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Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat Apr 25, 2009 12:02 am
by Ziggurat the Eternal
that super crossbow is Bottled sex in a can. I want not one, but two.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat Apr 25, 2009 3:19 am
by Aramanthus
Thanks for the information on that series of books. I had heard some of those things fromthe people who were reading them.
I like the preview of the new Crossbow! Thank you for sharing it with us! Please keep the updates coming!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sun Apr 26, 2009 12:54 pm
by gaby
I hope the next issue of your comic will be out soon.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon Apr 27, 2009 3:09 am
by Aramanthus
Yeah. Any idea when that will be ready? I mean along the other things in RL you do.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri May 01, 2009 2:30 am
by Aramanthus
Cool! That is a very cool teaser! I can't wait until you up load them. Thank you for it!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 02, 2009 7:37 am
by gaby
Great hope to see more.
el magico will you do art on the T.P,s Uniforms?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 02, 2009 8:02 am
by thedrunk
el magico -- darklorddc wrote:Another Sneak Peak:
The
Bio-Infiltration Unit (A.K.A. Harvester)"Harvesters", as they are called by the layman, started showing up about 20 years ago on the fringes of known space. They are always humaniod females, and seem to be restricted to races that are most like mammals, such as humans and the Nix. They make no attempt to communicate and they seem to have several puzzling goals: The first is to tap into any computer and download its entire contents. It can be any computer; a home unit, a ship's A.I., a corporate server...anything. The one factor that seems to attract them most is size. The bigger the system, the more they are likely to target it. The problem is that, whether intentional or not, their intrusions are devastating...causing random malfunctions, system failures and lost data. A.I.s get it the worst, often suffering total logic breakdowns, causing them to become completely irrational.
What they do with this data is unknown.
The second goal seems to be to infiltrate and secure advanced medical facilities, particularly those dealing with biomechanics, cybernetics and genetics. An entire team of 1D4+2 will move in, eliminating all resistance, shutting down all communications to the outside world, and attempting to use the facility to breed...something....no one is sure what they are trying to create. Some think they are trying to reproduce, but witnesses say they have witnessed them placing a small, squid-like creature into growth tanks. The military, presumably, knows more about this...as they've stopped all of these projects from coming to fruition, but they have not publicly released any data on their findings or any evidence that was confiscated from the sites.
Finally, the Harvesters at some point will attempt to steal a ship and take it to the Orion Expanse. There's two huge problems with this. The first is that ships are expensive and they belong to someone else...that's obvious. But the second problem is the WAY Harvesters steal ships. They are able to find a hidden, isolated section of the ship, shut down and wait until the crew goes into the sleeper units. They then emerge from their hiding spot and reprogram the navigation computer to a location deep within the Orion Expanse, taking the unaware crew on a one-way trip to oblivion.
The Harvesters seem to be cybernetic organisms using a highly advanced biotechnology. It is clear that they were once members of other species, but there are no records of their identities when the bodies are checked. And their bodies show clear signs that they have never been in contact with their home worlds. No fillings in their teeth, no pollutants in their systems, no vaccination anti-bodies in their blood stream...nothing. Most scientists believe they are being bred somewhere within the expanse. As proof of this they point out that there is no father's DNA. It appears that harvesters are bred by splicing together the genes of two other females...who themselves were bred the same way.
On some rare occassions, after taking damage to the head or spine, harvesters become independent, free-thinking beings. However, they have no recollection of their actions or their lives from before the moment they are severed from whatever was controlling them. Most of their implants, except for their cybernetic spines, can be removed with little difficulty, and in fact, by concentration, they seem to be able to regenerate a new cybernetic suit at will, through the use of highly advanced nanotechnology. Needless to say, they have an extremely hard time adapting to life among humans and other species and most societies have an equally hard time adapting to them.
(stats will be in an update soon)
you got a desk top imigae of that O,O sexy sexy girl....
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 02, 2009 9:28 am
by Misfit KotLD
el magico -- darklorddc wrote:I haven't done one desk-top proportioned of her yet...but I will. I have some other images of her, but they're not fit to be linked to the boards.
I think I know some of what you're talking about.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 02, 2009 2:06 pm
by Misfit KotLD
el magico -- darklorddc wrote:Misfit KotLD wrote:el magico -- darklorddc wrote:I haven't done one desk-top proportioned of her yet...but I will. I have some other images of her, but they're not fit to be linked to the boards.
I think I know some of what you're talking about.
Take a look at the newest on my DA page when you get the chance.
The one I called not creepy at all?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sun May 03, 2009 2:00 am
by Misfit KotLD
el magico -- darklorddc wrote:Misfit KotLD wrote:el magico -- darklorddc wrote:Misfit KotLD wrote:el magico -- darklorddc wrote:I haven't done one desk-top proportioned of her yet...but I will. I have some other images of her, but they're not fit to be linked to the boards.
I think I know some of what you're talking about.
Take a look at the newest on my DA page when you get the chance.
The one I called not creepy at all?
Nope, newer than that.
I saw. Even more creepy.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon May 04, 2009 2:44 pm
by MikelAmroni
el magico -- darklorddc wrote:Misfit KotLD wrote:el magico -- darklorddc wrote:I haven't done one desk-top proportioned of her yet...but I will. I have some other images of her, but they're not fit to be linked to the boards.
I think I know some of what you're talking about.
Take a look at the newest on my DA page when you get the chance.
DA site?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 05, 2009 2:41 am
by Aramanthus
I agree. What is DA?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 05, 2009 2:43 am
by Ziggurat the Eternal
Deviant Art.com I wanted to find his personal site to check out his work I have yet to see, but couldn't find it. Guess I'll just have to wait for a statted update.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 05, 2009 2:53 am
by Aramanthus
Oh ok! Thank you for the fast post! I appreciate it!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed May 06, 2009 12:46 am
by Ziggurat the Eternal
Not at al good sir. Ilove to help. just wish I had relevant info more often.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed May 06, 2009 3:06 am
by Aramanthus
Always nice to have nice people around here lending a hand. It's always appreciated by myself!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed May 06, 2009 4:37 pm
by gaby
Great art.
the Mog,therran,s ship was super.
I hope when you update your art page I hope to see more ships from your aliens.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Thu May 07, 2009 2:40 am
by Aramanthus
That is some awesome art! Thank you for sharing it with us! I know we are looking forward to seeing more updates in the future!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri May 15, 2009 2:37 am
by Aramanthus
Those are SWEET!!! Man your art has improved continuously! Thank you for sharing it with us! I can't wait to see the new material!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri May 15, 2009 9:09 am
by gaby
It was Great.
el magico so how things are going for you next update?
Any ideas for the Pirate fleets you make?
Any chance you will update your Art site?
I like to see more Art on the Rift space,s Aliens and ther ships.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri May 15, 2009 2:07 pm
by Misfit KotLD
Will the Nine each have a piece of eight?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 16, 2009 1:35 am
by DhAkael
el magico -- darklorddc wrote:Misfit KotLD wrote:Will the Nine each have a piece of eight?
...I don't get the reference...
Third of the 'Pirates of the Caribean' trilogy.
The Nine pirate-lords each had a 'peice of eight' to seal a magical compact. Except in this case their dubbloons were um...not
Seriously, watch the movies at least once through. They're good for some giggles and one liners at least (Depp rulz).
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 16, 2009 3:29 am
by Aramanthus
Those are going to be very cool to see finished. Are we going to get stats on their ships too?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 16, 2009 7:52 am
by Misfit KotLD
DhAkael wrote:el magico -- darklorddc wrote:Misfit KotLD wrote:Will the Nine each have a piece of eight?
...I don't get the reference...
Third of the 'Pirates of the Caribean' trilogy.
The Nine pirate-lords each had a 'peice of eight' to seal a magical compact. Except in this case their dubbloons were um...not
Seriously, watch the movies at least once through. They're good for some giggles and one liners at least (Depp rulz).
Bingo.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat May 16, 2009 8:06 am
by Misfit KotLD
el magico -- darklorddc wrote:Misfit KotLD wrote:Will the Nine each have a piece of eight?
...I don't get the reference...
You just got less cool to Juli, BTW.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sun May 17, 2009 11:53 am
by gaby
the Pirates are great.
Hope too see a update soon.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed May 20, 2009 11:43 pm
by Ziggurat the Eternal
Epic new crossbow design btw.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Thu May 21, 2009 4:12 am
by Aramanthus
Thank you for that quick response. I appreciate it!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Thu May 21, 2009 6:00 pm
by MikelAmroni
DLDC,
1. So what, to you, are the primary stories to be told via Rifts Space? Freebooter? Military? Paramilitary? Are you going to include any blantant adventure seeds (ala the Adventure Guide)?
2. Before you used the Arkons, you had another enemy in mind for the Protectorate - who?
3. Any hints to the Vorashi or the Vinali - beyond what's in the text for other things. Obviously you have their backstory and other matters done, or you wouldn't be using it in your other entries. I'm not asking to see your notes, just a general idea of what to expect when you get to adding them.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sun May 24, 2009 12:11 pm
by gaby
Doing great.
Are you Planing to give more info on Arkhon,s Government,Society and worlds?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon May 25, 2009 3:57 am
by MikelAmroni
el magico -- darklorddc wrote:There are four campaign types that can be run. The first is the war. Players could be soldiers in the Protectorate at the start of the second war (or even roll things back and have them in the first war).
The second type of campaign is the freelancer campaign. Firefly, Han Solo and Chewbacca, Farscape...that kind of campaign. This kind of campaign will be set in the Free Colonies and the remnants of the Empire of Many Suns.
The third is an exploration campaign, either as part of a private enterprise or as part of the protectorate military. Missions beyond the Terminus line exploring dead worlds with dark and scary secrets. Star Trek: Voyager meets Call of Cthulhu.
Finally, there's a "cosmic" level campaign with characters being members of the Starfarers or Novaslayers. More details on them in the future. Somewhere in the general neighborhood of power, and motivations, of Cosmoknights and the like.
Very nice. Can't wait to see the stuff on the Cosmic level stuff. Sounds kinda cool.
el magico -- darklorddc wrote:The Imperial Consortium is the actual enemy for this universe, and will be in the comic book. I tied it to Rifts to allow it to be immediately playable and have a sense of familiarity for people, but it really has nothing to do with Rifts. Earth is more or less an abandoned slum. Originally, it was post-nuclear, with the colony ships leaving just before the nukes went off. Later, I revised the story where Earth generally went through an environmental collapse and, while habitable still, is a slum that only houses the poorest of the poor. Those who left earth basically rediscovered it, to find that it had become a craphole of a planet...and no one knows what happened that caused the fall of earth civilization (something creepy from the Expanse).
The IC are very much like humans, biologically, and strive to evolve to the next stage of evolution through artificial means, because they've screwed with their genetics so much that they caused themselves to stagnate and degrade. Humans, on the other hand, are still evolving naturally, which scares the I.C. and they fear that humanity will displace them as the leading power in the region soon. They believe that every species in the universe has a place and a job to do, and that they should do it and nothing else. Their species, known only as Imperials because they banned the name of their race centuries ago, has the job of leading and telling everyone else what to do. They've actually convinced several races to go along with them and use them in specialized jobs in their society.
Nice, kinda reminds me of a evil version of the Asgard and the Tau, all rolled into one imperial package. Only way I'd see the Arkons joining them is if they allowed advancement of citizens on a mostly equal basis (and therefore ambitious Arkons could actually eventually gain some power).
el magico -- darklorddc wrote:The Vorhasi are an ancient race ....
The Vinali are a threat from the Expanse.....
Very nice stuff!
el magico -- darklorddc wrote:I've actually been debating whether to expand on the Arkhon or do a massive reboot sometime in the future and replace them with the I.C. That's one of the reasons the Arkhon made an ideal enemy to start with. Their society is pretty well laid out and it's little different in Rifts Space. They're just like in the books, except with whole planets and space ships. I might do worlds though...I'm undecided on that front.
Let me ask you guys something: What's still needed to be able to sit down and do a campaign without a lot of "filling in the gaps"?
I know planets is one thing. And that's coming. Anything else that just derails its usability?
Oh, and for being patient (just started a new job, but still working on the next update), here's a nice pic I did of a Terran Protectorate colony ship and it's accompanying fleet. They're referred to as "seed ships" often, they are a kilometer long, and generally once one is launched into the depths of the galaxy it is never seen again. They find earth-like planets and colonize and when the colony matures it can choose to join the Protectorate, but they've settled all the nearby earth-like planets and have to go further out in unexplored territory to find new ones. It's believed these new ones will be so far away that, basically, they might as well be entirely new governments on their own. That ensures that even if the Protectorate is completely wiped out, you can never utterly destroy the human race.
On a purely site design note: Move the GISS link out on the same tree as the free colonies. Its hard to find. I realize its for the free colonies, but it should be its own entry. Some general notes on how commerce is done and maybe a story intro that gives a little but of fluff for us to look at for running a merchant game. We get some of that in the comic, but not a whole lot.
Honestly, you shouldn't transcribe what is said in SA2, but a bit about the Arkhon governement (or IC governement with Arkhons in it) should be there. Same with society. I would actually suggest instead of a full reboot, have the IC come in after the Protectorate managed to win the first war, and it was IC cash that got the Arkhons back on their feet, and provided major muscle to the IC government (maybe they didn't need it, but it shure didn't hurt). and Now that they are strong, the IC is making overtures at Protectorate Space, and the current situation stands as it is now.
Worlds to me are key. Yes I can make up worlds, but I would prefer a paragraph about a world to make sure what I think about certain planets is what you had in mind. Especially if you plan on including the IC. One suggestion, especially for those of us using Rifts Earth as our basis, leave earth as considered unuseable, and a death trap. Put the IC from some other planet beyond the Arkhons, and go from there. That may have been your intent and I misread it, but it seemed you were saying that Earth was a part of the IC, and that just seems wrong (although in a completely self contained setting, highly tragic - good for storytelling).
Congrats on the new job. In this economy, you gotta take your wins when you get them. The new pic looks great.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon May 25, 2009 10:27 pm
by Ziggurat the Eternal
I think the SEED Ship is truly epic looking. I would love to see the IC but will probably keep the archon too. I would like to see the variants of the crossbow you have hinted at, along with the new bomber to replace the ballista. Generally speaking, what you have done thus far has not seemed to disappoint anyone. It most certainly hasn't disappointed me, and if you continue in the same general manner, I can't see more than a few people complaining, and only then because someone always will.
Unless ofcourse you decide that the archons or terra prime is really run by an AI as per standard Rifts empire ruling. Then I'd be pissed. That is pretty much the only mistake that could be made. Even if you had rules that stated people have to put goggles on so as to not be poisoned by space gas, and every alien was a painted human on a planet of hats, this would still be pretty good. Or at least average, but only if you could see the strings, and right back up to good if you could target and attack said strings in battle. Thus making the enemy fall below the Cloudline of Doom that floats along the floor of Space, wherein they get sucked down the drain of eternity, to rot with all the discarded hair and lost rings and watches in the universe. wow, I need to sleep. Or watch less anime and bad old b-sci-fi movies.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 26, 2009 2:11 am
by MikelAmroni
Ziggurat the Eternal wrote:I think the SEED Ship is truly epic looking. I would love to see the IC but will probably keep the archon too. I would like to see the variants of the crossbow you have hinted at, along with the new bomber to replace the ballista. Generally speaking, what you have done thus far has not seemed to disappoint anyone. It most certainly hasn't disappointed me, and if you continue in the same general manner, I can't see more than a few people complaining, and only then because someone always will.
Unless ofcourse you decide that the archons or terra prime is really run by an AI as per standard Rifts empire ruling. Then I'd be pissed. That is pretty much the only mistake that could be made. Even if you had rules that stated people have to put goggles on so as to not be poisoned by space gas, and every alien was a painted human on a planet of hats, this would still be pretty good. Or at least average, but only if you could see the strings, and right back up to good if you could target and attack said strings in battle. Thus making the enemy fall below the Cloudline of Doom that floats along the floor of Space, wherein they get sucked down the drain of eternity, to rot with all the discarded hair and lost rings and watches in the universe. wow, I need to sleep. Or watch less anime and bad old b-sci-fi movies.
WOW, yeah, get some sleep. And while I am handing out advice, I'll pass it on to me. I was completely and utterly confused until about the third read through of that, and I'm not usually slow like that LOL. I am obviously tired if it took that long lol.
DarklordDC: Awesome, was just curious about Earth and the IC
Glad to know I wasn't the only one who thought they could stand on their own. And yeah, whatever you decide, unless you completely jump the shark, we'll likely still enjoy it. You've got a good story going so far.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 26, 2009 3:07 am
by Ziggurat the Eternal
MikelAmroni wrote:[
DarklordDC: Awesome, was just curious about Earth and the IC
Glad to know I wasn't the only one who thought they could stand on their own. And yeah, whatever you decide, unless you completely jump the shark, we'll likely still enjoy it. You've got a good story going so far.
Pretty much what I was trying to say there. Just needed some...I don't know. Comprehension? Btw, do the IC use Archon style weaponry? Super energy weapons I mean. Do they have Force Fields? What sets them apart from the Galactic Norm? I'm sure you'll get to all this I was just wondering what is so special about them in how they are unique. is it just mass numbers of troops and nearly infinite resources?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 26, 2009 12:19 pm
by gaby
What do you think about the Other aliens ships like the Xintrin,s War Galleon,Nix,s Galaranter and Mog'therran,s fleet?
What Other ships do The Mog'therran have?
Weapons do they have specific to ther race?
Are you planting to make a Bio of your Freelance,s characters?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 26, 2009 1:53 pm
by MikelAmroni
Ziggurat the Eternal wrote: Pretty much what I was trying to say there. Just needed some...I don't know. Comprehension? Btw, do the IC use Archon style weaponry? Super energy weapons I mean. Do they have Force Fields? What sets them apart from the Galactic Norm? I'm sure you'll get to all this I was just wondering what is so special about them in how they are unique. is it just mass numbers of troops and nearly infinite resources?
Mass numbers of troops and nearly infitinite resources have won more wars than they have lost, so its not a bad schtick
Actually from what he said above, I'd say its more likely they have highly specialized troops that are highly effective in their speciality, but useless when outside of it. Don't try and face their jungle assault troops on a jungle world, or even in the subtropical band of any planet - but on a ball of ice, you've got a chance. I'm sure its not
that specialized, but its likely the sort of comparisons they would have against the humans.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue May 26, 2009 2:48 pm
by Ziggurat the Eternal
Because the humans have good all around training, making them good at everything, but the best at nothing. Got it. I'd really love to see the IC space fleet then.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Thu May 28, 2009 4:40 am
by Aramanthus
Nice update! The new pics are very spectacular! Please keep them coming!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Thu Jun 04, 2009 12:25 pm
by gaby
So how are you doing on the ships?
Will ther be a update soon?
How do the Ailens unlimited mach up vs the Power blocks of Rifts space?
Any chance you do noteble Npc,s?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri Jun 05, 2009 2:59 am
by Aramanthus
The biggest difference in the two universes is one of the is MDC and the other one is SDC.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri Jun 05, 2009 6:40 pm
by gaby
o.k I made a mistake.
I hope thers a update soon
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sat Jun 06, 2009 3:36 am
by Aramanthus
Don't worry Gaby. It's not a huge problem. As a GM you can set it up however you want. I was only talking about canon versions.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon Jun 15, 2009 6:33 pm
by gaby
o.k.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed Jun 17, 2009 2:29 am
by Aramanthus
I'm sure you're players have a lot of fun in your games! That is the most important part of being a GM. Hopefully we'll hear something from El Magico on an update soon.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Fri Jul 10, 2009 3:07 am
by Aramanthus
Nice addition! The pic is awesome. I'll pick up the Nightbane book. Please keep the updates coming.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Sun Jul 26, 2009 3:26 pm
by gaby
Great,Hope it will be see soon.
Will you give more info about aliens,s ships?
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue Jul 28, 2009 7:57 am
by gaby
That good to known.
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Tue Jul 28, 2009 10:07 am
by ZINO
Nice :-D
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Wed Jul 29, 2009 2:16 am
by Aramanthus
I agree! NICE! I can't wait to see the stats for these!
Re: Rifts Space (Huge Update! 4-15-09)
Posted: Mon Aug 10, 2009 2:03 pm
by gaby
I hope he you make another update soon.