mech798 wrote:Because honestly, there's no reason why battletech overtook robotech-- robotech has more of an anime presence, has more people who notice it, and should be able to attract more gamers. the problme is solely in the fact that it takes literally years between releases...and then the releases are pretty subpar. Again, that's not a policy calculated to keep the game or IP going, which makes me think that Seto is right--HG has largely written off robotech unless the movie fairy comes and rescues them and the movie fairy has better things to do with her time.
To be frank, the
BattleTech franchise overtook
Robotech for a variety of reasons... but chief among them was that it's a big, open setting that the game's authors have more or less a free hand to exploit however they see fit. Their only major stumbling block was "the Unseen" designs, and they seem to have largely learned their lesson about being wholly dependent upon IP owned by an outside entity.
If you wanted to distill it down to a single point of difference between the two that made the difference between success and failure, it'd have to be that FASA and its successors set out to build a world... Harmony Gold (and Revell) didn't, not until it was far too late. They just wanted to market the products they'd licensed from Japan.
Even Harmony Gold has admitted that there really wasn't a directed effort to create a coherent
Robotech setting until after the development of the
Robotech 3000 series was canned and management decided to make a fresh start under new leadership in 2001. They made a valiant effort, after cleaning house by jettisoning the morass of internally contradictory efforts at world-building by their licensees, but with just the 85 episodes to go on there simply isn't enough material to build the kind of wide-open setting its primogenitors and more successful contemporaries have. Some fans point to the vague, contradictory allusions to a canceled space colonization program in
Prelude as an attempt to grow the setting, but in practice it's just hanging a lampshade on the story's limited scope.
Considering that Palladium Books' world-building efforts in
Robotech 2nd Edition are hamstrung by Harmony Gold's insistence upon staying canon-adjacent, they're still doing a pretty good job even if the result does feel a bit unsatisfying to those of us who'd been expecting a playground the size of a galaxy or three like we'd find in Palladium's other work.
glitterboy2098 wrote:what robotech needs is fans willing to admit that these all exist, and who will stop trying to stop others from exploring them.
Clinging to the dead, deprecated material won't really grow the setting... getting new material out that takes the story (both literally and figuratively) to new places will.
mech798 wrote:Problem is, that's not the fans problme-- that's HG's problem, because we see very little of that. Palladium sneaks some of it through, but the HG stuff? Pretty much the implication is that the only people who matter period are the main characters, and the narrative universe is tiny and based on recycling the older steting plots such as 'why putting your magic box on a battleship is a bad idea".
They've fallen into much the same trap that the
Star Wars "Expanded Universe" did... every critical event in the galaxy has to revolve around the same handful of schmucks who appeared on screen, and the new additions to the cast are expies of the existing characters (e.g. in
Sentinels,
Shadow Chronicles) or unmentioned relatives and close friends of the core cast, or at least share some significant, previously-unmentioned past with the character (e.g. Edwards).
That, I think, is what bothered me most about the Marines book... it's not even about faffing about in the background of the show's main events, it's about being somewhere vaguely adjacent to the plot without actually having any role or influence in it.