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Posted: Sat Oct 22, 2005 10:05 pm
by Richter
Techno-wizard31 wrote:A rifts vagabound with 3 majors 2 minor
Mimic
Multiple Being Selves
invulneribility

Energy Expulstion
Flight

Now the Multiple beind selves says the Duplicate does not get the MBS power but all other powers. So the he just mimics you to get the POwer and makes more copys, the there copys do the same infinit army.



Ummm....is this Cloud from FF7? wth

Posted: Sun Oct 23, 2005 12:44 pm
by dark brandon
Richter wrote:
Techno-wizard31 wrote:A rifts vagabound with 3 majors 2 minor
Mimic
Multiple Being Selves
invulneribility

Energy Expulstion
Flight

Now the Multiple beind selves says the Duplicate does not get the MBS power but all other powers. So the he just mimics you to get the POwer and makes more copys, the there copys do the same infinit army.



Ummm....is this Cloud from FF7? wth


The range for mimic is limiting. The moment they stepped out of range of mimic all those clones they made would cease to be. And since your invulnerable, i'll just hit you with a missle, making you fly 100ft away and there goes your army.

Posted: Sun Oct 23, 2005 12:59 pm
by dark brandon
Solothurn wrote:Theres no garauntee that you would know which one to shoot. Also you would have to shoot through an army first.


It's still nothing to make anyone go "OMG" at. It's a missle. The entire army is blown away (Since they ahve to stay close to their parent). I think the range is only like 5 ft. You can only fit so many clones into that area.

Hell, a well placed psychic or Negate super-powers will put this guy to bed.

Posted: Sun Oct 23, 2005 1:02 pm
by dark brandon
Solothurn wrote:
Techno-wizard31 wrote:A rifts vagabound with 3 majors 2 minor
Mimic
Multiple Being Selves
invulneribility

Energy Expulstion
Flight

Now the Multiple beind selves says the Duplicate does not get the MBS power but all other powers. So the he just mimics you to get the POwer and makes more copys, the there copys do the same infinit army.


I would hate to see what would happen if there where two beings that had the same exact powers fighting against eachother. :eek:


Actually, that'd be kinda interesting. The only way these guys would be able to kill each other is by strangling one another to death.

Posted: Sun Oct 23, 2005 1:12 pm
by dark brandon
Solothurn wrote:
Dark Brandon wrote:
Solothurn wrote:Theres no garauntee that you would know which one to shoot. Also you would have to shoot through an army first.


It's still nothing to make anyone go "OMG" at. It's a missle. The entire army is blown away (Since they ahve to stay close to their parent). I think the range is only like 5 ft. You can only fit so many clones into that area.

Hell, a well placed psychic or Negate super-powers will put this guy to bed.


I'm looking at the power and there is nothing about any range limitation. So you arguement is unfounded.


"Range: 100 ft radius.
Duration: "can be maintained as long as the character being mimicked is within the 60 ft radius.

Posted: Sun Oct 23, 2005 1:16 pm
by Display-Name-Alpha
Ok... Scarecrow, Mystic Knight.

Posted: Sun Oct 23, 2005 1:16 pm
by dark brandon
Solothurn wrote:Actually the army wouldn't be infinite. Each mimic is only at half power. Meaning the result through the use of mimic would also be half as powerfull. Each mimic from a mimic would then be half that. Ex. One person at tenth level that can create 10 selves through that....Oh wait the mimic power would superseade the multiple selves "half power" limitation ...lol nevermind. :eek:

So 1 makes 10 then 10 makes 10 makes 10 makes 10, on and on....Ewwww.


You cannot Mimic a Mimiced power.

You'd have a small army that fits in a 60ft area.

Posted: Sun Oct 23, 2005 1:23 pm
by Display-Name-Alpha
Solothurn wrote:
Dark Brandon wrote:
Solothurn wrote:Actually the army wouldn't be infinite. Each mimic is only at half power. Meaning the result through the use of mimic would also be half as powerfull. Each mimic from a mimic would then be half that. Ex. One person at tenth level that can create 10 selves through that....Oh wait the mimic power would superseade the multiple selves "half power" limitation ...lol nevermind. :eek:

So 1 makes 10 then 10 makes 10 makes 10 makes 10, on and on....Ewwww.


You cannot Mimic a Mimiced power.

You'd have a small army that fits in a 60ft area.


Each of the multiselves would only have to mimic the other multiselves multipleselves power not mimic. So its mimicing multiple selves not mimicing mimic.


So your giving the Final Fantasy 7 Mime Syndrom?

Posted: Sun Oct 23, 2005 3:09 pm
by Gomen_Nagai
you get around that by including the Energy Doppleganger and Mirror master powers, then you get near a thousand and the energy dupes can fight beyond a limited radius.

Posted: Sun Oct 23, 2005 9:43 pm
by Svartalf
Sentinel wrote:Can Prometheans become Cosmo-Knights?
they are on another line entirely I think, and I fear they are soupie enough never to be tapped by the forge

Posted: Mon Oct 24, 2005 8:20 pm
by dark brandon
Techno-wizard31 wrote:Remeber with Mimic if you do move more then 100ft then you still keep the powers for 2d4 minuts wich is plenty of enough time to get back to gether , so no the arm is still there to kick you but.


I think the range is 60, but the range to mimic is 100. So you can mimic at 100 ft, then you have about 4 minutes to get within 60 ft of them.

It would be a bit more time, but you having only 8 minutes, and not haveing supernatural strenght, it still wouldn't be overly difficult to divide and conquer.

Posted: Mon Oct 24, 2005 9:18 pm
by Gomen_Nagai
the max for Experiments is 3 majors 1 minor ( the minor being from a side effect of being a mutant ) ... either way, Energy Doppleganger and Mirror master are from powers unlimited.
well what you end up is something disgusting anway... but Multiple selves and Energy Doppleganger is a nasty combo that lets you have a one man army and air support ( as Energy dopllegangers can all fly)

Posted: Sun Oct 30, 2005 2:06 pm
by Gomen_Nagai
All Floopers all the time wrote:
AdeptPaladin wrote:Here's one that's scary....

Lvl 15/15 Super Vagabond/Juicer with:
Major:
Sonic Speed
Natural Combat Ability

Minor:
Extraordinary P.P.
Heightened Sense of Hearing
Extraordinary Spd
Extraordinary P.S.


At that point, the character will have:
2 attacks for living
+1 attack for the extraordinary P.P.
+1 attack for the extraordinary Spd.
+5 attacks from Sonic Speed
+10 attacks from Natural Combat Ability
+2 attacks from Juicer Conversion
======================
21 attacks / melee.

Equip him with paired vibro-swords of Speed Weapon and that goes up to the equivalent to 84/melee.

In terms of initiative, he'd have +9 from Natural Combat, +6 from Sonic Speed, +9 from Extraordinary Speed, +6 from Heightened Sense of Smell, +4 from Juicer Conversion for a total of... +34 to initiative. Given he has a Spd attribute of about 743 (or about 500mph).. meainng he could travel about 530ft/attack.


Scenario against most here?
Init roll, I win.
I move to hand-to-hand range.
I auto-dodge/parry yer attack (unless attack is CoA; but in that case you aren't moving either)
I proceed to slice and dice you: 4 attacks for every one you do from here on out.

^_^


If you exchange Heightened Hearing for an energy expulsion power, you give this guy a ranged attack, just in case. Keep in mind that natural energy blasts use PP strike bonuses. So, if you do get nailed with a CoA spell, you can still deal 15D6 energy blasts with a huge strike bonus.



you don't net bonuses from having a lesser version of a major power. Only the Best power would apply.

And I can Kill that Character easy with a legal combo:
using the Vagabond gets Extra minor rule I end up with
APS: Limbs : Tentacles (all)
Multiple arms: ( 2 )
Heightened Awareness
Heightened Accute Balance
MultiTasking
Instant Weapon ( to conceal All his weapons on person)
SideStep.

in one Melee action he turns 4 arms into 16 Tentacles and his multitasking would allow him to control all 16 at once, and He would be able to shoot 16 times in simultaneous attack... then being able to Shoot at any odd position with full bonuses while your Character Gets huge penalties to defend or any Position to defend at all and higher Automatic Dodge bonuses to boot vs ANY attack and not just vs Melee weapons.

Posted: Sun Oct 30, 2005 2:19 pm
by Gomen_Nagai
Not to also mention , I would have 4 from HTH, +1 from multiple limbs, then +14 from the various powers and I can simulatneously attack with 24 tentacles a melee and have 24 Other actions to make.. and shoot 24 times before you get off your two, rather, Hit you 22 other times while you get off your two :) or go with hth assasin route and get better bonuses From Being mr ginzu

Posted: Sun Oct 30, 2005 2:41 pm
by Gomen_Nagai
AdeptPaladin wrote:
Gomen_Nagai wrote:Not to also mention , I would have 4 from HTH, +1 from multiple limbs, then +14 from the various powers and I can simulatneously attack with 24 tentacles a melee and have 24 Other actions to make.. and shoot 24 times before you get off your two, rather, Hit you 22 other times while you get off your two :) or go with hth assasin route and get better bonuses From Being mr ginzu


How do you go from 19 attacks a melee to 24? O_o


Oh Simple.
The Combo of Multiple Limbs: Arms and APS : limbs All
lets me turn my six limbs into 24...
and Multitasking lets you do double actions per Action..
And would Allow me to control all my limbs at once. and heitened balance and awareness would allow me to See opponents in all directions and SHOOT in all directions, from all positions like a gyroscope, as One can imagine, having 24 tentacles shooting at multiple directions is going to be off balancing...
and then modifying each gun for tentacle usage ( unless using two handed) would allow me to shoot with 24 tentacles at once.

Posted: Sun Oct 30, 2005 2:47 pm
by Thinyser
Gomen_Nagai wrote:
AdeptPaladin wrote:
Gomen_Nagai wrote:Not to also mention , I would have 4 from HTH, +1 from multiple limbs, then +14 from the various powers and I can simulatneously attack with 24 tentacles a melee and have 24 Other actions to make.. and shoot 24 times before you get off your two, rather, Hit you 22 other times while you get off your two :) or go with hth assasin route and get better bonuses From Being mr ginzu


How do you go from 19 attacks a melee to 24? O_o


Oh Simple.
The Combo of Multiple Limbs: Arms and APS : limbs All
lets me turn my six limbs into 24...
and Multitasking lets you do double actions per Action..
And would Allow me to control all my limbs at once. and heitened balance and awareness would allow me to See opponents in all directions and SHOOT in all directions, from all positions like a gyroscope, as One can imagine, having 24 tentacles shooting at multiple directions is going to be off balancing...
and then modifying each gun for tentacle usage ( unless using two handed) would allow me to shoot with 24 tentacles at once.


Multitasking doesn't include attacks if I remember correctly... it is only for non combat actions.

Posted: Sun Oct 30, 2005 4:20 pm
by Blue Eyes
hehe i thought the Mulka RCC from Rifts Manhunter were the most powerful beings around, dont think theyd be much fun playing though.
I have always had the idea of creating a Demigod with the Psi-Slinger OCC and then as their one supernatural ability - all the abilities of an Air Warlock. I never really had any reason to create this character though cause i myself GM rifts so shhhh everyone :)

c ya

Posted: Sun Oct 30, 2005 10:00 pm
by Gomen_Nagai
those are in the New books : Powers Unlimited 1 and Powers unlimited II..

as for the Non combat action.. Coordinating More then one set of limbs is a non combat action ... :)
*such as required by the Mutant Nautilii and Octopi that need more bio-E to Attack with more then one set of limbs.

Posted: Mon Oct 31, 2005 12:41 am
by Gomen_Nagai
AdeptPaladin wrote:
Gomen_Nagai wrote:those are in the New books : Powers Unlimited 1 and Powers unlimited II..

as for the Non combat action.. Coordinating More then one set of limbs is a non combat action ... :)
*such as required by the Mutant Nautilii and Octopi that need more bio-E to Attack with more then one set of limbs.


Ahhhh. Explains it. ^_^


and just think of this.. Should my character walk down an alley and "sees" 4 people about to jump him he can Turn one arm into tentacles and Simultaneously Arm himself with a gun in each hand with instant weapon (and then be able to shoot at all 4 assailants at Any Direction..
(or instantly disarm them just as quickly.. )

Posted: Mon Oct 31, 2005 3:25 am
by Gomen_Nagai
yeah sure, he'd be knockdown.. or because of the Side step ability instantly dodging ( since it ALSO works against simultaneous attacks)...
Either way it'd be MADD...

Posted: Mon Oct 31, 2005 6:02 pm
by The Beast
In the first corner, we have the team of:
Dominator Harvester,
Titan Juicer turned Murder Wraith,
Sea Titan Inquisitor,
Silhouette Ghost Maker,
Scarecrow Mystic Knight/Astral Mage,
and Jeridu..... whatever he was,
vs.......

A Mulka Dream Maker

Q meets Freddy Kruger

Posted: Mon Oct 31, 2005 7:09 pm
by Gomen_Nagai
easiest way to kill a mulka. Throw him into a Pot of Destruction. ...

Posted: Mon Oct 31, 2005 8:57 pm
by The Beast
Gomen_Nagai wrote:easiest way to kill a mulka. Throw him into a Pot of Destruction. ...


And how would you go about catching one?

Posted: Tue Nov 01, 2005 12:35 am
by Gomen_Nagai
Putting a box of hostess Twinkies in the pot of destruction. Since it's non magical, and Mulkas are childlike, they will go for the pot, and disintergrate!

ESPECIALLY if you approach them during halloween, and Ask them trick or Treat!

Posted: Tue Nov 01, 2005 5:07 pm
by Mudang
Gomen_Nagai wrote:Putting a box of hostess Twinkies in the pot of destruction. Since it's non magical, and Mulkas are childlike, they will go for the pot, and disintergrate!

ESPECIALLY if you approach them during halloween, and Ask them trick or Treat!


Mulkas are far from child-like. They merely appear as a child of the race they are currently dealing with.

Posted: Tue Nov 01, 2005 6:06 pm
by Gomen_Nagai
and they are best handled like children to not set off their evil tempers.

Re: QUASI-LEGAL Munchkinism! (or, scaring the Pants off your

Posted: Thu Nov 03, 2005 1:58 am
by The Beast
Arcanus wrote:There's no way this is legal and doesn't meet the contest rules but just for fun:
A Tectonic Entity whose body is made of silver-rune covered parchment, (Palladium Fantasy runes not bio-wizardry runes). Parchment covered in silver runes is supposed to be invulnernable. As far as OCC I don't know if a Tectonic Entity can even have one.


I don't see why not, although that would be alot of parchment lying around for it to do it. But one Banishment or Exorcism would take care of the problem.

Posted: Thu Nov 03, 2005 7:31 pm
by Thinyser
where are the tectonic entities located (book please)

Posted: Thu Nov 03, 2005 7:42 pm
by Gomen_Nagai
in the revised books, in DARK CONVERSIONs
they also appeared in UNREVISED CONVERSION BOOK 1
they also appear in various other books

Posted: Thu Nov 03, 2005 7:56 pm
by Thinyser
Thanks I look under T earlier but it was under E :oops:

Re: Experience

Posted: Mon Jan 30, 2006 9:50 am
by TechnoGothic
cornholioprime wrote:
Kestrel wrote:Cornholioprime wrote:
My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.


Maybe. I haven't picked an OCC yet. (spell caster, or harvester? So many choices. Maybe a Zone boy from Rifts Manhunter..superpowers and a ton of skills to make a rogue scholar cry.)

Besides, with the Sea Inquisitor's experience point table, I level up faster than a vagabond with a Monty Haul GM.


The Mulka was a great call as well.
Is a Mulka an official Rifts Creature or is it one of those Creations from one of the Non-Palladium Rifts Books like Manhunter???

If it's from a Book like that, I'm not so sure that it should count........


MULKA are Legal.
RIFTS : MANHUNTER was an Offical Dimension Book.

If Manhunter isnt Legal, then nothing from Phase World, Skraypers, Wormwood, Splicers, ect should be either.. ;)

MULKA, yeah MULKA.
I'll play one of those guys...Mulka

*Snaps Figures, whatever i need/wants to happens happens*

Re: Experience

Posted: Mon Jan 30, 2006 10:15 am
by Mech-Viper Prime
TechnoGothic wrote:
cornholioprime wrote:
Kestrel wrote:Cornholioprime wrote:
My Fallen Cosmo-Knight Harvester laughs at your puny Sea Inquisitor Demigod.


Maybe. I haven't picked an OCC yet. (spell caster, or harvester? So many choices. Maybe a Zone boy from Rifts Manhunter..superpowers and a ton of skills to make a rogue scholar cry.)

Besides, with the Sea Inquisitor's experience point table, I level up faster than a vagabond with a Monty Haul GM.


The Mulka was a great call as well.
Is a Mulka an official Rifts Creature or is it one of those Creations from one of the Non-Palladium Rifts Books like Manhunter???

If it's from a Book like that, I'm not so sure that it should count........


MULKA are Legal.
RIFTS : MANHUNTER was an Offical Dimension Book.

If Manhunter isnt Legal, then nothing from Phase World, Skraypers, Wormwood, Splicers, ect should be either.. ;)

MULKA, yeah MULKA.
I'll play one of those guys...Mulka

*Snaps Figures, whatever i need/wants to happens happens*
Mulka hehe, as for Doom jr's comments , RIFTS:MANHUNTER is an offical sourcebook authorized by Palladium Books. Its under the title of INTRODUCTION by Kevin Siembieda

Posted: Sat Mar 25, 2006 2:37 pm
by The Beast
How about a Mulka Nightlord. :ugh:

Posted: Sat Mar 25, 2006 2:42 pm
by Thinyser
MaddogMatarese wrote:How about a Mulka Nightlord. :ugh:


I think Mulka have the abilities of the nightloards already. Though this is not spelled out in thier descriptions the phrase "limitless abilities" covers what the NL can do. :D

I treat them like "Q" from STtNG omnipotent and all powerful.

Posted: Sat Mar 25, 2006 3:07 pm
by The Beast
Thinyser wrote:
MaddogMatarese wrote:How about a Mulka Nightlord. :ugh:


I think Mulka have the abilities of the nightloards already. Though this is not spelled out in thier descriptions the phrase "limitless abilities" covers what the NL can do. :D

I treat them like "Q" from STtNG omnipotent and all powerful.


As do I. I was just throwing that out there, with the only downside being that the Mulka would have a major vulnerability from Nightbane.

Posted: Fri Mar 31, 2006 12:11 am
by cornholioprime
jeriausx wrote:An Amaki Spirithost(Tiger) Demon and Serpent Slayer who survived the ordeal on the Yddrassil and was fully equiped by a Mystic Kuznya. Or even better switch the slayer with Mystic Knight. Half all damage. :demon:
Seems as if Mystic Knight-slash- whatever is the Flavor of the day.

Damn Mystic Knights....!!!

How about...

Posted: Fri Mar 31, 2006 6:58 am
by SirTenzan
... a Godling with the power of Impervious to Kinetic Attacks...

Who is also a Mystic Knight?

-Impervious to energy (MK)
-Impervious to kinetics (Godling; taking up BOTH special powers, as indicated by Palladium Staff when questioned on the topic.)
-1/2 Dmg from Fire
-1/2 Dmg from Cold
-1/2 Dmg from Poison

Spells can bump those last three to impervious, however...

Mwahahahaha!

Regards,

Edward A. May

Posted: Fri Mar 31, 2006 8:56 am
by Gomen_Nagai
too bad that munchkin has a fatal allergic reaction to Antipasta... (Severe, Catastrophic, RV 18 )

Posted: Fri Mar 31, 2006 11:54 am
by Kaleb
My personal favorite for a munchkin character is a Godling whose powers are 3 choices of magic class (Mystic Kuznya, Scathach Druid & Techno-Wizard). This makes the character the ultimate magic item creating PC.

Posted: Fri Mar 31, 2006 12:21 pm
by Kaleb
I think that another good muchkin character is a Sea Titan/Sea Inquisitor/Mind Melter. The Sea Titan has a higher possibility of being a psychic and Sea Inquisitor's also have a higher chance as well. Then, train him in Psyscape and make his Psi-Sword the super psionic that has double the duration & damage.

Combine these all together and you get a character that does double damage with any weapon that he uses anywhere in the Megaverse (unlike the Apok whose power comes from Wormwood itself), is practically immortal, and has a but load of Psionics.

Think about this: the Psi-Sword does quadruple damage, double damage from his Psyscape training & double from being a Sea Inquisitor (example: at 3rd level the Psi-Sword does 16D6 M.D. per strike, between 16 & 96 M.D. per strike). So, at 15th level it will do 28D6 M.D. per strike (28 to 196 M.D. per strike). Now, if the Mind Melter could only create one Psi-Sword per hand, that would be awsome.

Posted: Fri Mar 31, 2006 2:01 pm
by Thinyser
Kaleb wrote:I think that another good muchkin character is a Sea Titan/Sea Inquisitor/Mind Melter. The Sea Titan has a higher possibility of being a psychic and Sea Inquisitor's also have a higher chance as well. Then, train him in Psyscape and make his Psi-Sword the super psionic that has double the duration & damage.

Combine these all together and you get a character that does double damage with any weapon that he uses anywhere in the Megaverse (unlike the Apok whose power comes from Wormwood itself), is practically immortal, and has a but load of Psionics.

Think about this: the Psi-Sword does quadruple damage, double damage from his Psyscape training & double from being a Sea Inquisitor (example: at 3rd level the Psi-Sword does 16D6 M.D. per strike, between 16 & 96 M.D. per strike). So, at 15th level it will do 28D6 M.D. per strike (28 to 196 M.D. per strike). Now, if the Mind Melter could only create one Psi-Sword per hand, that would be awsome.

There is some (like me) that think that is possible so long as they pay the full ISP for both. IMO the cyberknight's special ability concerning psi-swords is not creating two its getting them BOTH for free.

Re: How about...

Posted: Sat Apr 01, 2006 6:00 am
by cornholioprime
SirTenzan wrote:... a Godling with the power of Impervious to Kinetic Attacks...

Who is also a Mystic Knight?

Cornholioprime --:thwak:-- Sir Tenzan

Re: How about...

Posted: Sat Apr 01, 2006 12:06 pm
by SirTenzan
cornholioprime wrote:
SirTenzan wrote:... a Godling with the power of Impervious to Kinetic Attacks...

Who is also a Mystic Knight?

Cornholioprime --:thwak:-- Sir Tenzan


*L* Hey, they asked for it, right?! According to Julius Rosenstein (sp?) or Maryann Siembieda, I'm not sure which one made the reply, because both had a hand in answering the question - impervious to kinetic energy WAS permissible under the Godling's powers, so long as it took BOTH of the Godling's optional abilities. The exact quote was; "For a Godling to be impervious to ALL kinetic attacks would require choosing that option TWO times."

Thus, by official decree, this character IS legal. Scary, ain't it?! *L* NOW though, would I allow it in my game? Ummm ... No. Not even as an arch villain.

As an aside, there have been TWO Godlings who have appeared in our campaign with this ability of Impervious to Kinetic attacks. One was Crom, an ancient barbarian God (Hats off to Conan!) who had lost the vast majority of his worshippers over the eons. The other was the daughter of Athena and a Persian deity who's name now escapes me. Both were restricted to only using their R.C.C. without the option of changing occupations later.

Regards,

Edward A. May

aka

Posted: Sat Apr 01, 2006 2:58 pm
by Mudang
Therumancer wrote: Also remember that by this contest since NPC classes are allowed this opens up races like the Splugorth and various alien intelligences as "possible player characters". Starting from that point alone as a building block is going to eclipse most of what has been said.


I've already posted an AI in this thread. I used the AI creation tables from CB1 to create the baddest AI possible and tacked a few classes on it.

Posted: Wed May 10, 2006 2:43 pm
by Necrite
Wouldn't work. As has been said before, CK's lose all racial abilities. And anyways, if the conversion to a CK is magical in nature, it would have no effect, save splitting the Zavor in half.

Posted: Thu May 11, 2006 12:23 pm
by Thinyser
Hardware wrote:so how about a burster scarecrow. As the the new burster is an O.C.C. and the scarecrow can take any O.C.C. and has "standard" for psionics. So now you have a fireproof creature that can only be destroyed by fire. :shock:

pretty much the same effect as a mystic knight scarecrow.

Posted: Thu May 11, 2006 1:28 pm
by Anonymous Freak
As this thread is (currently) 33 pages long (edit: woo-hoo! My post bumped it to 34!), I didn't have a chance to read every page; but those I did glance through had some incredible (and funny) combos.

I have one (that I have used against PCs) that's quasi-legal, and viscious.

Mutant Weasel (The Lone Star book says that they've made other mutants besides the ones specifically listed in the book, so I created a weasel according to TMNT rules, which adds +9 PP. When you roll 30, you start with a 39 PP,) turned Juicer. (Again, the Lone Star book says that only Dog Boys can reliably undergo the Juicer process, but it doesn't bar it for other mutants. I figured a juicer weasel would be an appropriate "quick strike" soldier experiement. My in-game story was that they had produced 15 of them, 13 died quickly, one is 'serving faithfully', but the other one went bezerk (mutant weasel's voracious-ness combined with MIV,) and escaped.) With a PP of 45+, he gets insane bonuses to combat, combined with the four extra attacks per melee (two for weasel, two for juicer,) and you've got a fuzzy cuisinart. (I thought about making him a ninja juicer, for the sneakyness, but figured the CS hasn't seen that one before, so it was too obscene.)

And if you REALLY want to go overboard, make this weasel a Phaeton juicer, and give him an obscenely overpowered vehicle, like say a Noro Psionic Power Armor with the Juicer Icarus Flight Pack, plus phase shields.

Posted: Thu May 11, 2006 3:44 pm
by Thinyser
Anonymous Freak wrote:As this thread is (currently) 33 pages long (edit: woo-hoo! My post bumped it to 34!), I didn't have a chance to read every page; but those I did glance through had some incredible (and funny) combos.

I have one (that I have used against PCs) that's quasi-legal, and viscious.

Mutant Weasel (The Lone Star book says that they've made other mutants besides the ones specifically listed in the book, so I created a weasel according to TMNT rules, which adds +9 PP. When you roll 30, you start with a 39 PP,) turned Juicer. (Again, the Lone Star book says that only Dog Boys can reliably undergo the Juicer process, but it doesn't bar it for other mutants. I figured a juicer weasel would be an appropriate "quick strike" soldier experiement. My in-game story was that they had produced 15 of them, 13 died quickly, one is 'serving faithfully', but the other one went bezerk (mutant weasel's voracious-ness combined with MIV,) and escaped.) With a PP of 45+, he gets insane bonuses to combat, combined with the four extra attacks per melee (two for weasel, two for juicer,) and you've got a fuzzy cuisinart. (I thought about making him a ninja juicer, for the sneakyness, but figured the CS hasn't seen that one before, so it was too obscene.)

And if you REALLY want to go overboard, make this weasel a Phaeton juicer, and give him an obscenely overpowered vehicle, like say a Noro Psionic Power Armor with the Juicer Icaru Flight Pack, plus phase shields.

Killer Cyborg will be happy to see that his mutant weasle juicer idea has been shared by others unknowingly.

Posted: Thu May 11, 2006 3:50 pm
by Thinyser
Hardware wrote:
Thinyser wrote:
Hardware wrote:so how about a burster scarecrow. As the the new burster is an O.C.C. and the scarecrow can take any O.C.C. and has "standard" for psionics. So now you have a fireproof creature that can only be destroyed by fire. :shock:

pretty much the same effect as a mystic knight scarecrow.


Mystic knights are fireproof???

I REALLY need to stay away from this topic as i dont need the temptation to use some of this stuff, just to see how the characters handle it :eek:
Yep...
Well they are resistant to energy, including fire, but magical fire still does half damage so due to the scarecrow's weakness to fire (it does double damage) magical fire will do normal (halved then doubled) damage to a scarecrow mystic knight.

The burster is completly immune to even magical fire so would be even more uber than the mystic knight in combination with the scarecrow. :ok:

Posted: Fri May 12, 2006 8:21 am
by Thinyser
Hardware wrote:
Thinyser wrote:
Hardware wrote:
Thinyser wrote:
Hardware wrote:so how about a burster scarecrow. As the the new burster is an O.C.C. and the scarecrow can take any O.C.C. and has "standard" for psionics. So now you have a fireproof creature that can only be destroyed by fire. :shock:

pretty much the same effect as a mystic knight scarecrow.


Mystic knights are fireproof???

I REALLY need to stay away from this topic as i dont need the temptation to use some of this stuff, just to see how the characters handle it :eek:
Yep...
Well they are resistant to energy, including fire, but magical fire still does half damage so due to the scarecrow's weakness to fire (it does double damage) magical fire will do normal (halved then doubled) damage to a scarecrow mystic knight.

The burster is completly immune to even magical fire so would be even more uber than the mystic knight in combination with the scarecrow. :ok:


So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???
You couldn't