wrote:(it's also where the Megaroad 2 Landed in Megazone 23, which had the Hargun and hover cyclone variants)
... although i understood that the megazone was the alternate version of the SDF-2)
This... I don't know what to make of.
The
Megazone 23 OVAs are a completely separate series from
Macross. They're not related at all, and there's no crossover between the two story-wise. They're completely separate and unrelated universes. Perhaps you're being confused by Harmony Gold's unsuccessful attempt to adapt
Megazone 23 Part 1's animation by combining it with animation from
Southern Cross under the title
Robotech: the Movie?
Now, the
Macross universe DOES have a ship named Megaroad-02, but it has never been animated. All we know of it comes from the official main
Macross universe timeline, which says only that the ship was the second
Megaroad-class ship and was launched in 2014 as the core of the 2nd Super Long Distance Emigration Fleet.
On the other hand, the
Megazone 23 universe has no ship named "Megaroad". The big ships that were built to carry humanity into space while Earth's environment recovered are called "Mega
zones", which we're only introduced to two of. One is the titular Megazone-23, the city in the perpetual 1980s state, and that enemy Megazone referred to only as Dezalg, both of which are destroyed at the end of Part II, though part of Megazone 23 does manage to land on Earth. Even MAHQ could've told you this much.
There's not really any similarity between the two... the two settings are in separate universes and are about 500 years apart, and are on radically different scales, with completely different purposes.