Jorick wrote:Killer Cyborg wrote:Alrik Vas wrote:I think bleeding is governed in SDC and it's 1 point per minute.
Yup.
Just like the coma rules allow you to survive negative HIT POINTS equal to your PE.
Straight RAW, MDC creatures can't bleed to death, and the can't survive at -1 MDC.
But it think it's reasonable to assume that MDC can be treated as HP and vice-versa in these contexts.
First of all, I agree with Alrik's last point completely.
Ok.
What do you feel that his last point was?
The quote above from KC makes me feel like we've been arguing over nothing. If we can reasonably use some rules to create other rules, then I think everything I've said is reasonable.
It is not reasonable to drop a 400+ MDC creature with a 1d6-2d6 MD attack.
If I combine the above statement with Blue Lion's earlier statement about death blows, then all of a sudden we have death blows against MDC monsters.
RUE already allows for Death Blows against MDC creatures, providing the attacking character a) knows how to perform a Death Blow), and b) the attacking creature is another Mega-Damage being.
I'm not sure I would even take it that far. If it's reasonable to wound/kill an SDC creature certain ways, then, only after taking into account the magical/supernatural nature of other beings, it's reasonable to allow some of them to be killed in certain ways, given reasonable choices/strategies, in specific situations.
That is loosely worded enough that I can agree with it. So that's something.
I think death blow, for instance, is something very specific, and not something that any human can use against another.
Agreed.
I also think it's reasonable to allow one human to kill another in a very specific instance, without depleting all SDC (for instance, the target is strapped down unable to move, and the character, or NPC, shoots them point blank through the eye). Is that taking things too far? Is that more against the RAW than allowing SDC rules to be modified for MDC beings?
It makes sense for SDC beings.
As I pointed out, the nature of MDC beings is not the same. An SDC being would be killed by smothering a grenade with its body, but an MDC being would not be.
Being Mega-Damage means that you work differently from normal flesh-and-blood beings.
I agree that yes, there are likely some situations where it is reasonable for a GM to say, "you technically have some MDC left, but you're dead anyway, BUT such situations would be where there was (as CB1 put it) "massive" damage inflicted.
But the damage inflicted would have to be well over 50% of the total HP for the vital (i.e., not just an arm or leg or toe) body part being hit.
If a MDC being gets shot in the head for 10 MDC, but it has 50 MDC in its the head, that's not massive damage. That's just a wound.
If a MDC being gets shot in the head for 25 MDC, and it has 50 MDC in its head, that's still not massive damage in my book, although it's significant.
45 MD...? I can see that, in some situations, if the GM invokes the optional CB1 rules.
If the answer to the above is "no?" then I agree to disagree. I just play the game differently. But to the extent, if any, that such choices should be made while playing the game, then I think one shot kills are viable, at least in some circumstances.
Certainly!
Provided that those circumstances are that enough damage is inflicted to justify the kill--either more MD than the target has MDC, or so very close to it that the GM invokes the optional rules from CB1.
OR, as I pointed out, a situation where it's not an insta-kill, but the kill IS technically inflicted by one-shot.
For example a dinosaur with 50 MDC to it's head, which is hit for a single 45 MD that leaves a wound from which the dinosaur can bleed out. We know that dinos CAN bleed out, because Yoho mentions it (IIRC). The most reasonable interpretation that I can see of how quickly that can happen is to apply the HP-bleeding rules to MDC, so the creature would drop in 5 minutes without any further damage being necessary.
It's not that one-shot kills are impossible. Heck, if you inflict more damage than the target has MDC, that's a one-shot kill--we ALL agree on that one.
The only question is when it's appropriate.
And according to the books, it's (optionally) appropriate against MDC creatures when "massive" damage is inflicted.
1d6 MD could be potentially "massive" to a target that only had 7 MDC.
But 1d6 MD would not be "massive" to a target that has hundreds of MDC.
With Alrik, he's changed the rules so that a 1d6 MD attack could technically inflict a lot more damage via bonuses, but even including a mortal's SDC PS damage bonus as a MD bonus with a vibro-knife attack, I still don't think that it qualifies as anything close to "massive.
He's free to play however he likes, of course... but I'm free to have my opinion of how he plays (as he is free to have his opinions of how I play), and I don't see any advantage to leveling the playing field this way instead of leveling the playing field by choosing targets that are more within the PCs' official power level, except perhaps it saves some effort on the part of the GM.
My rule is to stick to the rules unless departure is necessary, and in this case I just don't see it as being necessary.