Incriptus wrote:I have no legal documents to support this, but the intention of the vampires sun light weakness is purely metaphysical. They are Undead. They are Creatures of Darkness. They are destroyed by any sun that brings an end to darkness and is responsible for life. If the stars in question do neither of those two things then it is irrelevant.
After going through this thread, I crown this post as the my guideline for how close you need to be to a star/sun to provide damage.
Bright enough to make it less dark. Even if marginally.
So, they'd be safe enough on Pluto, but would still suffer the rest of the daytime penalties on the sunward side.
I'd also go as far at to say they'd still be uncomfortable about it, much like stagnant water.
Thinking further, I feel I'd apply daytime penalties to vampires in general without a planetoid to shade them in night.
So they'd mostly rest in coffins when in transit in space.
Odd consequence of this thought is that they would be miserable on space stations, and maybe hollowed out asteroid habitats, in solar orbit, but would love one that kept station in the shadow of a world.
taalismn wrote:"In other words, popping them into the heart of a star isn't going to make them dissolve any faster...just give them fewer places to hide."
"Nuts."
"Hey, I can work with that."
Think the closest we've come to that was when a portal to a sun-locked side of a world was opened and attempts were made to put the vampire lord through it. Lord ran so hard that we still haven't seen him return.