Arnie100 wrote:Cool stuff, taalismn! Any chance of doing an M-24 Chaffee?
For you...
Paladin Steel/Twardy Vintage Vehicles M24 Chaffee Light Tank Captain Premer of the Eiderdale Militia knew this was bad...so he’d come dressed for trouble. When three of the farms on the outskirts of town had sounded the alarm an hour ago, then gone silent, he knew there was going to be a fight; border farmers tended to be tough fighters, considering any roving bandits and monsters in the wilderness found them first...so this was obviously a case of something more than than stray thunderbeetle or vagabond rievers. So he’d sent out his scouts, kept a reserve of the town militia back at the fort as a ready reserve, and had gone out himself in one of the two spanking new Chaffee light tanks the town had bought in exchange for a goodly portion of last season’s tar-apple crop.
Sure enough, as they’d neared the banks of Murchison’s Creek, approaching the Hanlon farm, they’d come under fire from the other side.
The Chaffee charged parallel to a line of landscaped trees, the Captain trying to catch sight of the enemy through the foliage, while at the same time the enemy probed for a solid shot at the tank; Premer could see branches fly off the trees as the enemy fire chewed through the tree line, just behind the speeding tank. Then something big exploded an entire tree, showering the tank with splinters, and sending Premer diving under the rim of his hatch, grateful for his body armor. He caught a glimpse of large humanoid shapes scurrying forward. He could make out spines on their bare backs, as they openned fire on him.
“Brawlers! We got Brawlers out there!” Premer shouted to his crew as he buttoned down the hatch, and pulled down the eyepieces for the turret periscopes. “Several dozen of them....looks like they got heavy weapons too” as if in punctuation to that statement the turret rang with the impact of something fast and hard-hitting, probably a rail gun round “Load accordingly.” The Squilb gunner nodded; Vanguard Brawlers had bodies as tough as modern body armor; they took some killing to put down properly. Servos whined and the turret spun, tracking towards where the fire was coming from.
The eighty millimeter massdriver thundered in return, snapping off two shots before the tank gained temporary cover behind a drumlin. Premer managed to see one of the shots land, the fragmentation round chewing up a good chunk of landscape and sending several bodies flying. As the tank rounded the earth mound, Premer could hear his crew loading the feed cassette, readying the next burst. As soon as the creek bank came into view again, the co-axial machine gun started rattling away, spraying the advancing Brawlers with explosive and armor-piercing rounds, even as the Brawlers’ own fire met the returning tank. Hyperaccelerated fletchettes and lasers bit into the Chaffee’s forward faces, threatening to chew apart the light tank. The tank’s smoke mortars erupted, throwing out obscuring smoke...with any luck, none of the ground fighters on the opposition had sensory gear that could see through the artificial smog and track the tank as it braked, turned, and serpentined across the lane. To the turret crew, however, the advancing troops could be seen clearly in their HUDs. Premer could make out a few of the scale-armored humanoids in enough detail to see them stagger back or to cover, clutching limbs maimed by previous fire. But it was the rest of them, shooting wildly into the smoke cloud, trying to hit his tank, that concerned him most....Those numbers just had to be whittled down...
“Fire at will!” Premer yelled, as he triggered the big missile rifle mounted atop the turret. The race was on to pump out more firepower than the other guy before one of them went down or had to retreat from the field....
The M24 Chaffee LBT was designed during WW2 to replace the earlier M3 ‘Stuart’, when it became apparent that the M3 lacked both the armor and the armament(a 37mm gun) to stand up to heavier German armor. A heavier vehicle, sporting a 75mm cannon, was developed, but was too late to see WW2 service. However, the M24 Chaffee would see sterling service in Korea, and would go on to form the basis of a family of vehicles. Examples of the M24 would continue to see service in far flung corners of the world up through 2000 AD, in the employ of various smaller nations. Rumors of dramatically refitted examples of the M24 Chaffe still fighting in South America and other backwaters perhaps served to inspire an interest in an updated version of the tank. Twardy Vintage Vehicles decided to produce their own version of the tank, to meet the requests of several customer groups.
Outwardly, the PS/TVV M24 resembles its ancestor and inspiration, but internally it is pure modern post-Rifts fighting vehicle. Megadamage materials replace the earlier steel armor, a variety of powerplants from flexfuel internal combustion to a mini-nuclear fusion powerpack can be fitted, and the turret can accommodate several different options of main gun.
Though slow and high-profiled, compared to more modern recon and light combat vehicles, the remodelled M24 Chaffee nevertheless can put up a fight, and it’s relatively inexpensive too. Only a few dozen examples have been produced so far(as TVV’s production facilities are rather limited), but promising early on the vehicles is expected to draw additional orders.
Note: Users of the original M-24 included Austria, France, Norway, Italy, Spain, Greece, Pakistan, Iran, Iraq, Chile, Ethiopia, Thailand, and Uruguay.
Type: PS/TVV-M24-LBT Chaffee
Class: Light Tank
Crew: 5
MDC/Armor by Location:
Main Body 320
Reinforced Crew Compartment 100
Treads(2) 100 each
Main Turret 200
Reinforced Turret Compartment 90
Smoke/Gas Dispensers(2) 15 each
Height: 8 ft 1.5 in.
Width: 9 ft 8 in.
Length: 18 ft
Weight: 40,400 lbs
Cargo: Small space in hull and turret for survival packs, side arms, and a few small personal possessions.
Powerplant: Liquid Fuel(120 mile range), Electric(150 mile range), or Fusion-Nuclear(w/ 10 year energy life)
Speed: 35 MPH, fording depth 3 ft 4 in., 3 ft vertical obstacle clearance/climb, 8 ft trench crossing.
Market Cost: 1.2 million credits for Liquid Fuel, 1.7 million credits for Electric, and 17 million credits for nuclear
Systems of Note:
Standard Robot Systems
Weapons Systems:
1)Turret-Mount Main Gun(1)--ONE of the following can be mounted in the main turret;
a)75mm Gun
Range: 6,000 ft
Damage:(Fragmentation) 4d6 MD to 18 ft blast radius
(High Explosive-Armor-Piercing)2d4x10 MD to 7 ft blast radius
Rate of Fire: 3 times per melee
Payload: 50 rds
Cost: 70,000 credits
b) 80mm Massdriver Cannon---80mm MB Gauss Cannon(PS-MDJ80M)
Range: (Direct Fire)25,000 ft (5 miles)
(Indirect Fire) 62,500 ft (12.5 miles)
Damage: High Explosive(HE)----1d4x10 MD to 15 ft radius
High Explosive Anti-Tank(HEAT)---- 3d4x10 MD to 5 ft radius
Fragmentation--- 5d6 MD to 30 ft radius
Plasma----- 1d6x10 MD to 20 ft radius
(APFSDSDU)(Armor Piercing Fin Stabilized Discarding Sabot Depleted Uranium) 3d6x10 MD out to 6,600 ft, 2d4x10 MD out to maximum range
Rate of Fire: 5 shots per melee
Payload: 45 rds
Cost: 400,000 credits
c) Heavy Ion Cannon
Range: 4,000 ft
Damage: 1d6x10+7 MD per energy burst
Rate of Fire: EGCHH
Payload: 200 shot battery for conventionally powered models. Effectively Unlimited w/ nuclear powerplant
Cost: 60,000 credits
d) Heavy Plasma Cannon
Range: 4,000 ft
Damage: 1d4x10 MD per blast
Rate of Fire: EPCHH
Payload: 180 shot battery for conventionally powered models. Effectively Unlimited w/ nuclear powerplant
Cost: 280,000 credits
e)Laser Cannon---A heavier single-barrel laser cannon, based on a weapon acquired from South America(the ATL-7 Anti-Tank Laser)
Range: 3,000 ft
Damage: 3d6x10+10 MD per single shot
Rate of Fire: EGCHH
Payload: 100 shot battery for conventionally powered models. Effectively Unlimited w/ nuclear powerplant
Cost: 180,000 credits
2)Co-Axial Light Gun---Mounted alongside the main gun is a smaller rapid-fire machine gun, rail gun, or energy weapon.
a)(Original) 7.62mm Machine Gun.
Range: 3,000 ft
Damage: 6d6 SDC per single shot, 4d6x10 SDC(1d4 MD) per 10 rd burst
Rate of Fire: EGCHH
Payload: 2,300 rds per gun
Cost: 2,500 credits
b) TW TK Machinegun---Standard light TK weapon.
Range: 2,000 ft(double on ley lines)
Damage: 2d4 MD single shot, 4d4 MD short burst(3 shots), 4d6 MD long burst, and 2d4x10 MD per full melee burst of 30 shots
Rate of Fire: EGCHH
Payload: 30 shot PPE ‘clip’. Effectively unlimited for TW-powered models. Can be recharged at 1 PPE/ 2 ISP per shot.
Cost: 80,000 credits
c) Light Rail Gun
Range:4,000 ft
Damage: 1d4 MD single rd. 6d6 MD per 30 rd burst
Rate of Fire: ECHH
Payload: 600 rd magazine
Cost: 60,000 credits
d) Pulse Laser
Range:4,000 ft
Damage: 3d6 MD single shot. 1d4x10+6 MD per triple-shot burst
Rate of Fire: EGCHH
Payload: 300 shot battery per gun for conventionally powered models. Effectively Unlimited w/ nuclear powerplant
Cost: 30,000 credits
3) Hull-mount Light Gun---Identical to the co-axial weapon, but mounted in the forward glacis plate, and controlled by the driver.
4) Pintle-Mount Light Gun(1)---A pintle-mounted light weapon is situated above the commander’s hatch atop the turret. This mount can be manually fired or remotely operated from inside the tank. Originally the weapon carried was a 12.7mm(.50 calibre) machine gun, but light rail guns, energy rifles, and mini-missile launchers(PS’s Mini-Missile Rifle is a popular choice) can be substituted.
5)Smoke/Chaff Projectors(2)---Mounted on the turret are two four-tube launchers that can be fitted with smoke or chemical cartridges.
Range: 500 ft
Damage: Smoke or chemical to 15 ft radius
Rate of Fire: Volleys of 1, 2, 3, or 4
Payload: 4 shells per launcher
Options:
*Deep Water Fording Kit---This kit adds watersealing to parts of the hull, and an extendable escape tower (10 ft tall) and snorkel to the main turret hatch, allowing the tank to cross bodies of water up to 18 ft deep(reduce speed to 4 MH driving on the river bottom). The kit takes a competent mechanic or tank crew about 20 minutes to fit. Cost: 50,000 credits.
*Grousers---Grousers are simply track extensions that widen the treads(by 2-3x) and allow the treadlayer to reduce its ground pressure and better traverse soft surfaces such as mud and snow, and reduce penalties for travelling over such surfaces by HALF. Cost: 8,000 credits per set of treads.
Variants:
While all TVV M-24s thus far produced have been the standard combat model, Twardy, true to its Paladin Steel roots, anticipates requests for variants. A number of static test rigs led to a number of conversion kits, and templates for the equipment needed to fit the basic M-24 for any of the following (historically-inspired) variants:
*M4/T9/T22/T13---This is basically the turret-less chassis of the M-24, fitted as a cargo carrier, engineering vehicle(with a-frame crane and winch, bulldozer blade), or similar non-combat equipment. Cost: 800,000 credits for Liquid Fuel, 950,000 credits for Electric, and 14 million credits for nuclear
*M37/M41 SPG---This is the turret-less, open-deck M-24 chassis modified to carry a 105mm or 155mm howitzer, respectively.
Cost: Varies by available artillery systems; GAW(from Rifts Merc Ops) charges 150,000 credits and 350,000 credits respectively for reconditioned guns (1 million for massdriver 155s), while PS tube artillery generally costs 10-20% less.
*M19 AATank---A precursor to the M42 ‘Duster’, this variant sports a similar open turret, with gun shield, and twin 40mm automatic cannons. While effective in anti-air work and surface target engagement, the open turret affords the gun crew scant protection. In addition, the guns have only a basic fire control sensor system(based on reverse-engineered Triax systems).
Range: 2.6 miles
Damage:(Proximity Fuzed Fragmentation) 3d6 MD to 15 ft blast radius
(Armor Piercing Tracer) 5d6 MD single shot
(High Explosive Tracer) 4d6 MD to 10 ft blast radius
Rate of Fire: EPCHH
Payload: 120 rounds per gun
Bonuses: (w/ sensor system engaged) +2 to strike
Cost: 650,000 credits(ammunition costs extra) for conversion kit
*T77(aka ‘Bristle Brush’)---Perhaps the strangest variant is the T77, mounting, in place of a heavy gun, six .50 calibre machine guns in the front of the turret. Called a ‘budget Gun-Rippa’, in reference to Paladin Steel’s variant of its Black Bear MBT, mounting eight rail guns, the T77 presents an alternative to larger gatling guns in the quest to lay down maximum firepower at a high rate, in a small area.
Range: 9,900 ft
Damage: (Standard Ammunition)1d6x10 SDC per single shot, 1d6x100(1d6 MD) per 10 round burst; 6d6 MD for all six MGs going simultaneously.
Rate of Fire: EGCHH
Payload: 600 rounds per machine gun
Cost: 350,000 credits for conversion kit
*TW77---Inspired by the T77, this is a technowizardry spin on the same, replacing the machine guns with TK projectors. This delivers massive effective TK fire on target, but can be quite expensive in recharge fees.
Range: 4,000 ft(double on a ley line)
Damage: 2d4 MD single shot, 3d6 MD short burst, 5d6 MD long burst, and 2d4x10 MD full melee burst, 8d6x10 MD for six MGs going simultaneously.
Rate of Fire: EGCHH
Payload: Effectively Unlimited, but the powering spells must be renewed every six months. Effectively Unlimited with a Tw powerplant.
Cost: 1 million credits for conversion kit