Page 8 of 59

Posted: Sun Feb 04, 2007 9:16 pm
by taalismn
For peer review:

WZ-TAC-274X Dark Justice Trans-Atmospheric Shock Trooper Carrier
The Dark Justice TAC Attack Carrier was developed to meet the specifications for a fast, heavy, assault carrier able to penetrate enemy defenses and deliver decisive small craft strikes on enemy rear echelons and planetary facilities. Nearly as large as a Wolf Pack Carrier, the Dark Justice is faster, stealthier, and just plain MEAN....it’s a party-crasher, meant to slam in, crush any orbital defenses, then unleash a swarm of fighters and power armors to wreak havoc. The design first saw action ten years ago when four of the first eight pre-production craft were used in an attack on the heavily fortified homebase of the feared Mortacarge Pirates, slipping into the system and savaging the startled pirates as their substantially larger fleet of older(but still formidable) battleships and cruisers lay berthed at dock, and their picket forces were blindsided by the carriers’ stealth capabilities. For this and three subsequent raids against smaller remaining pirate bases(where the survivors of the initial massacrre retreated to), the new carrier class earned its name ‘Dark Justice’, and WZTechYards Thundercloud has been hardpressed to schedule shipyard lines for the orders that have come in for the ships.
The Dark Justice has a fairly standard monobloc hull, with forward weapons tubes and mounts, midsection hangar bays and quarters, and rear engine compartments. Two lateral ‘wings’ are really massive turrets and shield generators holding the ships’ four heavy rail guns and twin particle beam cannons. Positioned about the ship are seven multi-mode ‘enerite globes’ for point defense. The Dark Justice carries a heavy complement of aerospace fighters and power armors, as well as a set of scout/EW/ELINT craft(the Dark Justice has only standard sensors for its class) and combat shuttles for troop recovery and raids. The entire ship is sheathed in sensor-invisible materials with integral EM-sig spoofing coils and antennae embedded inside the hull plates.
WZTechYards maintains several Dark Justices as stealth cargo carriers to run deliveries of armaments to clients in the FWC, deep inside the TransGalactic Empire. Buyers of the Dark Justice include the CCW and FWC, with a few ships also bought by smaller star-nations and high-end mercenary /security organizations.
Type:WZ-TAC-274X Dark Justice
Class:Trans-Atmospheric Shock Trooper Carrier
Crew: 521, + 550 troops/pilots
MDC/Armor by Location:
Main Body 60,000
Bridge 18,000
Hangar Bays(8) 10,000 each
Engineering (rear 1/4 of ship) 30,000
Missile Launchers(16) 250 each
Wing Shields(2) 16,000 each
Heavy Particle Beam Cannon(2) 2,500 each
Heavy Grav Rail Guns(4, 2x2) 900 each
Enerite Battle Globes(7) 600 each
Variable Forcefields 8,000 per side(42,000 total)
Height: 253 ft(84 m)
Width: 426 ft(142 m)
Length: 1266 ft(422 m)
Weight: 300,000 tons
Cargo: 15,000 tons
Powerplant: Advanced Lucerin Power Crystal Fusion w/ 25 year energy life.
Speed:
(Atmosphere) Hover to Mach 1.3, with CG-assisted boost-phase speed of Mach 5
(Sublight) Mach 30
(Kitsune Values: 50% of light speed; Accelerates/decelerates at 3.0% of light speed per melee)
(FTL) 6 light years per hour
(Underwater) Not possible
Market Cost: 36 billion credits
Systems of Note:
Standard Starship Systems, plus;
*Stealth Armor----Ship has only a 25% chance of being detected on long range scanners.
*Tractor Beams(16)---The Dark Justice mounts no less than sixteen tractor beam projectors(2 on each hangar bay) for aiding in recovering its fighters and power armos quickly. Each TB mount has a range of 80 miles, and is rated for 200 tons.

Weapons Systems:
1) Multi-Mode Missile Launcher Massdrivers(16)---Rather than mount four different missile systems, the Dark Justices carry specialized grav-catapult systems instead, that toss out ‘bundles’ of missiles, automatically selected, programmed, and assembled from automated magazines, out to light up and streak to their targets. This allows the same launcher cell to fire anything from mini-missiles to long range anti-ship missiles. A favorite tactic is to fire a spread of long range EMP and wide-area jammer munitions ahead of the ship when entering a target system/planet’s orbit, to confuse and distract enemy early warning and targeting systems.
The launchers can also be reconfigured to deploy power armored soldiers(albeit at lower levels of acceleration...can eject one power armored trooper every 7 seconds, or 32 troopers every melee if all sixteen launchers are dedicated to troop deployment).
Range:Varies by Missile Type
(Kitsune Values: in atmosphere, in space)
Damage: Varies by Missile Type
Rate of Fire:(Long Range Missiles)Volleys of 1-4
(Medium Range Missiles)Volleys of 1-8
(Short Range Missiles)Volleys of 1-10
(Mini-Missiles)Volleys of 1-20
Payload:(Long Range Missiles) 60 LRMs, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 12 missiles)
(Medium Range Missiles)120 missiles per launcher, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 24 missiles)
(Short Range Missiles) 240 missiles per launcher, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 48 missiles)
(Mini-Missiles) 480 missiles per launcher. Additional missiles may be stored in the cargo holds and reloaded within 15 minutes(1 ton of cargo per 96 missiles)

2) Heavy Particle Beam Cannon(2)---These powerful weapons are mounted in the ‘wing-shields’ on either side of the main hull. The cannons are normally concealed by their housing turrets, until they power up, when the priming glow becomes evident. The wing-turrets have a full 360-degree rotation, and 60-degree arc of fire.
Range: 50 miles in atmosphere, 150 miles in space
(Kitsune Values: 150 miles in atmosphere,150,000 miles in space)
Damage: 1d6x1,000 MD per single blast
Rate of Fire: Twice per melee
Payload: Effectively Unlimited

3) Heavy Grav Rail Guns(4, 2x2)---These two powerful projectile launchers are mounted in the wing-shields bracketing the particle beam cannon, and have the same arc of fire.
Range: 3 miles in atmosphere, 10 miles in space
(Kitsune Values: 10 miles in atmosphere, 10,000 miles in space)
Damage: 1d6x100 MD per burst
Rate of Fire: EGCHH
Payload: 500 bursts per gun. Additional ammunition may be stored in the cargo holds and reloaded within 15 minutes

4)Enerite Battle Globes(7)----Another ‘multi-mode’ weapons system that comes to WZ courtesy of their J!ng allies, the Enerite system uses a fluid liquid-crystal energy matrix and nano-shaped energy lensing to create a weapon that can fire, with a few seconds of reconfiguration, laser, plasma, or electrical energy. These weapons are mainly used for point defense against smaller ships and missiles.
Range: (Laser)5 miles in atmosphere, 10 miles in space
(Kitsune Values:10 miles in atmosphere, 10,000 miles in space)
(Plasma)1 mile in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 3,000 miles in space)
(E-Bolt)0.5 miles in atmosphere, 1 mile in space
(Kitsune Values: 1 mile in atmosphere, 1,000 miles in space)
Damage:
(Laser) 3d6x10 MD per blast
(Plasma) 1d4x100 MD per blast
(E-Bolt) 2d4x10 MD per blast
Plus, electrical damage similar to the Triax Lightning Blaster:
01-15 No additional damage
16-30 Instrumentation flickers for 1d4 seconds, and lose initiative
31-45 All weapons systems go offline! One comes back online in 1d4 melees.
46-60. All systems offline for 1d4 melees
61-75 Communications, targeting, and radar are knocked off-line. Manual targeting only; -3 to strike, and no initiative
76-90 All systems except one wqeapons system are cooked; -25% to piloting at 1/3 maximum speed. -50% at 1/2 maximum speed, -75% at maximum speed, no initiative to strike, -3 to Dodge and Strike, and lose 1 action/attack per melee.
91-00 All electrical systems are zapped, and the vehicle is dead in space.
Against organics, this weapon mode stuns for 1 melee round; lose 1 action/attack, no initiative, and HALF bonuses to strike and dodge
Rate of Fire: Six times per melee
Changing the weapons fire-mode per Enerite globe takes 2 melees(30 seconds)
Payload: Effectively Unlimited; however the Enerite Globes draw enormous amounts of power, especially when reconfiguring fire-mode; take the main Particle Beam Cannon offline(CANNOT fire while the Enerite Globes are switching mode) or reduce shield strength by 5%(or reduce the MDC of one shield vector by 30% while the Globes are switching modes).
Bonuses: Advanced targetting computers combined with independent-operting sensor systems on each Globe give a +7 to strike for the lasers, +5 to strike for plasma and electrical bolts.

Aux. Craft: (Standard Complement)
70 Fighters
10 Recon Craft
4 Shuttles
200 Power Armors

Variants:
The only major variant of the Dark Justice is the six-ship WZ-TAC-274X(R) sub-class, commissioned by the Rypt. Though the crew complement remains the same, the Rypts’ smaller size(roughly terrier-sized) means that the troop and hangar decks have been refitted to accommodate a larger number of Rypt combat equipment; 700 cruise-missile-sized fighters, 10 car-sized recon scouts, 25 truck-sized shuttles, and 8,000 power armors. Accommodations for 5,000 technical support crew are also included.

Posted: Mon Feb 05, 2007 1:03 am
by Aramanthus
That looks very interesting. But shouldn't it be called an Assault carrier.

Posted: Mon Feb 05, 2007 4:19 am
by KLM
Comparing the Dark Justice to the contemporary
designs :D I would say the stats are in place,
except maybe that 30 Mach speed, which is
just too much.

On the other hand, the price tag (if backed by
sufficient production runs) could be lowered to
as low as 10-12 billions (plus fighters and other
craft carried).

Adios
KLM

Posted: Mon Feb 05, 2007 4:40 pm
by KLM
You need a different PR.

Like, since You are craving to fullfill the needs of
The Costumer, each craft will be fitted with the
selection of small craft decided by The Costumer,
therefore those craft are not included in the list price.

Adios
KLM

Posted: Tue Feb 06, 2007 1:02 am
by Aramanthus
Does that mean that the quality is low too. You know cost saving measure for the company. :D

Posted: Tue Feb 06, 2007 4:27 am
by KLM
Hi there!

Variants:
The only major variant of the Dark Justice is the six-ship WZ-TAC-274X(R) sub-class, commissioned by the Rypt. Though the crew complement remains the same, the Rypts’ smaller size(roughly terrier-sized) means that the troop and hangar decks have been refitted to accommodate a larger number of Rypt combat equipment; 700 cruise-missile-sized fighters, 10 car-sized recon scouts, 25 truck-sized shuttles, and 8,000 power armors. Accommodations for 5,000 technical support crew are also included.


Just realised what it means :D

Adios
KLM

Posted: Tue Feb 06, 2007 3:00 pm
by taalismn
Sorry, had access problems...

Tweaked some of the figures here, as per suggestion(lowered speed and price, though remember it's got stealth):

WZ-TAC-274X Dark Justice Trans-Atmospheric Shock Trooper Carrier
The Dark Justice TAC Attack Carrier was developed to meet the specifications for a fast, heavy, assault carrier able to penetrate enemy defenses and deliver decisive small craft strikes on enemy rear echelons and planetary facilities. Nearly as large as a Wolf Pack Carrier, the Dark Justice is faster, stealthier, and just plain MEAN....it’s a party-crasher, meant to slam in, crush any orbital defenses, then unleash a swarm of fighters and power armors to wreak havoc. The design first saw action ten years ago when four of the first eight pre-production craft were used in an attack on the heavily fortified homebase of the feared Mortacarge Pirates, slipping into the system and savaging the startled pirates as their substantially larger fleet of older(but still formidable) battleships and cruisers lay berthed at dock, and their picket forces were blindsided by the carriers’ stealth capabilities. For this and three subsequent raids against smaller remaining pirate bases(where the survivors of the initial massacrre retreated to), the new carrier class earned its name ‘Dark Justice’, and WZTechYards Thundercloud has been hardpressed to schedule shipyard lines for the orders that have come in for the ships.
The Dark Justice has a fairly standard monobloc hull, with forward weapons tubes and mounts, midsection hangar bays and quarters, and rear engine compartments. Two lateral ‘wings’ are really massive turrets and shield generators holding the ships’ four heavy rail guns and twin particle beam cannons. Positioned about the ship are seven multi-mode ‘enerite globes’ for point defense. The Dark Justice carries a heavy complement of aerospace fighters and power armors, as well as a set of scout/EW/ELINT craft(the Dark Justice has only standard sensors for its class) and combat shuttles for troop recovery and raids. The entire ship is sheathed in sensor-invisible materials with integral EM-sig spoofing coils and antennae embedded inside the hull plates.
WZTechYards maintains several Dark Justices as stealth cargo carriers to run deliveries of armaments to clients in the FWC, deep inside the TransGalactic Empire. Buyers of the Dark Justice include the CCW and FWC, with a few ships also bought by smaller star-nations and high-end mercenary /security organizations.
Type:WZ-TAC-274X Dark Justice
Class:Trans-Atmospheric Shock Trooper Carrier
Crew: 521, + 550 troops/pilots
MDC/Armor by Location:
Main Body 60,000
Bridge 18,000
Hangar Bays(8 ) 10,000 each
Engineering (rear 1/4 of ship) 30,000
Missile Launchers(16) 250 each
Wing Shields(2) 16,000 each
Heavy Particle Beam Cannon(2) 2,500 each
Heavy Grav Rail Guns(4, 2x2) 900 each
Enerite Battle Globes(7) 600 each
Variable Forcefields 8,000 per side(42,000 total)
Height: 253 ft(84 m)
Width: 426 ft(142 m)
Length: 1266 ft(422 m)
Weight: 300,000 tons
Cargo: 15,000 tons
Powerplant: Advanced Lucerin Power Crystal Fusion w/ 25 year energy life.
Speed:
(Atmosphere) Hover to Mach 1.3, with CG-assisted boost-phase speed of Mach 5
(Sublight) Mach 15
(Kitsune Values: 50% of light speed; Accelerates/decelerates at 1.5% of light speed per melee)
(FTL) 6 light years per hour
(Underwater) Not possible
Market Cost: 12 billion credits
Systems of Note:
Standard Starship Systems, plus;
*Stealth Armor----Ship has only a 25% chance of being detected on long range scanners.
*Tractor Beams(16)---The Dark Justice mounts no less than sixteen tractor beam projectors(2 on each hangar bay) for aiding in recovering its fighters and power armos quickly. Each TB mount has a range of 80 miles, and is rated for 200 tons.

Weapons Systems:
1) Multi-Mode Missile Launcher Massdrivers(16)---Rather than mount four different missile systems, the Dark Justices carry specialized grav-catapult systems instead, that toss out ‘bundles’ of missiles, automatically selected, programmed, and assembled from automated magazines, out to light up and streak to their targets. This allows the same launcher cell to fire anything from mini-missiles to long range anti-ship missiles. A favorite tactic is to fire a spread of long range EMP and wide-area jammer munitions ahead of the ship when entering a target system/planet’s orbit, to confuse and distract enemy early warning and targeting systems.
The launchers can also be reconfigured to deploy power armored soldiers(albeit at lower levels of acceleration...can eject one power armored trooper every 7 seconds, or 32 troopers every melee if all sixteen launchers are dedicated to troop deployment).
Range:Varies by Missile Type
(Kitsune Values: Long Range Missiles-- 3,400 miles in atmosphere, 1,800,000 miles in space)
Medium Range Missiles--160 miles in atmosphere, 80,000 miles in space
Short Range Missiles--- 10 miles in atmosphere, 500 miles in space
Mini-Missiles--- 2 miles in atmosphere, 100 miles in space)
Damage: Varies by Missile Type
Rate of Fire:(Long Range Missiles)Volleys of 1-4
(Medium Range Missiles)Volleys of 1-8
(Short Range Missiles)Volleys of 1-10
(Mini-Missiles)Volleys of 1-20
Payload:(Long Range Missiles) 60 LRMs, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 12 missiles)
(Medium Range Missiles)120 missiles per launcher, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 24 missiles)
(Short Range Missiles) 240 missiles per launcher, Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 48 missiles)
(Mini-Missiles) 480 missiles per launcher. Additional missiles may be stored in the cargo holds and reloaded within 15 minutes(1 ton of cargo per 96 missiles)

2) Heavy Particle Beam Cannon(2)---These powerful weapons are mounted in the ‘wing-shields’ on either side of the main hull. The cannons are normally concealed by their housing turrets, until they power up, when the priming glow becomes evident. The wing-turrets have a full 360-degree rotation, and 60-degree arc of fire.
Range: 50 miles in atmosphere, 150 miles in space
(Kitsune Values: 150 miles in atmosphere,150,000 miles in space)
Damage: 1d6x1,000 MD per single blast
Rate of Fire: Twice per melee
Payload: Effectively Unlimited

3) Heavy Grav Rail Guns(4, 2x2)---These two powerful projectile launchers are mounted in the wing-shields bracketing the particle beam cannon, and have the same arc of fire.
Range: 3 miles in atmosphere, 10 miles in space
(Kitsune Values: 10 miles in atmosphere, 10,000 miles in space)
Damage: 1d6x100 MD per burst
Rate of Fire: EGCHH
Payload: 500 bursts per gun. Additional ammunition may be stored in the cargo holds and reloaded within 15 minutes

4)Enerite Battle Globes(7)----Another ‘multi-mode’ weapons system that comes to WZ courtesy of their J!ng allies, the Enerite system uses a fluid liquid-crystal energy matrix and nano-shaped energy lensing to create a weapon that can fire, with a few seconds of reconfiguration, laser, plasma, or electrical energy. These weapons are mainly used for point defense against smaller ships and missiles.
Range: (Laser)5 miles in atmosphere, 10 miles in space
(Kitsune Values:10 miles in atmosphere, 10,000 miles in space)
(Plasma)1 mile in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 3,000 miles in space)
(E-Bolt)0.5 miles in atmosphere, 1 mile in space
(Kitsune Values: 1 mile in atmosphere, 1,000 miles in space)
Damage:
(Laser) 3d6x10 MD per blast
(Plasma) 1d4x100 MD per blast
(E-Bolt) 2d4x10 MD per blast
Plus, electrical damage similar to the Triax Lightning Blaster:
01-15 No additional damage
16-30 Instrumentation flickers for 1d4 seconds, and lose initiative
31-45 All weapons systems go offline! One comes back online in 1d4 melees.
46-60. All systems offline for 1d4 melees
61-75 Communications, targeting, and radar are knocked off-line. Manual targeting only; -3 to strike, and no initiative
76-90 All systems except one wqeapons system are cooked; -25% to piloting at 1/3 maximum speed. -50% at 1/2 maximum speed, -75% at maximum speed, no initiative to strike, -3 to Dodge and Strike, and lose 1 action/attack per melee.
91-00 All electrical systems are zapped, and the vehicle is dead in space.
Against organics, this weapon mode stuns for 1 melee round; lose 1 action/attack, no initiative, and HALF bonuses to strike and dodge
Rate of Fire: Six times per melee
Changing the weapons fire-mode per Enerite globe takes 2 melees(30 seconds)
Payload: Effectively Unlimited; however the Enerite Globes draw enormous amounts of power, especially when reconfiguring fire-mode; take the main Particle Beam Cannon offline(CANNOT fire while the Enerite Globes are switching mode) or reduce shield strength by 5%(or reduce the MDC of one shield vector by 30% while the Globes are switching modes).
Bonuses: Advanced targetting computers combined with independent-operting sensor systems on each Globe give a +7 to strike for the lasers, +5 to strike for plasma and electrical bolts.

Aux. Craft: (Standard Complement)
70 Fighters
10 Recon Craft
4 Shuttles
200 Power Armors

Variants:
The only major variant of the Dark Justice is the six-ship WZ-TAC-274X(R) sub-class, commissioned by the Rypt. Though the crew complement remains the same, the Rypts’ smaller size(roughly terrier-sized) means that the troop and hangar decks have been refitted to accommodate a larger number of Rypt combat equipment; 700 cruise-missile-sized fighters, 10 car-sized recon scouts, 25 truck-sized shuttles, and 8,000 power armors. Accommodations for 5,000 technical support crew are also included.

Posted: Tue Feb 06, 2007 5:08 pm
by taalismn
Darkmax wrote:Taalismn, are those two the only things you've changed?
\
and added range values for the missiles....

Posted: Wed Feb 07, 2007 2:25 am
by Aramanthus
I like your new pic! Keep up the great work Max!

Posted: Wed Feb 07, 2007 5:41 am
by KLM
More like some drone or missile...

Adios
KLM

Posted: Wed Feb 07, 2007 6:32 pm
by taalismn
Darkmax wrote:here's a little experiment... the skin was supposed to be furry..... but as it is, I don't seem to know how to fix it. May take awhile to perfect it.

Y-wing organic or so I hope....


Looks more like water-washed stone....
A Rune Drone? Golem Fighter? Mineral alien AI/Transferred Intelligence starfighter?

Posted: Wed Feb 07, 2007 6:39 pm
by taalismn
[quote="Darkmax"]here's a little picture I'm experimenting with... not particularly good but I need comments. I have to thank Mike for this sudden surge of inspiration.

Dock Scene

[quote]

I'd make the bright white lines a little slimmer....they look blindingly bright enough to optic-dazzle anyone working in the bay...unless this is some sort of sterilization bay? Those lamps falre up to deliver paint-curing levels of radiation or bio-eradication ultra-violet?

Posted: Wed Feb 07, 2007 7:14 pm
by KLM
"rock" skin:

I took it something as an ablative armor or someting like
zimmerit...

http://en.wikipedia.org/wiki/Zimmerite

Adios
KLM

Posted: Wed Feb 07, 2007 7:26 pm
by KLM
Darkmax wrote:could be... it does resemble... but the "armor" is actually etched in...


It is just passed midnight here, in Singapore it is morning,
ain't it?

Adios
KLM

Posted: Wed Feb 07, 2007 11:43 pm
by Aramanthus
I've seen that stuff before KLM. If you ever watch "Kelly's Heros" watch the Chech made German Tiger tanks in it. They all have that anti-magnetic material on them.

Max, that would be a cool idea for you vehicle you designed yesterday. The idea of it being a drone or a borg. That is a very coool idea.

Posted: Thu Feb 08, 2007 7:25 pm
by taalismn
Darkmax wrote:Phalanx introduced me to a simple and relatively free program called DOGA-CGA. It's quite fun but the parts required are limited.


Just gotta get creative and weird...try uber-strange conversions, like engine venturis at both ends :D ...then try coming up with a reasonable explanation for WHY such a configuration exists....

Posted: Thu Feb 08, 2007 7:35 pm
by KLM
That Y wing can be a great stealth/spy carrier vehicle
for your resident Sploogie (actually piloted by a
bioborged high-lord, and somehow place several
Eyes of Eylors to the underside (even in a bay).

It is made of stone and a lesser rune item
(lenght is about 40 feet) - that means that the
hull is indestructible. But not the inside...

Adios
KLM

Posted: Fri Feb 09, 2007 12:13 am
by Aramanthus
That would mean you could shake an bake who ever was inside of it. :D

Posted: Fri Feb 09, 2007 5:30 am
by KLM
Kinda... Plus hit the windows (there aren't :D),
exhaust ports, weapon nossles, sensor arrays, etc.

All in all, it has a rather high main body (or a rather resilient
one), but "normally" vulnerable hit locations.

Adios
KLM

Posted: Fri Feb 09, 2007 6:11 pm
by taalismn
"Invincible rune-stone fuselage, msytically enhanced weapons, Rift drive propulsion, Fire Elemental torch drive...and some chum-world security cutter from a species that's not even developed a working contra-grav drive blows the pilot's brains out popping a bullet through an armor-plas window with a chemical propellant SPUDGUN?! Why do I keep you morons alive?!"
---Splugorth Intelligence Ryllynth, to his mage-artificiers, after hearing of the capture of their Rune-Scout while reconning a potential slave-world on the galactic rim.

Posted: Fri Feb 09, 2007 7:55 pm
by taalismn
gadrin wrote:Kittani <whispers to his subordinate> "We tried to tell old tentacle face we've been spacing for centuries. Maybe they should follow our lead. Now he'll probably take it out on us, just because he looks like an idiot." :P


"ER, sir, it was the OTHER design team that created that ship"
(other Kittani whispers; "WHAT other design team?! We're the onl--" before he's elbowed into silence...)
"You know, that SUNAJ bunch, who told you "We don't need any more tech toys, Master, just more Rune Weapons!", donja sir?"

"Hmmm, I seem to recall something along those lines, but I don't recall authorizing them to design a ship..."

"You were very busy at the time, sir, it's ENTIRELY possible that they took advantage of your preoocupation with other more IMPORTANT matters to advance their OWN agenda, and get you to agree to THEIR little project..."

"Errrsss....I believe...yes, that would be like them....Oh yes, I recall now! POwerlords! Summon my Sunaj before me NOW!!!"

(Sunaj Assassins, waiting elsewhere in the palace)
"Why do I get this creeping feeling we're being hosed...?"

Posted: Sat Feb 10, 2007 9:44 pm
by taalismn
Hmmm....the defensive fighter....the name 'Cogburn' comes to mind, after 'Rooster Cogburn', actor John Wayne's beat up old Western gunfighter in the movie 'True Grit'....he looked pretty well beat up and recycled too...

The Platform? Maybe it's the creation of a race of plant-aliens with an upright posture...they step aboard and send their anchor roots and control appendages through the grillwork floor to intertwine and lock themselves in place...or maybe the cockpit fills with a cushioning protective aerogel that insulates the pilot against kinetic shock...

Posted: Sun Feb 11, 2007 7:51 am
by KLM
That fighter...

Sparked an idea of a single shot fusion-beam
canister. It is a modular weaponry for fighters,
working on the principle of igniting a small
fusion blast insdie, and then channel the whole
blast (x-rays, charged particles, and other
pleasant suff) forward.

It causes a massive amount of damage
probably in a cone but after firing it once,
the module have to be throughly checked
, ablative parts echanged to new ones and
then refulelled.

Oh, and they have a tendency to bakcfire, that
is why they are positioned outside the shield
of the craft carrying it.

Adios
KLM

Stats like:
Fires once/payload one, range is a cone a mile long
in vacuum and about 500 feet in diameter, causes
like 2d4*10 MD to missiles, d4*100 to fighters and
2d6*1000 MD to frigates and larger.
It also causes damage to the firing ship's shield,
like 2d6*10 MD, but everytime you roll a 6 , add 60
MD to damage and roll again - no upper limit .

Posted: Sun Feb 11, 2007 3:16 pm
by taalismn
KLM wrote:That fighter...

Sparked an idea of a single shot fusion-beam
canister. It is a modular weaponry for fighters,
working on the principle of igniting a small
fusion blast insdie, and then channel the whole
blast (x-rays, charged particles, and other
pleasant suff) forward.

It causes a massive amount of damage
probably in a cone but after firing it once,
the module have to be throughly checked
, ablative parts echanged to new ones and
then refulelled.

Oh, and they have a tendency to bakcfire, that
is why they are positioned outside the shield
of the craft carrying it.

Adios
KLM

Stats like:
Fires once/payload one, range is a cone a mile long
in vacuum and about 500 feet in diameter, causes
like 2d4*10 MD to missiles, d4*100 to fighters and
2d6*1000 MD to frigates and larger.
It also causes damage to the firing ship's shield,
like 2d6*10 MD, but everytime you roll a 6 , add 60
MD to damage and roll again - no upper limit .



Sounds like a one-shot nuke-pumped X-Ray laser...
Larry Niven and Jerry Pournelle, in their novel 'Footfall' had a variant on this theme, when the nuclear-explosion-propelled 'Orion'-class battleship rises to do battle with alien invades, dumping x-ray laser clusters aft whenever the ship fired off a mini-nuke propulsion pod...besides slamming the ship forward, the nuke also powered the laser rods to fire a barrage of laser beams...

Posted: Sun Feb 11, 2007 3:57 pm
by shiiv-a
certain posts containing information for a select race has been deleted from this link. i hope it is in compliance with the original poster's desires.

another time .. people

Posted: Mon Feb 12, 2007 4:56 am
by KLM
Darkmax wrote:
shiiv-a wrote:certain posts containing information for a select race has been deleted from this link. i hope it is in compliance with the original poster's desires.

another time .. people


I think you got this all wrong. I said you should run your own thread because your idea is more than one or two post will resolve and it definitely deserve a new thread for discussion.

You're way too sensitive, Shiiv-a.


Yepp, signed.

Please have a thicker skin while we learn some manners.

Adios
KLM

Posted: Mon Feb 12, 2007 4:55 pm
by taalismn
Shall I have priority placed on completion of stats for the Questar Diplomatic Ship? Sounds like we might need one standing by....

Posted: Mon Feb 12, 2007 9:17 pm
by taalismn
Crystal Matrix Coolant Systems Installed and Engaged...Converting Emote Energy Into Usable Power to Cogitation and Fabrication Systems...Conversion Rate 35% and Climbing...Passive Spit-Guard Shields Lowered Into Position...Stand Down Rant-Cannon....Reactor Overload Averted....

Posted: Tue Feb 13, 2007 12:31 am
by Aramanthus
Those are 4 nice new pics Darkmax! Great job! I think the last one reminds me a lot a Neutron S missile from Robotech. I agree with Taalismn about that one should be called Cogburn. I think that name is a great name for it.

Posted: Tue Feb 13, 2007 2:16 pm
by taalismn
THe doodling mind is often the most creative....No stress, no pressure, juts following the flow of idle thoughts and daydreams...

Posted: Tue Feb 13, 2007 3:20 pm
by KLM
I guess I am the most creative, when I have to do
something else...

Like the rest of February, 2007 :D

Adios
KLM

Posted: Wed Feb 14, 2007 1:12 am
by Aramanthus
I do admit to thinking of things at the most inconvienent time, like at work. Then having to jot a note down to make sure I don't forget it.

Posted: Wed Feb 14, 2007 11:17 pm
by taalismn
Darkmax wrote:actually... I doodle when I'm thinking about some serious real life work or life issues. Unfortunately it's one of those defense mechanism of my brain.


Unfortunately, many of of my more vivid ideas strike me when I'm in the least favorable position to act on them or jot them down....and when later I get the time, I'm so wiped out.... :rolleyes: :frust:

Posted: Thu Feb 15, 2007 12:48 am
by Aramanthus
That is a great time for some sort of recorder. Then you could take verbal notes.

Posted: Thu Feb 15, 2007 6:56 pm
by taalismn
Aramanthus wrote:That is a great time for some sort of recorder. Then you could take verbal notes.


Yeah, and have my boss send me for evaluation when the patrons start complaining about the nut in the stacks muttering to himself about "Black Hole virginal sacrifices" and "nano-explosive pedophile control"? :D

Posted: Fri Feb 16, 2007 7:26 pm
by taalismn
Darkmax wrote:gawd!!!........ :D


Among other things...and that gets me in trouble :D :D

Posted: Sat Feb 17, 2007 5:16 am
by Aramanthus
Just explain it to your boss as your new method of organizing books back on the shelves. :D

Posted: Sat Feb 17, 2007 9:14 pm
by shiiv-a
so, .... crib notes on a small note pad in the pocket doesn't cut it either? .. well there goes my suggestion out the window.

the notepad or even the little 'post-its' in the notepad helps.

*shrugs* .. oh well, it works for me attimes

Posted: Sat Feb 17, 2007 11:04 pm
by taalismn
shiiv-a wrote:so, .... crib notes on a small note pad in the pocket doesn't cut it either? .. well there goes my suggestion out the window.

the notepad or even the little 'post-its' in the notepad helps.

*shrugs* .. oh well, it works for me attimes


Tried it...kinda hard to sketch out the "Battle of Ageddios IV as Witnessed from the God's Eye Overlook" on a little notepad in less than three minutes...

It's the 'forbidden fruit' syndrome...when you got time, you put it off...when you can't afford it, you want/need it :D

Posted: Sun Feb 18, 2007 2:46 pm
by shiiv-a
depends on how small you write? ..

*remembers using the paper placemats from the various restaurants when the urge to write struck me. man did i ever learn how to write small. after folding it in have about 5 times to he size of a business card or so, i'ld start in one corner with a number and then as the paper unfolded, would write. think my size or writing was about 5? .. really tiny.

sadly, lost most of them, so i have NO idea what story i had or where it was going. so yeah, i understand about running out of room.

Posted: Sun Feb 18, 2007 9:59 pm
by taalismn
What we need then, ideally, is a folding screen Blackberry with silent throat mike for making notes on the go at work, so nobody knows what you're REALLY doing on the job.... :D

But such technology would cost, and since when do creative minds like ours make that kind of money? :D

Posted: Mon Feb 19, 2007 1:59 am
by Aramanthus
Unfortunately the is very true! I agree with you Shiiv-A. I usually have a notebook within arms reach even at work. So if I think of anything I write it down. That is if I'm lucky enough to have a normal day. Right now I'm still figuring out what is normal with my new job.

Posted: Mon Feb 19, 2007 11:03 pm
by taalismn
Fortunately, having few concerns beyond eating, sleeping, self-maintenance, doing my work efficiently, and commuting to work, I can devote enough brain space to memorizing trivial stuff like this....

Amazing what can be freed up when you don't have to worry about a social life! :D :D :D

Posted: Tue Feb 20, 2007 12:21 am
by Aramanthus
Sadly, Taalismn that is very true!

Posted: Tue Feb 20, 2007 9:50 pm
by taalismn
WZ-MPU-003 Scarab Multi-Purpose Utility Vehicle
While the myriad smaller companies that comprize WZTechYards churn out millions of small craft and utility vehicles each year, a few of the many designs rise to the top in performance and utility, and thus make it to Three Galaxies-wide production and sale. The WZ-MPU-003 Scarab is WZ’s premiere light space tug and workpod design; a rugged little ship that can, and thus can be found in virtually every WZ orbital shipyard.
The Scarab is a two-man(both stations have identical controls, allowing one to pilot, and the other to concentrate on cargo/work handling, or the two can spell each other on long EVAs) work pod, roughly triangular in design, with a fusion nuclear powerplant, and powerful contra-gravity engine. A pair of modular articulated tool pods are mounted at the front of the ship(at the front of the cargo sled), as well as five heavy duty spotlights. Above and behind the cockpit are a grappling hook launcher and a tractor beam projector. The lower portion of the ship is dominated by a large shield/sled that provides protection during atmospheric reentry, working around radioactive structures, and solar flare storms. The lower sled can also be lowered to allow pallets of cargo to be loaded and ‘sandwiched’ into place between it and the main fuselage for easier carriage. The lower portion of the hull can also be used to generate intense localized gravitic and electromagnetic fields, allowing the ship to ‘remora’ or latch, onto larger craft, oversized modules, and spacestations.
Unusual for a workpod, the Scarab is capable of transatmospheric flight, thanks to its powerful contra-gravity drive. This allows the Scarab to directly lift small cargo pods and structural members from surface-based facilities, as well as assist in lifting spacecraft, into orbit.
The Scarab is well armored and very agile for an orbital utility vehicle; it is built to withstand crushing brushes with multi-ton cargo pods and maneuvering spacecraft, freefloating space debris, and the occasional hotrodding would-be space-racer.
Besides its normal shipyard stevedoring duties, tug work, and salvage/construction tasking, the Scarab is frequently used in search and rescue. Its long endurance and powerful sensors allow it to engage in long-duration searches of debris fields and derelicts for bodies and (ideally) survivors.
WZ sells thousands of Scarabs each year, so they’re fairly common and readily available(as are spare parts for them).
Type:WZ-MPU-003 Scarab
Class:Multi-Purpose Utility Vehicle
Crew: 2
MDC/Armor by Location:
Main Body 400
Reinforced Crew Compartment 100
Lateral Spotlights(4) 20 each
Nose Searchlight(1) 25
Utility Arm-Pods(2) 35 each
Winch/Grapple Assembly 40
Tractor Beam Projector 40
Cargo Sled 180
Height: 24 ft(8 m); 49 ft(16 m) with cargo sled lowered
Width: 48 ft(16m)
Length: 60 ft(20m)
Weight: 9 tons
Cargo:Small space in cockpit for a few personal possessions and gear.
With the cargo sled lowered, can carry up to 200 tons semi-externally; Can straddle a 20-ton ‘Giant Can’ on its sled.
Powerplant: Nuclear Fusion with 10 year energy life.
Speed:
(Atmosphere) Hover to Mach 1.3; transatmospheric
(Sublight) Mach 2 in space
(Kitsune Values: 20% of light speed; Accelerates/decelerates at 0.2% of light speed per melee)
(FTL) Not possible
(Underwater) Can maneuver underwater at 45 MPH, and survive depths of up to 1,000 ft.
Market Cost: 3 million credits
Systems of Note:
Standard Robot Systems, plus:
*Radiation Detectors---Sensors at the front of the ship can detect and identify nuclear radiation and other common radiant energy types. Scientific probe modules for more specific readings can be added at extra cost.
*Collision Warning System---Effective Range: 6,000 ft
*Manipulator Arms(2)....The standard utility arms mounted have a reach of 15 ft and robotic P.S. of 35, but swap-out options include multi-tool heads with cutting lasers, welding rods, drills, disc cutters, sander plates, contact sensors, boltguns, and other useful equipment.
*Winch and Grappler System----Mounted above and behind the cockpit is a grappler launcher with a combination robotic grasp and molecular fusor head, 2500 ft of molecular chain line, and a winch.
*Tractor Beam----Effectively rated for 1,000 tons dead weight, but can be used for imparting small changes in momentum/direction to ships/structures several times that mass. Range: 15,000 ft

Weapons Systems: None standard, though some operators have engaged in hand to hand combat using their manipulator arms(and attached tools), grappling hook, and tractor beams. A few operators in warzones have outfitted their workpods with light lasers, particle beams, and missile launchers or railguns as improvized defense ships, and there are reports of a few pirates using Scarabs mounting high power cutting torches to breach ship hulls and cargo pods.

Options:
Besides the modular tool arms, the Scarab can also be fitted with additional armor(up to 200 MDC) and forcefield/radiation/thermal protection augmentation, for work in particularly hazardous environments. Scarabs working in particularly radioactive work environments can be distinguished immediately by their windowless ‘virtual reality’ cockpit canopies that rely entirely on shielded sensors to pilot. Robotically piiloted Scarabs are also available, being either remotely controlled, or run by a preprogrammed robotic A.I, mounted aboard.
Besides the 'gear-up' options, countless adhoc 'junkyard' versions exist, made by bored or innovative techs and engineers with the spare parts and time. Most of these mods are cosmetic in nature, or are repair jobs wirth nonstandard parts, but a few substantially alter the Scarab's performance. The informal 'starcrash' aerospace racing circuits are notorious for cut-and-chop radical mod-jobs, and those racers choosing Scarabs as their ride of choice often slash mash by repairing at least half of the MDC plating, cutting mass, but upping acceleration/top speed by as much as 20%. These 'starskippers' often keep the tractor-beams and cable grapples for use in dangerous high-gee 'slingshot' turns around larger objects(especially ships).

Posted: Wed Feb 21, 2007 5:05 am
by KLM
Good Job.

For my two cents, I would up the main body a bit,
after all, this little bug is supposed to be though.
(3-400 MDC main body).

Oh, and two utility arms, two independent
control panels...
...and two tri-gun from Silverhawks :D

Adios
KLM

Posted: Wed Feb 21, 2007 10:01 pm
by taalismn
KLM wrote:Good Job.

For my two cents, I would up the main body a bit,
after all, this little bug is supposed to be though.
(3-400 MDC main body).

Oh, and two utility arms, two independent
control panels...
...and two tri-gun from Silverhawks :D

Adios
KLM


Thanks..>I believe I mention duplicate controls and modular utility arms ...Additional armor can be added as an option, as well as foreshielding....

Tri-Guns? If you can obtain 'em, we'll mount 'em...or, your dock workers can mount 'em themselves...That's a nasty surprise to run into in the shadow of an orbital refinery, by the way....

And don't forget throwing buckets of space garbage at opponents.....Or putting a hot rivet through their cockpit windows....

Posted: Thu Feb 22, 2007 5:32 am
by KLM
No, I mean Main body should be upped on the
basic modell - or have an asterisk, and a footnote,
that collisions are causing half damage to the
craft due to... Bumpers? Bumper fields?

It will not protect against guns (be they railguns on
rayguns), missiles, explosions, just being accidentally
crashed into large object.

For my part I like tugs and towships - they have
comparable (and sometimes even superior) power
sytems to warships of similar size.
And being a mass produced civilian craft, maybe
produced for a long time, they offer a wonderfull
playground for the tinkering Operator.

Adios
KLM

Posted: Thu Feb 22, 2007 10:54 pm
by Aramanthus
Very nice Taalismn!

Posted: Fri Feb 23, 2007 6:53 pm
by taalismn
Upped the MDC and made some additions on 'junkyard mods' and 'starcrash' racers... :D