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Re: River Islands

Posted: Tue Sep 22, 2015 11:22 pm
by SittingBull
Most times its the animating virus that also slows the decaying process.

Re: River Islands

Posted: Tue Sep 22, 2015 11:38 pm
by Tags
SittingBull wrote:Most times its the animating virus that also slows the decaying process.


Well then, how's does the virus achieve this? A virus is not a.living thing and exists solely to destroy and harm living beings.

Re: River Islands

Posted: Tue Sep 22, 2015 11:59 pm
by SittingBull
How does the virus animate the dead? This is getting into the too much realism causes problems in role playing games.

Re: River Islands

Posted: Wed Sep 23, 2015 12:07 am
by Tags
SittingBull wrote:How does the virus animate the dead? This is getting into the too much realism causes problems in role playing games.


Well some of the shows have suggested the effect cuts of the virus on the primitive portions of the brain... I wonder if it could be a case of the virus being greater then the sum of its parts. The Star wars novel Death Troopers suggested this effect. Certainly an interesting possibility. The larger the concentration of zombies the more well intelligent I suppose, they became, if they remained in close proximity.

Problem is, at least in Dead Reign we don't know what it is, could be aliens for all we know.

Re: River Islands

Posted: Wed Sep 23, 2015 12:11 am
by SittingBull
Dead Reign offered several different ways the Dead Reign zombie apocalypse could come to be.

Re: River Islands

Posted: Wed Sep 23, 2015 12:21 am
by Tags
SittingBull wrote:Dead Reign offered several different ways the Dead Reign zombie apocalypse could come to be.


They offered possibilities but confirmed nothing, unlike Return of the living dead, or Heavy Metal.

Re: River Islands

Posted: Wed Sep 23, 2015 12:25 am
by SittingBull
They didn't specifically say how it came about do the various GMs could pick the version they liked.

Re: River Islands

Posted: Wed Sep 23, 2015 12:33 am
by Tags
SittingBull wrote:They didn't specifically say how it came about do the various GMs could pick the version they liked.


"Aliens"

Back to the topic at hand However, assuming a zombie drummed up a reason to enter the water, Land of the Dead aside, I don't see them faring very well. Even if we assume they would survive the conditions, the current alone would carry them away from their target, and with no food around at least in Dead Reign they would just go to sleep.

Re: River Islands

Posted: Tue Jan 26, 2016 3:59 pm
by The Grand Poobah
Reed Island looks too small Dungeon Crawler. Booth Island right next to it would be better imho

Re: River Islands

Posted: Sat Feb 27, 2016 12:04 am
by Axelmania
The sheer laws on how you become a zombie in dead reign seems only explainable by magic to me, disease doesn't transmit this way.

Re: River Islands

Posted: Sun May 01, 2016 7:30 pm
by Trent
Tags wrote:
SittingBull wrote:They didn't specifically say how it came about do the various GMs could pick the version they liked.


"Aliens"

Back to the topic at hand However, assuming a zombie drummed up a reason to enter the water, Land of the Dead aside, I don't see them faring very well. Even if we assume they would survive the conditions, the current alone would carry them away from their target, and with no food around at least in Dead Reign they would just go to sleep.

Yes . And remember that while a river may look calm and slow moving on the surface , at the lower depths and along the bottom where the dead walk its usually very different with hard , fast and focused currents .

Re: River Islands

Posted: Mon May 02, 2016 7:10 pm
by SittingBull
If it's too hard, fast, and focuses, nothing will be walking, they will be swept away.

Re: River Islands

Posted: Thu May 19, 2016 10:56 pm
by Ed
say652 wrote:I see those gargantuan freighters, you could house hundreds, separated, easily.


How about an empty cruise ship?

Re: River Islands

Posted: Fri May 20, 2016 12:29 pm
by filo_clarke
Ed wrote:How about an empty cruise ship?


Sure, as long as it's empty. A full cruise ship would be a nightmare! With thousands of zombies, tight corridors, millions of places to hide!

Re: River Islands

Posted: Sat May 21, 2016 2:31 am
by SittingBull
Mostly, yes. That would be a campaign to just clear. A worthy campaign but talk about needing enough people to to crew it, IF you have the skills covered.

Re: River Islands

Posted: Sat May 21, 2016 1:59 pm
by The Artist Formerly
SittingBull wrote:Mostly, yes. That would be a campaign to just clear. A worthy campaign but talk about needing enough people to to crew it, IF you have the skills covered.


Perhaps multiple ships operating as a fleet or tied together as a floating human safe zone. Base it around a few military ships and a adhoc civilian fleet of whatever limped, kind of a Battlestar Galatica meets night of the living dead.

There is a whole campaign plus. Land bound PCs catch a radio message from the fleet. They have to find a ship, clear the ship, repair the ship, stock supplies, gather other survivors, navigate out to the fleet. Then they can become part of the fleet's special forces team, sent to gather need supplies from infested zones because they have just right skills and there is no one else left who can do it...

Re: River Islands

Posted: Sat May 21, 2016 7:34 pm
by SittingBull
Wouldnt be a cruise ship but they could easily find a yacht. Easier to secure. Less people to man. Not as hard to run. Sounds like a good idea.

Re: River Islands

Posted: Sat May 21, 2016 10:50 pm
by thorr-kan
Ed wrote:
say652 wrote:I see those gargantuan freighters, you could house hundreds, separated, easily.


How about an empty cruise ship?

John Ringo's Black Tide Rising series.

Re: River Islands

Posted: Wed May 25, 2016 8:37 pm
by The Artist Formerly
SittingBull wrote:Wouldnt be a cruise ship but they could easily find a yacht. Easier to secure. Less people to man. Not as hard to run. Sounds like a good idea.

There have been more then a few zombie games set on ships, Dead Space, a couple of the Resident Evil games, and I especially liked Ubisoft's Cold Fear. Lets plays of those could be mined for ideas and story concepts. What you'd be talking about is typical dungeon crawl with a really a bunch of twisting elements for the PCs to contend with. A great way to introduce new elements and challenges to game play that the players will have to problem sovle.

Re: River Islands

Posted: Wed Jun 01, 2016 11:27 am
by filo_clarke
Ed wrote:How about an empty cruise ship?


Sorry to get off-topic, but I have not been able to get this idea out of my head since it was posted, almost two weeks ago. So, this Friday I am treating my gaming group to: Dead in the Water - Zombies on a Cruise Ship.

"On her maiden voyage, MS Harmony of the Seas, the world's largest cruise ship is caught in the middle of the Atlantic during the Wave. Thousands of miles from home, the dead stalk the black halls of the ship, while mother nature bears down upon the players with all of her thunderous fury. Can the players survive both the zombie apocalypse, and a category 4 hurricane?"

Oh, man, this one has got me pumped!

Re: River Islands

Posted: Wed Jun 01, 2016 5:47 pm
by The Artist Formerly
filo_clarke wrote:
Ed wrote:How about an empty cruise ship?


Sorry to get off-topic, but I have not been able to get this idea out of my head since it was posted, almost two weeks ago. So, this Friday I am treating my gaming group to: Dead in the Water - Zombies on a Cruise Ship.

"On her maiden voyage, MS Harmony of the Seas, the world's largest cruise ship is caught in the middle of the Atlantic during the Wave. Thousands of miles from home, the dead stalk the black halls of the ship, while mother nature bears down upon the players with all of her thunderous fury. Can the players survive both the zombie apocalypse, and a category 4 hurricane?"

Oh, man, this one has got me pumped!

Sounds good, keep us posted.

Re: River Islands

Posted: Sat Jun 04, 2016 2:53 am
by SittingBull
filo_clarke wrote:
Ed wrote:How about an empty cruise ship?


Sorry to get off-topic, but I have not been able to get this idea out of my head since it was posted, almost two weeks ago. So, this Friday I am treating my gaming group to: Dead in the Water - Zombies on a Cruise Ship.

"On her maiden voyage, MS Harmony of the Seas, the world's largest cruise ship is caught in the middle of the Atlantic during the Wave. Thousands of miles from home, the dead stalk the black halls of the ship, while mother nature bears down upon the players with all of her thunderous fury. Can the players survive both the zombie apocalypse, and a category 4 hurricane?"

Oh, man, this one has got me pumped!


Nice!