Posted: Wed Apr 27, 2005 3:55 pm
I'm pretty sure that Blhaze aliens are supernatural....
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gwa1965 wrote:
ps-is the talus bio-freak still legal? want to try to pass it past my next gm
Vrykolas2k wrote:Still think my idea was the most powerful, basically legal combinataion. After all, you sacrifice living beings to the same TW Machine that turns them into mummies or zombies...
Rifts: Phase World, Page 99: "Their Bodies and souls are seared and reshaped by Cosmic forces. When they emerge, they are transformed by their experience."gwa1965 wrote:cornholioprime wrote:I think that the Blhaze may just be Legal as Cosmo-Knight candidates, as they're non-magical Energy Beings, not True Supernatural Creatures.gwa1965 wrote:my first candidate, and hopefully not my last,
a Blhaze Alien/ Cosmo Knight
..but remember, IF the Forge picks a Blhaze, then you LOSE the Blhaze and become a Cosmo-Knight.
I've been re-reading the cosmo-knight section from Phaseworld several times now. Where does it say you lose all your prev powers/skills/spells/etc? I'm starting to think this is another Rifts "urban legend".
A]] You'll find out soon enough that Drawings in the Books are often not only misleading but outright inaccurate. Just look at the picture of the Altara Warrior Woman (SDC, normal Human Strength) kicking the teeth out of a Splugorth High Lord (MDC Body, Supernatural P.S.)gwa1965 wrote:cornholioprime wrote: Page 102:
"When the Character is transformed, the skills of his past life are lost and the Chracter is reborn."
alright, skills are lost. says nothing about powers, psi abilities, inborn abilities, etc. One might argue spells would have to be relearned.
One might also argue if they have a vulnerability to magic, they may not be able to use it until they fall.
superpowers are completely ignored here. look at the illustration of the 3 c-k's. Ignoring centaurs as a race, who's to say 4-arms is natural or a mutation?
in a sidebar, good debating with you. #2 still comming.
gwa1965 wrote:entry #2
skrayper human mutant
2 major powers (SN Str, Invulnerable) and 1 minor power (Increased
Durability)
undergoes Bio-Freak process, receives
+2 Majors (Immortality, Natural Combat Ability) +2 minors (Iron Will,
Healing Factor)
Earns Invincible Guardsman treatment
+APS: Light + Psi powers (2 ph, 2 se, 2 he, 1 Su, +1 new psi power
per level)
Rebels against TGE, Escapes to Phase World, receives Phase Mystic training
Still followed by TGE, escapes to Rifts Earth, gets further training as either Battle or High Magus
So what do you think, as far as tanks go?
Tyciol wrote:He's using the rules on changing OCCs, which do apply to Rifts. Examples: the gods, dunscon, inglix the mad.
Gomen_Nagai wrote:BioFreaks in the fluff text say they are unable to get further experimentation.
gwa1965 wrote:
I saw nothing that says magi are incapable of doing psi or psychics cannot do magic.
Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!
Thinyser wrote:Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!
How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?
If you can figure this out then that is a total badass for sure!
Tyciol wrote:That's the only counter people can ever give to this argument. No, but there are NPC examples of it, and examples given in cases where you become a borg, or stop being a Juicer, etc. It's theoretically possible for anyone, the author just doesn't focus on it because it would get too popular.Mindcrime wrote:Tyciol wrote:He's using the rules on changing OCCs, which do apply to Rifts. Examples: the gods, dunscon, inglix the mad.
Are the rules for changing OCCs presented in any Rifts books?
newbee2004 wrote:I still don't think you can have two R.C.C. am I wrong?
Sir_Spirit wrote:Thinyser wrote:Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!
How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?
If you can figure this out then that is a total badass for sure!
ACtually I dont' NEED to figure it out I have.
It goes like this.
An Immortal Godling is an Immortal Godling Yes?
There for if you look in PU2 it says you get an extra pwoer and to roll/chose from a table for more, so you choose the one that lets you develope powers over time and by 15thlevel you have sixth major powers.
Now look in the Pantheons book, it says Immortal Godling get to pick three special abilities from this list.
Do so, after all your either an Immortal Godling or you aren't.
Mindcrime wrote:Sir_Spirit wrote:Thinyser wrote:Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!
How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?
If you can figure this out then that is a total badass for sure!
ACtually I dont' NEED to figure it out I have.
It goes like this.
An Immortal Godling is an Immortal Godling Yes?
There for if you look in PU2 it says you get an extra pwoer and to roll/chose from a table for more, so you choose the one that lets you develope powers over time and by 15thlevel you have sixth major powers.
Now look in the Pantheons book, it says Immortal Godling get to pick three special abilities from this list.
Do so, after all your either an Immortal Godling or you aren't.
Gomen_Nagai wrote:Re read the section about the tarlok bio plague and how the plague makes them immune to further Genetic manipulation.
Thinyser wrote:Mindcrime wrote:
You best be ING Sir Spirit and not me!
Necrite wrote:This requires using optional rules from Rifter #30, but it is 100% legal... no "quasi-"!
It does require a lot of money, however... WAY more than a character would normally have.
Cyberknight
Skills
HtH: Martial Arts (free)
Boxing
Robot Combat Elite (SAMAS)
Weapon Specializartion (Sword, Rifter #30)
Weapon Mastery (Sword, Increased Speed)
Equipment
SAMAS Power Armor
Vibro-Sword
Talisman containing Speed Weapon spell
When the cyberknight activates the talisman, he has 22 attacks per melee - at first level. And as he levels, he gets more.
For clarification, here's the breakdown:
HtH:MA - 4 attacks
CK bonus - +1
Boxing - +1
PAC:E - +2 (while wearing PA)
WS:Sword - +1
WM:Sword - +1
Improved Speed (selected ability granted by WM) - +1
Total 11 attacks. Activate the talisman, and the character gets double the attacks!
The vibro-sword is necessary because the Speed Weapon spell won't work on magic weapons, and therefore shouldn't work on a psi-sword either.
Ishtirru wrote:You people.......You people....... nock it off with the insanity. Wait this susposed to be about quasi Quasi i say!
Mindcrime wrote:And that's without any items. Let's give all 15 of him 2 xiticix long swords and talisman of speed weapon, and the optional skills you used (WM/WS: Sword) and watch him have 630-780 physical attacks. :D He would be doing 2(1d6*10+2d6)MD per attack if all of him attacked with both weapons.
Necrite wrote:Mindcrime wrote:And that's without any items. Let's give all 15 of him 2 xiticix long swords and talisman of speed weapon, and the optional skills you used (WM/WS: Sword) and watch him have 630-780 physical attacks. He would be doing 2(1d6*10+2d6)MD per attack if all of him attacked with both weapons.
Wait... what's special about xiticix swords? If there's anything magically or psionically "special" about them, you can't use the Speed Weapon spell.
cornholioprime wrote:To the best of my knowledge, Mutants in Orbit is NOT a Rifts Book, not even a Dimensional one.phoboskitty wrote:Question?
How many Lvls can this character be? I SEE many Multiclass so... we have a what? 10th lv limmit?
and can I use Mutants in orbit to create a character ( excluding SPD dodge bonus rules?)
since mutant animal rules are acceptable in rifts and it is a RIFTS book too...?
Sorry.
MaddogMatarese wrote:Fire Dragon that's a fire warlock, with burster powers. Not entirely sure if that's leagal though, my books are packed for tonight.
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades
Wildfire wrote:mulitple OCCs are expanded in Palladium Fantasy Adventures on the High Seas, where it states you can have up to 3 OCCS. I am not sure if this has been brought over to the rest of Palldium
MaddogMatarese wrote:Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades
I don't think the math is right here. What level are you?
Necrite wrote:This requires using optional rules from Rifter #30, but it is 100% legal... no "quasi-"!
It does require a lot of money, however... WAY more than a character would normally have.
Cyberknight
Skills
HtH: Martial Arts (free)
Boxing
Robot Combat Elite (SAMAS)
Weapon Specializartion (Sword, Rifter #30)
Weapon Mastery (Sword, Increased Speed)
Equipment
SAMAS Power Armor
Vibro-Sword
Talisman containing Speed Weapon spell
When the cyberknight activates the talisman, he has 22 attacks per melee - at first level. And as he levels, he gets more.
For clarification, here's the breakdown:
HtH:MA - 4 attacks
CK bonus - +1
Boxing - +1
PAC:E - +2 (while wearing PA)
WS:Sword - +1
WM:Sword - +1
Improved Speed (selected ability granted by WM) - +1
Total 11 attacks. Activate the talisman, and the character gets double the attacks!
The vibro-sword is necessary because the Speed Weapon spell won't work on magic weapons, and therefore shouldn't work on a psi-sword either.
MaddogMatarese wrote:Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades
I don't think the math is right here. What level are you?
Thinyser wrote:MaddogMatarese wrote:Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades
I don't think the math is right here. What level are you?
I believe that he is adding the 3 attacks from the Hwarang do to the 2 attacks from Mo gi gong...but my math cant get 11 no matter what i try . there is a special combo for these two types of HtH but it is poorly worded. This is not how i would interpret the combo. It says that you use the attacks from Hwarang do for weapon attacks (normaly it is ony barehanded), NOT that you add the Hwarang do's 3 to the Mo gi gong's 2.
No matter how you work it you can't come out with 11 attacks
2 for living
2 for being a Jeridu
3 from Hwarang do
+2 from Mo gi gong
+1 from Hwarang do @ 2nd lvl
+ another 2 @ 4th level for being a Jeridu
=12 @ 4th level (assuming you do add the Hwarang do's 3 to the Mo gi gong's 2)
What it should be IMO is:
2 for living
2 for beign a Jeridu
3 from Hwarang do (but with Mo gi gong these can be use for any melee weapon)
+1 from Hwarang do @ 2nd level
+2 for being a Jeridu @ 4th level
=10
[/quote]Then if you wanna get nasty make him a Temporal Warrior with 14 years of servitude (5th level) +2 attacks = 12 attacks,
have the Temp. warrior know Fleet Feet, 12 x 2 = 24 attacks per melee....
then he kidnaps a Techno Wizard and forces him to make 6 Battle fury blades so that each attack can cut twice with the sword and remember all 6 arms can attack at once!
12 x 2 (for fleet feet) = 24
24 x 6 (for the number of arms) = 144
144 x 2 (for the BF blades) = 288 attacks per melee!
288 attacks x 2d4x10 MD per attack = 576d4x10 MD per melee !
So (assuming that all attacks hit home) thats a Minimum of 5760 MD and a Maximum of 23,040 MD per round !
He is a walking blender!
PLUS he has autododge from being a Jeridu and multiple dodge from his MA styles and he has a forcefield with 600 MDC from the BF Blades!!
Now that is plain sick
Dark Brandon wrote:Thinyser wrote:MaddogMatarese wrote:Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades
I don't think the math is right here. What level are you?
I believe that he is adding the 3 attacks from the Hwarang do to the 2 attacks from Mo gi gong...but my math cant get 11 no matter what i try . there is a special combo for these two types of HtH but it is poorly worded. This is not how i would interpret the combo. It says that you use the attacks from Hwarang do for weapon attacks (normaly it is ony barehanded), NOT that you add the Hwarang do's 3 to the Mo gi gong's 2.
No matter how you work it you can't come out with 11 attacks
2 for living
2 for being a Jeridu
3 from Hwarang do
+2 from Mo gi gong
+1 from Hwarang do @ 2nd lvl
+ another 2 @ 4th level for being a Jeridu
=12 @ 4th level (assuming you do add the Hwarang do's 3 to the Mo gi gong's 2)
What it should be IMO is:
2 for living
2 for beign a Jeridu
3 from Hwarang do (but with Mo gi gong these can be use for any melee weapon)
+1 from Hwarang do @ 2nd level
+2 for being a Jeridu @ 4th level
=10
+1 for boxing.Then if you wanna get nasty make him a Temporal Warrior with 14 years of servitude (5th level) +2 attacks = 12 attacks,
have the Temp. warrior know Fleet Feet, 12 x 2 = 24 attacks per melee....
then he kidnaps a Techno Wizard and forces him to make 6 Battle fury blades so that each attack can cut twice with the sword and remember all 6 arms can attack at once!
12 x 2 (for fleet feet) = 24
24 x 6 (for the number of arms) = 144
144 x 2 (for the BF blades) = 288 attacks per melee!
288 attacks x 2d4x10 MD per attack = 576d4x10 MD per melee !
So (assuming that all attacks hit home) thats a Minimum of 5760 MD and a Maximum of 23,040 MD per round !
He is a walking blender!
PLUS he has autododge from being a Jeridu and multiple dodge from his MA styles and he has a forcefield with 600 MDC from the BF Blades!!
Now that is plain sick
Thinyser wrote:Now, arn't battlefury blades 2 handed?
Solothurn wrote:Well since there is creation rules for them, I'd say Alien Intelligence. With a good alignment ofcourse, and not squidy like.
Mindcrime wrote:Thinyser wrote:Now, arn't battlefury blades 2 handed?
Normally yes, but unlike the deathbringer, nowhere does it state that they must be 2 handed.
Malignor wrote:If you still think my Scarecrow Mystic Knight/Astral Mage combo is a "minor annoyance" you might want to take a gander at my Nauseating scheme for an Astral Building character. And getting money is not a problem for a powerhouse like my SCrow MKnight AstrMage, so this is very doable.
Mindcrime wrote:Thinyser wrote:Now, arn't battlefury blades 2 handed?
Normally yes, but unlike the deathbringer, nowhere does it state that they must be 2 handed.
Manhunter is a dimension book. Dimension books are legal to use in this contest.cornholioprime wrote:Is a Mulka an official Rifts Creature or is it one of those Creations from one of the Non-Palladium Rifts Books like Manhunter???Kestrel wrote:Cornholioprime wrote:My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.
Maybe. I haven't picked an OCC yet. (spell caster, or harvester? So many choices. Maybe a Zone boy from Rifts Manhunter..superpowers and a ton of skills to make a rogue scholar cry.)
Besides, with the Sea Inquisitor's experience point table, I level up faster than a vagabond with a Monty Haul GM.
The Mulka was a great call as well.
If it's from a Book like that, I'm not so sure that it should count........
Findar wrote:What book is Universal Balance from?Thinyser wrote:my personal new favorite is a Silhoette Temporal warrior...Huge PPE base and lotsa kool abilties and bonuses plus spells.... mwahahaha mwahahaha....
new and improved with the combo of spells universal balance and giant so universal balance turns his 100 MDC to 10,000 SDC and giant tripples this to 30,000 and changes it back to MDC so thats 100 MDC to 30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!