Veritas476 wrote:
#2: Does Paladin Steel have any city-sized spacecraft? If not, what is the biggest vessel they produce?
Here you go...updated....
Paladin Steel Mayflower 1 ( Kera-Tech is the demesne of The Raven, Wildstorm Industries the province of Veritas476...weapons ranges use Kitsune’s Revised Rules for Palladium Spacecraft...Palladium Books retains their full copyrights, and did I miss anyone else?)
“Giant spacecraft building in the Vermont Free State? You must be joking....Oh, we are experimenting with small surface to space shuttles, but the big ships we leave to companies like Wildstorm...we are more of an earth-bound company, making our living by building good, solid systems for the working man, and rumors that we’re building giant spacecraft, or..get this, if you haven’t already.....a city for space...are flights of fancy! “
---Gerrond Blaisemann, PS Public Relations, 105 PA
“Foundation Stones placed, houseframe raised. Neighbors unfriendly, but grounds staked out and watchdogs set. Had first cup of coffee in new living room...not the green hills of Vermont, but gorgeous view out bay window regardless....”
----Clear text Magicom message received from Mayflower One upon reaching stationary orbit and deploying sub-structures, 107 PA
“A bold new step for our company and our community, as Plymouth One, our newest town, a city in space, has commenced operations in orbit of our Earth!”
---Gerrond Blaisemann, PS Public Relations,107 PA
The Mayflower 1 is Paladin Steel’s most ambitious project to date, a massive investment of time and resources, and PS’s greatest gamble to date. Paladin Steel almost bankrupted itself buying or developing the necessary systems and materials for the Mayflower project, purchasing goods from and funding projects in virtually all of the Alliance nations in preparation for the Mayflower mission. When the Mayflower leaves with its six-ship escort flotilla, sometime in 107 PA, it will carry with it the hopes and dreams of Paladin Steel, as well as a goodly percentage of its resource-base. Without it, PS’s participation in the Alliance’s step into space would be equivalent to dipping a toe in the ocean; with it, Paladin Steel stands to grab a piece of the heavens, and establish a foothold from which to step on to greater things.
Built in secrecy, on a scale truly mindboggling in comparison to PS’s previous terrestrial efforts(and not to be rivalled in scale until Paladin Steel began work on the New Boston Arcology in 108 PA), the Mayflower is nearly as large as a superheavy aerocarrier, but much bulkier, following the blunt cylindrical shape introduced with the PS Foss Fliers. A massive streamlined shape, powered by powerful CTE-supplied contra-gravity propulsion units, and locally-produced GMR-lift pads. Part carrier, part transport, part scaffolding rig, the Mayflower will take a large core crew of astronauts, engineers, scientists, and soldiers beyond the atmosphere.
Unlike its contemporary spacegoing giants, however, the Mayflower is unique in that it is not designed as a warship or transport, but as a one-way, one-mission vessel. The Mayflower is designed to break out into orbit on its massive contra-gravity drives, assume a safe orbit, then remain there, to be decommissioned as soon as possible. The Mayflower will then cease its role as a spacecraft, and become the core of a modular spacestation, Paladin Steel’s first outpost in space. The cylinder will be slowly spun up to simulate gravity, four large armatures will be deployed to splay outwards to become thruster arms, and later become the spokes of a large habitat ring that will be assembled later. The structure will be extended along its long access, courtesy of a telescoping hull design. Of great importance will be the activation of a Kera-Tech Dimensional Portal Link Array which should provide a two-way communications and transport link through which additional materials will be able to move to and from the surface.
The Mayflower will be partially disassembled in orbit; hull sections opening outwards to form a lattice-work framework for the attachment of inflatable habitats and cargo modules brought up on subsequent missions, modular subsections brought out of the cargo bays to be re-assembled into new sections of hull and superstructure, and the hull itself extended to become a non-rotating extension of the station’s spine. Sensor mounts will immediately be deployed to gather data on the laylines of Earth, the Interface, and conditions in orbit. Its contra-grav drives and GMR lifters, no longer needed for propulsion, will be dismounted to be incorporated into new spacecraft to be assembled in orbit. Solar wings will be deployed, and a new plasma battery system co-developed with Kera-Tech will be energized. A zero-gee foundary and multiple small automated ‘skyfac’ modules will come on-line, to begin producing products both for possible sale to friendly orbital factions, and for back home on Earth. Additional small cargo, habitat, and factory modules may be attached to the ‘spine’(PS hopes to recoup some of its expenditure on Plymouth One by offering ‘Get Away’ specials for any company or approved nation that wants to invest in the space effort, and selling/renting space on the station).
The Mayflower goes up with a crew of technicians and engineers, specially trained in space operations, who will become the station’s first inhabitants, converting and preparing it for later workers and colonists. To protect them, the ship will also carry a large compliment of the new Paladin Steel Stelmarines and a force of power armors and fighters. The station’s primary weaponry, though, is defensive in nature, as the Mayflower will rely on its escort of cruisers and missile frigates for the initial stages of its ascent into orbit. The Mayflower is heavily armored, and also sports a multi-redundancy virtual armor-cladding of forcefields and magtech shields, while its armament consist primarily of interceptor missiles, computer-aimed high-powered lasers, and a battery of long-range particle beam cannon.
Upon activation, the Mayflower will effectively cease to be, and Plymouth One will become operational. A new age for Paladin Steel will begin.....
(Post 110 P.A. Update: In the PS home continuum, Plymouth One is the keystone of the Alliance space program/industries ‘breakout’, and becomes the center of much activity, including being targeted by Orbital rivals and by the Splugorth during the Dreadnought Crisis. In thirty years or so, though, Plymouth One will begin cede its position of importance to newer facilities and Alliance allies in orbit, especially Valiant Station, though the station continues to remain important as a wholly PS-owned and operated industrial complex. PS uses a similar design to the Mayflower to send and construct similar facilities around other worlds in its operations expansions.)
Type: PS-SF-1
Class: Heavy Mobile Core Construct/Space Facility
Crew: 4,600(200 officers, 2,800 crew/engineers, 1,600 Aerospace Pilots /Engineers)(including 50 Full-Conversion Space Cyborgs)
400 Stelmarine Security Contigent
Plus 50 FALSTAFF Engineering Robots and 250 R-10 SW ‘Danbot’ labor robots .
MDC/Armor by Location:
Main Body 25,000
Command Hub 10,000
“Ladder” Boom 10,000
Cargo Cages(8) 2,000
Sensor Blisters(2) 2,000 each
Communications Antennae Clusters(3) 1,000 each
Spoke Arms(4) 3,000 each
Engine Modules(4) 3,000 each
Long Range Missile Launchers(2)
Particle Beam Cannon(8) 300 each
Point Defense Lasers (30) 80 each
Point Defense Chain Guns(20) 100 each
Forcefield 15,000
Habitat Ring(when completed) (4 segments) 15,000 each
Solar Arrays(3) 1,000 each
Typical Inflatable Small Habitat Pod 200 each
Typical Cargo Module 350 each
Typical Skyfac Module 900 each
Height: 450 ft
Width: 450 ft (4,000 ft in station mode)
Length: 2,500 ft (5, 500 ft in station mode)
Weight: 370,000 tons(950,000 tons when completed)
Cargo: 50,000 tons initially (in zero gravity, with external cargo pod storage, cargo capacity is virtually unlimited)
Powerplant: Nuclear Fusion w/ Solar Power auxiliary.
The plasma toroid battery system can store enough power to keep the station going for a month at normal load levels, or two and a half months with power rationing.
Speed: Hover to Mach 7 in atmosphere during boost phase
(Space) Station-keeping thrusters only
Cost: NOT FOR SALE!!!! A similar facility would cost 80 billion credits with all its equipment(the dimensional gate alone is worth about a billion credits).
Systems of Note:
*Full Life Support---In addition to full oxygen and water recycling, once Plymouth One is in full operation, it will have hydroponics and mycogen-culture food production, reducing the station’s dependence on food stores and resupply from the surface.
*Long Range Radio and Laser Communications Networks---Plymouth One will have long-range radio and laser transmission capabilities, both direct and satellite relay.
*Long Range Phased Array Radar --- 10,000 mile range.
*Long Range Laser and Compter-Assisted Targeting----+2 to strike with ranged direct fire weaponry.
*Full Sensor Suites---The Plymouth One mounts a full spectrum of optical, EM, gravitic, and radiation sensors for both early warning and scientific research.
*Electromagnetic Anti-Radiation Shield Generators---A product of lucrative MagTech research, these generators are found on just about every PS/GNE spacecraft. They generate a weak electromagnetic forcefield that harmlessly diverts most cosmic radiation away from the spacecraft, providing a more effective, and efficient, alternative to massive, bulky material shielding.
*Life Pods---Each general-purpose lifepod has a small maneuvering thruster, homing beacon, communicator, reentry shield, small EM radiation shield generator, food rations, and water recycling.
*External Cargo Cages---These are little more than folding scaffold-cages, open to vacuum, attached to the ‘spine’ of the station, and used to hold various cargo modules. materials, and whatnot. Their primary purpose, however, is to act as shipyard slips, able to expand/contract to accomodate vessels up to battleship size. To assist in cargo and vessel movement, the scaffolding beams have travel tracks for long robotic manipulator arms, as well as anchored work stations. An important part of the station’s functions, as it will allow the Plymouth One installation to commence orbital shipbuilding almost immediately using the dismounted GMR drives.
*Limited Psuedo-Gravity---While Plymouth One will rely on centrifugal force to generate gravity in the habitat ring, the hub command center has a more advanced limited psuedo-grav generator to facilitate operations and tide the construction crew over until the ring can be completed.
*Dimensional Teleport Portal Array---This important piece of technowizardry hardware is an artificial dimensional teleport generator, which, it is hoped, will allow for instantaneous travel between the surface and Plymouth One when the station is in operation. Because of the energies involved in opening and sending materials from the ground stations, PS and Kera-Tech have worked out a schedule wherein two ground stations, one in Montro Bay and the other in the VFS, will take turns sending materials one way to the station---in return the station will use its own limited power supplies to send materials in the opposite direction to the surface across the Interface.
The Plymouth One Portal Array is relatively small, being only 4 meters in diameter, meaning that while it can accomodate cargo pallets and pre-fab structural components of modest size, it cannot accept large vehicles or other large-scale objects.
Because of the possibility of abuse, or the inadvertant transmission of dangerous materials and/or lifeforms to and from orbit, the Portal Arrays at either end are very carefully guarded and connection can be only be initiated through special codes. In event of total security breach, the Portal Array annexes at both ends can be destroyed by powerful self-destruct charges.
*Forcefield Generators--PS used the largest forcefield generator they could get their hands on, and fitted it to the Mayflower. This forcefield has 15,000 MDC and regenerates at 1d4x100 MD per hour.
*Scrambler Shield---A more powerful version of the standard particle protection EM Fields. As a backup against the failure of the main forcefield generators, the Scrambler Shield deflects radiation, and all ion and particle beam weaponry does HALF damage.
Weapons Systems:
1)Long Range Missile Launchers(2)---Mounted at either end of the station are long range missile launchers meant to keep capital ships and heavy weapons platforms at bay.
Range: Varies by Missile Type(Range x4 in space)
(Kitsune Values)1,800,000 miles in space
Damage:Varies by Missile Type
Rate of Fire:Volleys of 1, 2, 5, or 10
Payload: 120 missiles per launcher(240 total). Additional missiles are stored in cargo, and can be reloaded in 30 minutes
2)Interceptor Grid Missile Launchers(12)----PS has invested a great deal in adapting the Albatros IV/Sprint III ‘smart’ missile system to produce a hypervelocity space interceptor missile, capable of responding to and intercepting incoming missiles, and of some limited use in an anti-spacecraft role. The Interceptors are designed for space combat(cannot operate in an atmosphere), with a more sophisticated sensor system and smaller sensor cross-section. Another feature of the weapons is a smarter micro-AI. that actually allows the missile to ‘coast’ or ‘loiter’ while conserving its reaction mass for late-course corrections against evading ‘smart’ missiles.
Range: 300 miles( at Mach 15)
(Kitsune Values) 80,000 miles in space(but advanced accuracy only applies to under 300 mile range)
Damage: 2d6x10 MD
Rate of Fire: Volleys of 1, 2, 5, or 10
Payload: 200 missiles per launcher. Additional missiles are stored in cargo, and can be reloaded in 30 minutes
Bonuses: +6 to strike(modified for greater accuracy)
3)Short Range Missile Launchers (10)---Intended for anti-robot/fighter defense.
Range:Varies by Missile Type(Range x4 in space)
(Kitsune Values) 500 miles in space
Damage:Varies by Missile Type
Rate of Fire:Volleys of 1, 2, 5, or 10
Payload: 150 missiles per launcher. Additional missiles are stored in cargo, and can be reloaded in 30 minutes
4)Heavy Particle Beam Cannon(8)---PS has been managed to acquire the designs for several powerful weapons systems over the years of trade with such extra-dimensional partners as Syra and Wildstorm Industries, and has begun manufacturing some of them in secret, in anticipation of the Mayflower and Freedom programs. The Mk 1 HPBCs are just the beginning of PS’s new space-based weapons programmes.
Range: 4 miles(16 miles in space)
(Kitsune Values) 16,000 miles in space
Damage: 2d4x100 MD
Rate of Fire: EGHH
Payload: Effectively unlimited
5)Point Defense Lasers(30)----Rapid-fire pulse lasers, primarily meant for anti-missile/anti-fighter work.
Range: 1 mile(4 miles in space)
(Kitsune Values) 400 miles in space
Damage: 2d6x10 MD per blast
Rate of Fire: EGCHH. Under automatic control, they have six attacks per melee
Payload: Effectively unlimited
Bonuses: +3 to strike
6) Point Defense Chain Guns(20)---Adapted 30mm naval PDS systems
Range:10,000 ft(4 miles in space)
(Kitsune Values) 400 miles in space
Damage:4d6 MD single rd, 1d6x10 MD two rd burst, 3d6x10 MD six-round burst
Rate of Fire: EGCHH. Under automatic control, they have six attacks per melee
Payload:4,000 rd drums per cannon. Additional drums are stored in cargo and can be reloaded in 30 minutes.
Bonuses: +3 to strike
Auxiliary Craft:
12 Luna Moth Grav Copters
18 Dragonfly IIb Aerodynes
4 Condor Heavy Shuttles
20 PS-A-18S ‘Sirius’ Robots
12 Pathfinder Robots (w/ space maneuvering packs)
18 PS-IAR-7S StarMantis Robots
24 PS-TAV-SF-2 ‘Crusader’ Aerospace Fighters(later replaced by PS-TAV-SF-08 Hesperia and PS-TAV-SF07 Star Tiger fighters)
12 PS-TAV-SF-5 ‘Tercel’ Light Aerospace Fighters
24 PS-LCA-HP-09S ‘Space Taon’ Fighter Pods
50 lifepods
Power Armors(400)
200 PSA-11S Space Armors
24 PSA-12S (w/ space maneuvering packs)
40 Stormalongs (w/ space maneuvering packs)
140 Light armors(this can be any combination of space-adapted light exo-skeletons)
Misc. Vehicles:
100 Zero-Gee Servo-bots(Teleoperation rigs with limited semi-autonomy)
50 OTV Sleds
30 Workpods
50 sub-satellites( including 30 weapons/decoy countermeasure sub- platforms)