ShadowLogan wrote:Conformal Antennas in the Wings spring to mind as the most likely location. Though the reality is that VFs likely have several radar antennas (linked to a central "processor") to give each mode the best field of view, since if its only in the nose the Alpha/Beta/VF-1 would be facing at the ground in Battloid mode (basically useless). Placing it in the nose on the Beta also means its pointed downward when docked (the nose folds down to a battloid position).
Well, yes... we know where those secondary radar antennas and receivers are on the craft that have them via the OSM.
The VF-1's secondary radar systems are in its head. The Legioss/Alpha's are in a sensor pod that sits over the craft's shoulder in its robot form. The TLEAD/Beta is never mentioned as having any, as its cockpit is more or less aligned with its weapons in all modes except when docked and subordinate to the Legioss/Alpha.
ShadowLogan wrote:-1. there are (at least) two UEEF aerospace "fighters" we know exist (Wolfe, Carpenter) that have yet (and never will be) addressed in the PB RPG that could share systems with the Alpha (Conbat shares with the Beta), but have need for said capability. Basically the Alpha inherits the ability due to sharing avionics with another platform.
Sharing one or two components doesn't mean the entire avionics suite is shared... or even compatible. The Legioss/Alpha is a craft with very different requirements to any other in the setting since it's a close air support attacker rather than a fighter.
ShadowLogan wrote:-2. while of no useful end for most Alphas, this would allow any Alpha to drop into the role that would require it (its also possible plans existed at one time for every Alpha to have a Beta counterpart)
Potentially, but as the RT version cites "cost and complexity" as reasons for turning down a superior multirole fighter it seems rather unlikely to me that they would deliberately include some unneeded and useless features intended for compatibility with a cancelled project.
ShadowLogan wrote:-3. unstated capability exists for it to use based on the OSM Model Kits (this falls into GM "fixes" and non-canon until HG decides they recton something like this in)
As I have pointed out on previous occasions this topic was broached, the so-called "first strike" missiles are something invented for a plamodel/toy rather than developed as a part of
MOSPEADA's source material. It's not considered canon even in
MOSPEADA, and thus would have been profoundly unlikely to merit inclusion in the
Robotech setting given Harmony Gold tended to follow OSM (or at least what they were misinformed was OSM) fairly closely when the franchise was active.
Now that Harmony Gold has Bent The Knee to Big West after a devastating series of legal defeats overseas, expecting anything to change in the
Robotech setting is rather silly.
ShadowLogan wrote:-4. the UEEF gave the Alpha's radar capabilities that it planned to exploit at a later time in the form of an upgrade (that has yet to materialize)
Unlikely, for the same reasons given in point number two...
ShadowLogan wrote:That really only works for analysis of the old animation. It doesn't prevent use in new media (comics, animation, video games) if they every appear.
It's not my intention to sound rude, but that kind of argument has never not been wishful thinking...
On the very few occasions in the last twenty-one years that Harmony Gold actually tried to develop original material, they scarcely deviated from the OSM at all. Indeed, the animators working on the
Shadow Chronicles movie appear to have ignored the
Robotech stats for ship sizes and scaled their crude CG models according to OSM information. The only deviations were trivial ones for the sake of the
Battlestar Galactica "inspired" plot in
Shadow Chronicles.
When it was active,
Robotech was as conservative and change-averse as a franchise could get. Neither Harmony Gold nor its licensees put any serious effort into deviating from the animation in what little they produced, and now that Harmony Gold has effectively surrendered the field to Big West expecting that to change is rather... unrealistic might be a nice word for it.
ShadowLogan wrote:Well we know the UEEF had Reflex Warheads at one point (Invasion Comic #1 per dialogue) available for the Conbat.
Which don't appear to have been anywhere near as effective or powerful as the ones in the Macross Saga...
ShadowLogan wrote:As for Protoculture Shelf Life. We know the stuff has a shelf-life from TRM saga, but it appears to be very long (the Masters having been cut off from new PC sources for at least 30years didn't start having the issue until 2029-30). There is also nothing that establishes the UEEF PC supply was degrading like it was in TRM for the Masters, we know it was getting low (1yr supply in 2044 after the SDF-3 goes missing) but we also don't know how much PC goes into making a warhead vs fueling a known mecha.
It's possible degradation is factored into the 1 year reserve of the UEEF, and that the Masters simply had better preservation methods through long experience.
ShadowLogan wrote:I would also add there is no requirement that the anti-formation/ship warhead be a Reflex/PC-fueled Weapon. It might be the most convenient (in universe), but it isn't the only option.
There are no examples of practical alternatives in the setting.
ShadowLogan wrote:While the Alpha might not call for it, the Beta's use as a bomber could require it to launch long range ordnance in other roles (anti-fortification missiles for ex.). Plus the Beta is supposed to be the replacement for the Conbat Fighter, which is known to use anti-ship missiles (Invasion Comic #1).
The TLEAD/Beta is designed for a close air support role... and none of the enemies it's used against build what would be considered conventional fortifications.
It would also be far from the first time in military history that a next-generation replacement omitted some capability that turned out be necessary down the road. The F-4 and fighter-mounted guns is a favorite example.
ShadowLogan wrote:While the UEEF would have the element of surprise, its questionable if they would have numerical superiority or even accurate information on the defenses at Tirol as those would be nearly 10years out of date (at best) allowing for the Masters to have ample time to respond to the loss of their Zentreadi "Police Force".
Granted, but they were expecting to fight an alien race who had culturally and technologically stagnated, who were in the midst of an energy crisis, and who were used to letting someone else do their fighting for them. The Bioroid is definitely NOT an effective weapon... to the extent that it's rather questionable whether it really IS intended to be a weapon.
ShadowLogan wrote:This seems at odds though with 10th MD using the Conbats for Anti-Ship duty. It also is at odds with the way the UEEF engaged the Masters in "Outsiders" during the 2RW using their Fighters to attack the City Ship(s) (Tok wasn't relegated to transport duties until late in the UEEF mission, per the Infopedia though whenever "late" is supposed to be isn't clear). We also don't see the 21st MD warships engage the Invid transports before they could launch their mecha. If anti-warship duty was the purview of the capital ships for the UEEF it certainly doesn't look that way.
Now, it's been a while... but IIRC it was openly acknowledged that the 1st ERF was under-equipped for its mission. Including the fact that it was equipped with obsolete fighters instead of Alphas. That may have forced a non-standard approach.
Likewise, in "Outsiders" we know that the UEEF ships that were sent back are an obsolete and inferior design that is nigh-useless in a capital ship fight and almost entirely dependent upon its fighters to have any combat potential at all.
We do see in RTSC the UEEF take potshots at the Invid ships... though with a conspicuous lack of success.
ShadowLogan wrote:Now it appears we've been calculating the ratio differently, it appears you are using the AVG die roll, and I'm using max damage. Putting the HRG-70 into max format yields up 0.086MD/kJ.
Yes, I wanted to outline it as weapons that are capable of consistently dealing Mega Damage rather than ones that might cross that threshold in a freak accident or lucky shot.