Re: Orbital interest...
Posted: Tue Nov 28, 2006 3:29 pm
R Ditto wrote:Alejandro wrote:
Considering the Federation of Magic most likely has absolutely no clue what space is all about, let alone satellite usage, I doubt that ever crossed their minds. We're talking about people who regularly summon demons and open rifts. To them, going into space is below their capabilities and has probably never been even considered.
I also severely doubt anyone knew of the CS space program outside of the CS...let alone Lazlo or the Federation. So the whole "I'd like to know what's blowing up the CS attempts of space travel" thing just doesn't seem to work for me.
To back that up.
If anyone did see the launches from a distance away, they might just think of it as the CS doing tests on a new type of missile, or testing just how high their big missiles could go, or otherwise to see how their big missiles handle a strait vertical climb... because as far as anyone would know, there would be no other reason for the CS to be shooting rockets strait up.
The CS would never bother with large manned rockets or even shuttles if they couldn't even get their own version of Sputnik up there in the first place, so there would be no apparent evidence of any attempts to get into space.
Another angle.
Didn't Erin Tarn herself say that effectively nothing can get into space? If so, why would the CS even be trying in the first place?
This implies that
1) There isn't a lot stuff up there that the CS would want.
This is incorrect, there is lots of stuff up there the CS would want. And by lots, I mean LOTS. Hyperpowerful railguns, targeting systems the likes of which they've never seen, State-of-the-art pre-rifts technology. The answer to the question "Where do I find railguns that dwarf even what glitter boys mount?" is "Up there, if you can figure out a way to survive them being shot at you".
Now it would be unwise to make getting into space the #1 priority, but the idea that the CS would simply 'write off' an opportunity to get access to ultra-high powered railguns which have some sort of self-propagating mechanism that gives them longevity (that's right, whatever is up there, it's still functioning 100 years later, this means it's got either some mechanism of self-repair or is ultra-durable, both things that the CS or Triax would love to have secrets of). The very things that make space dangerous are the very things the CS or Triax would want. At the very least one could expect small CS squads being sent into the ruins of Washington DC to see if they could find some sort of access code or such in order to gain control of these satellites. Or the occasional launch of a probe and gather information. Sitting up there is a passel of 'ultimate weapons', which puts all involved in an interesting conundrum. Either try to get them, and lose resources and manpower, or don't try to get them, and risk someone else getting them first. The solution is...
Set aside some resources you could stand to lose (A small scale, small manpower group), and let them give it a shot. If they fail, you've not lost much, but if they get lucky, GREAT!
2) The Federation of Magic isn't interested in what the CS may be doing so would not be interested if they found out the CS was exploring this.
Again, the Federation is *very* interested in CS activity (For very logical reasons). Spies, scrying, mindreading, all are things The Federation is using to watch the CS closely, and space programs are not 'quiet' things. And if the CS is seeking an edge of some kind, it is very reasonable for Dunscon to either want to nullify it (by sabotaging any such attempt) or by seeking magical means to get it first. Don't assume The Federation has no clue about 'space', there are many folks in the United Worlds of Warlock who would take umbrage with the idea that mages can't use space. It's like assuming the Federation doesn't know anything about Medicine or Biology. They can know things just like everyone else, their methodology is just different. Every Shifter knows Astronomy, at +20 if I remember right, and it's being said that there would be no one in the Federation who would have ideas about satellites?
Again, it is the same conundrum for the Federation of Magic. There are ultimate weapons up there (these are the things that make it dangerous). Don't do anything spaceworthy, and risk the CS getting control of ultimate weapons, or overcommit and risk playing your hand and losing too much resources.
Same solution, set aside a small cadre of sorcerers to look into this. They can either try to sabotage the CS, or try to think of ways to win the space race themselves. If nothing comes of it, no great loss, but again, if they get lucky, excellent! At the very least, The Federation would seek some sort of defense mechanism 'just in case' the CS gets control.
3) the other angle assumes The Federation of Magic and the CS listen to Erin Tarn. How reasonable is it for the CS to write off an opportunity to get ultimate weapons simply because their #1 fugitive says it's not a good idea.
The fact of the matter is that there are ultimate weapons up there, and everyone who has tried to get up there has seen evidence of them. It's unlikely, and not very much fun to think that everyone has just 'given up'.