Page 6 of 14

Posted: Wed Apr 27, 2005 3:55 pm
by Mudang
I'm pretty sure that Blhaze aliens are supernatural....

Posted: Wed Apr 27, 2005 3:57 pm
by Mudang
gwa1965 wrote:
ps-is the talus bio-freak still legal? want to try to pass it past my next gm



I assume you mean with the powers from both tables? It's legal as per the books, but I don't think anyone in their right mind would allow it. :lol:

Posted: Wed Apr 27, 2005 4:59 pm
by Vrykolas2k
Still think my idea was the most powerful, basically legal combinataion. After all, you sacrifice living beings to the same TW Machine that turns them into mummies or zombies...

Posted: Wed Apr 27, 2005 5:09 pm
by Guest
Hey, don't be knockin the Silhouette Ghost Maker...

or Howard the Duhk either!

Posted: Wed Apr 27, 2005 5:11 pm
by Mudang
Vrykolas2k wrote:Still think my idea was the most powerful, basically legal combinataion. After all, you sacrifice living beings to the same TW Machine that turns them into mummies or zombies...


:shock:
Have you read the whole thread?

There are two completely legal characters in this thread that are pretty much unkillable, and have unlimited resources. And there are plenty of other characters that are just godly.

Posted: Wed Apr 27, 2005 6:13 pm
by Gomen_Nagai
the best combo really is ...


uh



Pneuma Biform Blue whale - Apok!

Kill things. eat things. eat breen.

Posted: Sat Apr 30, 2005 3:30 am
by cornholioprime
gwa1965 wrote:
cornholioprime wrote:
gwa1965 wrote:my first candidate, and hopefully not my last,

a Blhaze Alien/ Cosmo Knight

I think that the Blhaze may just be Legal as Cosmo-Knight candidates, as they're non-magical Energy Beings, not True Supernatural Creatures.

..but remember, IF the Forge picks a Blhaze, then you LOSE the Blhaze and become a Cosmo-Knight.


I've been re-reading the cosmo-knight section from Phaseworld several times now. Where does it say you lose all your prev powers/skills/spells/etc? I'm starting to think this is another Rifts "urban legend".
Rifts: Phase World, Page 99: "Their Bodies and souls are seared and reshaped by Cosmic forces. When they emerge, they are transformed by their experience."

and Page 102:

"When the Character is transformed, the skills of his past life are lost and the Chracter is reborn."

Posted: Sat Apr 30, 2005 12:00 pm
by cornholioprime
gwa1965 wrote:
cornholioprime wrote: Page 102:

"When the Character is transformed, the skills of his past life are lost and the Chracter is reborn."


alright, skills are lost. says nothing about powers, psi abilities, inborn abilities, etc. One might argue spells would have to be relearned.

One might also argue if they have a vulnerability to magic, they may not be able to use it until they fall.

superpowers are completely ignored here. look at the illustration of the 3 c-k's. Ignoring centaurs as a race, who's to say 4-arms is natural or a mutation?

in a sidebar, good debating with you. #2 still comming.
A]] You'll find out soon enough that Drawings in the Books are often not only misleading but outright inaccurate. Just look at the picture of the Altara Warrior Woman (SDC, normal Human Strength) kicking the teeth out of a Splugorth High Lord (MDC Body, Supernatural P.S.)

B]]What you're looking at in that particular Photo is the Cosmo-Knights' Cosmo Armor. While the Cosmo-Knight's "default" appearance is ALWAYS exactly what he looked like before, his Armor (and his Cosmo-Weapon, by the way) reflects his inner Psyche.

So Woody Allen, as a Cosmo-Knight, would look EXACTLY the same in his normal Persona (but that 'wimp' now has MDC Skin and a Supernatural P.S. of up to 50!!). but his Cosmo-Armor Facade/Body (yes, I deliberately used that word because the Nightbane Morphus works in a similar fashion) can look like anything from a real, eight-legged Spider to the Hulk. With metallic skin, of course....

Posted: Sat Apr 30, 2005 1:16 pm
by Gomen_Nagai
there is absolutely nothing in the books that Dramatic a shift is possible.

So Woody Allen, as a Cosmo-Knight, would look EXACTLY the same in his normal Persona (but that 'wimp' now has MDC Skin and a Supernatural P.S. of up to 50!!). but his Cosmo-Armor Facade/Body (yes, I deliberately used that word because the Nightbane Morphus works in a similar fashion) can look like anything from a real, eight-legged Spider to the Hulk. With metallic skin, of course....

... is pattently false.


as for the limitation on Cosmo knights, It's a Rifts Urban legend. but ---
being that invincible Guard Can't become Cosmo knights, Odds are races with superpowers can't be cosmo knights.
(so there ARE super powers in he Phase world universe..)
However, as a Gm, One can do anything, I have allowed Spell casting Silhoette Cosmo knights and Bio Freak Cosmoknights, retain all their powers.. then I brought out things equally as nasty and well it wasn't all too pretty : )

Posted: Mon May 02, 2005 9:09 am
by Gomen_Nagai
Bio freaks Can't go under further Experimentation.
- so no Bio freak Imperial guardsmen, it wouldn't work. Biofreaks are locked in their Bio freaked bodies.
You Could be a Bio freak Phase Mystic. Or even a battle mage. but you can't be Both. Even if immortal. technically impossible since Biofreaks have only been around since the tarlok Incursion in Seeron space 200 years ago.
so the oldest your Character could be is 200 or so years, and He wouldn't have picked up All those things in that time span without being killed.


it wouldn't work, But you could become a Witch.
All Mystics being PCCs can't change to another PCC.
a Mystic could become a non Magic using OCC

Posted: Mon May 02, 2005 7:40 pm
by Mudang
gwa1965 wrote:entry #2

skrayper human mutant
2 major powers (SN Str, Invulnerable) and 1 minor power (Increased
Durability)

undergoes Bio-Freak process, receives
+2 Majors (Immortality, Natural Combat Ability) +2 minors (Iron Will,
Healing Factor)

Earns Invincible Guardsman treatment
+APS: Light + Psi powers (2 ph, 2 se, 2 he, 1 Su, +1 new psi power
per level)

Rebels against TGE, Escapes to Phase World, receives Phase Mystic training

Still followed by TGE, escapes to Rifts Earth, gets further training as either Battle or High Magus

So what do you think, as far as tanks go?


I think you have too many OCCs. No one else in this thread has picked more than one OCC unless their RCC specifically stated that they could or it was a special OCC like the sea inquisitor. Maybe this is allowed in the competition though... if it is I need to tack a few more OCCs on some of my submissions. :D Other than that, the only problem I see is that you are MDC and you're trying to take a magus class.... that's a big nono.

Posted: Mon May 02, 2005 8:25 pm
by Mudang
Tyciol wrote:He's using the rules on changing OCCs, which do apply to Rifts. Examples: the gods, dunscon, inglix the mad.


Are the rules for changing OCCs presented in any Rifts books?

Posted: Mon May 02, 2005 8:27 pm
by Gomen_Nagai
BioFreaks in the fluff text say they are unable to get further experimentation.

Posted: Mon May 02, 2005 8:32 pm
by Mudang
Gomen_Nagai wrote:BioFreaks in the fluff text say they are unable to get further experimentation.


I don't see this anywhere. :?

Posted: Tue May 03, 2005 4:06 pm
by Mudang
Your character has the super power 'Invulnerability' and thus is an MDC being. According to the notes under each Magi OCC in the Federation of Magic, none of them can be MDC.

Federation of Magic pgs 73, 76, 78, 81

gwa1965 wrote:
I saw nothing that says magi are incapable of doing psi or psychics cannot do magic.


Technically having psionics is supposed to burn your PPE. I'm unaware of anything else that restricts having psionic classes and magic classes together though.

Posted: Wed May 04, 2005 1:35 pm
by Wildfire
mulitple OCCs are expanded in Palladium Fantasy Adventures on the High Seas, where it states you can have up to 3 OCCS. I am not sure if this has been brought over to the rest of Palldium

Posted: Thu May 12, 2005 12:01 pm
by Sir_Spirit
How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!

Posted: Thu May 12, 2005 1:20 pm
by Thinyser
Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!

How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?

If you can figure this out then that is a total badass for sure!

Posted: Thu May 12, 2005 3:49 pm
by Sir_Spirit
Thinyser wrote:
Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!

How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?

If you can figure this out then that is a total badass for sure!


ACtually I dont' NEED to figure it out I have.
It goes like this.
An Immortal Godling is an Immortal Godling Yes?
There for if you look in PU2 it says you get an extra pwoer and to roll/chose from a table for more, so you choose the one that lets you develope powers over time and by 15thlevel you have sixth major powers.
Now look in the Pantheons book, it says Immortal Godling get to pick three special abilities from this list.
Do so, after all your either an Immortal Godling or you aren't.

Posted: Thu May 12, 2005 3:58 pm
by dark brandon
Tyciol wrote:
Mindcrime wrote:
Tyciol wrote:He's using the rules on changing OCCs, which do apply to Rifts. Examples: the gods, dunscon, inglix the mad.


Are the rules for changing OCCs presented in any Rifts books?
That's the only counter people can ever give to this argument. No, but there are NPC examples of it, and examples given in cases where you become a borg, or stop being a Juicer, etc. It's theoretically possible for anyone, the author just doesn't focus on it because it would get too popular.


I believe this was answered in an old FAQ. basically, to switch to another OCC, you have to reach 2nd level with that OCC. At second level you are concidered 1st level. Until then you are concidered level 0.

Posted: Thu May 12, 2005 4:12 pm
by dark brandon
newbee2004 wrote:I still don't think you can have two R.C.C. am I wrong?


eh....Dunno. It'd be like being a mutant then getting hit with an experiment...you COULD...but that's something you do through the course of a game, not really something you start with.

Posted: Thu May 12, 2005 5:47 pm
by Mudang
Sir_Spirit wrote:
Thinyser wrote:
Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!

How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?

If you can figure this out then that is a total badass for sure!


ACtually I dont' NEED to figure it out I have.
It goes like this.
An Immortal Godling is an Immortal Godling Yes?
There for if you look in PU2 it says you get an extra pwoer and to roll/chose from a table for more, so you choose the one that lets you develope powers over time and by 15thlevel you have sixth major powers.
Now look in the Pantheons book, it says Immortal Godling get to pick three special abilities from this list.
Do so, after all your either an Immortal Godling or you aren't.


:nh: :thwak:

Posted: Thu May 12, 2005 7:29 pm
by Gomen_Nagai
Re read the section about the tarlok bio plague and how the plague makes them immune to further Genetic manipulation.

Posted: Thu May 12, 2005 8:34 pm
by Thinyser
Mindcrime wrote:
Sir_Spirit wrote:
Thinyser wrote:
Sir_Spirit wrote:How about combining the Immortal Godling form HU2 wiht teh Godling from Pantheons of the Megaverse?
At 15th lever you could have 6 major super abilities!+3 special Godling abilities!!!!

How would you get the Imortal godling from HU to be given a "true" Godling status by the Pantheon?
or how would a "true" Godling of the Pantheon get HU superpowers?

If you can figure this out then that is a total badass for sure!


ACtually I dont' NEED to figure it out I have.
It goes like this.
An Immortal Godling is an Immortal Godling Yes?
There for if you look in PU2 it says you get an extra pwoer and to roll/chose from a table for more, so you choose the one that lets you develope powers over time and by 15thlevel you have sixth major powers.
Now look in the Pantheons book, it says Immortal Godling get to pick three special abilities from this list.
Do so, after all your either an Immortal Godling or you aren't.


:nh: :thwak:


You best be :thwak: ING Sir Spirit and not me!

Posted: Thu May 12, 2005 9:50 pm
by Mudang
Gomen_Nagai wrote:Re read the section about the tarlok bio plague and how the plague makes them immune to further Genetic manipulation.


Page number please?

Posted: Fri May 13, 2005 10:49 pm
by Sir_Spirit
Thinyser wrote:
Mindcrime wrote:
:nh: :thwak:


You best be :thwak: ING Sir Spirit and not me!


Actualy he'd better not be :thwak: ing me either, or I'll sick DLDC on him....

Posted: Thu Jun 23, 2005 6:04 pm
by Necrite
This requires using optional rules from Rifter #30, but it is 100% legal... no "quasi-"!

It does require a lot of money, however... WAY more than a character would normally have.

Cyberknight

Skills
HtH: Martial Arts (free)
Boxing
Robot Combat Elite (SAMAS)
Weapon Specializartion (Sword, Rifter #30)
Weapon Mastery (Sword, Increased Speed)

Equipment
SAMAS Power Armor
Vibro-Sword
Talisman containing Speed Weapon spell

When the cyberknight activates the talisman, he has 22 attacks per melee - at first level. And as he levels, he gets more.

For clarification, here's the breakdown:
HtH:MA - 4 attacks
CK bonus - +1
Boxing - +1
PAC:E - +2 (while wearing PA)
WS:Sword - +1
WM:Sword - +1
Improved Speed (selected ability granted by WM) - +1

Total 11 attacks. Activate the talisman, and the character gets double the attacks!

The vibro-sword is necessary because the Speed Weapon spell won't work on magic weapons, and therefore shouldn't work on a psi-sword either.

Posted: Thu Jun 23, 2005 6:23 pm
by Mudang
Necrite wrote:This requires using optional rules from Rifter #30, but it is 100% legal... no "quasi-"!

It does require a lot of money, however... WAY more than a character would normally have.

Cyberknight

Skills
HtH: Martial Arts (free)
Boxing
Robot Combat Elite (SAMAS)
Weapon Specializartion (Sword, Rifter #30)
Weapon Mastery (Sword, Increased Speed)

Equipment
SAMAS Power Armor
Vibro-Sword
Talisman containing Speed Weapon spell

When the cyberknight activates the talisman, he has 22 attacks per melee - at first level. And as he levels, he gets more.

For clarification, here's the breakdown:
HtH:MA - 4 attacks
CK bonus - +1
Boxing - +1
PAC:E - +2 (while wearing PA)
WS:Sword - +1
WM:Sword - +1
Improved Speed (selected ability granted by WM) - +1

Total 11 attacks. Activate the talisman, and the character gets double the attacks!

The vibro-sword is necessary because the Speed Weapon spell won't work on magic weapons, and therefore shouldn't work on a psi-sword either.


That's not that many attacks. :P

One of the super powered characters posted earlier has 285 to 360 total attacks per round depending on your interpretation of NCA. :D :D :D :D :D :D :D :D :D

And that's without any items. Let's give all 15 of him 2 xiticix long swords and talisman of speed weapon, and the optional skills you used (WM/WS: Sword) and watch him have 630-780 physical attacks. :D He would be doing 2(1d6*10+2d6)MD per attack if all of him attacked with both weapons.

Posted: Fri Jun 24, 2005 3:12 am
by rem1093
how about this a neo-human, blaster, kinetic master. who was exposed to the Tarlok plague, witch gave him powers that would make him phyically like a juicer. then trained in the ways of a sohei warrior monk, learning, teng-jutsu.

or just combine every occ/rcc out there that uses any kinetic power into one. turn them into a crazy samurai.

Posted: Fri Jun 24, 2005 12:27 pm
by Mudang
Ishtirru wrote:You people.......You people....... :shock: nock it off with the insanity. Wait this susposed to be about quasi Quasi i say!


The character I posted with 700+ attacks is entirely legal as per the vaguely worded biofreak RCC description. :D

Posted: Fri Jun 24, 2005 3:33 pm
by Necrite
Mindcrime wrote:And that's without any items. Let's give all 15 of him 2 xiticix long swords and talisman of speed weapon, and the optional skills you used (WM/WS: Sword) and watch him have 630-780 physical attacks. :D He would be doing 2(1d6*10+2d6)MD per attack if all of him attacked with both weapons.


Wait... what's special about xiticix swords? If there's anything magically or psionically "special" about them, you can't use the Speed Weapon spell.

Posted: Fri Jun 24, 2005 3:39 pm
by Mudang
Necrite wrote:
Mindcrime wrote:And that's without any items. Let's give all 15 of him 2 xiticix long swords and talisman of speed weapon, and the optional skills you used (WM/WS: Sword) and watch him have 630-780 physical attacks. :D He would be doing 2(1d6*10+2d6)MD per attack if all of him attacked with both weapons.


Wait... what's special about xiticix swords? If there's anything magically or psionically "special" about them, you can't use the Speed Weapon spell.


Xiticix weapons are special in that their damage stacks with supernatural strength punch damage. There is nothing magical or supernatural about them, they are just resin weapons.

Posted: Sat Oct 08, 2005 11:08 am
by The Beast
Fire Dragon that's a fire warlock, with burster powers. Not entirely sure if that's leagal though, my books are packed for tonight.

Actual rolled character from HU:
Alien mineral;
High Gravity;
Extraordinary PE;
Invulnerability.
He has an MDC of 1,501 (I think, been a while since I played him).

Add in a mutant flight power (either sonic or wingless) and he can now go anywhere.
Add in Impervious to psionics and he is better prepared against psychics.
Have him make a pact with a demon lord to gain magic powers.

Kildred Murder-Mage.

Posted: Sat Oct 08, 2005 11:16 am
by The Beast
cornholioprime wrote:
phoboskitty wrote:Question?

How many Lvls can this character be? I SEE many Multiclass so... we have a what? 10th lv limmit?


and can I use Mutants in orbit to create a character ( excluding SPD dodge bonus rules?)
since mutant animal rules are acceptable in rifts and it is a RIFTS book too...?
To the best of my knowledge, Mutants in Orbit is NOT a Rifts Book, not even a Dimensional one.


Sorry.


It's both a Rifts book and an After the Bomb book.

Posted: Sat Oct 08, 2005 11:16 am
by Mudang
MaddogMatarese wrote:Fire Dragon that's a fire warlock, with burster powers. Not entirely sure if that's leagal though, my books are packed for tonight.


The closest thing you could legally get to that would be an adult fire dragon that has learned fire warlock spells.

Posted: Sat Oct 08, 2005 11:46 am
by The Beast
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades


I don't think the math is right here. What level are you?

Posted: Sat Oct 08, 2005 12:12 pm
by The Beast
Wildfire wrote:mulitple OCCs are expanded in Palladium Fantasy Adventures on the High Seas, where it states you can have up to 3 OCCS. I am not sure if this has been brought over to the rest of Palldium


What page did you find this on?

Posted: Sat Oct 08, 2005 12:53 pm
by Mudang
MaddogMatarese wrote:
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades


I don't think the math is right here. What level are you?


Not having the books with either the jeridu, or the hth in question, they must add up to the said 11 attacks per round at what I am assuming to be level 1.

I believe that jeridu can attack with all arms at once. So he would have 11 attacks per round but can strike with 6 weapons during each attack.

The battle fury blade, when activated doubles the amount of times the sword strikes per attack.

The character would not be making 132 attacks per round, but would essentially be striking twice with all six swords for every attack. So that's 120-720 dmg per attack, and 1132-7920 per round.

Posted: Sat Oct 08, 2005 1:09 pm
by Thinyser
What book are these 6 armed Jeridu Elves in again?

*EDIT* nevermind I found them in LotD :)

Posted: Sat Oct 08, 2005 1:30 pm
by Mack
Necrite wrote:This requires using optional rules from Rifter #30, but it is 100% legal... no "quasi-"!

It does require a lot of money, however... WAY more than a character would normally have.

Cyberknight

Skills
HtH: Martial Arts (free)
Boxing
Robot Combat Elite (SAMAS)
Weapon Specializartion (Sword, Rifter #30)
Weapon Mastery (Sword, Increased Speed)

Equipment
SAMAS Power Armor
Vibro-Sword
Talisman containing Speed Weapon spell

When the cyberknight activates the talisman, he has 22 attacks per melee - at first level. And as he levels, he gets more.

For clarification, here's the breakdown:
HtH:MA - 4 attacks
CK bonus - +1
Boxing - +1
PAC:E - +2 (while wearing PA)
WS:Sword - +1
WM:Sword - +1
Improved Speed (selected ability granted by WM) - +1

Total 11 attacks. Activate the talisman, and the character gets double the attacks!

The vibro-sword is necessary because the Speed Weapon spell won't work on magic weapons, and therefore shouldn't work on a psi-sword either.


Substitute the Naruani Mecha-Knight from Mercenaries and you'd be onto something. 1D6x10 per strike with it's energy sword, and the text even says it's favored by CyberKnights. :D

Posted: Sat Oct 08, 2005 2:44 pm
by Thinyser
MaddogMatarese wrote:
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades


I don't think the math is right here. What level are you?


I believe that he is adding the 3 attacks from the Hwarang do to the 2 attacks from Mo gi gong...but my math cant get 11 no matter what i try :-? . there is a special combo for these two types of HtH but it is poorly worded. This is not how i would interpret the combo. It says that you use the attacks from Hwarang do for weapon attacks (normaly it is ony barehanded), NOT that you add the Hwarang do's 3 to the Mo gi gong's 2.

No matter how you work it you can't come out with 11 attacks
2 for living
2 for being a Jeridu
3 from Hwarang do
+2 from Mo gi gong
+1 from Hwarang do @ 2nd lvl
+ another 2 @ 4th level for being a Jeridu
=12 @ 4th level (assuming you do add the Hwarang do's 3 to the Mo gi gong's 2)

What it should be IMO is:
2 for living
2 for beign a Jeridu
3 from Hwarang do (but with Mo gi gong these can be use for any melee weapon)
+1 from Hwarang do @ 2nd level
+2 for being a Jeridu @ 4th level
=10

Then if you wanna get nasty make him a Temporal Warrior with 14 years of servitude (5th level) +2 attacks = 12 attacks,
have the Temp. warrior know Fleet Feet, 12 x 2 = 24 attacks per melee....
then he kidnaps a Techno Wizard and forces him to make 6 Battle fury blades so that each attack can cut twice with the sword and remember all 6 arms can attack at once!

12 x 2 (for fleet feet) = 24
24 x 6 (for the number of arms) = 144
144 x 2 (for the BF blades) = 288 attacks per melee!
288 attacks x 2d4x10 MD per attack = 576d4x10 MD per melee !
So (assuming that all attacks hit home) thats a Minimum of 5760 MD and a Maximum of 23,040 MD per round ! :eek: :eek: :eek:
He is a walking blender!

PLUS he has autododge from being a Jeridu and multiple dodge from his MA styles and he has a forcefield with 600 MDC from the BF Blades!!

Now that is plain sick :demon:

Posted: Sat Oct 08, 2005 6:20 pm
by dark brandon
Thinyser wrote:
MaddogMatarese wrote:
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades


I don't think the math is right here. What level are you?


I believe that he is adding the 3 attacks from the Hwarang do to the 2 attacks from Mo gi gong...but my math cant get 11 no matter what i try :-? . there is a special combo for these two types of HtH but it is poorly worded. This is not how i would interpret the combo. It says that you use the attacks from Hwarang do for weapon attacks (normaly it is ony barehanded), NOT that you add the Hwarang do's 3 to the Mo gi gong's 2.

No matter how you work it you can't come out with 11 attacks
2 for living
2 for being a Jeridu
3 from Hwarang do
+2 from Mo gi gong
+1 from Hwarang do @ 2nd lvl
+ another 2 @ 4th level for being a Jeridu
=12 @ 4th level (assuming you do add the Hwarang do's 3 to the Mo gi gong's 2)

What it should be IMO is:
2 for living
2 for beign a Jeridu
3 from Hwarang do (but with Mo gi gong these can be use for any melee weapon)
+1 from Hwarang do @ 2nd level
+2 for being a Jeridu @ 4th level
=10


+1 for boxing.

Then if you wanna get nasty make him a Temporal Warrior with 14 years of servitude (5th level) +2 attacks = 12 attacks,
have the Temp. warrior know Fleet Feet, 12 x 2 = 24 attacks per melee....
then he kidnaps a Techno Wizard and forces him to make 6 Battle fury blades so that each attack can cut twice with the sword and remember all 6 arms can attack at once!

12 x 2 (for fleet feet) = 24
24 x 6 (for the number of arms) = 144
144 x 2 (for the BF blades) = 288 attacks per melee!
288 attacks x 2d4x10 MD per attack = 576d4x10 MD per melee !
So (assuming that all attacks hit home) thats a Minimum of 5760 MD and a Maximum of 23,040 MD per round ! :eek: :eek: :eek:
He is a walking blender!

PLUS he has autododge from being a Jeridu and multiple dodge from his MA styles and he has a forcefield with 600 MDC from the BF Blades!!

Now that is plain sick :demon:
[/quote]

Now, arn't battlefury blades 2 handed? Meaning it would be 24x3= 72
And depending on your GM, the MDC from the BFB's may/may not stack. so you have 100 or 300 MDC depending.

He's still pretty nasty though. A mage with Carpet of Adhesion and magic net would probably give this character a run for his money, and he's limited on range (using swords) meaning a high flying tech character could also give him a run for his money.

Posted: Sat Oct 08, 2005 6:31 pm
by Thinyser
Dark Brandon wrote:
Thinyser wrote:
MaddogMatarese wrote:
Blight wrote:ALRIGHT for those of you who have not seen this a Jeradu is a sixed arm
elf....O.C.C. : Sports man (selecting martial arts Hwarang do and Mo gi gong) second O.C.C. Techno Wizard. then create 6 battle furry blades
NOW by My calculations I have 11 attacks per round normally . now add
six blades I have 66 ( no . its not a typo) attacks per round. NOW make those blades battle furry blades and I have ONE HUNDRED AND THIRTY TWO ATTACKS (yes thats 132) IN ONE MEELE ROUND ( I m not done yet) AND 600 MDC from magic fields provided by the blades


I don't think the math is right here. What level are you?


I believe that he is adding the 3 attacks from the Hwarang do to the 2 attacks from Mo gi gong...but my math cant get 11 no matter what i try :-? . there is a special combo for these two types of HtH but it is poorly worded. This is not how i would interpret the combo. It says that you use the attacks from Hwarang do for weapon attacks (normaly it is ony barehanded), NOT that you add the Hwarang do's 3 to the Mo gi gong's 2.

No matter how you work it you can't come out with 11 attacks
2 for living
2 for being a Jeridu
3 from Hwarang do
+2 from Mo gi gong
+1 from Hwarang do @ 2nd lvl
+ another 2 @ 4th level for being a Jeridu
=12 @ 4th level (assuming you do add the Hwarang do's 3 to the Mo gi gong's 2)

What it should be IMO is:
2 for living
2 for beign a Jeridu
3 from Hwarang do (but with Mo gi gong these can be use for any melee weapon)
+1 from Hwarang do @ 2nd level
+2 for being a Jeridu @ 4th level
=10


+1 for boxing.

Then if you wanna get nasty make him a Temporal Warrior with 14 years of servitude (5th level) +2 attacks = 12 attacks,
have the Temp. warrior know Fleet Feet, 12 x 2 = 24 attacks per melee....
then he kidnaps a Techno Wizard and forces him to make 6 Battle fury blades so that each attack can cut twice with the sword and remember all 6 arms can attack at once!

12 x 2 (for fleet feet) = 24
24 x 6 (for the number of arms) = 144
144 x 2 (for the BF blades) = 288 attacks per melee!
288 attacks x 2d4x10 MD per attack = 576d4x10 MD per melee !
So (assuming that all attacks hit home) thats a Minimum of 5760 MD and a Maximum of 23,040 MD per round ! :eek: :eek: :eek:
He is a walking blender!

PLUS he has autododge from being a Jeridu and multiple dodge from his MA styles and he has a forcefield with 600 MDC from the BF Blades!!

Now that is plain sick :demon:


Now, arn't battlefury blades 2 handed? Meaning it would be 24x3= 72
And depending on your GM, the MDC from the BFB's may/may not stack. so you have 100 or 300 MDC depending.

He's still pretty nasty though. A mage with Carpet of Adhesion and magic net would probably give this character a run for his money, and he's limited on range (using swords) meaning a high flying tech character could also give him a run for his money.[/quote]
oh yeah i forgot all about boxing... :thwak: so that would easily account for the 11 attacks per melee legitimatly. then add 2 from being a temp warrior rather than a techno wiz and you have 13!
13 x 2 = 26
26 x 6 = 156
156 x 2 = 312 attacks per melee! (thanks boxing skill for the extra 24 attacks!)
312 x 2d4x10 = 6240 MD minimum, 24,960 MD maximum damage....even more wicked...

to the second part about BF blades being 2 handed it says nothing like that in the description though they are often made as pole arms or axes and are most commonly claymors, but can be any bladed weapon.

and yeah if you run up agains a mage with CoH and Magic Net then you are pretty well screwed but there is an ahchilies heel to most uber characters.

Posted: Sat Oct 08, 2005 11:07 pm
by Mudang
Thinyser wrote:Now, arn't battlefury blades 2 handed?

Normally yes, but unlike the deathbringer, nowhere does it state that they must be 2 handed.

Posted: Sun Oct 09, 2005 12:26 am
by Mudang
Solothurn wrote:Well since there is creation rules for them, I'd say Alien Intelligence. With a good alignment ofcourse, and not squidy like.


viewtopic.php?t=38313&postdays=0&postorder=asc&&start=210

I beat you to it.

Posted: Sun Oct 09, 2005 1:04 am
by Thinyser
Mindcrime wrote:
Thinyser wrote:Now, arn't battlefury blades 2 handed?

Normally yes, but unlike the deathbringer, nowhere does it state that they must be 2 handed.


ahem I didnt ask that question. I knew that, and already posted that answer.

Posted: Sun Oct 09, 2005 1:08 am
by Mudang
Malignor wrote:If you still think my Scarecrow Mystic Knight/Astral Mage combo is a "minor annoyance" you might want to take a gander at my Nauseating scheme for an Astral Building character. And getting money is not a problem for a powerhouse like my SCrow MKnight AstrMage, so this is very doable.


I was thinking of a straight up one on one, but okay.....
Every single Splugorth has millions and millions of servants at his disposal, now think what the maximum AI could do.

Posted: Sun Oct 09, 2005 10:00 am
by dark brandon
Mindcrime wrote:
Thinyser wrote:Now, arn't battlefury blades 2 handed?

Normally yes, but unlike the deathbringer, nowhere does it state that they must be 2 handed.


ah, yes, I was thinking of the deathbringer, not battlefury.

Re: Experience

Posted: Sun Oct 09, 2005 11:45 am
by NMI
cornholioprime wrote:
Kestrel wrote:Cornholioprime wrote:
My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.


Maybe. I haven't picked an OCC yet. (spell caster, or harvester? So many choices. Maybe a Zone boy from Rifts Manhunter..superpowers and a ton of skills to make a rogue scholar cry.)

Besides, with the Sea Inquisitor's experience point table, I level up faster than a vagabond with a Monty Haul GM.


The Mulka was a great call as well.
Is a Mulka an official Rifts Creature or is it one of those Creations from one of the Non-Palladium Rifts Books like Manhunter???

If it's from a Book like that, I'm not so sure that it should count........
Manhunter is a dimension book. Dimension books are legal to use in this contest. :)

Posted: Sat Oct 22, 2005 10:36 am
by Thinyser
Findar wrote:
Thinyser wrote:my personal new favorite is a Silhoette Temporal warrior...Huge PPE base and lotsa kool abilties and bonuses plus spells.... mwahahaha mwahahaha....
new and improved with the combo of spells universal balance and giant so universal balance turns his 100 MDC to 10,000 SDC and giant tripples this to 30,000 and changes it back to MDC so thats 100 MDC to 30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!
What book is Universal Balance from?

Man i cannot remember nor can i find it again....can sombody else help on this.