Re: Why I like canon.
Posted: Mon Dec 10, 2012 1:47 am
It was asked how it is useful. I showed how it is useful.
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Akashic Soldier wrote:Dr. Doom III wrote:Well since being useful to someone else doesn't matter to me who cares?
Someone who understands that their own desires to not dictate the over all quality/usefulness of a product.
Dr. Doom III wrote:So no one.
flatline wrote:Sureshot wrote:Nekira Sudacne wrote:Yes, no one is saying Palladium can't write metaplot, that dosn't explain how it's a good idea to do so.
So far yourself and those who dislike metaplot have not given any good reasons not include it. Beyond "I dont like it. Therefore everyone else must dislike. And PB cant include any metaplot in any of its rpgs because if it".
Because it invalidates books I already own.
Because it guarantees that my current campaign world will be out of sync with the game world, especially if the time line in the books advances faster than the time line in my campaign.
Because it potentially ruins any plans I have for existing powers in the game world by making those decisions for me after I've already purchased my books and spent time and energy developing my plans.
But most importantly, because a well designed setting is precariously balanced such that player characters can give small but significant nudges to have meaningful effects on the setting. By advancing the time line, players are reduced to mere bystanders as important things happen in spite of them.
--flatline
Damian Magecraft wrote:flatline wrote:
Because it invalidates books I already own.
You are going to have to explain this one to me...
How does "meta-plot" invalidate previous books when it takes the previous books into account?
flatline wrote:Damian Magecraft wrote:flatline wrote:
Because it invalidates books I already own.
You are going to have to explain this one to me...
How does "meta-plot" invalidate previous books when it takes the previous books into account?
Let's say book A says FOO and then book B explains that FOO is no longer true because such and such has happened. Now the true state of things is BAR.
If I accept that the state of things is now BAR, then the section of A that describes FOO is now a historical footnote. Or, if I decide to reject BAR so that FOO is still relevant, then the section of B that describes BAR is irrelevant. Either way, pages of books that I paid for have become useless unless I find a way to make FOO and BAR coexist.
--flatline
Damian Magecraft wrote:flatline wrote:Damian Magecraft wrote:flatline wrote:
Because it invalidates books I already own.
You are going to have to explain this one to me...
How does "meta-plot" invalidate previous books when it takes the previous books into account?
Let's say book A says FOO and then book B explains that FOO is no longer true because such and such has happened. Now the true state of things is BAR.
If I accept that the state of things is now BAR, then the section of A that describes FOO is now a historical footnote. Or, if I decide to reject BAR so that FOO is still relevant, then the section of B that describes BAR is irrelevant. Either way, pages of books that I paid for have become useless unless I find a way to make FOO and BAR coexist.
--flatline
that makes even less sense than your first statement.
or it could be that the game offers more than one time frame...flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner who's integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner who's integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
Dr. Doom III wrote:Akashic Soldier wrote:Dr. Doom III wrote:Well since being useful to someone else doesn't matter to me who cares?
Someone who understands that their own desires to not dictate the over all quality/usefulness of a product.
So no one.
Killer Cyborg wrote:flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner who's integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
Yes.
But only in a "There's no point in playing a WWII RPG if I can't kill Hitler and change the future" sort of way.
flatline wrote:Killer Cyborg wrote:flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner who's integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
Yes.
But only in a "There's no point in playing a WWII RPG if I can't kill Hitler and change the future" sort of way.
Then I have failed because that is not at all what I'm describing. Unfortunately, since I can't figure out how you got what you got out of what I wrote, I am at a loss to try to explain further.
--flatline
Ninjabunny wrote:flatline wrote:Damian Magecraft wrote:flatline wrote:
Let's say book A says FOO and then book B explains that FOO is no longer true because such and such has happened. Now the true state of things is BAR.
If I accept that the state of things is now BAR, then the section of A that describes FOO is now a historical footnote. Or, if I decide to reject BAR so that FOO is still relevant, then the section of B that describes BAR is irrelevant. Either way, pages of books that I paid for have become useless unless I find a way to make FOO and BAR coexist.
--flatline
that makes even less sense than your first statement.
Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner whose integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
In this case book A is only invalidated by book B if book B happens at the literally same time as book A, otherwise book B would have to happen some time after book A.
But you are not their only target audience.flatline wrote:Ninjabunny wrote:flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner whose integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
In this case book A is only invalidated by book B if book B happens at the literally same time as book A, otherwise book B would have to happen some time after book A.
I suppose if you were using time travel in your campaign, you might find a use for both A and B, but whether or not you guys agree with me, the point of all this is that I feel I would get more value for my money if the publisher didn't advance the time line. And if I feel like I'm getting a better value, then the publisher is more likely to get more of my money.
If advancing the time line sells more books than not advancing the time line, then perhaps advancing the time line is the correct business decision. But if I represent their target audience, then they're doing it wrong.
--flatline
Damian Magecraft wrote:But you are not their only target audience.flatline wrote:Ninjabunny wrote:flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner whose integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
In this case book A is only invalidated by book B if book B happens at the literally same time as book A, otherwise book B would have to happen some time after book A.
I suppose if you were using time travel in your campaign, you might find a use for both A and B, but whether or not you guys agree with me, the point of all this is that I feel I would get more value for my money if the publisher didn't advance the time line. And if I feel like I'm getting a better value, then the publisher is more likely to get more of my money.
If advancing the time line sells more books than not advancing the time line, then perhaps advancing the time line is the correct business decision. But if I represent their target audience, then they're doing it wrong.
--flatline
They want both those who will use the Meta-plot and those who will not.
Now which of these books is likely to appeal to both?
Book A which just gives us the tools for the sand box.
or
Book B which not only gives us the tools but also a story that utilizes those tools.
NOTE: I did not ask which appeals to just you; but, which is more likely to appeal to both audience types.
Daeglan wrote:Damian Magecraft wrote:But you are not their only target audience.
They want both those who will use the Meta-plot and those who will not.
Now which of these books is likely to appeal to both?
Book A which just gives us the tools for the sand box.
or
Book B which not only gives us the tools but also a story that utilizes those tools.
NOTE: I did not ask which appeals to just you; but, which is more likely to appeal to both audience types.
Problem is they don't really give you the tools for a sandbox. They give you only specific toys that go with their metaplot. They do not give you the tools to take things in any direction. Yes you can jury rig them but those tools are not really there. and that is the problem we are complaining about. For example. what if you really do want Tolkeen to win. Those tools are not really there. How do you make Tolkeen powerful enough to kick coalition ass? I guess I have to make those tool myself don't I?
Really? care to show me where I say that?Daeglan wrote:Your the one who implies the story is a tool. Not I. I am the one saying they do not really give you tools. They give you toys that go with their story. Tools would be far more useful for everyone.
Damian Magecraft wrote:But you are not their only target audience.flatline wrote:Ninjabunny wrote:flatline wrote:Okay, I'll try again with a less abstract example. Imagine book A describes two communities and their troublesome relationship. If book B comes out and describes some terrible war that drastically impacted the communities such that nothing stated in book A applies anymore, then either the pages in book A describing those communities is wasted space, or the pages in book B describing those communities is wasted space if I choose to reject the changes.
Either way, I've paid for material that is useless to me. It's similar to Apple changing the connector on the iPhone so that all the plugs you've purchased are no longer useful to you. Imagine the poor BMW owner whose integrated iPhone dock won't work with his new iPhone unless he pays $800 to the dealer to have it "upgraded".
Does that make more sense to you?
--flatline
In this case book A is only invalidated by book B if book B happens at the literally same time as book A, otherwise book B would have to happen some time after book A.
I suppose if you were using time travel in your campaign, you might find a use for both A and B, but whether or not you guys agree with me, the point of all this is that I feel I would get more value for my money if the publisher didn't advance the time line. And if I feel like I'm getting a better value, then the publisher is more likely to get more of my money.
If advancing the time line sells more books than not advancing the time line, then perhaps advancing the time line is the correct business decision. But if I represent their target audience, then they're doing it wrong.
--flatline
They want both those who will use the Meta-plot and those who will not.
Now which of these books is likely to appeal to both?
Book A which just gives us the tools for the sand box.
or
Book B which not only gives us the tools but also a story that utilizes those tools.
NOTE: I did not ask which appeals to just you; but, which is more likely to appeal to both audience types.
You are seeing what you want in that statement...Daeglan wrote:Damian Magecraft wrote:But you are not their only target audience.
They want both those who will use the Meta-plot and those who will not.
Now which of these books is likely to appeal to both?
Book A which just gives us the tools for the sand box.
or
Book B which not only gives us the tools but also a story that utilizes those tools.
NOTE: I did not ask which appeals to just you; but, which is more likely to appeal to both audience types.
In this post.
Toys are tools... Until that is understood; we will not be able to further this conversation.Daeglan wrote:Your the one who implies the story is a tool. Not I. I am the one saying they do not really give you tools. They give you toys that go with their story. Tools would be far more useful for everyone.
Damian Magecraft wrote:Toys are tools... Until you understand that we will not be able to further this conversation.
This100%Killer Cyborg wrote:Damian Magecraft wrote:Toys are tools... Until you understand that we will not be able to further this conversation.
:ok:
Hotrod wrote:I rarely, if ever, see discussions here on the metaplot in Triax 2, the metaplot in South America laid out in Aftermath, the metaplot of Naruni Enterprises' failure, the metaplot of the 4 Horsemen (I know they don't give the play by play, but it's clear that the world didn't end, and Erin Tarn, Victor Lazlo, Sir Thorpe, and Rama-Set are still alive), or any other updates that have happened since the original Rifts came out.
Sureshot wrote:I think what posters are forgetting is that Kevin can and will if he wants advance the timeline. He does not need to ask anyone permission to do so. Let alone the fans. I just can't understand why somehow metaplot in a book ruins a persons game. Or the implication that one is forced to use it. It's like being on the Paizo message boards where occasionally a fan complains about Paizo releasing new material. And apparently they feel the need to buy it. Or can't say no to players wanting to use new material. Basically it's somehow Paizo fault because they either can't say no or are compulsive buyers of new material. As I said I respect that some here and elsewhere dislike metaplot. Yet the attitude of "I don't like it so it can't be in a book and PB can't include it in a product" is Jay05 posted in the minority imo.
Subjugator wrote:If you look in prior threads, they're looking into rules modifications. I don't know that it's a matter of priority as much as it is size of the job.
/Sub
Kagashi wrote:I like canon. It provides a common ground when starting a campaign. That is not to say the characters actions do not divulge from canon during the course of the campaign, but at least from the beginning, all players and GMs alike understand a baseline, and the level of understanding continues since both the players and the GMs experience the same changes.
Heck, one reason why I like Rifts over Splicers, Heroes Unlimited, Nightbane, and other Palladium games is because of the common ground. If I tell you, you are standing in front of a CS grunt, you have a pretty good idea of what that character is. In Heroes, I say, you are standing in front of a mutant...heck, that can be anything. As a GM, I can mass produce plenty of grunts, mercs, whatever...but its so time consuming to make a villain group of mutants because each character is so specialized.
I like meta-plot. We all do. If you didn't, you would not like a series of movies, or a TV show.
I loath the cop-out "Its your game, do what you want", or "Don't like a rule? Just toss it out!" No. I expect a game that introduces meta-plot to stick to hard fast rules, continuity, and canon. That's why I am critical when Palladium introduces a dependency or conflict in their canon. I wish Palladium would quit either introducing Meta-Plot, or quit being lazy when doing it. I'd prefer the latter. Same for game mechanics, because the laziness spills over to there as well. We look to the authors for guidance because they wield authority. When a question go unanswered or is vague, it is frustrating and looks like they do not care about the fans.
Kagashi wrote:I like canon. It provides a common ground when starting a campaign. That is not to say the characters actions do not divulge from canon during the course of the campaign, but at least from the beginning, all players and GMs alike understand a baseline, and the level of understanding continues since both the players and the GMs experience the same changes.
Heck, one reason why I like Rifts over Splicers, Heroes Unlimited, Nightbane, and other Palladium games is because of the common ground. If I tell you, you are standing in front of a CS grunt, you have a pretty good idea of what that character is. In Heroes, I say, you are standing in front of a mutant...heck, that can be anything. As a GM, I can mass produce plenty of grunts, mercs, whatever...but its so time consuming to make a villain group of mutants because each character is so specialized.
I like meta-plot. We all do. If you didn't, you would not like a series of movies, or a TV show.
I loath the cop-out "Its your game, do what you want", or "Don't like a rule? Just toss it out!" No. I expect a game that introduces meta-plot to stick to hard fast rules, continuity, and canon. That's why I am critical when Palladium introduces a dependency or conflict in their canon. I wish Palladium would quit either introducing Meta-Plot, or quit being lazy when doing it. I'd prefer the latter. Same for game mechanics, because the laziness spills over to there as well. We look to the authors for guidance because they wield authority. When a question go unanswered or is vague, it is frustrating and looks like they do not care about the fans.
Stonefur wrote:
Expecting the producers of the game to do everything for you is just as much of a cop out if you think about it.
Stonefur wrote:Kagashi wrote:I like canon. It provides a common ground when starting a campaign. That is not to say the characters actions do not divulge from canon during the course of the campaign, but at least from the beginning, all players and GMs alike understand a baseline, and the level of understanding continues since both the players and the GMs experience the same changes.
Heck, one reason why I like Rifts over Splicers, Heroes Unlimited, Nightbane, and other Palladium games is because of the common ground. If I tell you, you are standing in front of a CS grunt, you have a pretty good idea of what that character is. In Heroes, I say, you are standing in front of a mutant...heck, that can be anything. As a GM, I can mass produce plenty of grunts, mercs, whatever...but its so time consuming to make a villain group of mutants because each character is so specialized.
I like meta-plot. We all do. If you didn't, you would not like a series of movies, or a TV show.
I loath the cop-out "Its your game, do what you want", or "Don't like a rule? Just toss it out!" No. I expect a game that introduces meta-plot to stick to hard fast rules, continuity, and canon. That's why I am critical when Palladium introduces a dependency or conflict in their canon. I wish Palladium would quit either introducing Meta-Plot, or quit being lazy when doing it. I'd prefer the latter. Same for game mechanics, because the laziness spills over to there as well. We look to the authors for guidance because they wield authority. When a question go unanswered or is vague, it is frustrating and looks like they do not care about the fans.
Expecting the producers of the game to do everything for you is just as much of a cop out if you think about it.
Sureshot wrote:Saying that you dont have to use it is not a copout. There are plenty of things that I wish would go my way in terms of metaplot in a rpg. Sometimes they do and sometimes they dont. I choose what I want and dont want to use in terms of metaplot. While I agree PB could do more in the consitency in Rifts and other game lines. Well we cant get what we want all the time. For me the therm copout is getting too often used in the gaming community. Right up there with "broken" and "overpowered". Seriously do anyone here tell the guy at the supermarket when he cant get the price what he wants "copping out".
Kagashi wrote:The cop out I refer to when somebody finds a decrepency and asks a simple question for clarification (ie. How exactly does X2 damage stacking work?), and the response is, "do what ever feels right man...."
No. I want an answer. Not watch fans go back and fourth without a leg to stand on fighting online and locking threads.
Kagashi wrote:Sureshot wrote:Saying that you dont have to use it is not a copout. There are plenty of things that I wish would go my way in terms of metaplot in a rpg. Sometimes they do and sometimes they dont. I choose what I want and dont want to use in terms of metaplot. While I agree PB could do more in the consitency in Rifts and other game lines. Well we cant get what we want all the time. For me the therm copout is getting too often used in the gaming community. Right up there with "broken" and "overpowered". Seriously do anyone here tell the guy at the supermarket when he cant get the price what he wants "copping out".
The cop out I refer to when somebody finds a decrepency and asks a simple question for clarification (ie. How exactly does X2 damage stacking work?), and the response is, "do what ever feels right man...."
No. I want an answer. Not watch fans go back and fourth without a leg to stand on fighting online and locking threads.
Killer Cyborg wrote:Kagashi wrote:Sureshot wrote:Saying that you dont have to use it is not a copout. There are plenty of things that I wish would go my way in terms of metaplot in a rpg. Sometimes they do and sometimes they dont. I choose what I want and dont want to use in terms of metaplot. While I agree PB could do more in the consitency in Rifts and other game lines. Well we cant get what we want all the time. For me the therm copout is getting too often used in the gaming community. Right up there with "broken" and "overpowered". Seriously do anyone here tell the guy at the supermarket when he cant get the price what he wants "copping out".
The cop out I refer to when somebody finds a decrepency and asks a simple question for clarification (ie. How exactly does X2 damage stacking work?), and the response is, "do what ever feels right man...."
No. I want an answer. Not watch fans go back and fourth without a leg to stand on fighting online and locking threads.
Amen.
"If you don't like it, don't use it" and "As long as you're having fun, you're doing it right" are some of the most completely useless non-answers imaginable.
It's like asking what the weather forecast is going to be, and being told, "Let your smile be your umbrella!"
Akashic Soldier wrote:Daeglan wrote:Still waiting for you to tell us the benefit of advancing the time line. cause I see none.
New story potentials.
New conversation topics.
New technologies.
New enemies.
New allies.
Damian Magecraft wrote:Killer Cyborg wrote:Kagashi wrote:Sureshot wrote:Saying that you dont have to use it is not a copout. There are plenty of things that I wish would go my way in terms of metaplot in a rpg. Sometimes they do and sometimes they dont. I choose what I want and dont want to use in terms of metaplot. While I agree PB could do more in the consitency in Rifts and other game lines. Well we cant get what we want all the time. For me the therm copout is getting too often used in the gaming community. Right up there with "broken" and "overpowered". Seriously do anyone here tell the guy at the supermarket when he cant get the price what he wants "copping out".
The cop out I refer to when somebody finds a decrepency and asks a simple question for clarification (ie. How exactly does X2 damage stacking work?), and the response is, "do what ever feels right man...."
No. I want an answer. Not watch fans go back and fourth without a leg to stand on fighting online and locking threads.
Amen.
"If you don't like it, don't use it" and "As long as you're having fun, you're doing it right" are some of the most completely useless non-answers imaginable.
It's like asking what the weather forecast is going to be, and being told, "Let your smile be your umbrella!"
and when there are multiple answers and you are told use the one that works for you? is that a cop out as well?
Or is it the designer giving you options?
Nekira Sudacne wrote:there's no way a tiny nation like tolkeen could put up the fight it did. honestly, with crap like the TW Iron Juggernauts and all the other gear palladium pulled out of nowhere to give to tolkeen, as well as new spells to make them able to resist artillery/nuclear bombardment, the only reason that tolkeen put up as much fight as it did was writers fiat.
Seriously, to anyone who says the only reason the CS won was because it was protected by Writers Fiat, I challange them to show a way for tolkeen to win without all of the new spells/equipment/TW gear that was printed in the SoT books...that only exist because of writers fiat.
Bear in mind, find a way for them to win when the opening attempt was a nuclear strike.
Without the Swollowing Rift spell, that came into exsitance ONLY to give Tolkeen plot immunity from nuclear strikes, they lose right away.
Leaving us with what info about Tolkeen being weak? A blurb in the back of the 'world' description in the RMB?Nekira Sudacne wrote:I'll take out all the stuff in Coalition War Campaign if you take out all the Seige on Tolkeen stuff.
Who says the Coalition States are the Big Bad?Damian Magecraft wrote:Did any one really believe that Tolkeen was going to win? Rule one of writing... If you kill the BB you are unemployed.
You don't have to see the CS as heroes to not think of them as the 'big bad' though.Killer Cyborg wrote:Other than the die-hard CS fans, does anybody really believe that the CS are the heroes of the setting?
Yeah, the CS as 'dehumanizing' by keeping humans alive and conquering the earth for them.Akashic Soldier wrote:they are also "The State" which is primary source of dehumanization throughout history. So even if they succeeded, at what cost?
Not a fair criticism. The New Navy has a fleet of massive ships. Everyone's in a mobile fortress. They can sail away from their enemies.Lost Seraph wrote:If there are any heroic Americans around, it's the New Navy. Not the CS hypocrites who wouldn't know freedom if it bit them in the rear. Executing or placing anyone in prison who disagrees with you sure isn't heroic.
People too often forget the SDC squishies and what the world is like for them. I mean sure, if humans could all be Sea Titans, Neo-Humans, Amazons, or whatever other MDC species, there might be a point. But they're not, and people can't live in MDC armor all the time.Akashic Soldier wrote:An invasive species is an invasive species. Sure, not all of them are like the Xix, but in a world where wishes come true and your neighbor's angry teenage kid can beat someone to death with an SUV because he drank too much, the world will never be a "safe place" for humanity.
It's also in CWC. What books do you have with MDC d-bees in them?Galroth wrote:I don't have Dbees of North America.
Galroth wrote:Haha, nope. This probably deserves its own thread though.
Link if it's made? Finding it interesting.Akashic Soldier wrote:I agree.Galroth wrote:Haha, nope. This probably deserves its own thread though.
Actually Rifts initially had no metaplot. You can't have metaplot on the first book, it can only occur in successive books.Sureshot wrote:Rifts on the other hand was written with some metaplot imo from the start some has been developed and some has not. It was not written to be a game with no metaplot.
flatline wrote:Let's say book A says FOO and then book B explains that FOO is no longer true because such and such has happened. Now the true state of things is BAR.
If I accept that the state of things is now BAR, then the section of A that describes FOO is now a historical footnote. Or, if I decide to reject BAR so that FOO is still relevant, then the section of B that describes BAR is irrelevant. Either way, pages of books that I paid for have become useless unless I find a way to make FOO and BAR coexist.
Damian Magecraft wrote:that makes even less sense than your first statement.
While there are democratic aspects to book sales I don't really like this way of disregarding people's objections.Jay05 wrote:that wasn't the way Kevin wanted it done. And your oppinion seems to be in the minority.
Everyone mentions this, and it bothers me, but changing Anakin's force ghost from an old man to Hayden Christianson bothered me a HECK of a lot more. I mean, anti-heroes sometimes don't manage to draw first, but the latter changes the whole metaphysics of how the force works to give Jedis immortality.Daeglan wrote:Lucas making Greedo shoot first. George was allowed. It still was a bad idea.
This analogy is a bit weird since Rifts is an RPG and based on pretending though...Kagashi wrote:How so? When you watch a movie, do you only watch half of it then rush out of the theater and pretend the rest of the story? No. I see Rifts as a book or movie and I enjoy the dynamic setting.Stonefur wrote:Expecting the producers of the game to do everything for you is just as much of a cop out if you think about it.
Jay05 wrote:My point, and one people seem to miss in countless threads about plot in PB is this: We're all playing in Kevin's sandbox. Period. Therefore, what's printed in books published by his company either fit his vision, or they don't see print. And he has stated numerous times that it was his long reaching plan to have the CS wipe out Tolkeen. I'm a Tolkeen fan, and as my posts show deffinitely not a CS guy and it still doesn't bother me. Why? Because as was stated in the OP I too like cannon. And if I want a new PC to start out as a Tolkeenite, I can still do that, they'll just be a refugee with a serious hate on for the CS. I do not see a problem here. Still tons of room for deep roleplaying where a Tolkeenite is concerned.
Killer Cyborg wrote:Amen.
"If you don't like it, don't use it" and "As long as you're having fun, you're doing it right" are some of the most completely useless non-answers imaginable.
It's like asking what the weather forecast is going to be, and being told, "Let your smile be your umbrella!"
Akashic Soldier wrote:Jay05 wrote:My point, and one people seem to miss in countless threads about plot in PB is this: We're all playing in Kevin's sandbox. Period. Therefore, what's printed in books published by his company either fit his vision, or they don't see print. And he has stated numerous times that it was his long reaching plan to have the CS wipe out Tolkeen. I'm a Tolkeen fan, and as my posts show deffinitely not a CS guy and it still doesn't bother me. Why? Because as was stated in the OP I too like cannon. And if I want a new PC to start out as a Tolkeenite, I can still do that, they'll just be a refugee with a serious hate on for the CS. I do not see a problem here. Still tons of room for deep roleplaying where a Tolkeenite is concerned.
Damian Magecraft wrote:Killer Cyborg wrote:Kagashi wrote:Sureshot wrote:Saying that you dont have to use it is not a copout. There are plenty of things that I wish would go my way in terms of metaplot in a rpg. Sometimes they do and sometimes they dont. I choose what I want and dont want to use in terms of metaplot. While I agree PB could do more in the consitency in Rifts and other game lines. Well we cant get what we want all the time. For me the therm copout is getting too often used in the gaming community. Right up there with "broken" and "overpowered". Seriously do anyone here tell the guy at the supermarket when he cant get the price what he wants "copping out".
The cop out I refer to when somebody finds a decrepency and asks a simple question for clarification (ie. How exactly does X2 damage stacking work?), and the response is, "do what ever feels right man...."
No. I want an answer. Not watch fans go back and fourth without a leg to stand on fighting online and locking threads.
Amen.
"If you don't like it, don't use it" and "As long as you're having fun, you're doing it right" are some of the most completely useless non-answers imaginable.
It's like asking what the weather forecast is going to be, and being told, "Let your smile be your umbrella!"
and when there are multiple answers and you are told use the one that works for you? is that a cop out as well?
Or is it the designer giving you options?