A system to insert into EBAs that gets charged by the wearer walking; this can be used to power the heating and cooling system of the suit or it could be used for some other applications such as powering biomedical systems.Killer Cyborg wrote:If you think that those inventions are absurd, that there are more reasonable inventions that any old Operator could be expected to come up with, let me know where you draw the line, and give some examples of the kinds of things that you think the average Operator should be able to invent.
There's really too many to list.
So nowhere does it say an Operator must adventure all of his life and never spend significant chunks of time on personal pursuits or never settle into a community.Killer Cyborg wrote:But it's implied that they do it often enough to be "adventurers."
And if you're spending years or decades of your life in a lab, trying to create new inventions, you're not an adventurer.
It's just implied that they adventure and doesn't even restrict the nature of adventure. So he may be seeking out components, information, other knowledgable people...all in the pursuit of doing something.
Furthermore, an invention need not require decades of life in a lab.
Irrelevant semantics.Killer Cyborg wrote:lather wrote:That part where it says they seek more knowledge about their craft - being mechanics and electronics. That's geeky.Killer Cyborg wrote:lather wrote:They are also geeky. Geeks are inventive in their drive to gain more and deeper understanding of their craft. "Inventive" is also one of the summarising adjectives for the class.
Where in the books does it say this?
No; that's inquisitive.
Well it is the last sentence and not the first. Typically I read the last sentence last and as the summation. They are described overall as repairmen and lovers of mechanics and electronics - you're not telling the whole story about the class, or you're just not getting the whole story. They fix stuff. They also invent stuff. Sometimes those fields mix.Killer Cyborg wrote:Also the last paragraph (perhaps even the last sentence you read about the class) of the O.C.C. summary says "inventive".
lol
Yeah, they use it once, in describing the personality of the class that is overall described as "a super-mechanic and repairman" who "can fix just about anything that has gears and wires."
By applying the character's skills and intelligence to invent something that solves a problem, something that provides entertainment, or something that improves knowledge and understanding of how something works. The Operator is free to use all of these.Killer Cyborg wrote:Okay; name the other ways that characters can invent things in the game.
Then explain which of these methods the Operator uses.
I'm saying that absurdity has no place in the choices players make for their characters.Killer Cyborg wrote:No and no. That would be silly.Killer Cyborg wrote:As for capability to invent; Operators have the same capability has Vagabonds do: 100%. This is a choice the Player makes about the Character.
You just let PCs invent whatever the hell they feel like, whenever they feel like it?
So what were you saying there?