goodhometownboy wrote:Well here is the almighty question. Which is better D&D or Palladium
But lets do more then just a poll I want to know what you like and dis like about them both?
Me for example i like the free flowing of the palladium system but i prefer the battle system of D&D
Well, for most bits of the two systems, I'd have to say that I like both systems for different reasons.
Stats: Ok, this is one where I prefer the Palladium system over D&D 3.x, though, I did prefer the 2e(Player's Options) version over Palladium.
Palladium: I like how "What you can endure" is broken down into Physical and Mental types, and I like how "How Fast" one is isn't a function of what size you are. Some people are naturally faster than others, we don't all move at the same rate. I don't know that the bonuses really need to start lower, it's easy enough to get your preferred stats up pretty high with the proper selection of skills to the point where I never felt that my stats were too low.
D20: The only thing that it has over Palladium is that reflexes are taken into greater account. I do like that you can have penalties for low stats, and it really will affect your character...
Races: Another Split decision. If Palladium ever split Race and Class apart so that Any race could theoretically take any class, rather than "I'm a Kill Cat" and that's all that you are, it would be a major improvement.
Palladium: OMG, how many races are there out there to play with?
D20: You mean Dwarves don't have to be fighters? Halflings don't have to be thieves? Elves don't have to be rangers?
Classes:
Palladium: OMG, how many classes are there? Then again, unless you're Human (or playing Fantasy), you generally don't need to worry about this as much...
D20: While the choices aren't as numerous as in Palladium, the combinations of Race/Class is much more flexible for character concepts
Saves: one of the few where I'm not sure which I prefer because I think they could both use some improvement.
Palladium: Over Complicated.
D20: Over Simplified.
Skills:
Palladium: I want to wire the nuclear reactor to LOOK like it's been wired to blow up, then, I really want to make it blow up, after everyone has run away. Yeah, there's a skill for that. And just cause I know how to Repair a star drive, doesn't mean I know how to repair a reactor core.
D20: if I want to be a jack of all trades (giving me a chance at a die roll no matter the situation) and master of none, I can do that, if my INT score is high enough...
Spell List: Ok, I have to admit I prefer the D&D spell list over palladium's.
Palladium: Great for combat, not so great otherwise. then again, there's a lot more spells for specific circumstances... that unfortunately are really only useful in those circumstances... I do like that even though I'm primarily an attack caster, I can still learn a few healing spells. which is good cause there are only a few of them...
D20: UTILITY! the spells are flexible enough that I can use a wide selection of spells for any given encounter. Well, that and "Oh, I need an earthen wall over here?" *poof!* "I need shelter for the night?" *poof!* "I'm in the middle of the desert and I just ran into a Vampire, and need a wooden stake?" *poof!*
Magic System: I prefer the Palladium system.
Palladium: You mean I can cast spells as well as the fighter can swing that sword? or the gunfighter can shoot people? I'm not a liability to the party in combat?
D20: Um, no comment...
Monsters: D&D again here...
Palladium: Um, there are monsters? We just wind up fighting NPCs most often cause it's easier to judge "Equal Force" that way.
D20: Before D20, there weren't always graphics of the monsters. Now, there's 5 Monster Manuals and they all have full color pictures. not only that, but if you need a random monster, it's easy to pull one out and use it on the fly... and how many of them are there to choose from again? 5 whole books dedicated to them? "I've got a party of level 10s, What are they facing again? Oh, this CR10 monster should be right up their alley!"
Psionics: Ok, this one is clearly palladium again, though, I did prefer the 2e D&D psionics more...
Palladium: Magic, Take Two! Action! it's like D&D Magic, only better!
D20: OMG What did they do to my beloved psionics system???
Settings: No preference here, they both Rock!
Palladium: I Love how well developed all the major settings are. You've got PF where all the kingdoms are tied together and *Doing* things. Same story with Rifts Earth. Nightbane and Heroes Unlimited are a bit less developed, but I figure over time, they will receive the attention that they should get.
D20: Wow... 5 major campaign worlds? Ok, so they're still missing a few from the 2e days, and it looks like they are never going to get the WotC love that they deserve with 4e coming out next year, but, really, 5 campaign worlds? for D&D alone? Cool!
Scenario: Apples and Oranges here people... Apples and Oranges...
Palladium: Palladium creates the worlds we play in, which have some hugely mind-boggling possibilities. What exactly those possibilities are, is left up to the GM to decide as their players explore the setting. Requires the GM to have a few working brain cells, but that isn't too difficult, GMs usually tend towards the higher end of the spectrum anyway...
D20: While Palladium publishes HLS ideas for GMs to craft adventures on based upon the individual player group, WotC has actually re-published a growing portion of the old 2e adventures, and even posted some of their own new content as PDFs on their web site (though it has been a while since this was updated...)
Combat: Palladium. Accept no Substitutes.
Palladium: Simple. Straight Forward. Easy to understand. Options down overwhelm game play, nor does it often take hours looking up rarely used rules...
D20: Which part of Accept No Substitutes didn't you get? it's over complicated by far too many rules and options that slow everything down to a crawl unless everyone knows the system by heart, and that's a rarity in my experience.