I know it's been a long time coming, but Dark Designs should be in the warehouse tomorrow if all has gone according to the latest plan. I know I'm excited to see it in physical form, are you? Since the book should ship soon, I thought I'd drop by and respond to a couple of posts.
Glistam wrote:Got my RAW preview edition today! I'm very excited!
Awesome! So what do you think?
eliakon wrote:I am just wishing that the author had filed the serial numbers off of his sources of inspiration a bit more. A lot of them are... bad. As in "if I put it in the forums I would be flagged for violating the No Conversions policy" bad. But it is a new book, so that is 100% good.
I would be interested to know what you think is so heavily taken from other sources, because chances are a good deal of what you're seeing is parallel development. I remember Carmen Bellaire being accused of the same thing when Powers Unlimited came out...
Corren wrote:Warwolf,
I recently purchased Dark Designs raw, and have a few questions about it. Actually I have questions going back all the way to the first book and survival guide. I hope you can answer them.
I'll try.
Corren wrote:On page 74 of survival guide you talk about the bonuses for an icon of faith. You list one of the bonuses as impervious to vampire bite and mind control; also on the extraterrestrial table and infernal table. Yet on page 87 of the original nightbane book, under number ‘5. Immunities,’ (one of 8 'natural powers of the nightbane' that begins on page 85) the description says that nightbane are immune to all forms of mind control, including vampire control. Are you retconning out their immunities or is this a mistake? If this is not a mistake can you tell me what else from their natural powers have changed/nerfed (page 85 and 87) from the original?
That was something that was changed in editing. The raw version gave +2 to M.E., +2 to all saving throws, and could be used to repel the undead the same as any other holy symbol.
Corren wrote:Iron Will is significantly inferior than Soul Shield in every way. Why would anyone even want to develop Iron Will when Soul Shield is so superior?
I disagree. Soul Shield is better against psychic probes, but Iron Will also protects against pain, illusions, possession, insanity, etc. Not better or worse, just different.
Corren wrote:I see you nerfed Doorway significantly (or is the range reduction from a mile a mistake?), but you did not give it a new cost value. Or is it the same cost?
You misunderstand. The range isn't reduced, it's a question of how far away the Doorway can be created from the 'Bane. To put it another way, a doorway allows characters to travel to a location 1 mile away per 2 P.P.E. spent. Regardless of how far it allows the character to travel, the portal itself can be created up to 10 feet away from the character creating it per level. So the new range is for the opening itself, not the distance traversed.
Corren wrote:Except for the cost and the fact that you can carry others with you, Shadow Slide seems better/more versatile than Down the Drain.
It may seem that way, but Shadow Slide gets really expensive when used over long periods of time. Also, you shouldn't underestimate the capacity for others to travel with your character. For instance, think of a Conductor with the Underground Railroad. Say this Conductor is responsible for a safe-house with a few new Nightbane residing in it. Now what happens if this house is raided by the NSB and the kids don't have the ability to teleport, Shadow Slide, etc.? If the Conductor has Down the Drain they can run for the basement and evacuate everyone... see how that might be useful?
Corren wrote:In general, the talents and their costs seem a bit more expensive than previous books and in many cases have significantly shorter durations to comparable talents of the previous books. Is this due to the structure of the 'Talent Creation and Conversion guide?' It almost seems cheaper to modify talents from older books than making your own in some cases.
Keep in mind that I don't just write for the fans, I write for the editors as well. It seems pretty clear to me from past and current editing that the power levels of some of the early material won't cut it these days (hence why you won't see Vector in the finished book). It's the same reason why there are penalties for pretty much every Morphus feature now, to help balance out the abilities and bonuses they provide. Just look at the section that Kev wrote for the Survival Guide about limiting the bonuses of the Morphus. For better or worse (probably depending on your tastes), the dynamics of Nightbane have shifted slightly. I as a writer have to stay within the bounds I am given to the best of my ability.
Corren wrote:I like the concept of the Ancient Nightbane. I have questions about them as well:
1) Is an ancient considered a Greater Supernatural Entity?
2) Do they get free talents per level after 15?
1) I would call them greater supernatural beings to avoid confusion with ghosts, spirits, etc. But yeah, they can certainly be on-par with some tough customers.
2) No. For additional Talents, see the areas of focus under the Special Abilities and Bonuses section.
Corren wrote:Last question, random: Can nightbane have superpowers from heroes unlimited before their Becoming?
I answered that in the second-to-last Q&A about whether a Nightbane can be something like a Juicer or super-being.
Well, folks, that's it for now. I hope you guys enjoy the new book, it has certainly been a labor of love. Don't hesitate to drop me a line with any questions you might have or post them or your thoughts here.