Page 8 of 14

Posted: Fri May 12, 2006 8:58 am
by sHaka
Thinyser wrote:
Hardware wrote:
Thinyser wrote:
Hardware wrote:
Thinyser wrote:
Hardware wrote:so how about a burster scarecrow. As the the new burster is an O.C.C. and the scarecrow can take any O.C.C. and has "standard" for psionics. So now you have a fireproof creature that can only be destroyed by fire. :shock:

pretty much the same effect as a mystic knight scarecrow.


Mystic knights are fireproof???

I REALLY need to stay away from this topic as i dont need the temptation to use some of this stuff, just to see how the characters handle it :eek:
Yep...
Well they are resistant to energy, including fire, but magical fire still does half damage so due to the scarecrow's weakness to fire (it does double damage) magical fire will do normal (halved then doubled) damage to a scarecrow mystic knight.

The burster is completly immune to even magical fire so would be even more uber than the mystic knight in combination with the scarecrow. :ok:


So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???
You couldn't


What about, somehow, chucking it through the Azlum portal?

Posted: Fri May 12, 2006 9:01 am
by Thinyser
sHaka wrote:
Thinyser wrote:
Hardware wrote:
Thinyser wrote:
Hardware wrote:
Thinyser wrote:
Hardware wrote:so how about a burster scarecrow. As the the new burster is an O.C.C. and the scarecrow can take any O.C.C. and has "standard" for psionics. So now you have a fireproof creature that can only be destroyed by fire. :shock:

pretty much the same effect as a mystic knight scarecrow.


Mystic knights are fireproof???

I REALLY need to stay away from this topic as i dont need the temptation to use some of this stuff, just to see how the characters handle it :eek:
Yep...
Well they are resistant to energy, including fire, but magical fire still does half damage so due to the scarecrow's weakness to fire (it does double damage) magical fire will do normal (halved then doubled) damage to a scarecrow mystic knight.

The burster is completly immune to even magical fire so would be even more uber than the mystic knight in combination with the scarecrow. :ok:


So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???
You couldn't


What about, somehow, chucking it through the Azlum portal?
where does that portal lead to?

So long as it leads somewhere the scarecrow will be alive in that other place.

Posted: Fri May 12, 2006 4:09 pm
by Thinyser
Scarecrow raised to Godling :eek:
For godling powers take:
1) Burster
2) Fire/Water Warlock*
3) Earth/Air Warlock*

Now you are an unkillable and unageing master of the elements! :D








*As a Warlock you can pick two elements and as a Godling you know all spells of your level so at 8th level you know all earth, air, fire , and water elemental spells!

Posted: Fri May 12, 2006 5:31 pm
by Mudang
A precedent was set in PFRPG and CB1, and I believe that Scarecrows are intended to be barred from any class that has the possibility of being immune to fire.

Posted: Fri May 12, 2006 6:36 pm
by Thinyser
Mindcrime wrote:A precedent was set in PFRPG and CB1, and I believe that Scarecrows are intended to be barred from any class that has the possibility of being immune to fire.
How was this precedent set?

El libro y la página numeran por favor. (Book and page number please.)

Posted: Fri May 12, 2006 7:00 pm
by Mudang
Thinyser wrote:
Mindcrime wrote:A precedent was set in PFRPG and CB1, and I believe that Scarecrows are intended to be barred from any class that has the possibility of being immune to fire.
How was this precedent set?

El libro y la página numeran por favor. (Book and page number please.)


Find the Scarecrow in CB1 and notice how they can't become witches, or warlocks.

Posted: Sat May 13, 2006 1:54 am
by Necrite
Genetically Zents are human, aren't they? That should work, IF (and that's a bif if), you can find enough drugs to fuel him.

Posted: Sat May 13, 2006 2:04 am
by Anonymous Freak
Lord_Coake wrote:Full-Size Zentradi Mega Juicer.

Haveing four-digit supersnaural strgenth, obscene MDC, and when he burns out and blows up, he's gonna blow BIG.


This one's my new favorite... That's great. (Holds back a tear.)

Posted: Sat May 13, 2006 9:00 am
by Thinyser
Mindcrime wrote:
Thinyser wrote:
Mindcrime wrote:A precedent was set in PFRPG and CB1, and I believe that Scarecrows are intended to be barred from any class that has the possibility of being immune to fire.
How was this precedent set?

El libro y la página numeran por favor. (Book and page number please.)


Find the Scarecrow in CB1 and notice how they can't become witches, or warlocks.
I'd be happy to notice that if thats what it said...but it doesn't :P

Actually if you would re-read it is says they can't be a priest, witch, or shaman. It never mentions warlock, mystic knight (or burster but that used to be an RCC).

Basicaly It looks like they can't make a pact with a devine being for power... maybe because they are creations and don't have a soul?* ...but there is certainly no precidence set here about not being a OOC that is immune/resistant to fire like the fire warlock or the mystic knight, or now that its an OCC the burster.



*That would also make them immune to the powers of a soul drinker. Oh and they don't have blood to draw, and IIRC that is one of the criteria for a soul drinker to activate it drinking power.

Posted: Fri May 26, 2006 10:44 pm
by The Beast
Lord_Coake wrote:Full-Size Zentradi Mega Juicer.

Haveing four-digit supersnaural strgenth, obscene MDC, and when he burns out and blows up, he's gonna blow BIG.


Or the one that took the Titan juicer conversion and then becomes a Murder-wraith.

Posted: Fri May 26, 2006 11:26 pm
by Mech-Viper Prime
behold the power of the mulka

Posted: Fri May 26, 2006 11:28 pm
by The Beast
Mech-Viper wrote:behold the power of the mulka


Yeah, uh we all ready touched on that one.... :P

Posted: Fri May 26, 2006 11:29 pm
by Mech-Viper Prime
MaddogMatarese wrote:
Mech-Viper wrote:behold the power of the mulka


Yeah, uh we all ready touched on that one.... :P
i know :D

Posted: Fri May 26, 2006 11:32 pm
by The Beast
A reshaper that's learned Dim Mak or negative Chi powers.

Posted: Thu Jul 13, 2006 10:59 am
by Wolfiej
Found this thread when I was hunting info on Rune Warriors, so I thought I'd add a really retarded character idea that we came up with.

Genespliced rahu-man with an additional 4 arms, juicer powers equipped with 8 battle fury blades and WP Paired Weapons. Then you can choose your OCC, such as Cosmo Knight.

Thus on top of the cosmo knight bonuses you have auto dodge/parry and can perform approximately 144 attacks per round.

Posted: Sun Jul 16, 2006 5:49 pm
by cornholioprime
Wolfiej wrote:Found this thread when I was hunting info on Rune Warriors, so I thought I'd add a really retarded character idea that we came up with.

Genespliced rahu-man with an additional 4 arms, juicer powers equipped with 8 battle fury blades and WP Paired Weapons. Then you can choose your OCC, such as Cosmo Knight.

Thus on top of the cosmo knight bonuses you have auto dodge/parry and can perform approximately 144 attacks per round.
Just the thought of ANY Juicer getting his or her hands on a Battle Fury Blade is scary enough...

Posted: Sat Jul 22, 2006 2:26 pm
by The Beast
Found a good way to get a high Supernatural PS. Here it is:

1: All rolls are for the max.
2: Your OCC = Vagabond.
3: Starting PS = 30.
4: Everything else is from HU, so get you book out.
5: Power Category = Mega Alien, with the power of Tremendous Strength.
6: Race = Humanoid Mineral.
7: Homeworld = High Gravity.
8: Major powers = Supernatural Strength, APS: Metal, and Force Aura.
9: Minor powers (from PU 1) = Giant, Physical Perfection, and Lunar Strength.

With all the powers activated, you weakest would be a PS of 94, and your strongest would be a PS of 376. Without the Lunar Strength power your Supernatural Strength is a 188.

Posted: Sat Jul 22, 2006 2:31 pm
by The Beast
Hey, can this get stickied?

Posted: Sat Aug 12, 2006 3:10 pm
by The Galactus Kid
This thread just won't die...

Re: OK, OK, I know

Posted: Sat Aug 12, 2006 4:27 pm
by cornholioprime
rc wrote:I know we have already gone over this, but I have always loved this idea.

A splugorth, yeah I know what you are thinking, but listen....

He has been shoved into the portal of the azylum and come out.......

SMALLER :)

less mdc, less ppe, less isp, and...........ONLY 6 INCHES BIG!! :)

Wouldn't that be cute?!

Phenominal cosmic power in an ity-bity living space!


I would own you all!!!! HAHAHAHAHA

'How?', you may ask. I'll tell you. I will make beanie baby copies of myself and market them throughout the megavers. This will bring me an astronomical amount of income and 'soften' the bad guy alien intelligence image that we have somehow managed to get.

Your children will want my dolls as presents. Women everywhere will think they are cute! I will be unstoppable! MWAHAhaha......

And then the secondary markets for scarecrow mystic knights and dominators..........
Pffft....you'd own nothing, me bucko!!!

ANY object that goes into the Portal will be lost forever.

Furthermore, this particular "Sploogie" won't be owning aything even if we DO allow him to come back out the Portal, in your scenario.

His alignemnt would be changed to something along th lines of Scrupulous to Unprincipled, acccording to their original alignment.

You'd essentially have a Cosmic-Level Mystically empowered Erin Tarn on your hands.....!!!


:P

Re: OK, OK, I know

Posted: Sun Aug 13, 2006 9:54 am
by The Beast
cornholioprime wrote:
rc wrote:I know we have already gone over this, but I have always loved this idea.

A splugorth, yeah I know what you are thinking, but listen....

He has been shoved into the portal of the azylum and come out.......

SMALLER :)

less mdc, less ppe, less isp, and...........ONLY 6 INCHES BIG!! :)

Wouldn't that be cute?!

Phenominal cosmic power in an ity-bity living space!


I would own you all!!!! HAHAHAHAHA

'How?', you may ask. I'll tell you. I will make beanie baby copies of myself and market them throughout the megavers. This will bring me an astronomical amount of income and 'soften' the bad guy alien intelligence image that we have somehow managed to get.

Your children will want my dolls as presents. Women everywhere will think they are cute! I will be unstoppable! MWAHAhaha......

And then the secondary markets for scarecrow mystic knights and dominators..........
Pffft....you'd own nothing, me bucko!!!

ANY object that goes into the Portal will be lost forever.

Furthermore, this particular "Sploogie" won't be owning aything even if we DO allow him to come back out the Portal, in your scenario.

His alignemnt would be changed to something along th lines of Scrupulous to Unprincipled, acccording to their original alignment.

You'd essentially have a Cosmic-Level Mystically empowered Erin Tarn on your hands.....!!!


:P


:ugh: That's the last thing this Megaverse needs. :P

Posted: Thu Aug 31, 2006 2:47 am
by shadrak
Well, that movie happens to be in my DVD player right now...


"To the Pain!!!"

"My way is not very honorable..."

Posted: Thu Aug 31, 2006 7:13 pm
by atkindave
Stop saying that!

Posted: Thu Aug 31, 2006 9:03 pm
by Aramanthus
ROFLMAO!!!! :lol: :lol: :lol: This area is pretty funny!

Posted: Sat Oct 28, 2006 3:31 pm
by Crazy Lou
You're gonna love this... vagabond with with perfect attributes (30 everything) mutant powers of impervious to kinetic energy and energy absorbtion. To perform surgery on him u'd have 2 use sonic waves, and then u'd implant a millenium tree wand of power in him (replace a femur or something) and then make him a titan juicer murder wraith. invulnerabe and tons of damage from supernatural str.

Posted: Sat Oct 28, 2006 4:08 pm
by Thinyser
Crazy Lou wrote:You're gonna love this... vagabond with with perfect attributes (30 everything) mutant powers of impervious to kinetic energy and energy absorbtion. To perform surgery on him u'd have 2 use sonic waves, and then u'd implant a millenium tree wand of power in him (replace a femur or something) and then make him a titan juicer murder wraith. invulnerabe and tons of damage from supernatural str.

Quasi-LEGAL-munchkinism... not pull $#!+ out your @$$ munchkinsism. :lol:

Posted: Sat Oct 28, 2006 6:37 pm
by Crazy Lou
Thinyser wrote:
Crazy Lou wrote:You're gonna love this... vagabond with with perfect attributes (30 everything) mutant powers of impervious to kinetic energy and energy absorbtion. To perform surgery on him u'd have 2 use sonic waves, and then u'd implant a millenium tree wand of power in him (replace a femur or something) and then make him a titan juicer murder wraith. invulnerabe and tons of damage from supernatural str.

Quasi-LEGAL-munchkinism... not pull $#!+ out your @$$ munchkinsism. :lol:


ok... fine... don't implant him w/ anything, just give him the wand to hold (although technically you could implant a person w/ a wand especially w/ the medical tech available in Rifts. It's just a really strange idea). As for the sonic thing... i don't think that counts as "kinetic energy" because it can still hurt a char. when intangible, and that's about the only thing i could think of off the top of my head that could cut him to give him the juicer process in the 10 seconds I had to write that first post.

Posted: Sat Oct 28, 2006 7:02 pm
by Crazy Lou
Mindcrime wrote:
cornholioprime wrote:
My Harvester/Fallen Cosmo does 1D4 X 10 MDC per hit, plus Supernatural P.S. Bonus (if applicable; I don't know/remember for sure whether or not you get to stack the PS on top of the Cosmo-Wep's Damage), remember?


They do in fact add their punch damage to the weapon's damage.

Does anyone have a list of the weapons which allow the wielder to add their punch damage? I know of the cosmo knight weapon and the xiticix weapons, but that's about it....


Somewhere in the GM guide, there's a question that asks that about energy weapons, and the answer was that energy weapons with no physical core (ie: psi-sword, light blade, flaming tatoo sword, and TW weapons that create the blade of fire or other energy, etc.) don't get to add the Supernatural Punch damage, but anything w/ a physical core (ie: vibro-blades, rune weapons, Xiticix weapons, mega-blades, and TW weapons that make an already existing blade/weapon better, etc.) gets to add the punch damage to the weapon damage.

Posted: Sat Oct 28, 2006 9:35 pm
by Crazy Lou
cornholioprime wrote:
Kupo wrote:I just rolled up a 100-Handed Sohei Monk/Temporal Warrior. This is kinda based on the Universal Balance/Giant...but not quite as uber, and fully legal.
Stopped cold right there. Temporal Warriors MUST have a minimum IQ Attribute of nine. Hundred Handed get a MAXIMUM of 7 (1D4 +3). For another thing, EVEN IF you had the right IQ Attribute, the Rifts: Book of Magic ALSO States that only Practitioners of Magic 9th Level or greater can learn Higher Level Spells; your Temporal Warrior, as opposed to the Temporal Wizard, has a SPECIFIC Spell Level limit in his O.C.C. that apparently stops at Level 6 (Rifts: England, page 70). "Universal Balance" is level 9.

In short, GREAT concept....but your Briareous there is too dim-witted, apparently, to grasp the concept.

Kupopo!!! Now I am forced to call down the Derisive Laughter of the Hundred Moogles upon you, kupo!!

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


I kinda missed the temporal warrior/wizard thing and spell levels, but in the new Ultimate Edition book, there are bonuses to attributes if u have really low ones too, so his PB of 2 would let him get a bonus to his IQ, which could get him the IQ he needed for the temporal class

Posted: Sat Oct 28, 2006 9:53 pm
by Kryzbyn
Hmmm...<puts GM hat on>
How's this...
Khardesh B'hark - hatchling great horned dragon.
Lives his life as a hero to the mortal peoples....travels the mgaverse.
Finds a wrold in the midst of domination by evil forces (tech or demonic, makes no difference)...
He takes on the role of protectors of the innocents for this world, but alas, the world is destroyed, despite his best efforts...
The cosmic forge takes note of his altruism and willingmess to sacrifice himself for the greater good, even for mortals. He is whisked away just seconds before his death by the forge and offered to become a cosmo knight...the dragon accepts...
Becasue the dragon is already powerful and supernatural, the "re-forging" does not eliminate the dragon's racial powers/knowledge/memories or skills, but still bestows the "pros" of being a cosmo-knight.
The cosmic forge unleashes this new power on the young 3 galaxies, and decides NEVER to try that on a supernatural creature again...

Millenia later we see Khardesh the Liberator...Ancient Great Horned Dragon Cosmo Knight (also has access to LLW or MM skills as per CB1 "just because")
Now where did that dominator go...

With the proper backstory, anything is possible :P

Posted: Sat Oct 28, 2006 9:56 pm
by Crazy Lou
cornholioprime wrote:Hello.

Megaversal Dealer??

Yes, CornholioPrime here.

...yes, it's about that Fallen Cosmo-Knight/Harvester that I ordered from you.

...No, no, it's served me well, but I'm bringing it back for a Trade-in:

I'd like to upgrade from Fallen Cosmo-Knight/Harvester to......

......................

................

...........

Dominator/Harvester.

Yes.

That one.

Yes....has the MDC of an Ancient Dragon, is effectively immortal, with the P.P. of a Gunfighter (and with a Handgun the size of your Car) and has this really cool Starship that can "kill" Planets.

Yes, and I'd like the SPECIAL Package for my first two Souls Harvested:

Yes, you read my mind. I'd like his first two Souls Harvested to be those of ....Gods! Now I have more PPE than a Splugorth, and up to 10 Spells from each of these Gods, too! With more to come. Now if only I could one day grab a Splugorth or two to add to my Collection.....

Yes. That'll be all.
Thank you.
Good-bye.


how in the world would you harvest the souls of 2 gods with a first lvl harvester??? couldn't they just teleport away if they got into trouble at all? I dont have much source on gods, but...

Posted: Sun Oct 29, 2006 12:07 am
by Mudang
Crazy Lou wrote:
Mindcrime wrote:
cornholioprime wrote:
My Harvester/Fallen Cosmo does 1D4 X 10 MDC per hit, plus Supernatural P.S. Bonus (if applicable; I don't know/remember for sure whether or not you get to stack the PS on top of the Cosmo-Wep's Damage), remember?


They do in fact add their punch damage to the weapon's damage.

Does anyone have a list of the weapons which allow the wielder to add their punch damage? I know of the cosmo knight weapon and the xiticix weapons, but that's about it....


Somewhere in the GM guide, there's a question that asks that about energy weapons, and the answer was that energy weapons with no physical core (ie: psi-sword, light blade, flaming tatoo sword, and TW weapons that create the blade of fire or other energy, etc.) don't get to add the Supernatural Punch damage, but anything w/ a physical core (ie: vibro-blades, rune weapons, Xiticix weapons, mega-blades, and TW weapons that make an already existing blade/weapon better, etc.) gets to add the punch damage to the weapon damage.


That is not what it says.

Posted: Sun Oct 29, 2006 9:46 am
by Subjugator
Mindcrime wrote:That is not what it says.


Wow! Awfully helpful of you!

Oh...wait...that wasn't at all helpful.

If you're so sure it doesn't say that, why don't you tell us what it does say?

/Sub

Posted: Sun Oct 29, 2006 10:22 am
by Mudang
Subjugator wrote:
Mindcrime wrote:That is not what it says.


Wow! Awfully helpful of you!

Oh...wait...that wasn't at all helpful.

If you're so sure it doesn't say that, why don't you tell us what it does say?

/Sub


He was refering to this Q&A on page 32:

Do Hand to Hand P.S. damage bonuses apply to energy melee weapons?

No damage bonusses apply to the use of energy melee weapons unless there is a physical damage component to the weapon involved. Not even if the attacker has supernatural strength.

For example, with a Psi-Sword, Flaming Sword or Energy Sword, only the weapon damage applies, any P.S. damage (supernatural or otherwise) is not added.

However, a Vibro-Sword uses a physical core and so damage bonuses can be applied to this weapon. The same is true of rune weapons and TW weapons which have an actual cutting blade and such.


I asked whether there was a list of weapons that allowed the user to combine their punch damage with the weapon damage. I asked this because weapons that allow this are rare; they are exceptions and not the norm. My question had nothing to do with the (SDC) P.S. damage bonus.

Considering he was trying to answer my question, I think I was entitled to a Doom-esque response that would help no one else.

Posted: Sun Oct 29, 2006 10:43 am
by Subjugator
Mindcrime wrote:
Subjugator wrote:
Mindcrime wrote:That is not what it says.


Wow! Awfully helpful of you!

Oh...wait...that wasn't at all helpful.

If you're so sure it doesn't say that, why don't you tell us what it does say?

/Sub


He was refering to this Q&A on page 32:

Do Hand to Hand P.S. damage bonuses apply to energy melee weapons?

No damage bonusses apply to the use of energy melee weapons unless there is a physical damage component to the weapon involved. Not even if the attacker has supernatural strength.

For example, with a Psi-Sword, Flaming Sword or Energy Sword, only the weapon damage applies, any P.S. damage (supernatural or otherwise) is not added.

However, a Vibro-Sword uses a physical core and so damage bonuses can be applied to this weapon. The same is true of rune weapons and TW weapons which have an actual cutting blade and such.


I asked whether there was a list of weapons that allowed the user to combine their punch damage with the weapon damage. I asked this because weapons that allow this are rare; they are exceptions and not the norm. My question had nothing to do with the (SDC) P.S. damage bonus.

Considering he was trying to answer my question, I think I was entitled to a Doom-esque response that would help no one else.


Well, he didn't answer your question, but he was correct in what he said (in content if not in specific verbiage).

So your statement of 'that's not what it says' was not only useless, it was counterproductive.

/Sub

Posted: Sun Oct 29, 2006 10:49 am
by Mudang
Subjugator wrote:
Mindcrime wrote:
Subjugator wrote:
Mindcrime wrote:That is not what it says.


Wow! Awfully helpful of you!

Oh...wait...that wasn't at all helpful.

If you're so sure it doesn't say that, why don't you tell us what it does say?

/Sub


He was refering to this Q&A on page 32:

Do Hand to Hand P.S. damage bonuses apply to energy melee weapons?

No damage bonusses apply to the use of energy melee weapons unless there is a physical damage component to the weapon involved. Not even if the attacker has supernatural strength.

For example, with a Psi-Sword, Flaming Sword or Energy Sword, only the weapon damage applies, any P.S. damage (supernatural or otherwise) is not added.

However, a Vibro-Sword uses a physical core and so damage bonuses can be applied to this weapon. The same is true of rune weapons and TW weapons which have an actual cutting blade and such.


I asked whether there was a list of weapons that allowed the user to combine their punch damage with the weapon damage. I asked this because weapons that allow this are rare; they are exceptions and not the norm. My question had nothing to do with the (SDC) P.S. damage bonus.

Considering he was trying to answer my question, I think I was entitled to a Doom-esque response that would help no one else.


Well, he didn't answer your question, but he was correct in what he said (in content if not in specific verbiage).


No, he was not correct. He mentioned punch damage in his post, but punch damage was not mentioned in the Q&A he was referring to; Only the P.S. damage bonus was mentioned. He said in his post that punch damage can be added to TW melee weapons with a physical core, this is incorrect.

So your statement of 'that's not what it says' was not only useless, it was counterproductive.

/Sub


It was productive if it got him to reread what it actually said.

Posted: Sun Oct 29, 2006 8:34 pm
by Crazy Lou
my bad... i'll b sure 2 look up the reference b4 i post next time. Srry there.

Posted: Sun Oct 29, 2006 8:50 pm
by glitterboy2098
Lord_Coake wrote:Full-Size Zentradi Mega Juicer.

Haveing four-digit supersnaural strgenth, obscene MDC, and when he burns out and blows up, he's gonna blow BIG.


Full sized Zentreadi officer phenotype Titan juicer Murderwraith.......... hey, it's legal. just unlikely.

Posted: Sun Oct 29, 2006 9:23 pm
by Crazy Lou
A couple things:

1) what's something that can make you invunerable to silver?

2) there are multiple mentions of four-digit supernatural str with zent combos, but with str that high, are there any rulings on damage? I've only seen tables up to 60 (and yes, i know zents can't b used...)

3) here's a munchkin thing to think about when you're making suggestions: at 5th lvl air warlocks can learn Phantom, which summons an air elemental fragment...among other fairly handy stats for a 30 P.P.E. spell, it has 100 P.P.E. of its own. Air Warlocks can draw on elementals of their type as P.P.E. sources, which means you can keep taking their P.P.E. to summon more Phantoms. While the spell has a set duration, you effectively have infinite P.P.E. at your disposal. Spell casters can only have so much P.P.E. above their base, but if the PC also can know invocations (ie a godling char w/ air/whatever element and LLW/Shifter choice (shifter would b better)) then (s)he can use the spell that lets you store P.P.E. in a sphere that follows you around for a few days (i 4get what it's called) to store the extra. The result: an army for a couple hours if u keep summoning the phantoms, and infinite P.P.E. Then add on the shifter's minions and the Greater and Lesser Air Elementals the warlock part can summon and a pact w/ an intelligence, and you have a pretty darn good char. While not perfect, it can certainly help make an already munchkin char even stronger... :)

I also appologize for my generally useless previous posts...

Posted: Sun Oct 29, 2006 9:31 pm
by Crazy Lou
oh yeah, i forgot... I also wanted to ask about the adding PS H2H bonus to MD melee attacks... whats the point? S.D.C. bonus to MD attack... unless ur fighting a Titan Juicer or something, and you're only hitting him for a couple MD at a time... unless i'm just dumb and missed somewhere that PS bonuses for guys w/ SN PS is MD (i don't think so, but i've already proved I can quite easily be wrong)

Posted: Mon Oct 30, 2006 4:36 pm
by Mudang
Crazy Lou wrote:oh yeah, i forgot... I also wanted to ask about the adding PS H2H bonus to MD melee attacks... whats the point? S.D.C. bonus to MD attack... unless ur fighting a Titan Juicer or something, and you're only hitting him for a couple MD at a time... unless i'm just dumb and missed somewhere that PS bonuses for guys w/ SN PS is MD (i don't think so, but i've already proved I can quite easily be wrong)


There really isn't a point in adding the PS bonus damage except for in very rare circumstances.

When it comes to SN PS though, they use either their punch damage or the weapon's damage depending upon which is higher. There are a few weapons that allow both the punch damage and weapon damage to be combined though.

Posted: Mon Oct 30, 2006 5:56 pm
by Necrite
glitterboy2098 wrote:
Lord_Coake wrote:Full-Size Zentradi Mega Juicer.

Haveing four-digit supersnaural strgenth, obscene MDC, and when he burns out and blows up, he's gonna blow BIG.


Full sized Zentreadi officer phenotype Titan juicer Murderwraith.......... hey, it's legal. just unlikely.


Where do you get a large enough supply of drugs to keep any kind of full sized Zent juicer going?

Posted: Mon Oct 30, 2006 6:06 pm
by Thinyser
Necrite wrote:
glitterboy2098 wrote:
Lord_Coake wrote:Full-Size Zentradi Mega Juicer.

Haveing four-digit supersnaural strgenth, obscene MDC, and when he burns out and blows up, he's gonna blow BIG.


Full sized Zentreadi officer phenotype Titan juicer Murderwraith.......... hey, it's legal. just unlikely.


Where do you get a large enough supply of drugs to keep any kind of full sized Zent juicer going?

A full sized zent juicer takes what he wants...

Posted: Tue Oct 31, 2006 1:34 am
by Necrite
Yeah, but they're five times as tall as a human, and in the same proportions, so that makes them 125 times as massive. So they'd need enough drugs to run 125 normal juicers. Plus, I seem to remember them having a higher metabolism, so they'd need even more if that's right. That's a huge supply, and I doubt that there's a stockpile large enough.

Posted: Tue Oct 31, 2006 7:37 am
by Crazy Lou
Necrite wrote:Yeah, but they're five times as tall as a human, and in the same proportions, so that makes them 125 times as massive. So they'd need enough drugs to run 125 normal juicers. Plus, I seem to remember them having a higher metabolism, so they'd need even more if that's right. That's a huge supply, and I doubt that there's a stockpile large enough.


He said murder wraith, so it wouldn't need any drugs. Before he became one and was just a juicer, he could steal from/buy from (a juicer that powerful would make a stupendous amount of $$) an army, or be employed by one...they'd have far more than enough for him.

Posted: Tue Oct 31, 2006 12:26 pm
by The Beast
By canon, can Zentradi even take a juicer conversion?

Posted: Tue Oct 31, 2006 1:03 pm
by Necrite
Yes. Juicer conversion is designed for humans, and works on humans and near-humans (Juicer uprising mentions Atlanteans and ogres) best. Zentradi are (genetically engineered and improved) humans.

Posted: Tue Oct 31, 2006 3:10 pm
by LostOne
I'm getting to this thread very late. I've actually read through it all over several days as I had time at work. So now I'm going to respond/question things I've read, and maybe missed an answer to. Most of my questions are where things are located. I've only recently come back to Rifts after having spent years not even cracking a book.

1. Where in the rules does it say anyone can have multiple OCCs? I know a few select RCCs allow it (like Lizard Mages, Sea Titans, Scarecrows, etc), but there are other things doing this too. Is this a new rule somewhere in the RUE?

2. I see many references to Zurvan. What/who is that?

minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.

3. Where?

new and improved with the combo of spells universal balance and giant
so universal balance turns his 100 MDC to 10,000 SDC and giant
tripples this to 30,000 and changes it back to MDC so thats 100 MDC to
30,000 MDC with only 2 spells! Is that not freaking awsome?!?!?!

4. Where is Universal Balance?

or a Phantom Vampire. Immunity to sunlight, the ability to turn into
pure energy at a moment's notice, and all of the vampire's
invulnerabilities to boot.

5. Where is the Phantom?

A 15th level Dragon Juicer/15th level Undead Slayer in Chipwell
Warmonger Power Armor that's been converted in Tarno to MDC (in a one
for one conversion from SDC to MDC thereby giving it 4,000 MD for the
main body).

6. Where is Tarno?

Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are
lost and the character is reborn."

Hmm...I always took that to mean the OCC/RCC Skills are lost, as it
you lost your memories, more or less. This also allows the Forge to take people from primitive societies and plunk them down into the middle of a high-tech space society and have knowledge they need to function properly. You keep your racial abilities. I think it would be a pretty big oversight to intend it to strip all racial abilities and leave that out of the text. That is one of those things they would be pretty blunt about saying straight out, "You lose all previous racial abilities."

So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???

Not sure what M&A2 is. I'm going with the scarecrow from the unrevised Conversion Book and Burster from RUE. The burster immunity to fire is a psionic aura around them, so anything that nullifies a psionic aura (psi-nullifer maybe?) can negate that aura and would make him vulnerable to fire again. Unfortunately Anti-Magic Cloud does not affect psionics that I saw.

Portal of the Azylum


7. Where?

Posted: Sat Nov 04, 2006 8:53 pm
by cornholioprime
LostOne wrote:2. I see many references to Zurvan. What/who is that?
Zurvan is the Palladium Dimension's closest active equivalent to the Old Ones and/or the Forge; he has over 100,000 MDC, exists in the fourth dimension CONSTANTLY (where he is almost impervious to ANY attack, Magic, Psionic, or Physical; see the Temporal Magic Spell), doesn't need worshippers, and according to Rifts: Pantheons of the Megaverse, he can pretty much take on ANY Skill that he pleases. Could probably easily whup even Thoth's ass without breaking a sweat.

Put it to you this way: Two of THE most kick-ass, High-Father Gods in the Rifts Dimension (namely, Ahriman and Ahura Mazda)....are his idea of a "failed" experiment and to him they are "children (he split them off from his form asexually)....."


Portal of the Azylum


7. Where?
In a specially guarded Pyramid in Atlantis; like the Black Vault in Chi-Town, the elite guards don't even know what they're guarding.

Instantly, unfailingly changes the Alignment of ANY creature that stands in the light of a Rift within the Pyramid. Reverses their Alignment and gives them Psionic Powers. And adds an insanity. :D

Posted: Sat Nov 04, 2006 8:59 pm
by cornholioprime
Alain wrote:
dark brandon wrote:actually, my munchkin requires 2 characters

1) A titan Diabolist

2) A dragon with Universal balance and Giant

Dragin removes a finger...bio-regenerates it. Diabolist carves it into perminence ward. Dragon casts UB on himself and diabolist, diabolist puts power ward + Permence ward on himself and dragon, casts growth spell. Diabolist activates Wards, and the effects UB and Growth become perminent. Repeat. Somewhere in there, diabolist puts perminence ward + Invulnerability, + breath without air + whatever else...he has an infinite number of dragon bones to play with.


Unfortunately, you can't carve Permanence wards on supernatural creatures as per the PFRPG 1st ed. Good idea though. I've had the same thought.

What I believe would really put a Permanence ward plus Power ward (to negate that pesky Anti-Magic cloud) to use is casting Fourth Dimension Transformation, Targeted Deflection and the coup de grace, Little Force. That placed on a Phase Mystic/Invincible Guardsmen dual OCC (hey, it could happen) would yield a character that:

* Any Physical/Energy attacks are reflected back at quadruple the strength
* Can negate any magical attacks/effects that directly target the user
* Can parry magical attacks such as fireball back at the source.
* Impervious to Psionics/Psionic Attacks
* Always has initiative
* Any attack does half-damage
* Plus all the other standard fare that comes with a sub 4-d being...

What can hurt this character? I don't know. I could imagine that after a while you could throw enough magic attacks to deplete his ISP, but then he could just step-out of 3d space and wait it out.

Permanence ward is a munchkin's wet dream, IMHO. You can throw on a dozen spells like Tongues, Eyes of Thoth, Sustain, and totally uber up any character.

But on a side-note, has anyone noticed how awesome the Flaming Shield tattoo is? It's completely INDESTRUCTIBLE!! That means a person can parry any attack with that shield and not take any damage whatsoever!
Get down, Alain!!

This is probably the most kick-ass legal Munchkin in this Thread since the Mystic Knight Scarecrow.....