Bringing Robotech through the Rifts

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GrampaAllen
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Re: Bringing Robotech through the Rifts

Unread post by GrampaAllen »

masslegion wrote:
GrampaAllen wrote:We ran it with multiple PCs per player with one "Bridge Crew" per player. It led to some good times, especially since the ranks were inverted aka the player of the captain was the pfc on the recon squad.



This kind of play sound pretty interesting and sounds like a blast. Where each player has several characters to play in the different settings of a campaign.
1. Bridge officera
2. veritech pilot/ace squad
3. Destroid squads.
4. cyclone squads
etc. etc.

This means the GM can tell a top-down, bottom-up overarching story line. And if one story line has reached a dead end or lull you can pop in on a different story. Almost like you are writing your own complex TV-Series. I wonder how hard this is to pull off.



With motivated PCs a lot easier than it sounds add in your VF pilot being the tac operators cousin or boyfriend and it turns out very space opera.
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Re: Bringing Robotech through the Rifts

Unread post by Kinghawke »

if Robotech did find a way to that world, I would just say this: Triax would be very helpful in creating/developing new propulsion systems in return for scematics on the Voltroids.

another way to get them to Rifts Earth is because they insulted a god who was listening and wanted to punish them. intentional or not, they did and VOOM
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Re: Bringing Robotech through the Rifts

Unread post by Akashic Soldier »

Has anyone thought how useful The Unspacey would be in the war against the Arkhon!
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Re: Bringing Robotech through the Rifts

Unread post by DhAkael »

Not reading original post; been done and is actually very important component of the meta-plot in my (now almost 20 years) campaign-verse.
HOW-ev-ah it was not the game changer / breaker most would imagine.
YES the orbital community is now open, but initially, the UNspacy / REF / UEEF were just another "alien invader" to the orbitals.
Thus, the ships that accidentaly de-folded into Rifts Terra space were shot & crippled and had to crashland on Earth. In game-time it took nearly a decade for that particualr diplomatic SNAFU to be cleaned up.
Also, though the technology (especially now that everything has been ret-conned in the 2nd edition RT books), is superior in many respects to most coalition gear... it is NOT limitless, and the personel to operate it is also finite.
That being said, the one or two times that the CS tried assaulting the REF/UNSpacy colonial city of Landing-Vancouver, They were sent back with tail scorched off.

As for the Arkhons *shrug* South Am. book 2 does not exist in my 'verse and the Arkhons were only a foot note.
Yeah, they too weren't really "game changers" since there are nastier things out & about even in the universe of Rifts: Milkyway Galaxy. :demon:

But that's MY campaign; however you blokes want to run YOURS, I'm sure your players appreciate / revile RT stuff in it based on how you, the GM use it. :D :ok:
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Re: Bringing Robotech through the Rifts

Unread post by taalismn »

Akashic Soldier wrote:Has anyone thought how useful The Unspacey would be in the war against the Arkhon!


Well, if your Valkyrie corps sticks to using gunpods rather than beam gun pods, I should say pretty well, and Missile Massacres will crack ceramametal just peachy...at least until they run out of ammo.
Pity the Arkie who winds up in front of a MAC Monster of any make, though... :shock:
Beam weapon destroids are going to be in trouble, though.
Where the UNSPacy's going to HURT though, is against individual Arkie ground forces...Canon UNSpacy is wholly lacking in effective power armor, and if the Arkie specialist units get in close enough, psionics become a factor too. At which point the Arkie-barkies will BUZZSAW through the humans.
The UNS's best chance is to keep battles at arms' length and have plenty of solid ammo on hand.
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Re: Bringing Robotech through the Rifts

Unread post by keir451 »

DhAkael wrote:Not reading original post; been done and is actually very important component of the meta-plot in my (now almost 20 years) campaign-verse.
HOW-ev-ah it was not the game changer / breaker most would imagine.
YES the orbital community is now open, but initially, the UNspacy / REF / UEEF were just another "alien invader" to the orbitals.
Thus, the ships that accidentaly de-folded into Rifts Terra space were shot & crippled and had to crashland on Earth. In game-time it took nearly a decade for that particualr diplomatic SNAFU to be cleaned up.
Also, though the technology (especially now that everything has been ret-conned in the 2nd edition RT books), is superior in many respects to most coalition gear... it is NOT limitless, and the personel to operate it is also finite.
That being said, the one or two times that the CS tried assaulting the REF/UNSpacy colonial city of Landing-Vancouver, They were sent back with tail scorched off.

As for the Arkhons *shrug* South Am. book 2 does not exist in my 'verse and the Arkhons were only a foot note.
Yeah, they too weren't really "game changers" since there are nastier things out & about even in the universe of Rifts: Milkyway Galaxy. :demon:

But that's MY campaign; however you blokes want to run YOURS, I'm sure your players appreciate / revile RT stuff in it based on how you, the GM use it. :D :ok:

I dunno, my 'verse is a bit different (of course) but I'd think the presence of something like the SDF-4 or any of the SDF's would be fairly significant game changer (that is if you actually allow them in your game). I change the RT forces a bit instead, I don't see a reason why they should have developed armor levels equivalent to the CS/Rifts when the enemies they were fighting were significantly weaker (IMO) than many of the creatures in Rifts, so I hold to the old Sentinels/Invid Invasion armor values instead. The lack of PC on Rifts would also hamper the RT forces significantly w/out it they're up a creek w/out a paddle.
I keep the Arkhons as a way to keep the RT forces "balanced", becasue then they (the RT forces) can't just go harng off to do as they please. They have to actively divide their time between trying to negotiate w/ the various Rifts orbital colonies (I also throw in the presence of 'Belters' too) and trying to fend off Arkhon assaults as well as Orbital Colony Espionage teams (Why negotiate if we can steal the tech?). :-D But I can apprecite your setting too. ;)
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Re: Bringing Robotech through the Rifts

Unread post by Kagashi »

Space Magic Spell of Legend. Temporal Raiders wishing to occupy Freedom Station while they go do thei own agenda unnoticed casts "summon fleet" which plucks a fleet of ships from one dimension and plops them in this one. When the UEEF and Freedom Station begin to go at it, have the ships crash in north america.
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-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
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-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
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-Searchable, quality PDFs/E-pubs of current Rifts titles
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