Rathorc's New Mutants
Moderators: Immortals, Supreme Beings, Old Ones
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Grebe): Eared Grebe
Original Animal Characterististics:
Description: The Eared Grebe is the most abundantspecies of Grebe in North America, and is quite remarkible in terms of physiology. After it breeds, it undergoes a complex and drastic reorganization of its body fat stores that are located throughout its body, along with changes in the mass of its muscle, heart and digestive organs in order to prepare for its Fall migration. All of this tends to increase the birds energy reserves, along with its body mass, but rendersit flightless. It may have the longest periods of flightlessness of any species of flying Bird, which is up to ten (10) months.
The Eared Grebe breeds in marshes, shallow lakes, and ponds that are located in the four (4) Wester Provinces of Canada. After breeding, many Birds seek highly Saline, slow-to-freeze waters, such as Mono Lake in the American State of California. This is where it's favorite food thrive, namely Brine Shrimp and Alkali Flies. It Winters in coastal bays of the Pacific Coast and is a vagrant on the Atlantic Coast of North America.
The Eared Grebe nests consists of a sodden nest of decayed bottom plants that is anchored in thinly spaced reeds or submerged vegitation in the shallow water of marshes, ponds and lakes. It lays between 1 to 8 Eggs during the months of May to July.
Size Level: 3.
Length: 12 to 14 Inches (30 to 35 Cm).
Wingspan: 22 1/2 to 24 Inches (57 to 62 Cm).
Weight: 7 to 26 Ounces (200 to 725 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with red eyes and a thin, upturned hooked Beak/Bill that is dasrk in colour, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crest, large, wispy, gold patches that are located behind the eyes, black neck, rufous breast and sides, dark on the back and a white patch on the wings.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D8+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Eared Grebe is the most abundantspecies of Grebe in North America, and is quite remarkible in terms of physiology. After it breeds, it undergoes a complex and drastic reorganization of its body fat stores that are located throughout its body, along with changes in the mass of its muscle, heart and digestive organs in order to prepare for its Fall migration. All of this tends to increase the birds energy reserves, along with its body mass, but rendersit flightless. It may have the longest periods of flightlessness of any species of flying Bird, which is up to ten (10) months.
The Eared Grebe breeds in marshes, shallow lakes, and ponds that are located in the four (4) Wester Provinces of Canada. After breeding, many Birds seek highly Saline, slow-to-freeze waters, such as Mono Lake in the American State of California. This is where it's favorite food thrive, namely Brine Shrimp and Alkali Flies. It Winters in coastal bays of the Pacific Coast and is a vagrant on the Atlantic Coast of North America.
The Eared Grebe nests consists of a sodden nest of decayed bottom plants that is anchored in thinly spaced reeds or submerged vegitation in the shallow water of marshes, ponds and lakes. It lays between 1 to 8 Eggs during the months of May to July.
Size Level: 3.
Length: 12 to 14 Inches (30 to 35 Cm).
Wingspan: 22 1/2 to 24 Inches (57 to 62 Cm).
Weight: 7 to 26 Ounces (200 to 725 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with red eyes and a thin, upturned hooked Beak/Bill that is dasrk in colour, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crest, large, wispy, gold patches that are located behind the eyes, black neck, rufous breast and sides, dark on the back and a white patch on the wings.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D8+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Grebes): Horned Grebe
Original Animal Characterististics:
Description: The timing of the Horned Grebe's migration depends largely on the weather, meaning that they may not leave until its breeding grounds get iced over, nor does it arrive until the ice melts. Its breeding behaviour is well documented since it is approachable on its nesting grounds. It has an elaborate breeding ritual. This Grebe's so-called "Horns" are, in fact, yellowishfeather patches that are located behind it's eyes, and it can raise it at will.
The Horned Grebes tend to breed in small, freashwater, even slightly brackish, ponds and marshes.This includes man-made ponds. It has a preferance to areas with open water and patches of sedges, cattails and other wetland vegitation that is located in any ecosystem.It tends to Winter on saltwater bodies of water, located close to shore, also Wintering on bodies of freashwater.
Its nest consists offloating, soggy nest that is hidden in vegitation, and is located in small ponds and lake inlets. It lays from 3 to 9 Eggs during the months of May to July.
Size Level: 3.
Length: 12 to 15 Inches (30 to 38 Cm).
Wingspan: 18 to 24 Inches (46 to 62 Cm).
Weight: 11 to 20 Ounces (300 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with red eyes and a short, dark Beak/Bill that has a whitish tip, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crown, a gold streak from the eyes to the nape of the neck, a black throat, a rufous neck and body, a grayish colour on the top/upper portion of the body.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D6+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The timing of the Horned Grebe's migration depends largely on the weather, meaning that they may not leave until its breeding grounds get iced over, nor does it arrive until the ice melts. Its breeding behaviour is well documented since it is approachable on its nesting grounds. It has an elaborate breeding ritual. This Grebe's so-called "Horns" are, in fact, yellowishfeather patches that are located behind it's eyes, and it can raise it at will.
The Horned Grebes tend to breed in small, freashwater, even slightly brackish, ponds and marshes.This includes man-made ponds. It has a preferance to areas with open water and patches of sedges, cattails and other wetland vegitation that is located in any ecosystem.It tends to Winter on saltwater bodies of water, located close to shore, also Wintering on bodies of freashwater.
Its nest consists offloating, soggy nest that is hidden in vegitation, and is located in small ponds and lake inlets. It lays from 3 to 9 Eggs during the months of May to July.
Size Level: 3.
Length: 12 to 15 Inches (30 to 38 Cm).
Wingspan: 18 to 24 Inches (46 to 62 Cm).
Weight: 11 to 20 Ounces (300 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with red eyes and a short, dark Beak/Bill that has a whitish tip, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crown, a gold streak from the eyes to the nape of the neck, a black throat, a rufous neck and body, a grayish colour on the top/upper portion of the body.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D6+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Grebes): Pied-Billed Grebe
Original Animal Characterististics:
Description: The Pied-Billed Grebe is the widdest ranging of the North American Grebes, and is tolerant of highly populated areas, it is often seen breeding on lakes and ponds across North America. Being known as a powerful swimmer, it can remain submerged for 16 to 30 seconds when diving. In contrast to some of the more elaborate displays that the othe Grebe species tend to have, its courtship ritual is more vocal than visual in nature, and a pair tend to duet-call during the mating season. The migration of the Peid-Billed Grebe, which is conducted at night, is delayed until the breeding area ices up and food becomes scarce. Also, the Pied-Billed Grebe is capable of sustained flight of over 2,000 Miles(3,200 Km).
The Pied-Billed Grebe tends to breed on a variety of water bodies, which include coastal brackish ponds, marshes, and even sewage ponds. It Winters in the breeding area only if food and open water are available, otherwise it chooses still waters that resemble its breeding habitat.
The Pied-Billed Grebe nests on a floating nest of partially decayed plants and clipped leaves, which is attached to emergent vegitation that are located in marshes and quiet waters. It lays from 4 to 7 Eggs during the months of April to October.
Size Level: 2.
Length: 12 to 15 Inches (31 to 38 Cm).
Wingspan: 18 to 24 Inches (46 to 62 Cm).
Weight: 13 to 17 Ounces (375 to 475 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with brown eyes and a medium-sized, whitish, hooked Beak/Bill that has a black ring encircling the middle of it, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black throat patch, light or dusty brown head, reddish brown neck and breast, browniosh gray body and lighter brown flight feathers.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with brown eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D6+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Pied-Billed Grebe is the widdest ranging of the North American Grebes, and is tolerant of highly populated areas, it is often seen breeding on lakes and ponds across North America. Being known as a powerful swimmer, it can remain submerged for 16 to 30 seconds when diving. In contrast to some of the more elaborate displays that the othe Grebe species tend to have, its courtship ritual is more vocal than visual in nature, and a pair tend to duet-call during the mating season. The migration of the Peid-Billed Grebe, which is conducted at night, is delayed until the breeding area ices up and food becomes scarce. Also, the Pied-Billed Grebe is capable of sustained flight of over 2,000 Miles(3,200 Km).
The Pied-Billed Grebe tends to breed on a variety of water bodies, which include coastal brackish ponds, marshes, and even sewage ponds. It Winters in the breeding area only if food and open water are available, otherwise it chooses still waters that resemble its breeding habitat.
The Pied-Billed Grebe nests on a floating nest of partially decayed plants and clipped leaves, which is attached to emergent vegitation that are located in marshes and quiet waters. It lays from 4 to 7 Eggs during the months of April to October.
Size Level: 2.
Length: 12 to 15 Inches (31 to 38 Cm).
Wingspan: 18 to 24 Inches (46 to 62 Cm).
Weight: 13 to 17 Ounces (375 to 475 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with brown eyes and a medium-sized, whitish, hooked Beak/Bill that has a black ring encircling the middle of it, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black throat patch, light or dusty brown head, reddish brown neck and breast, browniosh gray body and lighter brown flight feathers.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with brown eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D6+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Grebe): Red-Neckes Grebe
Original Animal Characterististics:
Description: The Red-Necked Grebe issmaller than the Western and Clark's Grebes, but is larger than the other North American Grebe sopecies. It migratesover short to medium distances, spending the winter along both the Atlantic and Pacific coasts, where there are large flocks that areseen during the day. It runs along the surface of the water in order to become airborne, although, it rarely flies. This species of Grebe doesn't come ashore very often; it stand erect, even though it walks awkwardly, and it has a preferance to sink down to its breast and shuffle along.
It breeds from the Northern Prairies and Forests, almost tothe tree line in the Northwest, the Red-Necked Gebe is limited to suitable bodies of water. Example of this are large marshes and small lakes. It Winters primarily in estuaries, inlets, bays and offshore shallows along the Atlantic and Pacific coasts. It can also be found on the Great Lakes.
The nests of the Red-Necked Grebe consists of compact, buoyant mound of both decayed and fresh vegitation that are located in shallow, sheltered marshes and lakes, or in/on artificial wetlands. The Red-Necked Grebes lay from 4 to 5 Eggs during the months of May to July.
Size Level: 3.
Length: 16 1/2 to 22 Inches (42 to 56 Cm).
Wingspan: 24 to 35 Inches (61 to 88 Cm).
Weight: 1 3/4 to 3 1/2 Lbs. (0.8 to 1.6 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a broad head with a slight crest at the rear, brown eyes and a long, narrow Beak/Bill that that comes to a narrow point and is a dark colour for 3/4's of the length, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black cap, grayish white cheeks and throat, chestnut brown neck and chest, dark gray/charcoal gray body that fades into a lighter gray coloured flanks and white-edged inner wing.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with brown eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D10+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
Presidentof LemengerBiologics Unlimited.
Original Animal Characterististics:
Description: The Red-Necked Grebe issmaller than the Western and Clark's Grebes, but is larger than the other North American Grebe sopecies. It migratesover short to medium distances, spending the winter along both the Atlantic and Pacific coasts, where there are large flocks that areseen during the day. It runs along the surface of the water in order to become airborne, although, it rarely flies. This species of Grebe doesn't come ashore very often; it stand erect, even though it walks awkwardly, and it has a preferance to sink down to its breast and shuffle along.
It breeds from the Northern Prairies and Forests, almost tothe tree line in the Northwest, the Red-Necked Gebe is limited to suitable bodies of water. Example of this are large marshes and small lakes. It Winters primarily in estuaries, inlets, bays and offshore shallows along the Atlantic and Pacific coasts. It can also be found on the Great Lakes.
The nests of the Red-Necked Grebe consists of compact, buoyant mound of both decayed and fresh vegitation that are located in shallow, sheltered marshes and lakes, or in/on artificial wetlands. The Red-Necked Grebes lay from 4 to 5 Eggs during the months of May to July.
Size Level: 3.
Length: 16 1/2 to 22 Inches (42 to 56 Cm).
Wingspan: 24 to 35 Inches (61 to 88 Cm).
Weight: 1 3/4 to 3 1/2 Lbs. (0.8 to 1.6 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a broad head with a slight crest at the rear, brown eyes and a long, narrow Beak/Bill that that comes to a narrow point and is a dark colour for 3/4's of the length, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black cap, grayish white cheeks and throat, chestnut brown neck and chest, dark gray/charcoal gray body that fades into a lighter gray coloured flanks and white-edged inner wing.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with brown eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D10+1 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
Presidentof LemengerBiologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Grebe): Western Grebe
Original Animal Characterististics:
Description: The Western and Clark's Grebes are strictly North American species ofGrebes. They share much of their breeding habitat and elaborate mating rituals, and were, until 1985, classified as different coloured forms of a single species. Interbreeding is uncommon, perhaps because of slight difference in calls, bill colours and facial patterns. Although Hybrids are rare, they appear to be fertile and produce chicks of their own. Female Western Grebes are smaller than the males, and tend to have smaller, thinner, slightly upturned Bills/Beaks. The Western Grebes dive more frequently then the Clark's Grebe, remaining submerged for 30 Seconds.
The Western Grebe is found in the Western portion of North America, breeding from Southern Canada to Mexico in freashwater lakes and marshes with open water and emergent vegitation. It rarely breeds in saltwater marshes and artificial habitats. It Winters along the Pacific coast, in bays and estuaries that are located in the Southwest of the US and Mexico.
The Western Grebe nests on a floating pile of available plants that is attached to thick growths of submerged vegitation, but is occasionally constructed on land. They lay between 2 and 3 Eggs between the months of May toJuly.
Size Level: 4.
Length: 21 1/2 to 30 Inches (55 to 75 Cm),
Wingspan: 30 to 39 Inches (76 to 100 Cm).
Weight: 1 3/4 to 4 Lbs. (0.8 to 1.8 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with brown eyes and a long, slender Beak/Bill that is slightly upturned and is greenish yellow in colour, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crown that extend to below the eyes, a black nape stripe, a brilliant white throat, breast and belly, a dark gray back and a whitish band on dark coloured wings.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Western and Clark's Grebes are strictly North American species ofGrebes. They share much of their breeding habitat and elaborate mating rituals, and were, until 1985, classified as different coloured forms of a single species. Interbreeding is uncommon, perhaps because of slight difference in calls, bill colours and facial patterns. Although Hybrids are rare, they appear to be fertile and produce chicks of their own. Female Western Grebes are smaller than the males, and tend to have smaller, thinner, slightly upturned Bills/Beaks. The Western Grebes dive more frequently then the Clark's Grebe, remaining submerged for 30 Seconds.
The Western Grebe is found in the Western portion of North America, breeding from Southern Canada to Mexico in freashwater lakes and marshes with open water and emergent vegitation. It rarely breeds in saltwater marshes and artificial habitats. It Winters along the Pacific coast, in bays and estuaries that are located in the Southwest of the US and Mexico.
The Western Grebe nests on a floating pile of available plants that is attached to thick growths of submerged vegitation, but is occasionally constructed on land. They lay between 2 and 3 Eggs between the months of May toJuly.
Size Level: 4.
Length: 21 1/2 to 30 Inches (55 to 75 Cm),
Wingspan: 30 to 39 Inches (76 to 100 Cm).
Weight: 1 3/4 to 4 Lbs. (0.8 to 1.8 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic Bird with feathered wings and body, a round head with brown eyes and a long, slender Beak/Bill that is slightly upturned and is greenish yellow in colour, water-resistant feathers, a round body, short tail feathers, and short legs with webbed, three- (3) toed feet that are positioned more towards the rear of the body. The colouration of the feathers consists of a black crown that extend to below the eyes, a black nape stripe, a brilliant white throat, breast and belly, a dark gray back and a whitish band on dark coloured wings.
5 Bio-E for Partial: A small Beak/Bill, feathers that are in place of the hair, a large body, short legs, and webbing that is locatd between the fingers and toes.
10 Bio-E for Full: Has a small head with red eyes, large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
Note: The Beak/Bill and Talons are NOT available to characters with "Full" Human Looks.
5 Bio-E for 1D6+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet only).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-15 Bio-E for Awkward Positioned Feet (Special): This means that the character's feet are positioned at a wierd/unusual angle, which gives the character an unusual walk.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Authors Note:
Tubenoses:
The family of Birds that are called the Tubenose (or Procellariiformes) is a order of Seabirds that comprises four (4) Families and a number of species: the Albatrosses, the Petrels and Shearwater, the Storm-Petrels and the Diving Petrels. All of groups within the Tubenose Family of Birds is characterized by the Tubular nostrils for which they are named. These nostrils ae specialized to help in getting rid of excessive salt and may enhance their sense of smell.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Tubenoses:
The family of Birds that are called the Tubenose (or Procellariiformes) is a order of Seabirds that comprises four (4) Families and a number of species: the Albatrosses, the Petrels and Shearwater, the Storm-Petrels and the Diving Petrels. All of groups within the Tubenose Family of Birds is characterized by the Tubular nostrils for which they are named. These nostrils ae specialized to help in getting rid of excessive salt and may enhance their sense of smell.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Black-Footed Albatross
Original Animal Characterististics:
Description: The Black-Footed Albatross is themost frequently seen species of Albatross in North American waters, this distinctive all-dark coloured Bird breeds on the Hawaiian Islands, and regularly vists the Pacific Coastof the Continent during the Nonbreeding season. Unfortunately, due to a tendancy o scavenge around Fishing boats often results in this, along with other species of Albatross, getting hooked on long lines or entangled in drift nets and drowning. This is a major conservation concern for this particular species of Bird.
The Black-Footed Albatross breeds on sandy beaches, almost exclusively on remote, uninhabited Islands in Hawaii. During the nonbreeding season, the Black-Footed Albatross disperses across the whole of the Pacific Ocean.
It nests in shallow depressions that are located on the ground, but on the hiogher reaches of sandy beaches. They lay 1 Egg during the months of October to June.
Size Level: 4.
Length: 25 to 29 Inches (64 to 74 Cm).
Wingspan: 6 1/4 to 7 1/4 Feet(1.9 to 2.2 Metres).
Weight: 6 1/4 Lbs. (2.8 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with brown eyes, a white patch above the eyes and a long, tubular Beak/Bill that is dark in colour and has a white ring at the base, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them that are dark in colour. The colouration of the feathers consists of a dark or charcoal gray over the head, wings and most of the body, dark on the underparts of the wings, white undertail feathers, and a white patch on the rump.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Black-Footed Albatross is themost frequently seen species of Albatross in North American waters, this distinctive all-dark coloured Bird breeds on the Hawaiian Islands, and regularly vists the Pacific Coastof the Continent during the Nonbreeding season. Unfortunately, due to a tendancy o scavenge around Fishing boats often results in this, along with other species of Albatross, getting hooked on long lines or entangled in drift nets and drowning. This is a major conservation concern for this particular species of Bird.
The Black-Footed Albatross breeds on sandy beaches, almost exclusively on remote, uninhabited Islands in Hawaii. During the nonbreeding season, the Black-Footed Albatross disperses across the whole of the Pacific Ocean.
It nests in shallow depressions that are located on the ground, but on the hiogher reaches of sandy beaches. They lay 1 Egg during the months of October to June.
Size Level: 4.
Length: 25 to 29 Inches (64 to 74 Cm).
Wingspan: 6 1/4 to 7 1/4 Feet(1.9 to 2.2 Metres).
Weight: 6 1/4 Lbs. (2.8 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with brown eyes, a white patch above the eyes and a long, tubular Beak/Bill that is dark in colour and has a white ring at the base, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them that are dark in colour. The colouration of the feathers consists of a dark or charcoal gray over the head, wings and most of the body, dark on the underparts of the wings, white undertail feathers, and a white patch on the rump.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Cory's Shearwater
Original Animal Characterististics:
Description: The close studies of a group of Cory's Shearwatets off the Atlantic coast have suggested the presence of two (2) Subspecies/forms. Themore common form, with the scientific name of C. D. Borealis, nests in the Eastern Atlantic and is chunkier with less white in the underwing. The other subspecies/form, with the scientific name of C. D. Diomedea, breeds in the Mediterranean, has a more slender build (including a thinner bill), and has a more extensive white underwing. The Cory's Shearwater has a distinctive relatively languid flight style that is different from the other Shearwaters that are regularly in North American waters.
The Cory's Shearwater breeds in both the Mediterrean and on islands of the Eastern Atlantic, which include the Azores, theSalvages, Madeira and the Canaries. When nonbreeding, the Cory's Shearwaters tend to disperse widely over the Atlantic Ocean, including off of the East Coast of Canada.
The Cory's Shearwaters tend to nest in burrows or in rocky crevices. They lay one (1) Egg during the months of May to September.
Size Level: 3.
Length: 18 Inches (46 Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 28 Ounces (800 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, tubular Beak/Bill that is yellow in colouration with a black tip, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The wings are long and pointed. The colouration of the feathers are grayish on the head and chin, a scalloped brown pattern on the back, a white breast with sooty-gray sides, dark wingtip and trailing edge, clean, white underwing, an all white belly and a pale rump.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+2 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The close studies of a group of Cory's Shearwatets off the Atlantic coast have suggested the presence of two (2) Subspecies/forms. Themore common form, with the scientific name of C. D. Borealis, nests in the Eastern Atlantic and is chunkier with less white in the underwing. The other subspecies/form, with the scientific name of C. D. Diomedea, breeds in the Mediterranean, has a more slender build (including a thinner bill), and has a more extensive white underwing. The Cory's Shearwater has a distinctive relatively languid flight style that is different from the other Shearwaters that are regularly in North American waters.
The Cory's Shearwater breeds in both the Mediterrean and on islands of the Eastern Atlantic, which include the Azores, theSalvages, Madeira and the Canaries. When nonbreeding, the Cory's Shearwaters tend to disperse widely over the Atlantic Ocean, including off of the East Coast of Canada.
The Cory's Shearwaters tend to nest in burrows or in rocky crevices. They lay one (1) Egg during the months of May to September.
Size Level: 3.
Length: 18 Inches (46 Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 28 Ounces (800 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, tubular Beak/Bill that is yellow in colouration with a black tip, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The wings are long and pointed. The colouration of the feathers are grayish on the head and chin, a scalloped brown pattern on the back, a white breast with sooty-gray sides, dark wingtip and trailing edge, clean, white underwing, an all white belly and a pale rump.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+2 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Fork-Tailed Storm-Petrel
Original Animal Characterististics:
Description: The Fork-Tailed Storm-Petrel is one (1) of the most distinctive of all Storm-Petrel species that live in North American waters, with its ghostly silvery-gray plummage and forked tail. It is the most Northerly breed member of the Storm-Petrel family living in the North Pacific, with it's nesting range all the way North to the Aleutian Islands. It tends to incubate its Eggs at lower temperatures than what other Petrels tend to do, and it's chicks/young can be left alone between feedings for a longer period of time. This is apparently an adaptation to Northern conditions, the Fork-Tailed Storm-Petrel chicks can lower their body temperature, therby allowing them to conserve energy.
The Fork-Tailed Storm-Petrels tends to breed in colonies that are located on offshore, rocky islands, ranging from California North to Alaska, with most of them being on the Aleutian Islands, and South, to islands that are located off the coast of the Canadisn Province of British Columbia. This also includes the American states of Washington and Oregon. The post-breeding dispersal of the Fork-Tailed Storm-Petrels takes the Birds to both the Bering Sea and the offshore waters of the American State of California.
They nest in underground burrows on offshore Islands. Thay lay only one (1) Egg between the months of March to November.
Size Level: 3.
Length: 8 Inches (20 Cm).
Wingspan: 18 Inches (46 Cm).
Weight: 2 Ounces (55 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a short, tubular, hooked Beak/Bill that is black in colouration, water resistant feathers, a round body, long tail feathers that form a forked tail and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of silvery gray on the head and upperparts of the body, a dark patch around the eyes, dark innerwing feathers, a diagonal pale patch across the wings and end on the small of the back, just above the silvery gray tail.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D4 damage Beak.
10 Bio-E for 1D6 damage Hooked Beak.
15 Bio-E for 1D8 damage Hooked Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Fork-Tailed Storm-Petrel is one (1) of the most distinctive of all Storm-Petrel species that live in North American waters, with its ghostly silvery-gray plummage and forked tail. It is the most Northerly breed member of the Storm-Petrel family living in the North Pacific, with it's nesting range all the way North to the Aleutian Islands. It tends to incubate its Eggs at lower temperatures than what other Petrels tend to do, and it's chicks/young can be left alone between feedings for a longer period of time. This is apparently an adaptation to Northern conditions, the Fork-Tailed Storm-Petrel chicks can lower their body temperature, therby allowing them to conserve energy.
The Fork-Tailed Storm-Petrels tends to breed in colonies that are located on offshore, rocky islands, ranging from California North to Alaska, with most of them being on the Aleutian Islands, and South, to islands that are located off the coast of the Canadisn Province of British Columbia. This also includes the American states of Washington and Oregon. The post-breeding dispersal of the Fork-Tailed Storm-Petrels takes the Birds to both the Bering Sea and the offshore waters of the American State of California.
They nest in underground burrows on offshore Islands. Thay lay only one (1) Egg between the months of March to November.
Size Level: 3.
Length: 8 Inches (20 Cm).
Wingspan: 18 Inches (46 Cm).
Weight: 2 Ounces (55 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a short, tubular, hooked Beak/Bill that is black in colouration, water resistant feathers, a round body, long tail feathers that form a forked tail and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of silvery gray on the head and upperparts of the body, a dark patch around the eyes, dark innerwing feathers, a diagonal pale patch across the wings and end on the small of the back, just above the silvery gray tail.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D4 damage Beak.
10 Bio-E for 1D6 damage Hooked Beak.
15 Bio-E for 1D8 damage Hooked Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Greater Shearwater
Original Animal Characterististics:
Description: The Greater Shearwater is a common species in the North Atlantic waters, ranging from Northern Canada to Florida. It is similar insize to Cory's Shearwater, and both Bird species tend to scavenge together for scraps around Fishing Boats. However, as the case may be, their plummages and flight styles are quite different. While Cory's Shearwater has slow, laboured wing beats, and glides on broad, bowed, swept-back wings, the Greater Shearwaters tend to keep low, while flapping hurriedly between glides on straight, narrow wings. The brown smudges that are located onthebody, which are not always visible, and paler underwings of the Greater Shearwater also help to distinguish it from Cory's Shearwater.
The Greater Shearwater nests on just a select fe islands that are located in the middle of the South Atlantic. The total population of this Bird species is WELL over 200,000,000 members. Postbreeding Birds make a very long 8-shaped migration pattern around the Atlantic, spending late June to September in the North Atlantic waters, usually being located offshore.
The Greater Shearwater digs deep burrows in peaty or boggy soil in order to nest. Once the nest is done, they only lay one (1) Egg between the months of September to March.
Size Level: 4.
Length: 18 Inches (46 Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 30 Ounces (850 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, thin, hooked Beak/Bill that is black in colouration, water resistant feathers, a round body, long tail feathers that are dark brown in colouration and short legs that end in three- (3) toed feet with webbing between them. The colouration of the body consists of a dark cap on the head, a white collar, dark, half "necklace" at the sides of the neck, gray on the underportions of the body with a dark smudge on the belly, brownish on the upper portion of the body and upperwings, darker brown outer wing feathers, grayish underwings, a thin, white band on the rump.
5 Bio-E for Partial: Has a short, thin, hooked Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Greater Shearwater is a common species in the North Atlantic waters, ranging from Northern Canada to Florida. It is similar insize to Cory's Shearwater, and both Bird species tend to scavenge together for scraps around Fishing Boats. However, as the case may be, their plummages and flight styles are quite different. While Cory's Shearwater has slow, laboured wing beats, and glides on broad, bowed, swept-back wings, the Greater Shearwaters tend to keep low, while flapping hurriedly between glides on straight, narrow wings. The brown smudges that are located onthebody, which are not always visible, and paler underwings of the Greater Shearwater also help to distinguish it from Cory's Shearwater.
The Greater Shearwater nests on just a select fe islands that are located in the middle of the South Atlantic. The total population of this Bird species is WELL over 200,000,000 members. Postbreeding Birds make a very long 8-shaped migration pattern around the Atlantic, spending late June to September in the North Atlantic waters, usually being located offshore.
The Greater Shearwater digs deep burrows in peaty or boggy soil in order to nest. Once the nest is done, they only lay one (1) Egg between the months of September to March.
Size Level: 4.
Length: 18 Inches (46 Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 30 Ounces (850 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, thin, hooked Beak/Bill that is black in colouration, water resistant feathers, a round body, long tail feathers that are dark brown in colouration and short legs that end in three- (3) toed feet with webbing between them. The colouration of the body consists of a dark cap on the head, a white collar, dark, half "necklace" at the sides of the neck, gray on the underportions of the body with a dark smudge on the belly, brownish on the upper portion of the body and upperwings, darker brown outer wing feathers, grayish underwings, a thin, white band on the rump.
5 Bio-E for Partial: Has a short, thin, hooked Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Leach's Storm-Petrel
Original Animal Characterististics:
Description: The Leach's Storm-Petrel is a ocean based species of Storm-Petrel Bird that is widespread throughout both the Atlantic and Pacific oceans, unlike most other species of Storm-Petrels. It breeds in colonies that are located on islands, which are just off of the coasts, . They only come to land at night and feeding offshore during the day, often many miles from the colony. This wide-ranging Storm-Petrel species has both geographical and individual variations;this means that some most populations have a white rump, but others have a dark rump that just so happens to be the same colouration as the rest of the body. Leach's Storm-Petrel can be distinguished from the similar Band-rumped Storm-Petrel by its notched tail and swooping flight.
The Leach's Storm Petrel breeds on islands in the Pacific Ocean with a range consisting of from Alask and the Aleutian Islands South to California. They also breed on islands located in the Atlantic Ocean, ranging from Newfoundland to Maine. But after breeding, the Leach's Storm-Petrel wanders widely on both of the Oceans, keeping well out of sight of land.
They nest in underground Burrows on any islands that are free of predators, such as Rats or Snakes. They lay only one (1) Egg during the months of May to November.
Size Level: 4.
Length: 7 to 8 1/2 Inches (18 to 22 Cm).
Wingspan: 17 1/2 to 19 Inches (45 to 48 Cm).
Weight: 1 9/16 to1 3/4 Ounces (45 to 50 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with long, angeled, feathered wings and body, a round head with a long, tubular Beak/Bill, water resistant feathers, a round body, long tail feathers that form a forked tail and short legs that end in three- (3) toed feet with webbing between them.The colouration of the feathers consists of a dark colour over the majority of the body with a dark smudge located beside the eyes, dark, sooty black nderwings, dark, sooty brown underparts, a brown bar across blackish upperwings and a white rump with a thin, dark line down the centre.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D4+1 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Leach's Storm-Petrel is a ocean based species of Storm-Petrel Bird that is widespread throughout both the Atlantic and Pacific oceans, unlike most other species of Storm-Petrels. It breeds in colonies that are located on islands, which are just off of the coasts, . They only come to land at night and feeding offshore during the day, often many miles from the colony. This wide-ranging Storm-Petrel species has both geographical and individual variations;this means that some most populations have a white rump, but others have a dark rump that just so happens to be the same colouration as the rest of the body. Leach's Storm-Petrel can be distinguished from the similar Band-rumped Storm-Petrel by its notched tail and swooping flight.
The Leach's Storm Petrel breeds on islands in the Pacific Ocean with a range consisting of from Alask and the Aleutian Islands South to California. They also breed on islands located in the Atlantic Ocean, ranging from Newfoundland to Maine. But after breeding, the Leach's Storm-Petrel wanders widely on both of the Oceans, keeping well out of sight of land.
They nest in underground Burrows on any islands that are free of predators, such as Rats or Snakes. They lay only one (1) Egg during the months of May to November.
Size Level: 4.
Length: 7 to 8 1/2 Inches (18 to 22 Cm).
Wingspan: 17 1/2 to 19 Inches (45 to 48 Cm).
Weight: 1 9/16 to1 3/4 Ounces (45 to 50 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with long, angeled, feathered wings and body, a round head with a long, tubular Beak/Bill, water resistant feathers, a round body, long tail feathers that form a forked tail and short legs that end in three- (3) toed feet with webbing between them.The colouration of the feathers consists of a dark colour over the majority of the body with a dark smudge located beside the eyes, dark, sooty black nderwings, dark, sooty brown underparts, a brown bar across blackish upperwings and a white rump with a thin, dark line down the centre.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D4+1 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Manx Shearwater
Original Animal Characterististics:
Description: Most species of hearwaters are known very little about because of their Oceanic and Nocturnal lifestyle, but the Manx Shearwater is the exception to that rule. It is a common species in the British Isles, where Ornithologists, those who study Birds, have been studying them for decades. Long-term banding programs have revealed one (1) Bird that flew over 3,000 Miles (4,800 Km.) from Massachusetts to its nesting borrow that's located in Wales in just 12 1/2 days, andanother that was captured 56 years after it was first banded, effectively making its accumulated migration-only mileage around 600,000 Miles (1,000,000 Km).
The Manx Shearwater breeds on many islands in the Eastern North Atlantic; while being restricted to islands off Newfoundland in North America. The Manx Shearwater regularly occurs off the East Coast of North America, from Newfoundland, to as far South as Florida. It's rarely found in the Gulf of Mexico and off of the West Coast. It's rarely seen from shore and is a cold water species of Shearwater.
It nests in burrows that are located in peaty soil or in rocky crevices. They lay only one (1) Egg during the months of April to October.
Size Level: 4.
Length: 13 1/2 Inces (34 Cm).
Wingspan: 33 Inches (83 Cm).
Weight: 14 to 20 Ounces (400 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a small, round head with a long, tubular, hooked Beak/Bill that is dark in colour, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The wings are long and pointed. The colouration of the feathers are black on the top of the head, a white throat, very dark brownish-black on the upper portions of the body, snow-whte on the lower portions of the body/belly, white undertail feathers and crisp white on the underwings.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+2 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: Most species of hearwaters are known very little about because of their Oceanic and Nocturnal lifestyle, but the Manx Shearwater is the exception to that rule. It is a common species in the British Isles, where Ornithologists, those who study Birds, have been studying them for decades. Long-term banding programs have revealed one (1) Bird that flew over 3,000 Miles (4,800 Km.) from Massachusetts to its nesting borrow that's located in Wales in just 12 1/2 days, andanother that was captured 56 years after it was first banded, effectively making its accumulated migration-only mileage around 600,000 Miles (1,000,000 Km).
The Manx Shearwater breeds on many islands in the Eastern North Atlantic; while being restricted to islands off Newfoundland in North America. The Manx Shearwater regularly occurs off the East Coast of North America, from Newfoundland, to as far South as Florida. It's rarely found in the Gulf of Mexico and off of the West Coast. It's rarely seen from shore and is a cold water species of Shearwater.
It nests in burrows that are located in peaty soil or in rocky crevices. They lay only one (1) Egg during the months of April to October.
Size Level: 4.
Length: 13 1/2 Inces (34 Cm).
Wingspan: 33 Inches (83 Cm).
Weight: 14 to 20 Ounces (400 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a small, round head with a long, tubular, hooked Beak/Bill that is dark in colour, water resistant feathers, a round body, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The wings are long and pointed. The colouration of the feathers are black on the top of the head, a white throat, very dark brownish-black on the upper portions of the body, snow-whte on the lower portions of the body/belly, white undertail feathers and crisp white on the underwings.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+2 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Northern Fulmar
Original Animal Characterististics:
Description: The Northern Fulmar isa species of Sea Bird that is unique due to a number of factors, such as possessing paddle-shaped wings and distinctive colour patterns that range from all-white to all-gray. It is among the most common species of Seabird in places such as the Bering Sea. It breeds at high latitudes, then dispereses to offshore waters on both coasts of North America. The Northern Fulmar canoften be seen in large, mixed flocks containing Albatrosses, Shearwaters andPetrels. The Fulmar often follow boats, and areeager to pounce on the offal that is thrown ovcerbpoardby fishermen.
The Northen Fulmar breeds on remote, high, coastal cliffs in Alaska and Northern Canada, and Winters at Sea in offshore Pacific and Atlantic waters, but are generally farther North than other species of Seabirds.It also breeds in Europe to Greenland, Svalbard, along with breeding in parts of Russia.
The orthern Fulmar nests in Scrapes of rock and soil that are located on the edges of cliffs. They lay one (1) Egg during the months of May to October.
Size Level: 4.
Length: 17 1/2 to 19 1/2 Inches (45 to 50 Cm).
Wingspan: 3 1/4 to 3 1/2 Feet (1 to 1.5 Metres).
Weight: 16 to 35 Ounces (0.45 to 1 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a thick, tubular Beak/Bill that is yellow in colouration, water resistant feathers, a round body, short, round tail feathers and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of a small, dark patch in front of the eyes, off-white over the heand and body, dark gray or black over the bodynand the edges of the wings, the tail is gray in colouration. The Pacific branch of the species has a dark gray colouration overall, while the Atlantic branch has a white head, a dark gray body, a lighter shade of gray on the tail and a white patch on the undersides of the wings, which are paddle-like in shape.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Northern Fulmar isa species of Sea Bird that is unique due to a number of factors, such as possessing paddle-shaped wings and distinctive colour patterns that range from all-white to all-gray. It is among the most common species of Seabird in places such as the Bering Sea. It breeds at high latitudes, then dispereses to offshore waters on both coasts of North America. The Northern Fulmar canoften be seen in large, mixed flocks containing Albatrosses, Shearwaters andPetrels. The Fulmar often follow boats, and areeager to pounce on the offal that is thrown ovcerbpoardby fishermen.
The Northen Fulmar breeds on remote, high, coastal cliffs in Alaska and Northern Canada, and Winters at Sea in offshore Pacific and Atlantic waters, but are generally farther North than other species of Seabirds.It also breeds in Europe to Greenland, Svalbard, along with breeding in parts of Russia.
The orthern Fulmar nests in Scrapes of rock and soil that are located on the edges of cliffs. They lay one (1) Egg during the months of May to October.
Size Level: 4.
Length: 17 1/2 to 19 1/2 Inches (45 to 50 Cm).
Wingspan: 3 1/4 to 3 1/2 Feet (1 to 1.5 Metres).
Weight: 16 to 35 Ounces (0.45 to 1 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a thick, tubular Beak/Bill that is yellow in colouration, water resistant feathers, a round body, short, round tail feathers and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of a small, dark patch in front of the eyes, off-white over the heand and body, dark gray or black over the bodynand the edges of the wings, the tail is gray in colouration. The Pacific branch of the species has a dark gray colouration overall, while the Atlantic branch has a white head, a dark gray body, a lighter shade of gray on the tail and a white patch on the undersides of the wings, which are paddle-like in shape.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 1D8 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
20 Bio-E for Soaring Flight.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Pink-Footed Shearwater
Original Animal Characterististics:
Description: In many ways, the Pink-Footed Shearwater is the West Coast equivalent of Cory's Shearwatert. The way it holds its wings (which are angled at the "wrist"), its size and flight style are all reminiscent of the Cory's Shearwater. Although, the Pink-Footed Shearwaters are fairly variable in plummage, they are always rather dull, with little colour variation. This plummage pattern is similar to that of the Black-Vented Shearwater, and as both species are found off the Pacific Coast in Autumn and Spring identificationis difficult. However, the Pink-Footed Shearwater can be distiguished by it's larger size and its distinctive pinkish Bill/Beak.
They tendto breed on a few islands that are located in the South Pacific, off of Chile's coast, including Juan Fernandez. They tend to spend their Winter (the North American Summer) off the coast of the Americas, often reaching as far North as British Columbia, in Canada, and the Souther portion of the American state of Alaska, often found closer to shore than other Shearwater species. On the Island of Juan Fernandez, the population is reduced by the predation of Rats.
They nest in burrows of Peat, laying only one (1) Egg during the months of October to March.
Size Level: 4.
Length: 19 Inches (48 Cm).
Wingspan: 3 1/3 Feet (1.1 Metres).
Weight: 26 Ounces (725 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, slender Beak/Bill that ends in a hook and is pale in colouration with a dark tip, water resistant feathers, a round body with a rounded back, broad wings, long tail feathers and short legs that end in three- (3) toed feet with webbing between them and are pink in colouration. The colouration consists of sooty brown on the head, sooty brown over the upper portions of the body, white on the body and throat, and zig-zag patterns on the underwings.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb. the hair/feathers on the head and body are a sooty/dusty brown in colouration.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+1 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: In many ways, the Pink-Footed Shearwater is the West Coast equivalent of Cory's Shearwatert. The way it holds its wings (which are angled at the "wrist"), its size and flight style are all reminiscent of the Cory's Shearwater. Although, the Pink-Footed Shearwaters are fairly variable in plummage, they are always rather dull, with little colour variation. This plummage pattern is similar to that of the Black-Vented Shearwater, and as both species are found off the Pacific Coast in Autumn and Spring identificationis difficult. However, the Pink-Footed Shearwater can be distiguished by it's larger size and its distinctive pinkish Bill/Beak.
They tendto breed on a few islands that are located in the South Pacific, off of Chile's coast, including Juan Fernandez. They tend to spend their Winter (the North American Summer) off the coast of the Americas, often reaching as far North as British Columbia, in Canada, and the Souther portion of the American state of Alaska, often found closer to shore than other Shearwater species. On the Island of Juan Fernandez, the population is reduced by the predation of Rats.
They nest in burrows of Peat, laying only one (1) Egg during the months of October to March.
Size Level: 4.
Length: 19 Inches (48 Cm).
Wingspan: 3 1/3 Feet (1.1 Metres).
Weight: 26 Ounces (725 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, slender Beak/Bill that ends in a hook and is pale in colouration with a dark tip, water resistant feathers, a round body with a rounded back, broad wings, long tail feathers and short legs that end in three- (3) toed feet with webbing between them and are pink in colouration. The colouration consists of sooty brown on the head, sooty brown over the upper portions of the body, white on the body and throat, and zig-zag patterns on the underwings.
5 Bio-E for Partial: Has a short, tubular Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb. the hair/feathers on the head and body are a sooty/dusty brown in colouration.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 2D4+1 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Last edited by Rathorc Lemenger on Tue Sep 20, 2016 3:18 pm, edited 1 time in total.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Tubenose): Sooty Shearwater
Original Animal Characterististics:
Description: The Sooty Shearwaters is a species of Bird that are known to belong-distance migrants, that have both Atlantic and Pacific populations of the species that undergo lengthy, circular migrations.. The Pacific members of the species, in particular, are known to travel as far as 300 Miles (480 Km.) per day, and an extraordinary 45,000 (72,500 Km.) or more per year. Huge flocks of Sooty Shearwater are often seen off the coast of California. It is fairly easy to identify those that are off the East coast of North America, as it is the only dark species of Shearwater found there.
The Sooty Shearwater tends to breed on islands in the Southern portions of the Atlantic and Pacific Oceans and nearby waters. Some colonies number into the thousands of pairs. The postbreeding movements take them North, into the Northern Atlantic and Pacific Oceans, on 8-shaped migrations.
They tend to nest in burrows or in rocky crevices. They lay 1 Egg during the months of October to May in the Southern Atlantic and Pacific, along with surrounding waters.
Size Level: 4.
Length: 18 Inches (46 Cm).
Wingspan: 3 Feet 3 Inches (1 Metre).
Weight: 27 Ounces (775 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, Hooked Beak/Bill, water resistant feathers, a round body, long, slender wings, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of a sooty colour on the head, all dark colours (ranging from dark grayto dusty black) on the upperparts of the body, silvery white patch along the underside of the wing, and is all dark colours on the under portions of the body.
5 Bio-E for Partial: Has a short, slender Beak/Bill that ends in a slight hook, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb. The colour of the feathers on the head and over most of the body (which is a thin "coating") is a dark, sooty colour, making it look like the character has grayish hair.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 1D10 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Sooty Shearwaters is a species of Bird that are known to belong-distance migrants, that have both Atlantic and Pacific populations of the species that undergo lengthy, circular migrations.. The Pacific members of the species, in particular, are known to travel as far as 300 Miles (480 Km.) per day, and an extraordinary 45,000 (72,500 Km.) or more per year. Huge flocks of Sooty Shearwater are often seen off the coast of California. It is fairly easy to identify those that are off the East coast of North America, as it is the only dark species of Shearwater found there.
The Sooty Shearwater tends to breed on islands in the Southern portions of the Atlantic and Pacific Oceans and nearby waters. Some colonies number into the thousands of pairs. The postbreeding movements take them North, into the Northern Atlantic and Pacific Oceans, on 8-shaped migrations.
They tend to nest in burrows or in rocky crevices. They lay 1 Egg during the months of October to May in the Southern Atlantic and Pacific, along with surrounding waters.
Size Level: 4.
Length: 18 Inches (46 Cm).
Wingspan: 3 Feet 3 Inches (1 Metre).
Weight: 27 Ounces (775 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with feathered wings and body, a round head with a long, Hooked Beak/Bill, water resistant feathers, a round body, long, slender wings, long tail feathers and short legs that end in three- (3) toed feet with webbing between them. The colouration of the feathers consists of a sooty colour on the head, all dark colours (ranging from dark grayto dusty black) on the upperparts of the body, silvery white patch along the underside of the wing, and is all dark colours on the under portions of the body.
5 Bio-E for Partial: Has a short, slender Beak/Bill that ends in a slight hook, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb. The colour of the feathers on the head and over most of the body (which is a thin "coating") is a dark, sooty colour, making it look like the character has grayish hair.
Natural Weapons:
5 Bio-E for 1D6+1 damage Beak.
10 Bio-E for 1D10 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Glide.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
And here's the final entry, for now:
Bird (Tubenose): Wilson's Storm-Petrel
Original Animal Characterististics:
Description: The Wilson's Storm-Petrel is the quintessential small, Oceanic Petrel, and isnamed after Alexander Wilson, who is often called the "Father of North American Ornithology". It is an extremely abundant species and breeds in the MILLIONS on the Antarctic Peninsula and various islands of Antarctica. After breeding, many tend to move up North, inorder to spend the summer off the Atlantic Coast of North America. Here, they are a familiar sight to fishermen and Birders that are at Sea. By August, they can be seen lingering, but by October they have flown South to their Breeding grounds.
The Wilson's Storm-Petrel breeds on the Antarctic Peninsula, and many Sub-Antarctic islands, along eith islands thatb are located in the Cape Horn Archipelago. From April to September or October, they move North, and is known to be abundant off the Atlantic coasts of Canada and the US in July to September. With inshore winds, they can often be seen from land.
They nest mostly in rock crevices,along with burrows where there is peay soil. They lay only one (1) Egg between the months of November to March.
Size Level: 3.
Length: 6 3/4 Inches (17 Cm).
Wingspan: 16 Inches (41 Cm).
Weight: 1 1/16 to 7 /16 Ounces (30to 40 Grams)..
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with broad, pointed, feathered wings and body, a round head with a small, tubular, hooked Beak/Bill that is black in colour, water resistant feathers, a round body, short, square tail feathers and short legs that end in three- (3) toed feet with webbing between them, which is yellow in colouration. The colouration of the feathers consists of dark head, wings and body, white rump and flanks, a pale brown bar on the upperwings.
5 Bio-E for Partial: Has a short, tubular, hooked Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D4+1 damage Beak.
10 Bio-E for 2D4 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Tubenose): Wilson's Storm-Petrel
Original Animal Characterististics:
Description: The Wilson's Storm-Petrel is the quintessential small, Oceanic Petrel, and isnamed after Alexander Wilson, who is often called the "Father of North American Ornithology". It is an extremely abundant species and breeds in the MILLIONS on the Antarctic Peninsula and various islands of Antarctica. After breeding, many tend to move up North, inorder to spend the summer off the Atlantic Coast of North America. Here, they are a familiar sight to fishermen and Birders that are at Sea. By August, they can be seen lingering, but by October they have flown South to their Breeding grounds.
The Wilson's Storm-Petrel breeds on the Antarctic Peninsula, and many Sub-Antarctic islands, along eith islands thatb are located in the Cape Horn Archipelago. From April to September or October, they move North, and is known to be abundant off the Atlantic coasts of Canada and the US in July to September. With inshore winds, they can often be seen from land.
They nest mostly in rock crevices,along with burrows where there is peay soil. They lay only one (1) Egg between the months of November to March.
Size Level: 3.
Length: 6 3/4 Inches (17 Cm).
Wingspan: 16 Inches (41 Cm).
Weight: 1 1/16 to 7 /16 Ounces (30to 40 Grams)..
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 I.Q. and +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A large, aquatic bird with broad, pointed, feathered wings and body, a round head with a small, tubular, hooked Beak/Bill that is black in colour, water resistant feathers, a round body, short, square tail feathers and short legs that end in three- (3) toed feet with webbing between them, which is yellow in colouration. The colouration of the feathers consists of dark head, wings and body, white rump and flanks, a pale brown bar on the upperwings.
5 Bio-E for Partial: Has a short, tubular, hooked Beak/Bill, feathers in place of hair, a large body and legs. Fingers and toes have webbing between them.
10 Bio-E for Full: Characer has a smsall head that's covered in small feathers in place of hair, a large, round body with a muscular chest (more so then a normal Human), and slight webbing between the fingers and toes. Feet have thee (3) toes each and hands have three (3) fingers and a thumb.
Natural Weapons:
5 Bio-E for 1D4+1 damage Beak.
10 Bio-E for 2D4 damage Beak.
10 Bio-E for 1D4 damage Talons (feet only).
Mutant Animal Powers:
5 Bio-E for Float (Special)): This is NOT a Swim Skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down onto the water, directly into a Floating position.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +10 to S.D.C.
5 Bio-E for Hold Breath (Special): This ability allows the character to hold it's breath for 2 times longer than normal.
10 Bio-E for Glide.
10 Bio-E for Advanced Smell (Special): This ability is about 1.5 times stronger than in other Bird species.
10 Bio-E for Internal Compass.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to be able to drink sea water, with a special gland that is located between the Beak/Bill and eyes, which allows them to squirt out access salt.
15 Bio-E for Basic Flight.
15 Bio-E for Digging (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
20 Bio-E for Soaring Flight.
25 Bio-E for Tunneling (Special): This allows the character to dig a Burrow for itself in order to build it's nest.
30 Bio-E for Acrobatic Flight.
Vestigial Disadvantages:
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Stone Gargoyle
- Virtuoso of Variants
- Posts: 10354
- Joined: Tue Jan 30, 2007 2:18 pm
- Comment: "Your inferiority complex might be justified."
- Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
- Contact:
Re: Rathorc's New Mutants
Wow, you have been quite busy.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Well, I DO try. Next group I'm working on is the Ibises & Herons Bird groups. It'll be a touch tricky trying to figure out the damage.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Stone Gargoyle
- Virtuoso of Variants
- Posts: 10354
- Joined: Tue Jan 30, 2007 2:18 pm
- Comment: "Your inferiority complex might be justified."
- Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
- Contact:
Re: Rathorc's New Mutants
Cool. Can't wait.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
- taalismn
- Priest
- Posts: 48645
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Rathorc's New Mutants
Rathorc Lemenger wrote:Well, I DO try. Next group I'm working on is the Ibises & Herons Bird groups. It'll be a touch tricky trying to figure out the damage.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Hands, for dealing with circumstances like this:
https://s-media-cache-ak0.pinimg.com/236x/af/14/89/af148963e54b97a8101f13807db89fb1.jpg
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Just to let you folks know, once I post these new things, I'm taking a small break from doing up stats. So, let's get started, shall we?
Bird Information:
Ibises & Herons:
These are large water and wetland Birds that have long legs and look similar, but tend to have different habits. They eat Fish and other Aquatic prey, as well as plants. Most tend to breed in colonies.
Ibises:
These types of Birds tend to live at the waterside or on dry land. They fly in long lines or in a "V"-type of formation. Ibises tend to feed mostly on Insects, Worms, small Mollusks and Crustaceans, probing for them in the water and wet mud.
Bitterns, Herons, and Egrets:
These Birds tend to generally live on the waterside. They fly with their legs trailing behind them, and their neck coiled back into their shoulders. These three (3) "groups" of Birds are pretty much in the same type of family group.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird Information:
Ibises & Herons:
These are large water and wetland Birds that have long legs and look similar, but tend to have different habits. They eat Fish and other Aquatic prey, as well as plants. Most tend to breed in colonies.
Ibises:
These types of Birds tend to live at the waterside or on dry land. They fly in long lines or in a "V"-type of formation. Ibises tend to feed mostly on Insects, Worms, small Mollusks and Crustaceans, probing for them in the water and wet mud.
Bitterns, Herons, and Egrets:
These Birds tend to generally live on the waterside. They fly with their legs trailing behind them, and their neck coiled back into their shoulders. These three (3) "groups" of Birds are pretty much in the same type of family group.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Ibis): Glossy Ibis
Original Animal Characterististics:
Description: With its long, curved Bill/Beak, the dark, long-legged Glossy Ibis is similar to the White-Faced Ibis. It's well known for its wandering tendancies and can also be found in Southern Europe, Asia, Australia and Africa. Dispite being found in the US in the mid-19th Century, the Glossy Ibis was not discovered nesting inFlorida until 1886.Confined to Floridauntil the mid-20thCentury, when it started to spread Northward, eventually inhabiting areas as far asSouthern Ontarioandacross into Nova Scotia.
The Glossy Ibis is common from New England South to Florida, but has spread North to the Eastern Prvinces of Canada. They tend to live in brackish and freashwater marshes, along with flooded or plowed fields; having a tendancy to feed with other Wading species in inland freashwater wetlands, as well as coastal lagoons and estuaries.
The Glossy Ibis tends to nest on platforms of twigs and reeds that are located in trees, shrubs or reeds, on the ground or over water. They lay from 3 to 4 Eggs during the months of April to July.
Size Level: 3.
Length: 23 Inches (59 Cm).
Wingspan: 36 Inches (92 Cm).
Weight: 13 Ounces (375 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has rounded bodies, medium-long legs that end in strong feet and are gray-green in colouration, short tails, rounded wings, long, curved necks, small, often bare, heads that end in long, curved Bills/Beals that is gray-brown in colouration. Body is covered in feathers. The colouration of the feathers consists of an iridescent crown, finely streaked on the head and neck, which is a dark maroon colour, brown upper body, chestnut or maroon underparts, iridescent bronze-green on the inner wing.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a shorter Beak/Bill that is half (1/2) the size it wasbefore, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, clawed feet.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D4 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: With its long, curved Bill/Beak, the dark, long-legged Glossy Ibis is similar to the White-Faced Ibis. It's well known for its wandering tendancies and can also be found in Southern Europe, Asia, Australia and Africa. Dispite being found in the US in the mid-19th Century, the Glossy Ibis was not discovered nesting inFlorida until 1886.Confined to Floridauntil the mid-20thCentury, when it started to spread Northward, eventually inhabiting areas as far asSouthern Ontarioandacross into Nova Scotia.
The Glossy Ibis is common from New England South to Florida, but has spread North to the Eastern Prvinces of Canada. They tend to live in brackish and freashwater marshes, along with flooded or plowed fields; having a tendancy to feed with other Wading species in inland freashwater wetlands, as well as coastal lagoons and estuaries.
The Glossy Ibis tends to nest on platforms of twigs and reeds that are located in trees, shrubs or reeds, on the ground or over water. They lay from 3 to 4 Eggs during the months of April to July.
Size Level: 3.
Length: 23 Inches (59 Cm).
Wingspan: 36 Inches (92 Cm).
Weight: 13 Ounces (375 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has rounded bodies, medium-long legs that end in strong feet and are gray-green in colouration, short tails, rounded wings, long, curved necks, small, often bare, heads that end in long, curved Bills/Beals that is gray-brown in colouration. Body is covered in feathers. The colouration of the feathers consists of an iridescent crown, finely streaked on the head and neck, which is a dark maroon colour, brown upper body, chestnut or maroon underparts, iridescent bronze-green on the inner wing.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a shorter Beak/Bill that is half (1/2) the size it wasbefore, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, clawed feet.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D4 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Least Bittern
Original Animal Characterististics:
Description: The Least Bittern is the smallest species of Heron that lives in North America. The Least Bittern is also one (1) of the most colourful, but due to its secretive nature, it is easy to overlook in its densly vegitative Marsh habitat. A dark coloured form of the Least Bittern was originally discribed in the 1900's as a seperate species named the Cory's Bittern, has rarely been reported in recent decades.
The Least Bitterns breeds during the Summer months oin lowland freshwater marshes, and frequents similar habitats during its migrations. They Winter is brackish and saltwater marshes. It has a wide distribution in the Americas, South to Argentina.
The Least Bittern tends to nest on platforms made of Marsh vegitationwith sticks and stems added, usually within 30 Feet (9 Metres of open water. They lay bettween 2 and 7 Eggs during the months of April to August.
Size Level: 3.
Length: 11 to 14 Inches (28 to 36 Cm).
Wingspan: 15 1/2 to 18 Inches (40 to 46 Cm).
Weight: 2 5/8 to 3 3/8 Ounces (75 to 95 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, a long Beak/Bill that is thick at the base and tapers to a point and is yellow in colouration, long, slender, retro-grade (meaning rear-facing) legs that end in three- (3) long, slender toes and are yellowish in colour. The body is covered in feathers. The colouration of the feathers consists of a black cap, brown streaks on the chest, a black back and a buff and black pattern on the wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) the size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President ofLemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Least Bittern is the smallest species of Heron that lives in North America. The Least Bittern is also one (1) of the most colourful, but due to its secretive nature, it is easy to overlook in its densly vegitative Marsh habitat. A dark coloured form of the Least Bittern was originally discribed in the 1900's as a seperate species named the Cory's Bittern, has rarely been reported in recent decades.
The Least Bitterns breeds during the Summer months oin lowland freshwater marshes, and frequents similar habitats during its migrations. They Winter is brackish and saltwater marshes. It has a wide distribution in the Americas, South to Argentina.
The Least Bittern tends to nest on platforms made of Marsh vegitationwith sticks and stems added, usually within 30 Feet (9 Metres of open water. They lay bettween 2 and 7 Eggs during the months of April to August.
Size Level: 3.
Length: 11 to 14 Inches (28 to 36 Cm).
Wingspan: 15 1/2 to 18 Inches (40 to 46 Cm).
Weight: 2 5/8 to 3 3/8 Ounces (75 to 95 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, a long Beak/Bill that is thick at the base and tapers to a point and is yellow in colouration, long, slender, retro-grade (meaning rear-facing) legs that end in three- (3) long, slender toes and are yellowish in colour. The body is covered in feathers. The colouration of the feathers consists of a black cap, brown streaks on the chest, a black back and a buff and black pattern on the wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) the size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President ofLemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Green Heron
Original Animal Characterististics:
Description: The Green Heron is a species of small, solitary and secretive Bird that lives in dense thicketed wetlands, due to this it can be difficult to observe. This dark, crested Heronis most often seen flying away from a percieved threat, all the while, emitting a loud squawk. While the Green Heron of North and Central A,merica has now been recognized asa seperate species, it was earlier grouped with the Green-Backed Heron, which are found in the Tropics and Subtropics throughout the world.
The Green Heron is an inhabitant of swampy thickets, but live, occasionally, on dry land close to water, across much of North America. The areas that it doesn't inhabit are the Plains, the Rocky Mountains and the Western Deserts, which is due to the fact that these areas do not provide appropiate wetlands. The Green Heron tends to Winter in coastal wetlands.
The nests of the Green Heron are often composed of twigs and are often located in bushes and trees that are over water, but are also located on the land. They lay from 3 to 5 Eggs between the months of March and July.
Size Level: 3.
Length: 14 1/2 to 15 1/2 Inches (37 to 39 Cm).
Wingspan: 25 to 27 Inches (63 to 68 Cm).
Weight: 7 to 9 Ounces (200 to 250 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a short, rufous neck, broad, rounded wings, very short tails, forward facing eyes, a thin, straight Beak/Bill that is black in colour, long, slender, retro-grade (meaning rear-facing) legs that are yellowish in colour and end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consists of a greenish-blck cap, a white chin, a cream coloured streak that extends from the throatto the belly, a greenish back and dark wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Green Heron is a species of small, solitary and secretive Bird that lives in dense thicketed wetlands, due to this it can be difficult to observe. This dark, crested Heronis most often seen flying away from a percieved threat, all the while, emitting a loud squawk. While the Green Heron of North and Central A,merica has now been recognized asa seperate species, it was earlier grouped with the Green-Backed Heron, which are found in the Tropics and Subtropics throughout the world.
The Green Heron is an inhabitant of swampy thickets, but live, occasionally, on dry land close to water, across much of North America. The areas that it doesn't inhabit are the Plains, the Rocky Mountains and the Western Deserts, which is due to the fact that these areas do not provide appropiate wetlands. The Green Heron tends to Winter in coastal wetlands.
The nests of the Green Heron are often composed of twigs and are often located in bushes and trees that are over water, but are also located on the land. They lay from 3 to 5 Eggs between the months of March and July.
Size Level: 3.
Length: 14 1/2 to 15 1/2 Inches (37 to 39 Cm).
Wingspan: 25 to 27 Inches (63 to 68 Cm).
Weight: 7 to 9 Ounces (200 to 250 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a short, rufous neck, broad, rounded wings, very short tails, forward facing eyes, a thin, straight Beak/Bill that is black in colour, long, slender, retro-grade (meaning rear-facing) legs that are yellowish in colour and end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consists of a greenish-blck cap, a white chin, a cream coloured streak that extends from the throatto the belly, a greenish back and dark wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Great Egret
Original Animal Characterististics:
Description: The Great Egret is a species of Heron that is both large and white in colouration. It is found n almost every Continent, with the exception of Antarctica. When feeding, the Great Egret would, apparently, rather feed alone rather than in flocks, like many other Birds. It maintains space around itself, and will defend a territory of 10 Feet (3 Metres) in diameter from other species of Wading Bird, which includes members of its own species. This territory "moves" with the Bird, as it feeds. In years that have scarce food supplies, a Chick may kill its sibling, permitting the survival of at least one (1) Bird.
The Great Egret breeds in trees that are located over water or on islands, foraging in almostall types of Freashwater and Marine Wetlands. These range from Marshes and Ponds to Rivers. It is migratoryover much of its North American range, with more Southerly populations being resident to the areas. The distance that they migrate depend on the severity of the Winter.
Their nests consists of twigs located in trees that overhang either land or water. They lay between 2 to 4 Eggs between the months ofMarch to July.
Size Level: 5.
Length: 3 1/4 Feet (1 Metre).
Wingspan: 6 Feet (1.8 Metres).
Weight: 1 3/4 to 3 1/4 Lbs (0.8 to 1.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender, "S" curved neck, broad, rounded wings, very short tails, forward facing eyes, long, slender Beak/Bill that is yellow in colour, long, slender, retro-grade (meaning rear-facing) legs that are black in colourand end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consist of pure white over the whole body.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short, yellow Beak/Bill that is half (1/2) the length it was before, albeit still long and slender, feathers in place of hair, a large, round body and long legs that are black in colour end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender. The colouration of the feathers are purewhite.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Great Egret is a species of Heron that is both large and white in colouration. It is found n almost every Continent, with the exception of Antarctica. When feeding, the Great Egret would, apparently, rather feed alone rather than in flocks, like many other Birds. It maintains space around itself, and will defend a territory of 10 Feet (3 Metres) in diameter from other species of Wading Bird, which includes members of its own species. This territory "moves" with the Bird, as it feeds. In years that have scarce food supplies, a Chick may kill its sibling, permitting the survival of at least one (1) Bird.
The Great Egret breeds in trees that are located over water or on islands, foraging in almostall types of Freashwater and Marine Wetlands. These range from Marshes and Ponds to Rivers. It is migratoryover much of its North American range, with more Southerly populations being resident to the areas. The distance that they migrate depend on the severity of the Winter.
Their nests consists of twigs located in trees that overhang either land or water. They lay between 2 to 4 Eggs between the months ofMarch to July.
Size Level: 5.
Length: 3 1/4 Feet (1 Metre).
Wingspan: 6 Feet (1.8 Metres).
Weight: 1 3/4 to 3 1/4 Lbs (0.8 to 1.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender, "S" curved neck, broad, rounded wings, very short tails, forward facing eyes, long, slender Beak/Bill that is yellow in colour, long, slender, retro-grade (meaning rear-facing) legs that are black in colourand end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consist of pure white over the whole body.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short, yellow Beak/Bill that is half (1/2) the length it was before, albeit still long and slender, feathers in place of hair, a large, round body and long legs that are black in colour end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender. The colouration of the feathers are purewhite.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Great Blue Heron
Original Animal Characterististics:
Description: The Great Blue Heron in one (1) of the three (3) largest species of Heron in the world - the Great Blue Heron in North America, the Gray Heron in Eurasia and the Cocoi in South America - all of which are all interrelated, but classified separately. The Great Blue Heon is a common inhabitant of a variety of North American waterbodies, from marshes to swamps, as well as along Ocean coasts. Its majestic and deliberate flight is highly wonderful to behold.
The Great Blue Heron is found across Southern Canada and the US in wetlands, such as marshes, lake edges, and along rivers and swamps. It is also found in marine habitats, espeecially tidal grass flats. The Great White Heron is primarily found in marine habitats.
It's nest consists of twigs and branches, usually located in colonies. They also live singly in trees, often located over water, but also overground. They lay from 2 to 4 Eggs, between the months of Febuary to August.
Size Level: 7.
Length: 2 3/4 to 4 1/4 Feet (0.9 to 1.3 Metres).
Wingspan: 5 1/4 to 6 1/2 Feet (1.6 to 2 Metres).
Weight: 4 3/4 to 5 1/2 Lbs (2.1 to 2.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 50.
Attributes Bonuses: +2 P.E., +2 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, dagger-shaped Beak/Bill that is dark in colour, long, slender, retro-grade (meaning rear-facing) legs that are dark in colour and end in three- (3) long, slender toes. The body is covered in feathers, with shaggy plumes on the lower neck/upper chest. The colouration of the feathers consists of a white face, gray neck, a blue-gray body and dark wing tips.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that ishalf (1/2) thesize/length it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Great Blue Heron in one (1) of the three (3) largest species of Heron in the world - the Great Blue Heron in North America, the Gray Heron in Eurasia and the Cocoi in South America - all of which are all interrelated, but classified separately. The Great Blue Heon is a common inhabitant of a variety of North American waterbodies, from marshes to swamps, as well as along Ocean coasts. Its majestic and deliberate flight is highly wonderful to behold.
The Great Blue Heron is found across Southern Canada and the US in wetlands, such as marshes, lake edges, and along rivers and swamps. It is also found in marine habitats, espeecially tidal grass flats. The Great White Heron is primarily found in marine habitats.
It's nest consists of twigs and branches, usually located in colonies. They also live singly in trees, often located over water, but also overground. They lay from 2 to 4 Eggs, between the months of Febuary to August.
Size Level: 7.
Length: 2 3/4 to 4 1/4 Feet (0.9 to 1.3 Metres).
Wingspan: 5 1/4 to 6 1/2 Feet (1.6 to 2 Metres).
Weight: 4 3/4 to 5 1/2 Lbs (2.1 to 2.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 50.
Attributes Bonuses: +2 P.E., +2 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, dagger-shaped Beak/Bill that is dark in colour, long, slender, retro-grade (meaning rear-facing) legs that are dark in colour and end in three- (3) long, slender toes. The body is covered in feathers, with shaggy plumes on the lower neck/upper chest. The colouration of the feathers consists of a white face, gray neck, a blue-gray body and dark wing tips.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that ishalf (1/2) thesize/length it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Cattle Egret
Original Animal Characterististics:
Description: Unlike many other species of Heron, the Cattle Egret is a grassland species that rarely wades in water, and is often seen with livestock, feeding on the insects that aredisturbed by their feet as they move around. It is thought that the species originated in the shortgrass Prairies of Africa and is now found worldwide. It was first seen in Florida in 1941, but expanded rapidly and has now in over 40 US States and into the Southern Prvinces of Canada.
Since the 1940's, it has expanded into many habitats across much of North America. But, it is primarily located in grasslands and Prairies, but also wetland areas. In Tropical regions, the Cattle Egrets flock around the Cattle feeding in shallow wetlands.
The nests of the Cattle Egret consists of branches or plants placed in trees located over ground or shrubs located over water. They lay between 2 and 5 Eggs during the months of March to October.
Size Level: 3.
Length: 20 Inches (51 Cm).
Wingspan: 31 Inches (78 Cm).
Weight: 13 Ounces (375 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, dagger-shaped Beak/Bill that is yellow in colour (but is reddish in the Spring), long, slender, retro-grade (meaning rear-facing) legs that are yellow in colour and end in three- (3) long, slender toes and a ric, buff crown. The body is covered in feathers. The colouration of the feathers consists of pale yellow on the crown and back of the neck, white over the majority of the body, including the head and front of the neck, a rich, yellowish buff on the breast during Spring, and a rich yellow buff/sppot on the back.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) this size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head with a slender, Beak-like nose, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: Unlike many other species of Heron, the Cattle Egret is a grassland species that rarely wades in water, and is often seen with livestock, feeding on the insects that aredisturbed by their feet as they move around. It is thought that the species originated in the shortgrass Prairies of Africa and is now found worldwide. It was first seen in Florida in 1941, but expanded rapidly and has now in over 40 US States and into the Southern Prvinces of Canada.
Since the 1940's, it has expanded into many habitats across much of North America. But, it is primarily located in grasslands and Prairies, but also wetland areas. In Tropical regions, the Cattle Egrets flock around the Cattle feeding in shallow wetlands.
The nests of the Cattle Egret consists of branches or plants placed in trees located over ground or shrubs located over water. They lay between 2 and 5 Eggs during the months of March to October.
Size Level: 3.
Length: 20 Inches (51 Cm).
Wingspan: 31 Inches (78 Cm).
Weight: 13 Ounces (375 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, dagger-shaped Beak/Bill that is yellow in colour (but is reddish in the Spring), long, slender, retro-grade (meaning rear-facing) legs that are yellow in colour and end in three- (3) long, slender toes and a ric, buff crown. The body is covered in feathers. The colouration of the feathers consists of pale yellow on the crown and back of the neck, white over the majority of the body, including the head and front of the neck, a rich, yellowish buff on the breast during Spring, and a rich yellow buff/sppot on the back.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) this size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head with a slender, Beak-like nose, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron): Black-Crowned Night-Heron
Original Animal Characterististics:
Description: The Black-Crowned Nighgt Heron is chunky and squat in its appearance. It is also one (1) of the most common and widespread species of Heron that lives in North America, and throughout the world. But because, as its name suggests, it is mainly active at Twilight andat Night. Due to this, many people have never seen one (1). Howver, its distinctive Barking call can be heard at night, even in the center of large cities.
The Black-Crowned Night Heron is a widespread species, meaning that it can be found wherever there are waterbodies, such as lakes, ponds, streams. But, unfortunately, they are absent from higher elevations. There are colonies that are often found on islands or in marshes, and colony sites may be used for decades. In Winter, they are found where water remains open.
They have large stick nests built that are usually 20 to 40 Feet (6 to 12 Metres) up in trees. They lay between 3 to 5 Eggs during the months of November to August.
Size Level: 3.
Length: 23 to 26 Inches (58 to 65 Cm).
Wingspan: 3 1/2 to 4 Feet (1.1 to 1.2 Metres).
Weight: 1 1/2 to 2 12 Lbs (0.7 to 1 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a short neck, broad, rounded wings, very short tails, forward facing eyes, short, thick, Beak/Bill, long, slender, retro-grade (meaning rear-facing) legs that are yellow in colour (but red in the spring) and end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consists of a black crown, a black back, grayish-white on the lower portions of the head, chest and stomach and gray wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) the size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Black-Crowned Nighgt Heron is chunky and squat in its appearance. It is also one (1) of the most common and widespread species of Heron that lives in North America, and throughout the world. But because, as its name suggests, it is mainly active at Twilight andat Night. Due to this, many people have never seen one (1). Howver, its distinctive Barking call can be heard at night, even in the center of large cities.
The Black-Crowned Night Heron is a widespread species, meaning that it can be found wherever there are waterbodies, such as lakes, ponds, streams. But, unfortunately, they are absent from higher elevations. There are colonies that are often found on islands or in marshes, and colony sites may be used for decades. In Winter, they are found where water remains open.
They have large stick nests built that are usually 20 to 40 Feet (6 to 12 Metres) up in trees. They lay between 3 to 5 Eggs during the months of November to August.
Size Level: 3.
Length: 23 to 26 Inches (58 to 65 Cm).
Wingspan: 3 1/2 to 4 Feet (1.1 to 1.2 Metres).
Weight: 1 1/2 to 2 12 Lbs (0.7 to 1 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a short neck, broad, rounded wings, very short tails, forward facing eyes, short, thick, Beak/Bill, long, slender, retro-grade (meaning rear-facing) legs that are yellow in colour (but red in the spring) and end in three- (3) long, slender toes. The body is covered in feathers. The colouration of the feathers consists of a black crown, a black back, grayish-white on the lower portions of the head, chest and stomach and gray wings.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is half (1/2) the size it was before, feathers in place of hair, a large, round body and long legs that end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Heron) American Bittern
Original Animal Characterististics:
Description: The American Bittern's camouflaged plummage and secretive behavior help it to blend into the thick vegitation of its freashwater wetland habitat. It's heard more often than seen, itscall being unmistakable, and has given rise to many evocative colloquial names. One (1) such example of the many names that the American Bittern has is the "Thunder Pumper".
The American Bittern tends to breed in heavily vegitative freashwater wetlands across the Northern portions of the US and Southern portions of Canada. They're also occasionally located in estuarine wetlands. The Winter in Southern and Coastal etlands, where temperatures tend to stay above the freezing mark. They can also appear in any wetland habitat during their migrations.
They nest on platforms or mounds that are contructed out of any available Marsh vegitation, with the platforms/mounds usually located over shallow water. They lay between 2 and 7 Eggs duringthe months of April to August.
Size Level: 3.
Length: 23 1/2 to 31 Inches (60 to 80 Cm).
Wingspan: 3 1/2 to 4 1/4 Feet (1.1 to 1.3 Metres).
Weight: 13 to 20 Ounces (375 to 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, a long, straight, dagger-shaped Beak/Bill, long, slender, retro-grade (meaning rear-facing) legs that are greenish in colour and end in three- (3) long, slender toes. The body is covered in feathers. The colourationof the feathers consists of a rusty brown crown, a black streak on either side of the neck, a brown body, brown streaks on the chest and dark outer wing feathers.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is shorter by half (1/2), feathers in place of hair, a large, round body and long legs that are light greenish in colour and end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The American Bittern's camouflaged plummage and secretive behavior help it to blend into the thick vegitation of its freashwater wetland habitat. It's heard more often than seen, itscall being unmistakable, and has given rise to many evocative colloquial names. One (1) such example of the many names that the American Bittern has is the "Thunder Pumper".
The American Bittern tends to breed in heavily vegitative freashwater wetlands across the Northern portions of the US and Southern portions of Canada. They're also occasionally located in estuarine wetlands. The Winter in Southern and Coastal etlands, where temperatures tend to stay above the freezing mark. They can also appear in any wetland habitat during their migrations.
They nest on platforms or mounds that are contructed out of any available Marsh vegitation, with the platforms/mounds usually located over shallow water. They lay between 2 and 7 Eggs duringthe months of April to August.
Size Level: 3.
Length: 23 1/2 to 31 Inches (60 to 80 Cm).
Wingspan: 3 1/2 to 4 1/4 Feet (1.1 to 1.3 Metres).
Weight: 13 to 20 Ounces (375 to 575 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.E., +1 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has a long, slender neck, broad, rounded wings, very short tails, forward facing eyes, a long, straight, dagger-shaped Beak/Bill, long, slender, retro-grade (meaning rear-facing) legs that are greenish in colour and end in three- (3) long, slender toes. The body is covered in feathers. The colourationof the feathers consists of a rusty brown crown, a black streak on either side of the neck, a brown body, brown streaks on the chest and dark outer wing feathers.
5 Bio-E for Partial: Body has more humanoid proportions. Character has a short Beak/Bill that is shorter by half (1/2), feathers in place of hair, a large, round body and long legs that are light greenish in colour and end in three- (3) toed, which are long and slender, clawed feet. Fingers, if any, are long and slender.
10 Bio-E for Full: Character has a small head, a large, round body, long legs that end in three- (3) toed feet, has a long, Beak-like nose and small feathers in place of hair.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (Feet Only).
10 Bio-E for 3D6 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird Information:
Pelicans & Relatives:
Pelicans and their relatives to an order of large to huge Fish-eating Birds called the Pelecaniformes. As a group, they have four (4) toes that are connected by leathery webs, and have flesdhy, elastic pouches beneath their Bills/Beaks.
Pelicans:
The Pelican family include seven (7) large species, two (2) of which, the American White Pelican and the Brown Pelican, are North American species. All Pelicans are buoyant swimmers and excellent fliers, capable of great lift on their long, broad wings with wing feathers spread. Flocks can be seen soaring at great heights while on Migration and flying to their feeding grounds. They feed by sweeping with open Bills/Beaks for Fish, often cooperatively, or plunging from a great height to scoop up Fish and water in their large, flexible Bill/Beak Pouches.
Cormorants: With 36 species worldwide, the Cormorants are medium to large Waterbirds, some are Marine, while others are Freshwater. They have broad,long wings, ounded tails,short, strong legs and hooked-tipped Beaks/Bills which are often tilted upward when swimming. When in flight, the neck is extended, but is noticeably kinked. When hunting for Fich, Cormorants dive from the surface of the water, rolling smoothly under or with a noticeable forward leap. They then swim underwater with closed wings, using their webbed feet for propulsion. Most species are dark in colour, apart fromsome distinctive facial patterns on areas of bare skin which become more colourful in the Spring. Most Cormorants nest on cliff ledges, although some prefer trees, others are happy to use both cliffs and trees. There is one (1) species of flightless Cormorant that lives in the Galipagos island chain.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Pelicans & Relatives:
Pelicans and their relatives to an order of large to huge Fish-eating Birds called the Pelecaniformes. As a group, they have four (4) toes that are connected by leathery webs, and have flesdhy, elastic pouches beneath their Bills/Beaks.
Pelicans:
The Pelican family include seven (7) large species, two (2) of which, the American White Pelican and the Brown Pelican, are North American species. All Pelicans are buoyant swimmers and excellent fliers, capable of great lift on their long, broad wings with wing feathers spread. Flocks can be seen soaring at great heights while on Migration and flying to their feeding grounds. They feed by sweeping with open Bills/Beaks for Fish, often cooperatively, or plunging from a great height to scoop up Fish and water in their large, flexible Bill/Beak Pouches.
Cormorants: With 36 species worldwide, the Cormorants are medium to large Waterbirds, some are Marine, while others are Freshwater. They have broad,long wings, ounded tails,short, strong legs and hooked-tipped Beaks/Bills which are often tilted upward when swimming. When in flight, the neck is extended, but is noticeably kinked. When hunting for Fich, Cormorants dive from the surface of the water, rolling smoothly under or with a noticeable forward leap. They then swim underwater with closed wings, using their webbed feet for propulsion. Most species are dark in colour, apart fromsome distinctive facial patterns on areas of bare skin which become more colourful in the Spring. Most Cormorants nest on cliff ledges, although some prefer trees, others are happy to use both cliffs and trees. There is one (1) species of flightless Cormorant that lives in the Galipagos island chain.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Gannet): Northern Gannet
Original Animal Characterististics:
Description: The Northern Gannet is known for its spectacular head first dives during frantic, voracious foraging in flocks of hundreds to thousands of surface-schooling Fish. This species of Birdnests in just six (6) locations throughout NorthEastern Canada. The Northern Gannet was the first (1st) species to have its total World population estamated at 83,000 Birds in 1939. Since then the numbers have increased for this species.
They breed on isolated rock stacks on small, uninhabited islands in the Easter North Atlantic. They also breed on steep, inaccesible cliffs in the Northeastern portion of North America. During migration and during the Winter, they can be found in the watersofthe Continental Shelf of theGulf and Atlantic Coast.
Their nests consists of a large pile of mud, seaweed and rubbish, which is glued together with Guano, and is locatedon bare rock or soil. They lay only one (1) Dgg during the months of Aprilto November.
Size Level: 4.
Length: 2 3/4 to 3 1/2 Feet (0.8 to 1.1 Metres).
Wingspan: 5 1/2 Feet (1.7 Metres).
Weight: 5 to 8 Ponds (2.2 to 3.6 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +1 I.Q., +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, pointed Bill/Beak that's gray in colour and light blue eyes, a long, flexible neck, very large feathers, a round, semi-tubular body, long, pointed tail feathers and short legs that end in four- (4) toed webbed feet.Thecolouration ofthe feathers consists of a yellow tinge on the back of the head, white upperparts, white underparts, and black wing tips.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin, pointed nose, long neck, a large, round body, and slight webbing between the fingers and toes. The colouration of the feathers on the head are mostly yellow tinged, although it looks morelikea dye job.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Northern Gannet is known for its spectacular head first dives during frantic, voracious foraging in flocks of hundreds to thousands of surface-schooling Fish. This species of Birdnests in just six (6) locations throughout NorthEastern Canada. The Northern Gannet was the first (1st) species to have its total World population estamated at 83,000 Birds in 1939. Since then the numbers have increased for this species.
They breed on isolated rock stacks on small, uninhabited islands in the Easter North Atlantic. They also breed on steep, inaccesible cliffs in the Northeastern portion of North America. During migration and during the Winter, they can be found in the watersofthe Continental Shelf of theGulf and Atlantic Coast.
Their nests consists of a large pile of mud, seaweed and rubbish, which is glued together with Guano, and is locatedon bare rock or soil. They lay only one (1) Dgg during the months of Aprilto November.
Size Level: 4.
Length: 2 3/4 to 3 1/2 Feet (0.8 to 1.1 Metres).
Wingspan: 5 1/2 Feet (1.7 Metres).
Weight: 5 to 8 Ponds (2.2 to 3.6 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +1 I.Q., +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, pointed Bill/Beak that's gray in colour and light blue eyes, a long, flexible neck, very large feathers, a round, semi-tubular body, long, pointed tail feathers and short legs that end in four- (4) toed webbed feet.Thecolouration ofthe feathers consists of a yellow tinge on the back of the head, white upperparts, white underparts, and black wing tips.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin, pointed nose, long neck, a large, round body, and slight webbing between the fingers and toes. The colouration of the feathers on the head are mostly yellow tinged, although it looks morelikea dye job.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Pelican): American White Pelican
Original Animal Characterististics:
Description: The American White Pelican is a species of enormous, unmistakable, white Bird, with its distinctive, oversized Bill/Beak, and is a highly social inhabitant of large lakes and marshes in the Western portion of North America. It is a strikingly colonial Bird species, with most of the World's population being concentrated in just a handful of large colonies in isolated wetland complexes that are located in Deserts and Prairies. The American White Pelican tends to form foraging flocks, which beat their wings in coordinated movements to drive Fish into shallow water, where they can be caught ore easily.
They breed on islands in freshwater lakes in South-Central Canada, along with mountainous areas of the Western US, and in Coastal NorthEast Mexico. The species is an early Spring migrant, often returning to breeding grounds in early March. They Winter in Coastal regions, ranging from California and Texas to Mexico and Central America.
Thier nests are located in depressions in the ground, with both Males and Females incubating the Eggs. They lay between 1 to 2 Eggs during the months of April to August.
Size Level: 5.
Length: 4 1/2 to 5 1/2 Feet (1.3 to 1.7 Metres).
Wingspan: 7 1/2 to 9 1/2 Feet (2.2 to 2.9 Metres).
Weight: 12 to 20 Lbs (5.5 to 9 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +1 I.Q., +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is orane-yellow in colour, an orange throat pouch, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet that are bright orange in colour. The colouration of the feathers consists of white on the head and all-white plumage over the rest of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, long neck, a large, round body, and slight webbing between the fingers and toes. Character appears to have a case of the double chins.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
10 Bio-E for 2D6+1 damage Beak/Bill.
10 Bio-E for 1D4 damage Talons (on Feet only)..
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The American White Pelican is a species of enormous, unmistakable, white Bird, with its distinctive, oversized Bill/Beak, and is a highly social inhabitant of large lakes and marshes in the Western portion of North America. It is a strikingly colonial Bird species, with most of the World's population being concentrated in just a handful of large colonies in isolated wetland complexes that are located in Deserts and Prairies. The American White Pelican tends to form foraging flocks, which beat their wings in coordinated movements to drive Fish into shallow water, where they can be caught ore easily.
They breed on islands in freshwater lakes in South-Central Canada, along with mountainous areas of the Western US, and in Coastal NorthEast Mexico. The species is an early Spring migrant, often returning to breeding grounds in early March. They Winter in Coastal regions, ranging from California and Texas to Mexico and Central America.
Thier nests are located in depressions in the ground, with both Males and Females incubating the Eggs. They lay between 1 to 2 Eggs during the months of April to August.
Size Level: 5.
Length: 4 1/2 to 5 1/2 Feet (1.3 to 1.7 Metres).
Wingspan: 7 1/2 to 9 1/2 Feet (2.2 to 2.9 Metres).
Weight: 12 to 20 Lbs (5.5 to 9 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +1 I.Q., +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is orane-yellow in colour, an orange throat pouch, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet that are bright orange in colour. The colouration of the feathers consists of white on the head and all-white plumage over the rest of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, long neck, a large, round body, and slight webbing between the fingers and toes. Character appears to have a case of the double chins.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
10 Bio-E for 2D6+1 damage Beak/Bill.
10 Bio-E for 1D4 damage Talons (on Feet only)..
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Cormorant): Pelagic Cormorant
Original Animal Characterististics:
Description: The Pelagic Cormorant is the smallest species of Cormorant in North America. Although, a species of Marines Bird, both its English (and Scientific) name, Pelagic, meaning "Oceanic", is misleading because it mostly inhabits inshore waters. The Pelagic Cormorant is most visible when it's at its roosting site, where it spends most of its time drying its feathers.It also has not been well studied, mainly because its more solitary than the other Cormorant species that call North America home. However, like all the other Cormorant species, the Pelagic Cormorant is threatened by the disturbance of its nesting colonies, oil spills, entanglement in Fishing Nets and pollution.
It is found in rocky habitats on the outercoast, shallow bays, inlets, estuaries, harbours and lgoons. Its nesting colonies are found on steep cliffs that are located on forested and grassy islands, along with on rocky premontories along the shoreline. It is also found on built structures,such as wharf pilings, bridges and harbourbuoys.
Its nests consists of a saucer-shaped nest that is made out of grass, seaweed, sticks, featherand marine debris. All of this is cemented to the cliff face withGuano. It lays between 3 to 5 Eggs during themonths of Mayto October.
Size Level: 3.
Length: 20 to 30 Inches (51 to 76 Cm).
Wingspan: 3 1/4 to 4 Feet (1 to 1.2 Metres).
Weight: 2 3/4 to 5 1/4 Pounds (1.3 to 2.4 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight, thin Bill/Beak that's dark in colour with a blunt or hooked end, tufts of feathers on the crown of the head and nape of the neck, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers that is blackish in colourand short legs that end in four- (4) toed webbed feet. The colouration of the feathers consists of dark, glossy feathers over the majority of the head, including the head, glossy purple on the fringes of the neck, which also has white flecks on it, iridescent greenish black underparts, glossy green to greenish bronze on the upperparts of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose with a blunt or slightly hooked tip, long neck, a large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 2D4 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Pelagic Cormorant is the smallest species of Cormorant in North America. Although, a species of Marines Bird, both its English (and Scientific) name, Pelagic, meaning "Oceanic", is misleading because it mostly inhabits inshore waters. The Pelagic Cormorant is most visible when it's at its roosting site, where it spends most of its time drying its feathers.It also has not been well studied, mainly because its more solitary than the other Cormorant species that call North America home. However, like all the other Cormorant species, the Pelagic Cormorant is threatened by the disturbance of its nesting colonies, oil spills, entanglement in Fishing Nets and pollution.
It is found in rocky habitats on the outercoast, shallow bays, inlets, estuaries, harbours and lgoons. Its nesting colonies are found on steep cliffs that are located on forested and grassy islands, along with on rocky premontories along the shoreline. It is also found on built structures,such as wharf pilings, bridges and harbourbuoys.
Its nests consists of a saucer-shaped nest that is made out of grass, seaweed, sticks, featherand marine debris. All of this is cemented to the cliff face withGuano. It lays between 3 to 5 Eggs during themonths of Mayto October.
Size Level: 3.
Length: 20 to 30 Inches (51 to 76 Cm).
Wingspan: 3 1/4 to 4 Feet (1 to 1.2 Metres).
Weight: 2 3/4 to 5 1/4 Pounds (1.3 to 2.4 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight, thin Bill/Beak that's dark in colour with a blunt or hooked end, tufts of feathers on the crown of the head and nape of the neck, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers that is blackish in colourand short legs that end in four- (4) toed webbed feet. The colouration of the feathers consists of dark, glossy feathers over the majority of the head, including the head, glossy purple on the fringes of the neck, which also has white flecks on it, iridescent greenish black underparts, glossy green to greenish bronze on the upperparts of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose with a blunt or slightly hooked tip, long neck, a large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D4+1 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 2D4 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Cormorant): Great Cormorant
Original Animal Characterististics:
Description: The Great Cormorant, as its name suggests, is the lafrgest of the North American Cormorants, and is also THE most widely distributed species of Cormorant in the world. It sometimnes breeds in mixed colonies with the Double-Crested Cormorant. From a distance, the two (2) species can be confused for one another, especially when seen outside of breeding areas. However, the Great Cormorants can be distinguished by their stouter Bill/Beak, larger size, and their white throat when breeding. It is a coastal species in North America, but in Europe, it is more likely to be found inland. Like other species of Cormorants, it's plummage retains water, which effectively reduces buoyancy so tha it is able to dive more easily. The Great Cormorant can dive to depths of 115 Feet (35 Metres) in order to catch its prey.
The Great Cormiorant breeds on ledges of islands, alonbg rocky coasts, located in the NorthEast US and the Maritimes of Canada. It feeds in protected inshore waters. It Winters in shallow coastal waters that are similar to its breeding habitat, but are not restricted to rocky shorelines. Its Winter Habitat extends to the Carolinas in the US.
Its nests consists of a mound of seaweed, sticks and debris that are added to the previous years nests, which are built on cliff ledges and the flat tops of rocks that are above the high-water mark on islands. They lay between 3 to 5 Eggs during the months of April to August.
Size Level: 3.
Length: 33 to 35 Inches (84 to 90 Cm).
Wingspan: 4 1/4 to 5 1/4 Feet (1.3 to 1.6 Metres).
Weight: 5 3/4 to 8 1/4 Pounds (2.6 to 3.7 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight, thick Bill/Beak with a hooked tip, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet, which are black in colour. The colouration of the feathers consists of white on the throat, glossy black feathers with greenish scalloping on the underparts of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose with a slightly hooked tip, long neck, a large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E 1D6 damage Beak/Bill.
5 Bio-E 1D4 damage Talons (on Feet ONLY).
10 Bio-E 2D4+1 damage Hooked Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Great Cormorant, as its name suggests, is the lafrgest of the North American Cormorants, and is also THE most widely distributed species of Cormorant in the world. It sometimnes breeds in mixed colonies with the Double-Crested Cormorant. From a distance, the two (2) species can be confused for one another, especially when seen outside of breeding areas. However, the Great Cormorants can be distinguished by their stouter Bill/Beak, larger size, and their white throat when breeding. It is a coastal species in North America, but in Europe, it is more likely to be found inland. Like other species of Cormorants, it's plummage retains water, which effectively reduces buoyancy so tha it is able to dive more easily. The Great Cormorant can dive to depths of 115 Feet (35 Metres) in order to catch its prey.
The Great Cormiorant breeds on ledges of islands, alonbg rocky coasts, located in the NorthEast US and the Maritimes of Canada. It feeds in protected inshore waters. It Winters in shallow coastal waters that are similar to its breeding habitat, but are not restricted to rocky shorelines. Its Winter Habitat extends to the Carolinas in the US.
Its nests consists of a mound of seaweed, sticks and debris that are added to the previous years nests, which are built on cliff ledges and the flat tops of rocks that are above the high-water mark on islands. They lay between 3 to 5 Eggs during the months of April to August.
Size Level: 3.
Length: 33 to 35 Inches (84 to 90 Cm).
Wingspan: 4 1/4 to 5 1/4 Feet (1.3 to 1.6 Metres).
Weight: 5 3/4 to 8 1/4 Pounds (2.6 to 3.7 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight, thick Bill/Beak with a hooked tip, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet, which are black in colour. The colouration of the feathers consists of white on the throat, glossy black feathers with greenish scalloping on the underparts of the body.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose with a slightly hooked tip, long neck, a large, round body, and slight webbing between the fingers and toes.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E 1D6 damage Beak/Bill.
5 Bio-E 1D4 damage Talons (on Feet ONLY).
10 Bio-E 2D4+1 damage Hooked Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Cormorant): Double-Creasted Cormorant
Original Animal Characterististics:
Description: The Double-Crested Cormorant is a species of Cormorant that is the most widespread of the North American Cormorants. It often flies high over land in V-Shaped flocks, but is most often seen swimming in the water with its head and neck visible, or resting on trees and rocks, sometimes with its wings spread. While it Fishes, it dives from the surface of the water and chases Fish underwater, all the while, using its webbed feet for propulsion.
The Double-Crested Cormorant breeds in a wide range of aquatic habitats, including Ponds, Artificial and natural lakes, slow-moving rivers, estuaries, lagoons and seashores. It Winters on coastlines and sandbars. In coastal inlets, it roosts near Catfish Farms in some areas.
It's nests consists of twigs and sticks, seaweed and trash and is lined with grass. The nests are built on the ground, on cliffs or in trees,and are usually found in Colonies. They lay between 3 to 5 Eggs between the months of April and August.
Size Level: 3.
Length: 28 to 35 Inches (70 to 90 Cm).
Wingspan: 3 1/2 to 4 Feet (1.1 to 1.2 Metres).
Weight: 2 3/4 to 5 1/2 Pounds (1.2 to 2.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is whitish-gray in colour, orange facial skin and has bluish coloured eyes, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet that appear to be a sort of matalic gray colour. The colour of the feathers consists of a white crest (for the Western subspecies) or blackish (for the Eastern sub-species), black over the body with white dots on the upper portions of the wings, which are also black in colour.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, an orange coloured faceand skin, a long neck, a large, round body, and slight webbing between the fingers and toes. Character appears to havewhite freckle-like marks on the arms and shoulders.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Double-Crested Cormorant is a species of Cormorant that is the most widespread of the North American Cormorants. It often flies high over land in V-Shaped flocks, but is most often seen swimming in the water with its head and neck visible, or resting on trees and rocks, sometimes with its wings spread. While it Fishes, it dives from the surface of the water and chases Fish underwater, all the while, using its webbed feet for propulsion.
The Double-Crested Cormorant breeds in a wide range of aquatic habitats, including Ponds, Artificial and natural lakes, slow-moving rivers, estuaries, lagoons and seashores. It Winters on coastlines and sandbars. In coastal inlets, it roosts near Catfish Farms in some areas.
It's nests consists of twigs and sticks, seaweed and trash and is lined with grass. The nests are built on the ground, on cliffs or in trees,and are usually found in Colonies. They lay between 3 to 5 Eggs between the months of April and August.
Size Level: 3.
Length: 28 to 35 Inches (70 to 90 Cm).
Wingspan: 3 1/2 to 4 Feet (1.1 to 1.2 Metres).
Weight: 2 3/4 to 5 1/2 Pounds (1.2 to 2.5 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +3 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is whitish-gray in colour, orange facial skin and has bluish coloured eyes, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet that appear to be a sort of matalic gray colour. The colour of the feathers consists of a white crest (for the Western subspecies) or blackish (for the Eastern sub-species), black over the body with white dots on the upper portions of the wings, which are also black in colour.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, an orange coloured faceand skin, a long neck, a large, round body, and slight webbing between the fingers and toes. Character appears to havewhite freckle-like marks on the arms and shoulders.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D10 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Bird (Cormorant): Brandt's Cormorant
Original Animal Characterististics:
Description: The Brandt's Cormorantis the only species of Cormorant with a blue chin edged with a pale brownish patch atits lower end. Unlike the Double-Crested Cormorant, most mBrandt's fly with their necks straight. This species of Cormorant is found only along the Pacific Coast of North America. During its breeding season, it depends heavily on food from thenutrient-rich upwellings onthe California Current. The Bird is named after a German who was the director of the Zoological Museum in St. Petersburg, Russia. The Brandt's Cormorant is also at risk from commercial fishing, pollution and recreational disturbance.
Breeding colonies are found on offshore or near-shore Islands, or are on mainland promontories, which are located on the Pacific Coast of North America. It is also, occasionally found in inshore Lagoons. It Winters in sheltered inlets and other protected waters or on open Ocean within 1 Mile (1.6 Km) of land.
They nest in circular, drum-shaped nests that are made out of grass, moss, weeds, seaweed, sticks and rubbish that are located on gentle slopes of islands or ledges on cliffs. They lay between 1 and 6 Eggs during the months of April to August.
Size Level: 3.
Length: 28 to 31 Inches (70 to 79Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 3 to 6 Pounds (1.4 to 2.7 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is dark in colour and has a slight hook on the end, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet, which are black in colour. The cdolouration ofthe feathers consists of black over the head and majority oif the body, but has a blue chin, a pale brownish throiat patch, white facial "whiskers", and has what appears to be an oily sheen to the black upperparts.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, long neck, a large, round body, and slight webbing between the fingers and toes. character appears to have white facial "whiskers" which are in actuality to be feathers.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D8 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Original Animal Characterististics:
Description: The Brandt's Cormorantis the only species of Cormorant with a blue chin edged with a pale brownish patch atits lower end. Unlike the Double-Crested Cormorant, most mBrandt's fly with their necks straight. This species of Cormorant is found only along the Pacific Coast of North America. During its breeding season, it depends heavily on food from thenutrient-rich upwellings onthe California Current. The Bird is named after a German who was the director of the Zoological Museum in St. Petersburg, Russia. The Brandt's Cormorant is also at risk from commercial fishing, pollution and recreational disturbance.
Breeding colonies are found on offshore or near-shore Islands, or are on mainland promontories, which are located on the Pacific Coast of North America. It is also, occasionally found in inshore Lagoons. It Winters in sheltered inlets and other protected waters or on open Ocean within 1 Mile (1.6 Km) of land.
They nest in circular, drum-shaped nests that are made out of grass, moss, weeds, seaweed, sticks and rubbish that are located on gentle slopes of islands or ledges on cliffs. They lay between 1 and 6 Eggs during the months of April to August.
Size Level: 3.
Length: 28 to 31 Inches (70 to 79Cm).
Wingspan: 3 1/2 Feet (1.1 Metres).
Weight: 3 to 6 Pounds (1.4 to 2.7 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: +1 I.Q., +2 P.E.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Characte has a round head with a long, straight Bill/Beak that is dark in colour and has a slight hook on the end, a long, flexible neck, very large feathers, a round, semi-tubular body, long tail feathers and short legs that end in four- (4) toed webbed feet, which are black in colour. The cdolouration ofthe feathers consists of black over the head and majority oif the body, but has a blue chin, a pale brownish throiat patch, white facial "whiskers", and has what appears to be an oily sheen to the black upperparts.
5 Bio-E for Partial: A small, narrow Bill/Beak that is half (1/2 the size/legnth it was before, a longish, flexible neck, feathers in place of hair, a large body, short legs with webbing between the fingers and toes.
10 Bio-E for Full: A small head with a thin nose, long neck, a large, round body, and slight webbing between the fingers and toes. character appears to have white facial "whiskers" which are in actuality to be feathers.
Natural Weapons:
NOTE: Beak is NOT available to charachters with Human Looks: Full, but the Clawed Feet ARE.
5 Bio-E for 1D6 damage Beak/Bill.
5 Bio-E for 1D4 damage Talons (on Feet ONLY).
10 Bio-E for 1D8 damage Beak/Bill.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
5 Bio-E for Insulating Water Repellent Feathers (Special): Resistant to Cold, Rain and Snow. Adds a Bonus of +5 to S.D.C.
10 Bio-E for Saltwater Survival (Special): The body's biology is altered to drink small portions of Sea Water, with a special Gland that is located between the Beak and the Eyes, which allowsthe Brird to Squirt out access salt.
10 Bio-E for Internal Compass.
20 Bio-E for Basic Flight.
25 Bio-E for Soaring Flight.
Vestigial Disadvantages:
-5 Bio-Efor Diet: Carnivore (Special): This pretty much means that the only thing that the charachter can eat only eat a limited amount of Prey. Namely: Fish, Snails, Leaches, Frogs and Crayfish.
-10 Bio-E for Webbed Hands and Feet.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings: Wings do NOT work.
-15 Bio-E for NO Bird Tail or Wings. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings or tail.
-20 Bio-E for NO Wings, but a Vestigial Tail is kept. Character with Human Looks: None or Partial will still have feathers, a Beak and such, but no Wings.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Well, it's been awhile since I posted anything. So here's a bit of info on the next group of Birds that I'm turning into Mutants for AtB2, which will be followed by stats for 6 mutants:
Bird Information:
Birds of Prey:
The defining features of Birds of Prey or Raptors, but not Vultures, tend to be strong feet with sharp Talons that they use for catching Prey, and a hooked Bill that it uses for tearing into the flesh of it's meal.
Vultures:
Of the seven (7) species of New World Vultures, only one (1) member tends to occur in Canada. This being the smaller Turkey Vulture, which has an acute sense of smell, which enables it to detect any carrion that are located/hidden out of sight beneath the canopy of the forest or woods. Now nesting in any abandoned farmhouses, this Vulture species has the ability to stay in the air for hours agt a time, utilizing any lift provided from updrafts, this is due to the fact that it allows it to minimize the amount of energy used in flapping it's wings.
Falcons:
Ranging in size from the dimunitive Merlin, with a Northern breeding Hbitat, to the large, powerful Gyrfalcon, which tends to nest in the Arctic. This group also includes the American Ketrel, the Prairie Falcon, and perhaps the best known Raptor species of all, the fast-diving Peregring Falcon. The prey of Falcons tend to range from Insects to large Mammals and other species of Birds.
Eagles and Hawks:
This group covers a wide range of Raptor species of varying sizes. These range from the Bald Eagle and majestic Golden Eagle, to smaller Birds that include the Northern Harrier, along with various species of Hawks and Kites.
These Birds use a wide range of hunting methods. Forest-dwelling Hawks, for example, rely on speed and stealth to pounce on small Birds among the trees in a sudden, short dash. The Osprey, by contrast, hovers over water until it sees it's prey below, mainly Fish, dives steeply, then pulling up at the last moment in order to pluck its pray clean out of the water with it's Talons.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird Information:
Birds of Prey:
The defining features of Birds of Prey or Raptors, but not Vultures, tend to be strong feet with sharp Talons that they use for catching Prey, and a hooked Bill that it uses for tearing into the flesh of it's meal.
Vultures:
Of the seven (7) species of New World Vultures, only one (1) member tends to occur in Canada. This being the smaller Turkey Vulture, which has an acute sense of smell, which enables it to detect any carrion that are located/hidden out of sight beneath the canopy of the forest or woods. Now nesting in any abandoned farmhouses, this Vulture species has the ability to stay in the air for hours agt a time, utilizing any lift provided from updrafts, this is due to the fact that it allows it to minimize the amount of energy used in flapping it's wings.
Falcons:
Ranging in size from the dimunitive Merlin, with a Northern breeding Hbitat, to the large, powerful Gyrfalcon, which tends to nest in the Arctic. This group also includes the American Ketrel, the Prairie Falcon, and perhaps the best known Raptor species of all, the fast-diving Peregring Falcon. The prey of Falcons tend to range from Insects to large Mammals and other species of Birds.
Eagles and Hawks:
This group covers a wide range of Raptor species of varying sizes. These range from the Bald Eagle and majestic Golden Eagle, to smaller Birds that include the Northern Harrier, along with various species of Hawks and Kites.
These Birds use a wide range of hunting methods. Forest-dwelling Hawks, for example, rely on speed and stealth to pounce on small Birds among the trees in a sudden, short dash. The Osprey, by contrast, hovers over water until it sees it's prey below, mainly Fish, dives steeply, then pulling up at the last moment in order to pluck its pray clean out of the water with it's Talons.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the first mutant:
Bird (Bird of Prey): American Kestrel
Original Animal Characterististics:
Description: The American Kestrel is the smallest species of the North American Falcons. It features long pointed Wings, a "Tooth-and-Notch" Bill structure, and dark brown eyes that are typical of Falcons. Although, the American Kestrel tend to have shorter toes than other species of Falcon. This fact may be due to Kestrels often diving into long grass to capture its prey, which consists of Insects and small Mammals, which in turn tend to be more difficult for Falcon species that have long, thin toes. Male and Female members of theAmerican Kestrel species tend to have differences in both Plummage and size.
The Ameriucan Kestrel tends to occur near the Northern tree line in bothAlaska and Canada South, East and West throughout most of North America. The species also occurs in Central and South America. It's habitat ranges from semi-open tree groves to grasslands, along with cultivated and fallow farmland and open desert.
It nests in in natural crevices, cavaties, holes in dead trees, Woodpecker holes, crevices that are located in Barns, manmade nest boxes if constructed and located properly. They lay from 4 to 5 Eggs during the months of April to June.
Size Level: 3.
Length: 9 Inches (23 Cm).
Wingspan: 22 Inches (56 Cm).
Weight: 3 1/2 to 4 Ounces (100 to 125 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +4 P.S., +3 P.P., +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), a sharp, curved Beak, eyes thast are located on the sidesof the head, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons and are yellow to yellowish orange in colouration. The character has long wings. The colouration of the feathers consists of a gray crown with a reddish cap on the head and with a bold "mstache" on the face, rufus upperparts, a tan to cinnamon coloured breast, spotted underparts, dark barring or spots on blue-gray wings, light undertail feathers and light undetail with partial barring on the actual tail. The wing feathers are dark on the outer flight feathers.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a range of colours that include blue, green or golden brown), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
5 Bio-E for 2D6 damage Talons (on Feet only).
5 Bio-E for 3D4 damage Beak.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 3D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
15 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): American Kestrel
Original Animal Characterististics:
Description: The American Kestrel is the smallest species of the North American Falcons. It features long pointed Wings, a "Tooth-and-Notch" Bill structure, and dark brown eyes that are typical of Falcons. Although, the American Kestrel tend to have shorter toes than other species of Falcon. This fact may be due to Kestrels often diving into long grass to capture its prey, which consists of Insects and small Mammals, which in turn tend to be more difficult for Falcon species that have long, thin toes. Male and Female members of theAmerican Kestrel species tend to have differences in both Plummage and size.
The Ameriucan Kestrel tends to occur near the Northern tree line in bothAlaska and Canada South, East and West throughout most of North America. The species also occurs in Central and South America. It's habitat ranges from semi-open tree groves to grasslands, along with cultivated and fallow farmland and open desert.
It nests in in natural crevices, cavaties, holes in dead trees, Woodpecker holes, crevices that are located in Barns, manmade nest boxes if constructed and located properly. They lay from 4 to 5 Eggs during the months of April to June.
Size Level: 3.
Length: 9 Inches (23 Cm).
Wingspan: 22 Inches (56 Cm).
Weight: 3 1/2 to 4 Ounces (100 to 125 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +4 P.S., +3 P.P., +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), a sharp, curved Beak, eyes thast are located on the sidesof the head, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons and are yellow to yellowish orange in colouration. The character has long wings. The colouration of the feathers consists of a gray crown with a reddish cap on the head and with a bold "mstache" on the face, rufus upperparts, a tan to cinnamon coloured breast, spotted underparts, dark barring or spots on blue-gray wings, light undertail feathers and light undetail with partial barring on the actual tail. The wing feathers are dark on the outer flight feathers.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a range of colours that include blue, green or golden brown), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
5 Bio-E for 2D6 damage Talons (on Feet only).
5 Bio-E for 3D4 damage Beak.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 3D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
15 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the second:
Bird (Bird of Prey): Gyrfalcon
Original Animal Characteristics:
Description: The Gryfalcon is a Arctic-bred species, and is used to harsh environments. It is the largest member of the Falcon family and one of the most majestic species of Bird in the world. For centuries, the Gryfalcon has been sought by both the Nobility and Falconers for its power, beauty and gentle nature. It i8s also the Official Bird of the Northwest Territories. It uses its speed to pursue its prey in what is known as a "Tail Chase," sometimes striking its quarry on the ground, bjut while also being in flight. There are three (3) forms known, which range from almost pure white to gray and dark.
The Merlin is usually found Arctic North America. Although, its sometimes found in the Northern portions of the US. It is truly an Arctic species that is found in the most barren regions of the Tundra, along with high mountains and foothills of the Tundra. It is also found in the Arctic and Sub-Arctic Everfree forests and woodlands. It's not common outside its breeding ranges.
It nests in scrapes located on cliffs or in old Common Raven nests. They lay from 2 to 7 Eggs during the months of April to July.
Size Level: 3.
Length: 22 Inches (56 Cm.).
Wingspan: 4 Feet (1.2 Metres).
Weight: 2 3/4 to 4 Lbs. (1.2 to 1.8 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.S., +4 P.P., and +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), a sharp, curved Beak with a yellow patch of skin just slightly above it, eyes that are located on the sides of the head and has a brown iris, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons and are yellow in colour. The colouration of the feathers consists of a dark colour on the head, usually a dark brown, dark brown to black on the wings with darker linings, gray barred upperparts, lighter underparts with spots and a paler brown coloured flight feathers, along witha long, barred tail.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before and are a dark brown colour, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a dark brown), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Gyrfalcon
Original Animal Characteristics:
Description: The Gryfalcon is a Arctic-bred species, and is used to harsh environments. It is the largest member of the Falcon family and one of the most majestic species of Bird in the world. For centuries, the Gryfalcon has been sought by both the Nobility and Falconers for its power, beauty and gentle nature. It i8s also the Official Bird of the Northwest Territories. It uses its speed to pursue its prey in what is known as a "Tail Chase," sometimes striking its quarry on the ground, bjut while also being in flight. There are three (3) forms known, which range from almost pure white to gray and dark.
The Merlin is usually found Arctic North America. Although, its sometimes found in the Northern portions of the US. It is truly an Arctic species that is found in the most barren regions of the Tundra, along with high mountains and foothills of the Tundra. It is also found in the Arctic and Sub-Arctic Everfree forests and woodlands. It's not common outside its breeding ranges.
It nests in scrapes located on cliffs or in old Common Raven nests. They lay from 2 to 7 Eggs during the months of April to July.
Size Level: 3.
Length: 22 Inches (56 Cm.).
Wingspan: 4 Feet (1.2 Metres).
Weight: 2 3/4 to 4 Lbs. (1.2 to 1.8 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +2 P.S., +4 P.P., and +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), a sharp, curved Beak with a yellow patch of skin just slightly above it, eyes that are located on the sides of the head and has a brown iris, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons and are yellow in colour. The colouration of the feathers consists of a dark colour on the head, usually a dark brown, dark brown to black on the wings with darker linings, gray barred upperparts, lighter underparts with spots and a paler brown coloured flight feathers, along witha long, barred tail.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before and are a dark brown colour, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a dark brown), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the third:
Bird (Bird of Prey): Merlin
Original Animal Characterististics:
Description: The Merlin is a species of small, fast-flying Falcon that were formerly known by the (nick)name of "Pigeon Hawks," which was due to both their shape and flight being similar to those strong fliuers. Merlins can overtake and capture a wide variety of prey. They can turn on a Dime, and use their long, thin toes, which are typical of Falcons, to pluck Birds from the air, that are their prey, after launching a direct attack on said Birds. Males tend to be smaller than Females, and happen to differ in colouration from one another. Both Males and Females show geographical variation.
The Merlin tends to breed from Northern Alaska and the Pacific Northwest, going across Canada to Newfoundland. It Winters mostly in Western States, down to Mexico. Merlins can be seen hunting along Coastlines, over Marshlands and open fields, along with Desert areas.
The Merlin tends to nest in small scrapes that is located on the ground in open country, or abandoned nests of other species of Bird species, such as Crows, and in forested areas. They lay from 4 to 6 Eggs during the months o9f April to June.
Size Level: 3.
Length: 10 Inches (25 Cm).
Wingspan: 24 Inches (61 Cm).
Weight: 5 to 7 Ounces (150 to 200 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +2 P.S., +3 P.P., and +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), which are short, pointed and angular in appearance, a sharp, curved Beak, eyes that are located on the sides of the head and are dark brown in colour, which is small and faily square, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons, which are hyellow in colour. The colouration of the feathers consists of a dark volour on the head and an indistinct "mustache" on the face, blue-gray or gray upperparts, brown streaking on the underparts, buff undertail feathers, a dark tail, which is square, with horizontal barring which is blue-gray or gray in colour.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before and are dark brown in colour, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a dark brown colour), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
5 Bio-E for 1D6 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D4 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 2D6 damage Beak.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
15 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Merlin
Original Animal Characterististics:
Description: The Merlin is a species of small, fast-flying Falcon that were formerly known by the (nick)name of "Pigeon Hawks," which was due to both their shape and flight being similar to those strong fliuers. Merlins can overtake and capture a wide variety of prey. They can turn on a Dime, and use their long, thin toes, which are typical of Falcons, to pluck Birds from the air, that are their prey, after launching a direct attack on said Birds. Males tend to be smaller than Females, and happen to differ in colouration from one another. Both Males and Females show geographical variation.
The Merlin tends to breed from Northern Alaska and the Pacific Northwest, going across Canada to Newfoundland. It Winters mostly in Western States, down to Mexico. Merlins can be seen hunting along Coastlines, over Marshlands and open fields, along with Desert areas.
The Merlin tends to nest in small scrapes that is located on the ground in open country, or abandoned nests of other species of Bird species, such as Crows, and in forested areas. They lay from 4 to 6 Eggs during the months o9f April to June.
Size Level: 3.
Length: 10 Inches (25 Cm).
Wingspan: 24 Inches (61 Cm).
Weight: 5 to 7 Ounces (150 to 200 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +2 P.S., +3 P.P., and +3 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character has wings (may or may not work), which are short, pointed and angular in appearance, a sharp, curved Beak, eyes that are located on the sides of the head and are dark brown in colour, which is small and faily square, feathers that cover the entire body with the exception of the legs and feet, a long, tubular body, skinny legs and three- (3) toed feet that end in sharp Talons, which are hyellow in colour. The colouration of the feathers consists of a dark volour on the head and an indistinct "mustache" on the face, blue-gray or gray upperparts, brown streaking on the underparts, buff undertail feathers, a dark tail, which is square, with horizontal barring which is blue-gray or gray in colour.
5 Bio-E for Partial: Character has wings (may or may not work), a small Beak, large, round eyes that are more forward facing than before and are dark brown in colour, a feathered body that is slightly more rounded out, thin, Bird-like legs and three- (3) toed feet. Character may get Talons for both the Feet and Hands.
10 Bio-E for Full: Character has feathers in place of hair thatis thick on head and thin on the body (albeit with none on the legs), sparking eyes that are located on the front of the face (which are a dark brown colour), sharp facial features, a hawkishj nose or pointed chin, a powerful upper body, thin Human legs, ans still has wings and a tail (may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
25 Bio-E for Perfact: Charcter has body and facial features that look completely Human (+2 P.B.), with the exception of the Wings (which may or may not work). Can NOT purchase Talon or Beak weapons. Also, see Vistigial Disadsvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
5 Bio-E for 1D6 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D4 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 2D6 damage Beak.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
15 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the forth:
Bird (Bird of Prey: Peregrine Falcon
Original Animal Characteristics:
Description: The Peregrine Falcon is a species that is distributed worldwide and are known to be long-distance travelers, then there's the fact that the name "Peregrine" means "wanderer". It is known to dive from great heights at speed of up to 200 Mph. (320 Kph.). This is done by using a technique known as "Stooping". Like all True Falcons, the Peregrine Falcon species tends to have a pointed "Tooth" on its upper Beak and a "Notch" on its lower one, which it instinctively uses to bite the neck of its captured Prey in order to kill it. From the 1950's to the 1980's, its breeding ability was reduced by the Insecticide known as DDT. This resulted in thin eggshells that could easily be crushed by the Parents. The Peregrins were then bred in captivity, and then later released into the wild. Their status is now secure.
The Peregrine Falcon tend to occur in a variety of habitats across the Northern portion of North America. This allowed it to range from open valleys to cities with tall buildings. The Peregrine prefers to inhabit cliffs along Sea Coasts, in addition to inland-based mountain ranges. But they also occur in open country, such as scrubland and Salt Marshes.
The Peregrine Falcon tends to nest in shallow scrapes on cliffs or buildings, with nesting sites being used year after year. The females lay anywhere from 2 to 5 Eggs during the months of March to June.
Size Level: 3.
Length: 16 Inches (41 Cm.).
Wingspan: 3 14 to 3 1/2 Feet (1 to 1.1 Metres).
Weight: 22 to 35 Ounces (620 to 1000 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +4 P.S., +3 P.P. and +4 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has long, pointed Wings (that may or may not work), a curved Beak, eyes that are located on the sides of the head and have a eye-ring around each eye that are yellow in colour, feathers that covers the body, a long, tubular-shaped body with short tail feathers and skinny legs with four- (4) toed feet that are yellow in colour, one (1) of which points backwards, and end in talons. The colouration of the feathers consists of a dark coloured "hood" on the head along with a prominent dark "Moustache", dark spots on dark, buff breast, blueish gray on the upper portions of the body, light coloured feathers on the underparts of the body with horizontal barring, barring on the underwings and on the undertail feathers.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before, a featherd body, thin, Bird-like legs and feet which are lighter yellow in colourthan before. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey: Peregrine Falcon
Original Animal Characteristics:
Description: The Peregrine Falcon is a species that is distributed worldwide and are known to be long-distance travelers, then there's the fact that the name "Peregrine" means "wanderer". It is known to dive from great heights at speed of up to 200 Mph. (320 Kph.). This is done by using a technique known as "Stooping". Like all True Falcons, the Peregrine Falcon species tends to have a pointed "Tooth" on its upper Beak and a "Notch" on its lower one, which it instinctively uses to bite the neck of its captured Prey in order to kill it. From the 1950's to the 1980's, its breeding ability was reduced by the Insecticide known as DDT. This resulted in thin eggshells that could easily be crushed by the Parents. The Peregrins were then bred in captivity, and then later released into the wild. Their status is now secure.
The Peregrine Falcon tend to occur in a variety of habitats across the Northern portion of North America. This allowed it to range from open valleys to cities with tall buildings. The Peregrine prefers to inhabit cliffs along Sea Coasts, in addition to inland-based mountain ranges. But they also occur in open country, such as scrubland and Salt Marshes.
The Peregrine Falcon tends to nest in shallow scrapes on cliffs or buildings, with nesting sites being used year after year. The females lay anywhere from 2 to 5 Eggs during the months of March to June.
Size Level: 3.
Length: 16 Inches (41 Cm.).
Wingspan: 3 14 to 3 1/2 Feet (1 to 1.1 Metres).
Weight: 22 to 35 Ounces (620 to 1000 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +4 P.S., +3 P.P. and +4 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has long, pointed Wings (that may or may not work), a curved Beak, eyes that are located on the sides of the head and have a eye-ring around each eye that are yellow in colour, feathers that covers the body, a long, tubular-shaped body with short tail feathers and skinny legs with four- (4) toed feet that are yellow in colour, one (1) of which points backwards, and end in talons. The colouration of the feathers consists of a dark coloured "hood" on the head along with a prominent dark "Moustache", dark spots on dark, buff breast, blueish gray on the upper portions of the body, light coloured feathers on the underparts of the body with horizontal barring, barring on the underwings and on the undertail feathers.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before, a featherd body, thin, Bird-like legs and feet which are lighter yellow in colourthan before. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the fifth:
Bird (Bird of Prey): Prarie Falcon
Original Animal Characteristics:
Description: The Prairie Falcon is a species of Falcon that are light-coloured and buoyant residents that live in the Arid portions of North America. They tend to blend in with their surrounding (namely cliff faces and dry grass), which allow them to be invisible to their prey. The Prairie Falcons have a tendancy to chase their prey close to the ground, but not often do they dive or "stoop" on prey from any great height.Species of animal, such as the Ground Squirrels are important prey items in some area. This means that Breeding tends to be linked to Squirrel emergence. They also feed on small Birds and other small species of Mammal. Both Males and Females are very similar in colouration, although Juveniles have a streaked rather than spotted breast. The underwing pattern with almost black feathers in the "wingpits" is distinctive, meaning that no other North American species of Falcon shows this mark.
The Prairie Falcon tends to live in the interior of North America, ranging from British Columbia East to Western portions of North Dakota and then South to Southern California, Mexico, Arizona and Northern Texas. Their habitats mainly consists of Plains, Prairies and Grasslands, which are dotted with Buttes and Cliffs. A a partial migrant, it moves East ofits breeding range in Winter.
It nests in slight, shallow scrapes, which are almost always located on high cliff ledges or bluffs. The Prairie Falcon lays between 3 to 6 Eggs, during the months of March to July.
Size Level: 3.
Length: 16 Inches (41 Cm.).
Wingspan: 3 1/4 Feet (1 Metre).
Weight: 23 to 30 Ounces (625 to 850 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +3 P.S., +3 P.P. and +2 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has Wings (that may or may not work) that are long and pointed, a curved Beak with a yellow patch of skin just slightly above it, eyes that are located on the sides of the head and a yellow eye-ring surrounding them, feathers that covers the body, a long, tubular-shaped body with tail feathers that are on the long-side of things and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons andare yellow in colouration. The colouration of the feathers consists of whiteon the cheeks, a light gray on the head with a "moustache", light, sandy brown on the upper portions of the body with incomplete barring, light underparts with brown spots, and has a distinctive triangular-shaped patch on the wingpit feathers.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before, a featherd body, thin, Bird-like legs and feet whichare yellow in colour, and a small tail. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Prarie Falcon
Original Animal Characteristics:
Description: The Prairie Falcon is a species of Falcon that are light-coloured and buoyant residents that live in the Arid portions of North America. They tend to blend in with their surrounding (namely cliff faces and dry grass), which allow them to be invisible to their prey. The Prairie Falcons have a tendancy to chase their prey close to the ground, but not often do they dive or "stoop" on prey from any great height.Species of animal, such as the Ground Squirrels are important prey items in some area. This means that Breeding tends to be linked to Squirrel emergence. They also feed on small Birds and other small species of Mammal. Both Males and Females are very similar in colouration, although Juveniles have a streaked rather than spotted breast. The underwing pattern with almost black feathers in the "wingpits" is distinctive, meaning that no other North American species of Falcon shows this mark.
The Prairie Falcon tends to live in the interior of North America, ranging from British Columbia East to Western portions of North Dakota and then South to Southern California, Mexico, Arizona and Northern Texas. Their habitats mainly consists of Plains, Prairies and Grasslands, which are dotted with Buttes and Cliffs. A a partial migrant, it moves East ofits breeding range in Winter.
It nests in slight, shallow scrapes, which are almost always located on high cliff ledges or bluffs. The Prairie Falcon lays between 3 to 6 Eggs, during the months of March to July.
Size Level: 3.
Length: 16 Inches (41 Cm.).
Wingspan: 3 1/4 Feet (1 Metre).
Weight: 23 to 30 Ounces (625 to 850 Grams).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: +3 P.S., +3 P.P. and +2 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has Wings (that may or may not work) that are long and pointed, a curved Beak with a yellow patch of skin just slightly above it, eyes that are located on the sides of the head and a yellow eye-ring surrounding them, feathers that covers the body, a long, tubular-shaped body with tail feathers that are on the long-side of things and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons andare yellow in colouration. The colouration of the feathers consists of whiteon the cheeks, a light gray on the head with a "moustache", light, sandy brown on the upper portions of the body with incomplete barring, light underparts with brown spots, and has a distinctive triangular-shaped patch on the wingpit feathers.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before, a featherd body, thin, Bird-like legs and feet whichare yellow in colour, and a small tail. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the sixth:
Bird (Bird of Prey): Turkey Vulture
Original Animal Characterististics:
Description: The Turkey Vulture is the most widely distributed species of Vulture in North America. It is found throughout most of the United States and had expanded its range into the Southern portions of Canada. It possesses a much better sense of Smell than the Black Vulture, which often follows it and displaces it from carcasses. The Turkey Vulture's unfortunate habit of defecating down its legs, which it shares with the Wood Stork, may serve to cool it down and kill bacteria with its Ammonia content.
It generally forages and migrates over mixed Farmland and Forest, with a preferance to nesting in Forested or partly Forested Hillsides. These areas tend to offer hidden ground that is protected from disturbance. It roosts in large trees, such as Cottonwoods, on rocky outcroppings, and on Power Line Transmission Towers. Some have a tendancy to Winter in Urban Areas and near Landfills.
It nests in dark recesses, such as under large rocks or stumps, on rocky ledges in caves and crevices. They also nest in large Mammal burrows, hollow logs and abandoned buildings. They lay between 1 and 3 Eggs during the months of March and August.
Size Level: 43.
Length: 25 to 32 Inches (64 to 81 Cm).
Wingspan: 5 1/2 to 6 Feet (1.7 to 1.8 Metres).
Weight: 4 1/2 Ponds (2 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +2 M.E., +3 P.E., +4 P.S., +3 P.P., -2 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Charachter has a large body with large wings that are fairly long; a small, leathery, red head with a hooked Beak that is red in colour, until it's midway down with the rest being either bone white or beige in colour, and eyes that are located on the sides of the head atop a long, feather-covered neck. Has a pair of featherless legs that are pink in colouration and end in three- (3) toed feet, each of which has a sharp Talon on it. Also has a long tail. The feathers are black on the underparts and a brownish colour on the back, and silver gray flight feathers.
5 Bio-E for Partial: Ptrominent hunchback, featherless/hairless head with beady eyes that are more forward facing than before, feathered covered body and neck that ranges in colouration from black on the chest and front of the body, a brownish colour on the back and silver gray on the undersides/flight feathers of the wings and arms (if characher has any). Character has pink, Bird-like legsand three- (3) toed feet that may or may not have Talons (depends on if purchased).
10 Bio-E for Full: Head has sharp feathers with a large nose and beady eyes that face forwards on the face, flushed red skin, neck that is medium length, a slight hump, large shoulders, short, skinny legs and three- (3) toed feet. Character may have small, thin, dark-coloured feathers that in certain places of the body where there would be haiir on the body of a normal human.
Natural Weapons:
5 Bio-E for 1D8 damage Talons (on Feet only).
5 Bio-E for 3D4 damage Beak.
10 Bio-E for 2D6 damage Beak.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
10 Bio-E for 2D6 damage Talons (on hands).
10 Bio-E for 3D6 damage Talons (on Feet only).
15 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Enhanced Vision.
10 Bio-E for Glide.
10 Bio-E for Beastly Strength.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Internal Compass.
15 Bio-E for Advanced Smell.
15 Bio-E for Soaring Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore (Special): Has a tendancy to mainly consume carcasses/dead bodies.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Turkey Vulture
Original Animal Characterististics:
Description: The Turkey Vulture is the most widely distributed species of Vulture in North America. It is found throughout most of the United States and had expanded its range into the Southern portions of Canada. It possesses a much better sense of Smell than the Black Vulture, which often follows it and displaces it from carcasses. The Turkey Vulture's unfortunate habit of defecating down its legs, which it shares with the Wood Stork, may serve to cool it down and kill bacteria with its Ammonia content.
It generally forages and migrates over mixed Farmland and Forest, with a preferance to nesting in Forested or partly Forested Hillsides. These areas tend to offer hidden ground that is protected from disturbance. It roosts in large trees, such as Cottonwoods, on rocky outcroppings, and on Power Line Transmission Towers. Some have a tendancy to Winter in Urban Areas and near Landfills.
It nests in dark recesses, such as under large rocks or stumps, on rocky ledges in caves and crevices. They also nest in large Mammal burrows, hollow logs and abandoned buildings. They lay between 1 and 3 Eggs during the months of March and August.
Size Level: 43.
Length: 25 to 32 Inches (64 to 81 Cm).
Wingspan: 5 1/2 to 6 Feet (1.7 to 1.8 Metres).
Weight: 4 1/2 Ponds (2 Kg).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +2 M.E., +3 P.E., +4 P.S., +3 P.P., -2 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Charachter has a large body with large wings that are fairly long; a small, leathery, red head with a hooked Beak that is red in colour, until it's midway down with the rest being either bone white or beige in colour, and eyes that are located on the sides of the head atop a long, feather-covered neck. Has a pair of featherless legs that are pink in colouration and end in three- (3) toed feet, each of which has a sharp Talon on it. Also has a long tail. The feathers are black on the underparts and a brownish colour on the back, and silver gray flight feathers.
5 Bio-E for Partial: Ptrominent hunchback, featherless/hairless head with beady eyes that are more forward facing than before, feathered covered body and neck that ranges in colouration from black on the chest and front of the body, a brownish colour on the back and silver gray on the undersides/flight feathers of the wings and arms (if characher has any). Character has pink, Bird-like legsand three- (3) toed feet that may or may not have Talons (depends on if purchased).
10 Bio-E for Full: Head has sharp feathers with a large nose and beady eyes that face forwards on the face, flushed red skin, neck that is medium length, a slight hump, large shoulders, short, skinny legs and three- (3) toed feet. Character may have small, thin, dark-coloured feathers that in certain places of the body where there would be haiir on the body of a normal human.
Natural Weapons:
5 Bio-E for 1D8 damage Talons (on Feet only).
5 Bio-E for 3D4 damage Beak.
10 Bio-E for 2D6 damage Beak.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
10 Bio-E for 2D6 damage Talons (on hands).
10 Bio-E for 3D6 damage Talons (on Feet only).
15 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Enhanced Vision.
10 Bio-E for Glide.
10 Bio-E for Beastly Strength.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Internal Compass.
15 Bio-E for Advanced Smell.
15 Bio-E for Soaring Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore (Special): Has a tendancy to mainly consume carcasses/dead bodies.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Stone Gargoyle
- Virtuoso of Variants
- Posts: 10354
- Joined: Tue Jan 30, 2007 2:18 pm
- Comment: "Your inferiority complex might be justified."
- Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
- Contact:
Re: Rathorc's New Mutants
So I cannot create a humanoid with talons for hands and feet? But what if I want that?Rathorc Lemenger wrote:Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
[quote="Stone Gargoyle"][quote="Rathorc Lemenger"]Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
[/quote]So I cannot create a humanoid with talons for hands and feet? But what if I want that?[/quote]
You COULD, if you really wanted to, I suppose.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
[/quote]So I cannot create a humanoid with talons for hands and feet? But what if I want that?[/quote]
You COULD, if you really wanted to, I suppose.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Stone Gargoyle
- Virtuoso of Variants
- Posts: 10354
- Joined: Tue Jan 30, 2007 2:18 pm
- Comment: "Your inferiority complex might be justified."
- Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
- Contact:
Re: Rathorc's New Mutants
So why limit it then?Rathorc Lemenger wrote:Stone Gargoyle wrote:So I cannot create a humanoid with talons for hands and feet? But what if I want that?
You COULD, if you really wanted to, I suppose.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Think of it as a suggestion. Let's say that you want a character with Looks: Full or Perfect to have a Beak or Talons, All you'd have to do is pick and choose. Although, you MIGHT want to as the person(s) running the game if he/she/they'd allow it. It's up to them to allow it.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- The Oh So Amazing Nate
- Hero
- Posts: 1458
- Joined: Tue Oct 02, 2007 1:29 am
- Location: West Central region of Indiana
Re: Rathorc's New Mutants
Kind of surprised that the Raptors don't automatically get Advanced Vision or the Turkey Vulture Advanced Smell.
A thing that has always irked me about AtB2 birds is all of the different flight options available to a species that shouldn't be. I think the type of flight should be limited to the basic structure/physiology of the original bird. But that is a call PB made when designing the game.
Silent Flight - Only available to Owls for the special type of feather they have on the leading edge of their wings.
Soaring Flight - Only available to birds that actually utilize that method or have the wing structure for it. Condors, buzzards, eagles, sea birds, etc.
Raptor flight - Well that's easy enough it's right there in the name.
Acrobatic flight - Smaller birds that don't have the wing structure to allow them to soar.
Basic flight/Glide - everyone can have that.
A thing that has always irked me about AtB2 birds is all of the different flight options available to a species that shouldn't be. I think the type of flight should be limited to the basic structure/physiology of the original bird. But that is a call PB made when designing the game.
Silent Flight - Only available to Owls for the special type of feather they have on the leading edge of their wings.
Soaring Flight - Only available to birds that actually utilize that method or have the wing structure for it. Condors, buzzards, eagles, sea birds, etc.
Raptor flight - Well that's easy enough it's right there in the name.
Acrobatic flight - Smaller birds that don't have the wing structure to allow them to soar.
Basic flight/Glide - everyone can have that.
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!
Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!
Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
Here's the first of two new mutants:
Bird (Bird of Prey): Bald Eagle
Original Animal Characterististics:
Description: With it's white head and tail, the Bald Eagle, although being an opportunist, has a tendancy to scavenge on Carrion. It also tends to steal prey from other species of predatory Birds, such as Ospreys. It was nearing extinction for a long time, which was due to the usage of DDT which had caused reproductive failure. It was declared Endangered in 1967, its population has since rebounded. The Bald Eagle was selected, by an act from the American Congress in 1782, to be the NationalEmbel of the US.
The Bald Eagle is widespread across Canada and much of the US. It breeds in forested areas near water and shoreline areas, which range from undeveloped to relatively well-developed with marked Human activity. It Winters along major river systems, along with in Coastal areas and even occasionally in arid regions located in the Southwestern US.
The Bald Eagle creates a huge nest made out of sticks that are located in the tallest of Trees. The Females lay from 1 to 3 Eggs during the months of March to September.
Size Level: 3.
Length: 28 to 38 Inches (71 to 96 Cm.).
Wingspan: 6 1/2 Feet (2 Metres).
Weight: 6 1/2 to 14 Lbs. (3 to 6.5 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 60.
Attributes Bonuses: +6 P.S., +2 P.P. and +3 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Speech: 5 Bio-E for Partial: The character has a high pitched voice.
10 Bio-E for Full: Tends to somewhat high pitched when ever the character talks.
Looks: None: Has Wings (that may or may not work), a curved, hooked Beak that is yellow in colouration, eyes that are located on the sides of the head and are yellow in colour, feathers that covers the body, a long, tubular-shaped body with tail feathers that are long, wedge-shaped and white, and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons. The Legs and feet are yellowin colouration. The colouration of the feathers consists of Pure White on the head and dark brown on the body.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak that has a slight hook on the end and is yellow in colour, large round eyes that are yellow in colour and are more forward facing than before, a featherd body, thin, Bird-like legs and feet which end in four-(4) toed Feet that are also yellow in colouration. The colour of the feathers are pale/pure white on the head and brown on the rest of the body. The only exception is the tail, which is shorter than before and are white. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all. The small feathers that replace the hair on the head are white, making the character seem older or a platnum blond.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Bald Eagle
Original Animal Characterististics:
Description: With it's white head and tail, the Bald Eagle, although being an opportunist, has a tendancy to scavenge on Carrion. It also tends to steal prey from other species of predatory Birds, such as Ospreys. It was nearing extinction for a long time, which was due to the usage of DDT which had caused reproductive failure. It was declared Endangered in 1967, its population has since rebounded. The Bald Eagle was selected, by an act from the American Congress in 1782, to be the NationalEmbel of the US.
The Bald Eagle is widespread across Canada and much of the US. It breeds in forested areas near water and shoreline areas, which range from undeveloped to relatively well-developed with marked Human activity. It Winters along major river systems, along with in Coastal areas and even occasionally in arid regions located in the Southwestern US.
The Bald Eagle creates a huge nest made out of sticks that are located in the tallest of Trees. The Females lay from 1 to 3 Eggs during the months of March to September.
Size Level: 3.
Length: 28 to 38 Inches (71 to 96 Cm.).
Wingspan: 6 1/2 Feet (2 Metres).
Weight: 6 1/2 to 14 Lbs. (3 to 6.5 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 60.
Attributes Bonuses: +6 P.S., +2 P.P. and +3 P.B.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Speech: 5 Bio-E for Partial: The character has a high pitched voice.
10 Bio-E for Full: Tends to somewhat high pitched when ever the character talks.
Looks: None: Has Wings (that may or may not work), a curved, hooked Beak that is yellow in colouration, eyes that are located on the sides of the head and are yellow in colour, feathers that covers the body, a long, tubular-shaped body with tail feathers that are long, wedge-shaped and white, and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons. The Legs and feet are yellowin colouration. The colouration of the feathers consists of Pure White on the head and dark brown on the body.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak that has a slight hook on the end and is yellow in colour, large round eyes that are yellow in colour and are more forward facing than before, a featherd body, thin, Bird-like legs and feet which end in four-(4) toed Feet that are also yellow in colouration. The colour of the feathers are pale/pure white on the head and brown on the rest of the body. The only exception is the tail, which is shorter than before and are white. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all. The small feathers that replace the hair on the head are white, making the character seem older or a platnum blond.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
- Rathorc Lemenger
- Hero
- Posts: 1576
- Joined: Thu Aug 16, 2007 3:20 pm
- Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
- Location: Nova Scotia
Re: Rathorc's New Mutants
And here's the second new mutant:
Bird (Bird of Prey): Osprey
Original Animal Characteristics:
Description: The Osprey is sometimes refered to as the "Fish Hawk" or the "Fish Eagle", and is the only Bird of Prey species that feeds almost exclusivly on live Fish. Some Osprey Populations declined during the years between the 1950's and the 1980's, which was due to the usageof dangerous Pesticides. However, along with the ban on the use of these chemicles, alongside theusage of artificial nest sights and a tolerance of nearby had allowed the Osprey to return to its former numbers. The Osprey just so haqppens to be the Provincial Bird of the Canadian Province of Nova Scotis.
Once a Fish is caught, it is held with it's head pointing forward. This is done so as to reduce the drag as the Osprey is fliying.
The Osprey tends to breed in a variety of Habitats. These Habitats consist of Northern Forests that are located near shallow Reserviors, along Freshwater Rivers, and large Lakes, Estuaries and Salt Marshes, Coastal Deserts, and Desert Saltflat Lagoons. The Osprey tends to migrate and Winters in similar Habitats.
Thier Nests consists of Twigs and are located in trees, along with cliff, rock pinnacles, and Boulders. They lay between 1 and 4 Eggs during the months of March and August.
Size Level: 3.
Length: 21 to 23 Inches (53to 58 Cm.).
Wingspan: 5 to 6Feet (1.5 to 1.8 Metres).
Weight: 3 to 4 1/2 Lbs. (1.4 to 2 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +3 P.S., +4. P.P. and +2 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has Wings (that may or may not work), a curved Beak that is black in colour, yellowish eyes that are located on the sides of the head and have black stripes around them, feathers that covers the body along with a feathered crest onthe head, a long, tubular-shaped body with tail feathers and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons. The legs and feet are pale gray in colouration. The colouration of the feathers consists of a black mas on the face, a speckled chest, dark brown coloured upper portion of the body, white on theunder portions of the body, and a dark band that runs across the wings.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before and are yellowish coloured with blackstripes around them, a featherd body, thin, Bird-like legs and feet that are pale grayin colour. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
20 Bio-E for sharp Spicules on Feet: These are tiny, spike-like growths that are on the pads of the feet.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Advanced Vision (Special): This gives the character the ability to see into the water on bright, sunny days while hunting.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Reversible Outer Toes/Claws (On Hands and Feet): This gives the character the ability to grip the Fish/Prey easier.
10 Bio-E fror Locking Talons: This, along the the Reversible Outer Claws, allows the character to better grip Fish/Prey easier.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Bird (Bird of Prey): Osprey
Original Animal Characteristics:
Description: The Osprey is sometimes refered to as the "Fish Hawk" or the "Fish Eagle", and is the only Bird of Prey species that feeds almost exclusivly on live Fish. Some Osprey Populations declined during the years between the 1950's and the 1980's, which was due to the usageof dangerous Pesticides. However, along with the ban on the use of these chemicles, alongside theusage of artificial nest sights and a tolerance of nearby had allowed the Osprey to return to its former numbers. The Osprey just so haqppens to be the Provincial Bird of the Canadian Province of Nova Scotis.
Once a Fish is caught, it is held with it's head pointing forward. This is done so as to reduce the drag as the Osprey is fliying.
The Osprey tends to breed in a variety of Habitats. These Habitats consist of Northern Forests that are located near shallow Reserviors, along Freshwater Rivers, and large Lakes, Estuaries and Salt Marshes, Coastal Deserts, and Desert Saltflat Lagoons. The Osprey tends to migrate and Winters in similar Habitats.
Thier Nests consists of Twigs and are located in trees, along with cliff, rock pinnacles, and Boulders. They lay between 1 and 4 Eggs during the months of March and August.
Size Level: 3.
Length: 21 to 23 Inches (53to 58 Cm.).
Wingspan: 5 to 6Feet (1.5 to 1.8 Metres).
Weight: 3 to 4 1/2 Lbs. (1.4 to 2 Kg.).
Build: Medium.
Mutant Changes & Costs:
Total Bio-E: 65.
Attributes Bonuses: +3 P.S., +4. P.P. and +2 Spd.
Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its feathered wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has Wings (that may or may not work), a curved Beak that is black in colour, yellowish eyes that are located on the sides of the head and have black stripes around them, feathers that covers the body along with a feathered crest onthe head, a long, tubular-shaped body with tail feathers and skinny legs with four- (4) toed feet, one (1) of which points backwards, and end in talons. The legs and feet are pale gray in colouration. The colouration of the feathers consists of a black mas on the face, a speckled chest, dark brown coloured upper portion of the body, white on theunder portions of the body, and a dark band that runs across the wings.
5 Bio-E for Partial: Has Wings (that may or may not work), a small Beak, large round eyes that are more forward facing than before and are yellowish coloured with blackstripes around them, a featherd body, thin, Bird-like legs and feet that are pale grayin colour. Can take Talons for both Hands and Feet.
10 Bio-E for Full: Thick, feathered hair on the head, light body hair, which in actuality is thin, small feathers, sparkling eyes (Probably blue, green or brown in colouration), sharp facial features, either a Hawkish nose or pointed chin, a powerful upper body, thin Human legs, but still has Wings and Tail. Can NOT take Talon or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
25 Bio-E for Perfact: Body and facial feature look completely Human (+2 to P.B.), except for the Wings (which may or may not work). Can NOT take Talons or Beak weapons. See Vestigial Disadvantages for NO Wings at all.
Natural Weapons:
Beaks and Talons are NOT available to characters with Human Looks: Full or Perfect.
10 Bio-E for 2D4 damage Razor Fingernails (on Hands only).
5 Bio-E for 2D4 damage Talons (on Feet only).
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Talons (on Hands only).
10 Bio-E for 2D6 damage Talons (on Feet only).
10 Bio-E for 3D6 damage Beak.
20 Bio-E for 3D6 damage Talons (on Hands only).
20 Bio-E for sharp Spicules on Feet: These are tiny, spike-like growths that are on the pads of the feet.
Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Prowess.
5 Bio-E for Extra Physical Beauty.
5 Bio-E for Glide.
5 Bio-E for Advanced Vision.
10 Bio-E for Advanced Vision (Special): This gives the character the ability to see into the water on bright, sunny days while hunting.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Reversible Outer Toes/Claws (On Hands and Feet): This gives the character the ability to grip the Fish/Prey easier.
10 Bio-E fror Locking Talons: This, along the the Reversible Outer Claws, allows the character to better grip Fish/Prey easier.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Hearing.
10 Bio-E for Advanced Smell.
10 Bio-E for Internal Compass.
10 Bio-E for Beastly Strength.
15 Bio-E for Soaring Flight.
20 Bio-E for Raptor Flight.
20 Bio-E for Silent Flight.
Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Nearsightedness.
-10 Bio-E for Vestigial Wings: Wings do NOT work and tend to get in the way.
-20 Bio-E for NO Bird Tailor Wings at all. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
-25 Bio-E for no Wings, but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a beak and such, but no (Beaks or Tail).
Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.