Re: Better GB Killer!
Posted: Sun Jul 20, 2014 2:49 pm
I thought the ulti-max rail gun was 1/3 the damage.
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Alrik Vas wrote:I thought the ulti-max rail gun was 1/3 the damage.
Killer Cyborg wrote:Mack wrote:Skelebots are by far the best way to take out a Glitterboy. Send in a dozen or so but don't bother with ranged attacks. Just have them swarm the GB and use their robotic strength to grapple/pin him, then just disable/destroy the suit at your leisure. Sure, you will lose a few 'bots in the assault but that's a trade the CS would make any day of the week.
Pretty good strategy.
A GB can grapple... but not so much if they're outnumbered that heavily.
I might have to run some test scenarios on this one some day.
Aaryq wrote:say652 wrote:I use skelebots alot. Like 100:1 for infantry.
Five dogboys, one psi stalker, five military specialists, twenty grunts, ten samas pilots, four enforcers, and around 4500 skelebots is a typical "war" party for the skull boys.
Skelebots are a standard in my CS Campaigns. They usually don't accompany my CS PC's (maybe one or 2 if they ask), but they are part of their support network. And heaven help you if you're a non-CS Character attacking the CS.
Maybe not 100:1 odds but one step higher odds. You bring a squad sized element, they bring a platoon. You bring a platoon, they bring a company. So on and so forth.
dragonfett wrote:page 43 of the original Sourcebook (the page that has the second half of the over sized picture of it) that the recharge time on it is 8 hours for 25 points of damage or less or 24 hours for anything more.
Tor wrote:dragonfett wrote:page 43 of the original Sourcebook (the page that has the second half of the over sized picture of it) that the recharge time on it is 8 hours for 25 points of damage or less or 24 hours for anything more.
Didn't know Ulti-Max was in a book prior to NGR.
Why don't they just replace it with a Naruni field?
Mechghost wrote:The Scorpion-Skull with it's ability to prowl, low profile and tail w/railguns is good too, slide the tail up out of cover and keep the main body out of sight. 3d4x10 MD for railgun (4000ft range) plus 28 mini-missiles on tail, plus claws for up close.
GBAnnihilator wrote:Aaryq wrote:say652 wrote:I use skelebots alot. Like 100:1 for infantry.
Five dogboys, one psi stalker, five military specialists, twenty grunts, ten samas pilots, four enforcers, and around 4500 skelebots is a typical "war" party for the skull boys.
Skelebots are a standard in my CS Campaigns. They usually don't accompany my CS PC's (maybe one or 2 if they ask), but they are part of their support network. And heaven help you if you're a non-CS Character attacking the CS.
Maybe not 100:1 odds but one step higher odds. You bring a squad sized element, they bring a platoon. You bring a platoon, they bring a company. So on and so forth.
So in the Coalition War Campaign all the CS need to do is overwhelm Quebec with Skelebots.
Killer Cyborg wrote:GBAnnihilator wrote:Aaryq wrote:say652 wrote:I use skelebots alot. Like 100:1 for infantry.
Five dogboys, one psi stalker, five military specialists, twenty grunts, ten samas pilots, four enforcers, and around 4500 skelebots is a typical "war" party for the skull boys.
Skelebots are a standard in my CS Campaigns. They usually don't accompany my CS PC's (maybe one or 2 if they ask), but they are part of their support network. And heaven help you if you're a non-CS Character attacking the CS.
Maybe not 100:1 odds but one step higher odds. You bring a squad sized element, they bring a platoon. You bring a platoon, they bring a company. So on and so forth.
So in the Coalition War Campaign all the CS need to do is overwhelm Quebec with Skelebots.
It would at least have been a good strategy.
Instead, they launched the bots at Tolkeen.
Thinyser wrote:Tor wrote:dragonfett wrote:page 43 of the original Sourcebook (the page that has the second half of the over sized picture of it) that the recharge time on it is 8 hours for 25 points of damage or less or 24 hours for anything more.
Didn't know Ulti-Max was in a book prior to NGR.
Why don't they just replace it with a Naruni field?
Because Naruni is THE DEVIL Bobby!
ItsmeYo wrote:If they have the bots why not send thousands of mindless drones into battle??
One Mark V and crew.
And like a thousand skelebots.
Missed that x10 in there.Killer Cyborg wrote:ItsmeYo wrote:If they have the bots why not send thousands of mindless drones into battle??
One Mark V and crew.
And like a thousand skelebots.
Actually, a Mark V could be a pretty decent GB-Killer. Even in RUE, they can launch a volley of up to 20 mini-missiles.
Get one in range, and you could inflict 20d6x10 MD using plasma missiles in a single attack, from a mile away, for an average of 700 MD.
Then it could do the same thing on the next attack, using its other short-range launcher.
If clean-up is necessary, there's a railgun that does 1d6x10 MD, and 2 Forward Auto-Cannons that do 1d6x10 MD to a 20' radius per attack.
As long as the Mark V doesn't get ambushed, it'd probably do okay. It could potentially get a very quick kill against a lone GB.
Thinyser wrote:Missed that x10 in there.Killer Cyborg wrote:ItsmeYo wrote:If they have the bots why not send thousands of mindless drones into battle??
One Mark V and crew.
And like a thousand skelebots.
Actually, a Mark V could be a pretty decent GB-Killer. Even in RUE, they can launch a volley of up to 20 mini-missiles.
Get one in range, and you could inflict 20d6x10 MD using plasma missiles in a single attack, from a mile away, for an average of 700 MD.
Then it could do the same thing on the next attack, using its other short-range launcher.
If clean-up is necessary, there's a railgun that does 1d6x10 MD, and 2 Forward Auto-Cannons that do 1d6x10 MD to a 20' radius per attack.
As long as the Mark V doesn't get ambushed, it'd probably do okay. It could potentially get a very quick kill against a lone GB.
Thinyser wrote:Very good sir Cyborg! With 40 Mini-missiles and all that other firepower I think you might have a good 1 on 1 contestant there.
say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
Shark_Force wrote:Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
general consensus is that the authors general don't know a railgun from a coilgun, based on all the references to needing iron or similar metals for the ammunition. for example, to make wooden railgun rounds, you need a bit of iron inside, specifically.
also, the concept of the boomgun i don't think even works at all with a proper railgun. how would you have a canister of 200 flechettes fire properly from a railgun?
Shark_Force wrote:Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
general consensus is that the authors general don't know a railgun from a coilgun, based on all the references to needing iron or similar metals for the ammunition. for example, to make wooden railgun rounds, you need a bit of iron inside, specifically.
also, the concept of the boomgun i don't think even works at all with a proper railgun. how would you have a canister of 200 flechettes fire properly from a railgun?
Thinyser wrote:Shark_Force wrote:Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
general consensus is that the authors general don't know a railgun from a coilgun, based on all the references to needing iron or similar metals for the ammunition. for example, to make wooden railgun rounds, you need a bit of iron inside, specifically.
also, the concept of the boomgun i don't think even works at all with a proper railgun. how would you have a canister of 200 flechettes fire properly from a railgun?
Sabot
Zer0 Kay wrote:Thinyser wrote:Shark_Force wrote:Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
general consensus is that the authors general don't know a railgun from a coilgun, based on all the references to needing iron or similar metals for the ammunition. for example, to make wooden railgun rounds, you need a bit of iron inside, specifically.
also, the concept of the boomgun i don't think even works at all with a proper railgun. how would you have a canister of 200 flechettes fire properly from a railgun?
Sabot
Darn your Doomish single word response.
Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htmGBAnnihilator wrote:It's not a rail gun it's a Mass Driver. A rail gun has a super electromagnet at the end of the barrel that draws the projectile up and out. A Mass Driver has multiple super electromagnets lining the inner barrel for the projectile to gain more speed each time it passes a magnet.
Thinyser wrote:Is he (Doom) still around? I haven't seen anything posted by him since I've been back.
Thinyser wrote:Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htmGBAnnihilator wrote:It's not a rail gun it's a Mass Driver. A rail gun has a super electromagnet at the end of the barrel that draws the projectile up and out. A Mass Driver has multiple super electromagnets lining the inner barrel for the projectile to gain more speed each time it passes a magnet.
What you refer to as a mass driver is actually a Coilgun
http://electronics.stackexchange.com/qu ... ilgun-work
Physics, its not always rocket science!
Zer0 Kay wrote:Shark_Force wrote:Zer0 Kay wrote:say652 wrote:Two things make a GB.
One Boomgun. Negate the weapon. Tor magnetism idea is sound but Overpowered.
A magnetic field that generates a repulsion field. Repelling railgun rounds. Seems fair.
770mdc!! Since phasetech was scoffed. Maybe a shell cracker like the xiticik hunter perhaps.
Assuming the boom gun is a real railgun the ammunition not only doesn't need to be ferrous but rather benifits from not being ferrous. If that is recognized the metal used for the 200 blades is likely non-ferrous and would be unaffected by a magnetic field.
general consensus is that the authors general don't know a railgun from a coilgun, based on all the references to needing iron or similar metals for the ammunition. for example, to make wooden railgun rounds, you need a bit of iron inside, specifically.
also, the concept of the boomgun i don't think even works at all with a proper railgun. how would you have a canister of 200 flechettes fire properly from a railgun?
What?! The lack of military and technology knowledge of PB I grant you. And even them assuming that all EM weapons use the same forces to fire.
However, YOUR understanding is also lacking. The canister of "flechette", because regardless of what PB calls them they're blades as a flechette is a dart, was likely confused with sabot or just a complete misunderstanding of what a flechette is due to a lack of simply looking it up. All in an attempt to try to base the GBs mythology on the mythology of the M1 Abrams with the ammo being the equivalent of the APFSDS munitions. Now, your misunderstanding. Almost anything can be launched from a railgun, a railgun uses an armature to launch its load. Its essentially a catapult. In the case of a boomgun, they may have unwittingly designed a working cartridge. One of the problems with a railgun is that the armature can get welded to the rails. One of the ways they stop this is by "launching" the armature into the rails. So the reason why the boom Huns cartridge looks like a shotgun round and there's an ejection port on the gun is because the rear of the cartridge is powder and primer and shoots the whole front section between the rails. The casing is actually the armature and the blades are kept secure until the casing/armature ejects out the end of the weapon. Most sabot style munitions release their payload after exiting the barrel, which is simply caused be air resistance, the Boomgun's sabot/casing/armature like other railgun armatures turns into plasma, producing a muzzle flash on a weaponany wouldn't expect to have one, just of plasma and electrical arc instead of burning gasses... Which would explain the flash suppressor/muzzle break on the boom gun. So the boomgun would actually go bang CrAckOW BOOM
Woohoo I have one "Doomie"!Zer0 Kay wrote:Thinyser wrote:Is he (Doom) still around? I haven't seen anything posted by him since I've been back.
I haven't either.
Should start giving out Doomies for correct single word answers besides obvious yes, no, maybe stuff.
I wanted to just type "No" in response to that post but instead I was nice.Zer0 Kay wrote:Thinyser wrote:Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htmGBAnnihilator wrote:It's not a rail gun it's a Mass Driver. A rail gun has a super electromagnet at the end of the barrel that draws the projectile up and out. A Mass Driver has multiple super electromagnets lining the inner barrel for the projectile to gain more speed each time it passes a magnet.
What you refer to as a mass driver is actually a Coilgun
http://electronics.stackexchange.com/qu ... ilgun-work
Physics, its not always rocket science!
dang ya beat me to it while I was responding to you.
glitterboy2098 wrote:Alrik Vas wrote:However, 1 for 1, so far we have air elements that most can get behind as a better GB killer. What ground units, 1v1 would do the job best?
i'm rather fond of the Ultimax for it actually.. you have a main railgun with nearly the same range and power, plenty of minimissiles for closer up, good armor, and the forcefield (if you have a version with it) gives you the ability to shrug off an extra hit from the boomgun. (possibly multiple times, depending on how your GM rules on it's recharge rate, which was never listed in canon)
Thinyser wrote:I wanted to just type "No" in response to that post but instead I was nice.Zer0 Kay wrote:Thinyser wrote:Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htmGBAnnihilator wrote:It's not a rail gun it's a Mass Driver. A rail gun has a super electromagnet at the end of the barrel that draws the projectile up and out. A Mass Driver has multiple super electromagnets lining the inner barrel for the projectile to gain more speed each time it passes a magnet.
What you refer to as a mass driver is actually a Coilgun
http://electronics.stackexchange.com/qu ... ilgun-work
Physics, its not always rocket science!
dang ya beat me to it while I was responding to you.
Giant2005 wrote:Strategy isn't really a problem if you have unlimited resources at your disposal - a GB can be taken out by anything with a decent armament of missiles. A Grenadier would make short work of one.
Thinyser wrote:Woohoo I have one "Doomie"!Zer0 Kay wrote:Thinyser wrote:Is he (Doom) still around? I haven't seen anything posted by him since I've been back.
I haven't either.
Should start giving out Doomies for correct single word answers besides obvious yes, no, maybe stuff.
ItsmeYo wrote:Why couldn't lone star design a mutant with the specific task of killing glitterboys??
Be cheaper and wouldn't lose as many soldiers.
ItsmeYo wrote:Why couldn't lone star design a mutant with the specific task of killing glitterboys??
Be cheaper and wouldn't lose as many soldiers.
Shark_Force wrote:my understanding of a railgun was that the projectile is generally made to roll down the rails. perhaps I've misunderstood the explanations I've been given though (certainly, it seems like a rolling projectile would have substantially less friction resistance for the same reason a wheeled cart has less friction resistance than a sled on any surface that will support the wheel).
Zer0 Kay wrote:Thinyser wrote:I wanted to just type "No" in response to that post but instead I was nice.Zer0 Kay wrote:Thinyser wrote:Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htmGBAnnihilator wrote:It's not a rail gun it's a Mass Driver. A rail gun has a super electromagnet at the end of the barrel that draws the projectile up and out. A Mass Driver has multiple super electromagnets lining the inner barrel for the projectile to gain more speed each time it passes a magnet.
What you refer to as a mass driver is actually a Coilgun
http://electronics.stackexchange.com/qu ... ilgun-work
Physics, its not always rocket science!
dang ya beat me to it while I was responding to you.
You weren't just nice you were educational... He should pay for that
Mechghost wrote:I've taken a GB with an Iron Bear PA (Spirit West), ion cannons and mini-missiles plus power claws, but you need to use terrain to your advantage to counter the GB's range. The Scorpion-Skull with it's ability to prowl, low profile and tail w/railguns is good too, slide the tail up out of cover and keep the main body out of sight. 3d4x10 MD for railgun (4000ft range) plus 28 mini-missiles on tail, plus claws for up close.
GBAnnihilator wrote:Zer0 Kay wrote:Thinyser wrote:I wanted to just type "No" in response to that post but instead I was nice.Zer0 Kay wrote:Thinyser wrote:Well a railgun doesn't work by having a single electromagnet at the tip of the barrel to draw out the projectile. It uses a pair of "rails" that carry a huge current to an armature that allows the electricity to flow from one rail to the other. The armature is accelerated down the barrel by a magnetic force created behind the armature that pushes it down the rails. This link has some nice graphics to show how they work. http://science.howstuffworks.com/rail-gun1.htm
What you refer to as a mass driver is actually a Coilgun
http://electronics.stackexchange.com/qu ... ilgun-work
Physics, its not always rocket science!
dang ya beat me to it while I was responding to you.
You weren't just nice you were educational... He should pay for that
It's the same thing just a different name. Plus Mass Driver sounds more badass.
http://en.wikipedia.org/wiki/Mass_driver
GBAnnihilator wrote:It's the same thing just a different name. Plus Mass Driver sounds more badass.
http://en.wikipedia.org/wiki/Mass_driver
Zer0 Kay wrote:@wyrmraker. The casing doesn't need to be ferrous, just conductive. But if the casing is the armature, it isn't a matter of if you thing it would evaporate into plasma or fly on. Railgun mechanics says that's what's going to happen. Also gun powder residue and gasses aren't going to become plasma. Regardless of your plasma or the plasma that should be created... They wouldn't smoke. IF PB knew what they were doing and all other "railguns" in the game that have burst values are coilguns and the boomgun is the only railgun then that certainly explains the high damage. With the idea that the Gb is supposed to be analogous to the Abrams and the boomgun ammo to the APFSDS round it also explains the damage. Blades however are going to end up tumbling and causing more damage to soft targets, but if they replace it with actual darts then it should be anti armor.
wyrmraker wrote:Zer0 Kay wrote:@wyrmraker. The casing doesn't need to be ferrous, just conductive. But if the casing is the armature, it isn't a matter of if you thing it would evaporate into plasma or fly on. Railgun mechanics says that's what's going to happen. Also gun powder residue and gasses aren't going to become plasma. Regardless of your plasma or the plasma that should be created... They wouldn't smoke. IF PB knew what they were doing and all other "railguns" in the game that have burst values are coilguns and the boomgun is the only railgun then that certainly explains the high damage. With the idea that the Gb is supposed to be analogous to the Abrams and the boomgun ammo to the APFSDS round it also explains the damage. Blades however are going to end up tumbling and causing more damage to soft targets, but if they replace it with actual darts then it should be anti armor.
I am going to disagree on that darts are anti-armor. They lack sufficient mass to properly affect armor. That is the exact reason why the M1ASeries Abrahms tank uses 50+lb finned darts as anti-armor weapons. The 120mm dart has enough mass to penetrate armor, whereas finned darts the length of mini-missiles will mostly bounce off of hard armor. The short answer is that the Glitter Boy's Boom Gun is magical, because it violates all the known laws of ballistic physics.
As an example, the 120mm cannon on the GAW M1A3 (Merc Ops, p.127) 120mm cannon using Armor Piercing rounds does a mere 1d4x10 MD at 6000 feet. If it's using the original DU APFDS round (50+ lbs, speed Mach 5, range 3 miles; this is all real life), does it make sense that a flechette round the length of a mini-missile would do more than three times the damage? No, no it doesn't. Railgun mechanics in Rifts have zero basis in actual science, instead having their foundations in the Rule of Cool.
Zer0 Kay wrote:wyrmraker wrote:Zer0 Kay wrote:@wyrmraker. The casing doesn't need to be ferrous, just conductive. But if the casing is the armature, it isn't a matter of if you thing it would evaporate into plasma or fly on. Railgun mechanics says that's what's going to happen. Also gun powder residue and gasses aren't going to become plasma. Regardless of your plasma or the plasma that should be created... They wouldn't smoke. IF PB knew what they were doing and all other "railguns" in the game that have burst values are coilguns and the boomgun is the only railgun then that certainly explains the high damage. With the idea that the Gb is supposed to be analogous to the Abrams and the boomgun ammo to the APFSDS round it also explains the damage. Blades however are going to end up tumbling and causing more damage to soft targets, but if they replace it with actual darts then it should be anti armor.
I am going to disagree on that darts are anti-armor. They lack sufficient mass to properly affect armor. That is the exact reason why the M1ASeries Abrahms tank uses 50+lb finned darts as anti-armor weapons. The 120mm dart has enough mass to penetrate armor, whereas finned darts the length of mini-missiles will mostly bounce off of hard armor. The short answer is that the Glitter Boy's Boom Gun is magical, because it violates all the known laws of ballistic physics.
As an example, the 120mm cannon on the GAW M1A3 (Merc Ops, p.127) 120mm cannon using Armor Piercing rounds does a mere 1d4x10 MD at 6000 feet. If it's using the original DU APFDS round (50+ lbs, speed Mach 5, range 3 miles; this is all real life), does it make sense that a flechette round the length of a mini-missile would do more than three times the damage? No, no it doesn't. Railgun mechanics in Rifts have zero basis in actual science, instead having their foundations in the Rule of Cool.
it doesn't have to have enough mass if it has enough velocity. But as I've already said they were TRYING to make it like an M1 but better and to them more "darts" equals better and with an unknown velocity they decided mach 7 at sea level was good. I don't think mach seven for such small "darts" is fast enough to even equal an M1 let alone surpass it.
I mostly agree with you, except a 2oz projectile could do the same as an apfsds round IF it had enough velocity.