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Re: Paladin Steel Storefront

Posted: Mon Oct 15, 2012 10:46 pm
by taalismn
Veritas476 wrote:Point taken.

Right in th- "YOWZA!!!!! YOU DIGGING A SUBWAY TUNNEL WITH THAT THING BACK THERE OR WHAT?!!!!" :eek:

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 2:05 pm
by taalismn
Samaritan entry now updated with picture:
http://i408.photobucket.com/albums/pp164/taalismn/img283.jpg

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 3:07 pm
by Veritas476
taalismn wrote:Samaritan entry now updated with picture:
http://i408.photobucket.com/albums/pp164/taalismn/img283.jpg

I'd ask if that needle was a tad excessive but knowing you as I do through your other material I get the impression you'd say no.

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 5:05 pm
by taalismn
Veritas476 wrote:
taalismn wrote:Samaritan entry now updated with picture:
http://i408.photobucket.com/albums/pp164/taalismn/img283.jpg

I'd ask if that needle was a tad excessive but knowing you as I do through your other material I get the impression you'd say no.



I'm overcompensating for something... :D

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 6:11 pm
by The Raven
taalismn wrote:Here’s a shout-out to Raven, if he’s still around; an oldie redone....

I'm not dead yet. Just busy with trying to get my own writing done. Decent variant off the Kera-Tech Light Glitterboy. But how dare you steal the Samaritan name off of the CS Medic SAMAS? I know I sent that design to you, ya schmuck :-)

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 6:12 pm
by Godogma
The Raven wrote:
taalismn wrote:Here’s a shout-out to Raven, if he’s still around; an oldie redone....

I'm not dead yet. Just busy with trying to get my own writing done. Decent variant off the Kera-Tech Light Glitterboy. But how dare you steal the Samaritan name off of the CS Medic SAMAS? I know I sent that design to you, ya schmuck :-)


I'd be interested in seeing your Glitterboy or even this medic Samas of yours if you have any of your stuff posted someplace?

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 6:19 pm
by taalismn
The Raven wrote:
taalismn wrote:Here’s a shout-out to Raven, if he’s still around; an oldie redone....

I'm not dead yet. Just busy with trying to get my own writing done. Decent variant off the Kera-Tech Light Glitterboy. But how dare you steal the Samaritan name off of the CS Medic SAMAS? I know I sent that design to you, ya schmuck :-)



I try, I try to come up with original names, but 'General Generic Name Syndrome' strikes again!
But naming it after a famous paramedic gave me only a few names, of which the most distinctive , -Dominique Jean Larrey-, is a little awkward and I'd like to save 'Larrey' for a flying hover ambulance.

But in-universe? To the CS: recieve one raspberry. :P

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 7:35 pm
by taalismn
Panomas wrote:Rifter One, I beleive has an excellent article for generating names by Erick Wujik-



I'll have to start creating lists fo post-Rifts heroes or alien words for things like "Defender', 'Healer', or 'Firefighter', though I've already done so in more limited fashion for various PS weapons and vehicles.

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 11:25 pm
by The Raven
Godogma wrote:
The Raven wrote:
taalismn wrote:Here’s a shout-out to Raven, if he’s still around; an oldie redone....

I'm not dead yet. Just busy with trying to get my own writing done. Decent variant off the Kera-Tech Light Glitterboy. But how dare you steal the Samaritan name off of the CS Medic SAMAS? I know I sent that design to you, ya schmuck :-)


I'd be interested in seeing your Glitterboy or even this medic Samas of yours if you have any of your stuff posted someplace?

I don't think many of my older designs are posted anywhere anymore. The SAMAS units I did are in the process of being redone for one of my Rifter submissions, so I won't be reposting those again for quite a while. As to Kera-Tech, reposting the designs from that day and age would require some revamping, since the writing I did then was, shall we say, not quite to my standards now. I'm older, wiser, and much pickier now about my writing. It would also require posting a lot of backstory on Kera-Tech, Montro Bay, the Pacific War, and the races that are the core of Kera-Tech. The various designs might also throw people for a loop, since I was tending towards 'realistic' weapons (the M-2150XL that Talis based this medic GB off of was armed with a heavy hitting cadmium-telluride pellet fed plasma cannon for example).

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 11:41 pm
by The Raven
taalismn wrote:
The Raven wrote:
taalismn wrote:Here’s a shout-out to Raven, if he’s still around; an oldie redone....

I'm not dead yet. Just busy with trying to get my own writing done. Decent variant off the Kera-Tech Light Glitterboy. But how dare you steal the Samaritan name off of the CS Medic SAMAS? I know I sent that design to you, ya schmuck :-)



I try, I try to come up with original names, but 'General Generic Name Syndrome' strikes again!
But naming it after a famous paramedic gave me only a few names, of which the most distinctive , -Dominique Jean Larrey-, is a little awkward and I'd like to save 'Larrey' for a flying hover ambulance.

But in-universe? To the CS: recieve one raspberry. :P

Captain Franco "Death" Wish has been dispatched to teach you VFS scum some manners. How many more chowder pots icons is he going to be stamping on his armor this time? :-)

Re: Paladin Steel Storefront

Posted: Tue Oct 16, 2012 11:48 pm
by Veritas476
The Raven wrote:I don't think many of my older designs are posted anywhere anymore. The SAMAS units I did are in the process of being redone for one of my Rifter submissions, so I won't be reposting those again for quite a while. As to Kera-Tech, reposting the designs from that day and age would require some revamping, since the writing I did then was, shall we say, not quite to my standards now. I'm older, wiser, and much pickier now about my writing. It would also require posting a lot of backstory on Kera-Tech, Montro Bay, the Pacific War, and the races that are the core of Kera-Tech. The various designs might also throw people for a loop, since I was tending towards 'realistic' weapons (the M-2150XL that Talis based this medic GB off of was armed with a heavy hitting cadmium-telluride pellet fed plasma cannon for example).

I'm going to derail the thread for one question (Sorry Taalismn won't happen again). Raven, I don't remember where you had Kera-Tech placed on Rifts Earth. Could you refresh my memory please?

Re: Paladin Steel Storefront

Posted: Wed Oct 17, 2012 3:41 am
by The Raven
Veritas476 wrote:I'm going to derail the thread for one question (Sorry Taalismn won't happen again). Raven, I don't remember where you had Kera-Tech placed on Rifts Earth. Could you refresh my memory please?

I don't think Talis will shoot you... too many times. Kera-Tech was based out of Montro Bay, which was the post cataclysm version of Monterrey Bay, California.

Edit: The Rifts Earth side of Kera-Tech is based there. Most of the company is Three Galaxies.

Re: Paladin Steel Storefront

Posted: Wed Oct 17, 2012 9:20 am
by Veritas476
The Raven wrote:
Veritas476 wrote:I'm going to derail the thread for one question (Sorry Taalismn won't happen again). Raven, I don't remember where you had Kera-Tech placed on Rifts Earth. Could you refresh my memory please?

I don't think Talis will shoot you... too many times. Kera-Tech was based out of Montro Bay, which was the post cataclysm version of Monterrey Bay, California.

Ah thank you for the reminder. Good to see that you're still around.

I now return the thread to its regular mayhem.

- Harold

Re: Paladin Steel Storefront

Posted: Wed Oct 17, 2012 10:52 am
by abtex
Textron BattleHawk - loitering grenade. A flying grenade may be looking for you, someday.

Re: Paladin Steel Storefront

Posted: Wed Oct 17, 2012 6:58 pm
by taalismn
The Raven wrote:[
Captain Franco "Death" Wish has been dispatched to teach you VFS scum some manners. How many more chowder pots icons is he going to be stamping on his armor this time? :-)


Dunno. We may not have any more room to stencil broken skulls on the sides of the lobster. :bandit:

Re: Paladin Steel Storefront

Posted: Thu Oct 18, 2012 2:27 am
by glitterboy2098
start doing like Wedge Antilles, and using an alternate color to indicate lots of a dozen..

Re: Paladin Steel Storefront

Posted: Thu Oct 18, 2012 2:39 pm
by taalismn
glitterboy2098 wrote:start doing like Wedge Antilles, and using an alternate color to indicate lots of a dozen..



Last time we did that, most of our aircraft wound up looking like zebras...

Re: Paladin Steel Storefront

Posted: Thu Oct 18, 2012 9:43 pm
by abtex

Re: Paladin Steel Storefront

Posted: Fri Oct 19, 2012 7:22 pm
by taalismn
Aegis Stellar Industries Gravitic Munitions
(aka ‘g-bombs’, ‘black hole grenades’, ‘crush-pods’, ‘heave-bomb’)

“I once put one of these down the maw of a Kreeghor Bloodhound without really intending to. Hungry bastard leaped up and gobbled it down along with my hand. Greedy monster swallowed the whole mess whole and fell back to the ground, intending to enjoy digesting it before waiting for me to pass out from blood loss and give him the rest of me. Only the crush-pod went off first. Whole midsection just suddenly went pinched in with the ugliest sound you ever heard. Though damned if the thing didn’t survive having most of its guts crushed under several hundred gees of artificial gravity, but it only managed to stay on its feet a minute or so, and that was pure suffering on the part of that beast. As I was at that time trying to tie off my stump and not fall off my perch, I can’t say I felt any sympathy for the late beastie.”
---Corporal Yangth ‘Lefty’ Amoro, Free Worlds Council

“The scary thing about these little bastards is that the gravity spike bypasses armor; so even if your suit’s strong enough to have SOME integrity remaining afterwards, anybody inside it’s most likely been reduced to the consistancy of mush. Real nasty. If it was just the one company producing them, I’d recommend banning them and taking over the company, but the idea of re-applying the potential energy contained in a gravity weapon clip’s something that’s occured to quite a few people across the Three Galaxies. I hear Wolfpack Armaments is coming out with their own version already.”
---Lieutenant Lema Hedrola, Combat Engineer, Consortium Armed Forces.

“I don’t apologize for my company manufacturing something that keeps me and my society from being eaten by living nightmares or subjugated at whim by technologically superior ‘civilizations’. The former better learn ‘that ain’t good to eat’ and the latter better leave us alone if they don’t want to know what else ‘savages’ like us can come up with.”
---Mervant Yon, Paladin Steel/Aegis Stellar Industries Merchant, Anvil Galaxy.

Gravitic Munitions arose from Paladin Steel/Aegis Stellar Industries’ early attempts to study and adapt gravitic weapons technology acquired from Three Galaxies sources. While PS/ASI has made some headway replicating common G-weapons such as capital ship cannons and some of the lower-powered rifles and pistols, efforts to modify them have proven less successful thus far. Efforts to produce more compact gravitic generators for sidearms have more often than not resulted in the prototypes self-destructing. Rather than be disheartened by these accidents, PS/ASI has forged ahead with their research efforts, but has also looked at the failures as opportunites. One such development has been to adapt the flawed generator designs as gravitic disruption munitions.
PS/ASI has managed to design grenade-style munitions based on pistol and rifle gravitic generators that have been rigged to fail catastrophically when activated, producing an intense area of increased gravitic disruption. The spike destroys the generator in the process, but before it does, the intense gravitic ‘tide’ can savagely pull down/apart matter in its immediate area. Two different types exist; ‘collapsars’, which pull ‘in’ towards the generators, and ‘repulsors’, which push out from the generator center.
Though more expensive than conventional munitions, gravitic munitions can do great damage to structures and creatures normally immune to conventional(heat, concussive force) damage. In the open, in the case of collapsar munitions, damage is also much more contained, with no freeflying shrapnel or incendiary spatter, which makes the munitions attractive for use aboard spacecraft and spacestations. The munitions also have the added effect of disrupting and even possibly permanently disabling C-G drive/lift systems in their immediate vicinity.
Weight: (Light) .5 lbs
(Heavy) 1 lb
Range: Set or thrown. PS is working on launchable G-munitions.
Damage:
(Collapsars)---Collapsars PULL, like a miniature black hole, crushing materials in a temporary gravitic sinkhole.
(Light) 2d4x10 MD to a 5 ft radius
(Heavy) 5d6x10 MD to a 8 ft radius
Note that the gravitic waves work THROUGH armor, but NOT forcefields and other energy barriers.
(Repulsors)---Repulsors PUSH in a sudden gravitic reversal, heaving people and loose material away like a gravity explosion.
(Light) 2d4x10 MD to an 8 ft radius
There is also an extended ring-radius of lateral gravitic force that extends out an additional 12 ft. sending objects and people caught in it flying(2d4x10 ft): 90% chance of knock-down(lose 1 APM and Initiative), 80% chance of being stunned(-10 to strike, dodge, parry, and roll, NO Initiative, HALF speed and APMs for 1d4 melees).
(Heavy) 3d6x10 MD to a 15 ft radius. Knock-down radius of 25 ft.
Note that the gravitic waves work THROUGH armor, but NOT forcefields and other energy barriers.

BOTH Collapsars and Repulsors have the effect of temporarily disrupting C-G drives in a 30 ft radius of them, with a 30% chance of knocking personal and vehicular drives(starship drives are much more resilient to gravitic disruption) completely offline.
Cost:
(Collapsars)
(Light) 900 credits each
(Heavy) 2,500 credits each

(Repulsors)
(Light) credits 1,500 each
(Heavy) 2,800 credits each

Paladin Steel Reduced Force Repulsor Gravitic Munition
(aka ‘push-bomb’)
#POMPF#
“AIIIEEEEEEEEEEE!!!!!”
“You know, for a species of telepaths, they scream awfully loud.”
“You throw somebody thirty feet in the air, even mutes are going to be hollering. Toss another down that corridor; I keen more guards coming and they ain’t happy about us.”

The Reduced Force Repulsor Gravitic Munition(or RFRGM) is exactly that; a reduced lethality repulsor grenade that uses a self-destructing gravity-rail pistol- or rifle-clip generator to produce an omni-dimensional gravitic ‘spike’ that lofts and heaves people and materials aside. In the case of the RFRGM, the force has been stepped down to do less direct damage, with the aim of producing a riot control or take-down munition that has no incendiary or chemical risk.
Though touted as reduced-lethality weapon, there is still SOME danger from the munition, especially in the immediate vicinity of the grenade, where intense gravitic force can produce concussive damage, soft-tissue dislocation, and throw shrapnel around. In the greater ‘push zone’ there is risk from loose materials being thrown about like projectiles and possible risk of people being thrown into heavier objects, each other, or to bad landings(GMs. use your discretion).
Weight: (Light) .5 lbs
(Heavy) 1 lb
Range: Set or thrown. PS is working on launchable G-munitions.
Damage:
(Light) 3d6 SD to a 6 ft radius
There is an extended ring-radius of lateral gravitic force that extends out an additional 16 ft. sending objects and people caught in it flying(1d6x10 ft): 80% chance of knock-down(lose 1 APM and Initiative), 75% chance of being stunned(-10 to strike, dodge, parry, and roll, NO Initiative, HALF speed and APMs for 1d4 melees).
(Heavy) 4d6 SD to a 7 ft radius. Knock-down radius of 35 ft.

Repulsors have the effect of temporarily disrupting C-G drives in a 30 ft radius of them, with a 30% chance of knocking personal and vehicular drives(starship drives are much more resilient to gravitic disruption) completely offline.
Cost:
(Light) credits 400 each
(Heavy) 700 credits each

Re: Paladin Steel Storefront

Posted: Fri Oct 19, 2012 10:27 pm
by 89er
Another excellent product, and in two flavors. I enjoyed the fact that Paladin Steel still being small is able to make surprises to fight against those who would do them harm.

Unlike Hedoro, who work on things such as size changing technology, super power emulation, and keeping their director from hunting down a certain pink haired, moped riding, guitar using female and doing terrible...ERROr "This is your only warning Hawks, what I do cannot be explained yet, but is required. Any interference from any tribe or PS and I start letting out the real terrors I have been experimenting with. And don't go crying to Neyrs, I am keeping her busy, well more like fighting for her life and maybe a little guilt trip. The Patriot will rise..." things to her.

Re: Paladin Steel Storefront

Posted: Fri Oct 19, 2012 10:42 pm
by taalismn
89er wrote:Another excellent product, and in two flavors. I enjoyed the fact that Paladin Steel still being small is able to make surprises to fight against those who would do them harm.

Unlike Hedoro, who work on things such as size changing technology, super power emulation, and keeping their director from hunting down a certain pink haired, moped riding, guitar using female and doing terrible...ERROr "This is your only warning Hawks, what I do cannot be explained yet, but is required. Any interference from any tribe or PS and I start letting out the real terrors I have been experimenting with. And don't go crying to Neyrs, I am keeping her busy, well more like fighting for her life and maybe a little guilt trip. The Patriot will rise..." things to her.


The Patriot is still a work in progress in part due to 1) I've yet to come up with a satisfactory visual appearance for it, and 2) I was inspired to do an uber-modular combat robot by Gundam Gunpla modelers...and you know how many freakin' variants those people come out for the GMs and Zakus?! Then they come out with Mobile Armors with a few GM/Zaku parts glued on to make things worse! And they STILL look awesome!
Toss in the possibilities offered by industrial scale technowizardry and yyyeeeeeegggghhhh!!
As is, I've fortunately managed to divide up the work by sections....arms, legs, main torso, shoulders, backpack, head...which makes some of the listing go faster and easier...but lord almighty, but just when I think I've done it all for a section, some other idea pops into mind...and back to the numeration of options...
Meanwhile, I'm doing up dozens of singleton systems and weapons.

Yeah, the Gravitic Munitions could have been a lot more powerful with a narrower focus...I took a look at the grav-gun clips and calculated potential damage; Pistol+ 2d4 MD per shot(8 MD possible) x15 shots...120 MD! That would be 2d6x10 MD! BUt remember, the blast is omnidirectional, so the energy is dispersed over the spherical blast area...then again, each shot is thrown 800 ft....so, GM call ultimately leading to a bleed down to 2d4x10 MD in a fairly small area.

Re: Paladin Steel Storefront

Posted: Fri Oct 19, 2012 11:16 pm
by 89er
I known you are working hard on it and it is work in progress, but it is just an amazing idea. For the Hoyt Sparks story, you never see the Patriot or how it works, but he works so hard on it. Or could it be all in his head, that there never was a Patriot.

I apologize for bringing it up again.

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 8:15 pm
by taalismn
89er wrote:I known you are working hard on it and it is work in progress, but it is just an amazing idea. For the Hoyt Sparks story, you never see the Patriot or how it works, but he works so hard on it. Or could it be all in his head, that there never was a Patriot.

I apologize for bringing it up again.


;) No problem...There are several projects I just really want to get out, but never seem to be able to, but they keep morphing on me, or revising themselves. It's like the ultimate dream idea you get just before going to sleep...by the time morning comes around, it's become something else to your dismay.


In the meantime, some old material expanded on:


Paladin Steel PSGJ-02SMG 13mm GyroJet Assault Weapon
(aka ‘GeeJay’, ‘J-Gun’)

“The main advantage of the JayOhTwo over the Jay-One is that the greater weight of the weapon and the forward handhold makes it easier to hold the weapon on target while firing a burst, especially with the larger drum magazine. It’s a lot more comfortable to use than the pistol, even with the carbine kit, although with the automatic fire, you eat through ammo clips a lot faster. So use your autofire wisely and don’t go ‘yah-yah-yahing’ all over the place.”
---Sergeant Mikal Stevovich, “Milo’s Maulers” mercenary battalion.

“Arkies really hate these things, the times we’ve run into them in the South American sectors. The GeeJays are lighter and have better range than the Columbian rocket-poppers, and the larger rounds do more damage on impact, which means that Arkie ceram-armor shatters very nicely when you pump a burst into them. If we can only wean the Colombians away from their love affair with the Deadboys, we could make a real bundle selling geejays to them, and that oughta solve our Arkie problem dirtside right nicely.”
----Major Aro Circon, Military Attaché, Greater New England Diplomatic Corps, Bahia Embassy.

“The propellant in the gyrojet slugs is supposed to be ‘smokeless’, but at extreme range, in a moist or cold atmosphere, you can still get contrails. With a burst, that paints a nice trail in the air fingering your position, so you may want to be careful what you use this gun for, like sniping.”
---Sergeant Melissa Nyne, Green Mountain Rangers, Greater New England Regular Army.

The PSGJ-02SMG is a scale-up of the PSGJ-01 GyroJet Pistol into the realm of full-bore assault weapon. The PSGJ-02SMG looks like a heftier and larger caliber version of the pre-Rifts Heckler & Koch MP5K, with a larger and thicker magazine in front of the trigger guard, and a solid buttstock.
The real advantage of the -GJ02SMG over its predecessor is its ability to fire bursts, increasing the damage spread. A three-shot burst is standard, but it is possible to perform a full magazine-emptying burst. The standard magazine now carries over twice the payload of the original, and the larger drum magazine sites more comfortably on the larger weapon. A handle ahead of the magazine allows for two-handed operation, and more accurate burst-firing.
Because its ammunition develops most of the velocity OUTSIDE the barrel and thus the weapon enjoys reduced recoil(although there is still some), the PSGJ-02SMG is being considered for use in space and in low gravity conditions.
Produced only in limited numbers thus far, the GJ-02SMG is riding the coattails of the PSGJ-01; as the 13mm gyro-jet ammunition becomes more readily available, the pistol and the assault weapon are expected to see boosts in sales.
MDC: 32
Weight: 7 lbs
Range: 2,000 ft
Damage:(Solid Penetrator)4d4 MD at 200 ft or less, 1d6 MD out to 2,000 ft.
A three-shot burst does 8d6 MD at 200 ft or less, 3d6 MD out to 2,000 ft.
(Explosive) 3d6 MD per round regardless of range. A burst of three rounds does 9d6 MD(!).
Rate of Fire: Standard; single shot or burst, as per standard burst rules
Payload: 12 shot clip or 25 rd drum.
Special Features:
*Top Sight Rail---Can be fitted for a variety of sights, laser spots, and scopes.
*Corrosion-proof Construction

Cost: 11,000 credits for the gun. 1,000 credits per case of 50 Penetrator rounds, 2,000 credits for explosive.
Options:
*Drum Magazine(25 rds). Cost: 600 credits

*Mercury Bead Recoil Diminishers---Soaks up recoil at autofire rates, giving a +1 to strike with bursts. Cost: 600 credits

*MicroGravity Modification---This adds additional shock absorbing and a sophisticated muzzle venting system that helps negates any problems with firing the weapon in zero-gee. Adds 4 lbs of weight to the weapon. Range is effectively DOUBLED in zero-gee. Cost: 1,500 credits

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 8:26 pm
by Veritas476
Wow taalismn. That weapon is just a little frightening.

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 8:43 pm
by Godogma
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


In real life the gyrojet could have revolutionized weaponry quite easily had the manufacturer's contracted ammunition people been able to understand that there should be quality control... Awful hard to spin stabilize a round when one of the three ports on the ammo is blocked. :bandit:

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 10:10 pm
by taalismn
Godogma wrote:
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


In real life the gyrojet could have revolutionized weaponry quite easily had the manufacturer's contracted ammunition people been able to understand that there should be quality control... Awful hard to spin stabilize a round when one of the three ports on the ammo is blocked. :bandit:


Yep, accuracy was the problem, and considering they were testing the weapons in Vietnam, where muck and clog were the order of the day, clogged vent ports in the ammunition would be a common problem.
Of course, with Rifts Earth, any society capable of manufacturing MDC materials would find it easy to have computer-controlled quality, especially when it came to micromachining, hyper-accurate round balancing in production, and the implementation of exotic materials(like the low cost permanent 'dry' lubricant surfacing I'm so fond of) and dust-repellent materials. :bandit:

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 10:12 pm
by taalismn
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


Com'on, some of your 'lead hosers' are just as scary! :wink:

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 10:14 pm
by Veritas476
taalismn wrote:
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


Com'on, some of your 'lead hosers' are just as scary! :wink:


Yeah yeah. They are less scary now that I've stopped using a certain type of ammunition in my designs. :P

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 10:15 pm
by Godogma
taalismn wrote:
Godogma wrote:
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


In real life the gyrojet could have revolutionized weaponry quite easily had the manufacturer's contracted ammunition people been able to understand that there should be quality control... Awful hard to spin stabilize a round when one of the three ports on the ammo is blocked. :bandit:


Yep, accuracy was the problem, and considering they were testing the weapons in Vietnam, where muck and clog were the order of the day, clogged vent ports in the ammunition would be a common problem.
Of course, with Rifts Earth, any society capable of manufacturing MDC materials would find it easy to have computer-controlled quality, especially when it came to micromachining, hyper-accurate round balancing in production, and the implementation of exotic materials(like the low cost permanent 'dry' lubricant surfacing I'm so fond of) and dust-repellent materials. :bandit:


Well, it left the factory with one exhaust nacelle clogged up in several batches. Though the jungle and climate couldn't have helped... but if it had been made to spec I'm sure it would have performed better. I've seen one of the guns in person at a gun show and a couple of rounds of ammunition... Couldn't convince the guy to let me shoot it though :P then again, until someone brings out modern production batches of the ammunition its quite likely that what's extant is all that will ever exist so I can understand his reluctance.

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 11:12 pm
by taalismn
Now I just need to come up with a gatling version to burn through several hundred thou of ammo in one melee round. :P

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 11:17 pm
by kronos
Godogma wrote:
taalismn wrote:
Godogma wrote:
Veritas476 wrote:Wow taalismn. That weapon is just a little frightening.


In real life the gyrojet could have revolutionized weaponry quite easily had the manufacturer's contracted ammunition people been able to understand that there should be quality control... Awful hard to spin stabilize a round when one of the three ports on the ammo is blocked. :bandit:


Yep, accuracy was the problem, and considering they were testing the weapons in Vietnam, where muck and clog were the order of the day, clogged vent ports in the ammunition would be a common problem.
Of course, with Rifts Earth, any society capable of manufacturing MDC materials would find it easy to have computer-controlled quality, especially when it came to micromachining, hyper-accurate round balancing in production, and the implementation of exotic materials(like the low cost permanent 'dry' lubricant surfacing I'm so fond of) and dust-repellent materials. :bandit:


Well, it left the factory with one exhaust nacelle clogged up in several batches. Though the jungle and climate couldn't have helped... but if it had been made to spec I'm sure it would have performed better. I've seen one of the guns in person at a gun show and a couple of rounds of ammunition... Couldn't convince the guy to let me shoot it though :P then again, until someone brings out modern production batches of the ammunition its quite likely that what's extant is all that will ever exist so I can understand his reluctance.


I did see somewhere on the net about a project group that was taking .50 cal rounds and converting them into gyro jet rounds, resurrecting the design. Not sure what happened to the group or where I saw it now. They were experimenting with a couple different propellants though.

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 11:22 pm
by taalismn
kronos wrote:[

I did see somewhere on the net about a project group that was taking .50 cal rounds and converting them into gyro jet rounds, resurrecting the design. Not sure what happened to the group or where I saw it now. They were experimenting with a couple different propellants though.


Better living through chemistry. And 'Rocket Gun' just sounds so fantastic.

Re: Paladin Steel Storefront

Posted: Sat Oct 20, 2012 11:48 pm
by kronos
taalismn wrote:
kronos wrote:[

I did see somewhere on the net about a project group that was taking .50 cal rounds and converting them into gyro jet rounds, resurrecting the design. Not sure what happened to the group or where I saw it now. They were experimenting with a couple different propellants though.


Better living through chemistry. And 'Rocket Gun' just sounds so fantastic.


Yup. One thing I do remember from the article was they were working on angled venting to create a greater spin for enhanced accuracy and flight stability.

Re: Paladin Steel Storefront

Posted: Mon Oct 22, 2012 7:57 pm
by taalismn
Paladin Steel Plymouth-class Modular Space Station
http://i408.photobucket.com/albums/pp164/taalismn/img296.jpg
“Home Sweet Home!”
----First words of PS Engineer Gavord Ritz, first person to step aboard the newly opened and pressurized Montpelier-1 Space Station.

“Okay, so it’s not an O’Neil Cylinder, but these little stations have a quaint appeal all their own, like visiting a cozy small town in the middle of nowhere....Paladin Steel just loves to build these things to establish their presence around the Solar System and beyond......you see one and its accompanying Bastion Platform and you know you’re looking at a PS outpost..see several, and you’re looking at a major development...maybe even a GNE colony!”
---Rhonda Towee, Freelance Reporter for Galaxt Traveller Holozine

“I was on the New Hartford colony when they tried out the new plant-growth system...pumped in a few magic spells and enough water and fertilizer to sustain the growth so it could supplement the algae beds and chemical scrubbers in life support...except that someone blew it and pumped in too much...stuff just all took off at once.....they had roots and vines growing all up and down the tubeways, kudzu fouling the airlocks, and the central spindle choked with green...some newcomers that docked afterwards thought the station was under attack by some sort of vegetable mutant and they scrambled back to their ships for a quick-decouple and retreat...Some wag joked we were trying to grow a new Charter Oak on the station....We all pitched in and finally got the stuff under control, but to this day New Hartford looks more green than any of the other stations...they actually export wood!...thanks to the lingering effects of ‘Green Sunday’.”
----Earthmage Holister McGabe

“It was the Second Age of Mankind...”
“Oh shut up and just dock us already! If I spend one more fracking HOUR in this can with you vid-freaks I’ll lose it all!!!!”
“You speak the truth, my faithful Indian companion...”
“AAAAARRRRRRRRRRRGGGGGHHHHHH!!!!!”
“In space no one can hear you scream....”

The Plymouth is a standardized, multipurpose rotating toroidal space station design for the expanding PS/GNE/Alliance frontier. The Plymouth is a smaller overall, but expanded(in terms of housing capacity), more solidly-built version of the Mayflower/Plymouth One facility that Paladin Steel realized would soon be too small for its growing needs. Rather than develop a wholly new design, they adapted an existing one, scaled it up, and reinforced it. The design is built around a central spindle section with docking arms at one end, and a communications array at the other, eight water/fuel tanks clustered in the center around the command center, and a sensor platform at one pole. Four structural braces angle up and out, joining four connector spokes (some versions sport six for additional access/support) spreading out, to four anchor modules holding the station armaments and additional sensors/station-keeping thrusters. The main habitat area of the station is the toroid, sectioned into four arcs, and three floors each arc. Like the original Playmouth, the design has a ‘tail’ emerging from the hub that can be extended to add extra module capacity, including additional toroids, agricultural and industrial modules, cargo pods, non-rotating(actually contra-rotating) open-space platforms, docking arms, solar panels, and the like.
Plymouth stations are designed to be deployed partially disassembled and folded along their core-hubs; a Brunel or Goethals-class interstellar tug can dock along their hub axis and carry them FTL, pushing them into final position, then using their cargo pod hardpoints to provide the necessary modules to complete and activate them.
This design can be easily modified to serve as a research facility, communications relay, navigational station, propulsion platform for laser/photonic drive vessels, military base, industrial complex, weapons emplacement, refueling/servicing facility, storage module, or civilian colony. Rumors of giant “Colony Lasers” also exist, based on modified Plymouths(but such stories remain unconfirmed). Other later modifications included forcefield generators, beefed-up armaments, more powerful computer networks, enhanced sensor grids, even TW systems like D-Gates and special-application TW life support features(internal rain storms, plant-growth enhancements, etc...). This means that several main toroids can be stacked to increase population capacity, creating adhoc ‘cylinder cities’, but thus far all the Plymouths so far constructed around Rifts Earth have been single toroids(discussion was underway to fit New Monty habitat with another toroid before the appearance of Valiant Station). Aegis Stellar Industries’ Amberjin facilities sport THREE Plymouth facilities, with two more under construction, to support the orbital shipyards.
To the men, women, mono-genders, multi-genders, and robots of Paladin Steel Space Operations and the Alliance, the sight of a Plymouth is a welcome sight; a snug home in space, or a welcome stopover from weeks, or months, of deep space duty.

Type: PSS-SPH-2 Plymouth
Class: Multipurpose Space Platform/Habitat
Known Colony Names: Montpelier Station(aka ‘New Monty’), Novo Manhatten, New Hartford, New Canaan, Armstrong City, Clarkville, Tarkasport, Gasland, Lotus and Blueville.
Crew: Station administration and engineering crew minimum of 70, plus up to 6,000 residents
MDC/Armor by Location:
Main Body/Hub----35,000
Toroid Sections(4)---18,000 each
Transport Spokes(4-6) ----8,000 each
Structural Pylons(4) -----10,000 each
Spoke Modules(4-6) ----18,000 each
Docking Pylons(4) 4,000 each
Water Tanks(8) 4,000 each
Deep Space Antennae Clusters(3) 1,500 each
Long Range Particle Beam Cannon(6) 500 each
Point Defense Lasers(30) 100 each
Short Range Missile Launchers(8) 300 each
Small Craft Bays(4) 1,000 each

Height: 320 m(1,056 ft)
Width: 600m(1,980 ft), Toroid is roughly 180m(594 ft) long, and 30m(100 ft) thick.
Weight/Mass: 500,000 tons
Cargo: 45,000 tons
Powerplant: Nuclear Fusion, w/ 50 year energy life and w/ Solar power backup
Depending on location and circumstances, some have PPE generators/collectors, electrodynamic tethers, and other exotic power arrangements.
Speed: Station-keeping thrusters only
Some Plymouths, however, have been known to be fitted with enormous solar sails, turning them into ‘slowboats’ tacking around their host solar systems at very leisurely speeds(.02 gee).
Market Cost: 68 billion credits
Systems of Note:
*Full Sensor Suite---Specialized sensor pallets include radiation detectors and counters, spectrographic analysis devices, gravitic sensors, electromagnetic activity readers, and optics packages.
*Long Range Radar---Phased Array Search and Early Warning Radars
Maximum target Resolution: 4 million miles
*Laser Targeting-------100,000 miles
*Communications Suite:---Long Range Radio and Video
*Laser Communications ---Tactical (i.e. ship-to fighter/shuttle)Range: 50,000 miles
*Optical Tracking Clusters----These are transparent blisters fitted with gimbal-mounted high-resolution visible-light/IR/UV optical telescopes that continually scan the arc of sky before them. Linked to the navigational arrays and other tracking sensors, and to a series of highly-sophisticated near-AI search and discrimination software systems, these sensors attempt to detect objects that have low radar returns/sensor signatures, such as stealthed vehicles, iceballs, or asteroids. The high-tech equivalent of the man in the crow’s nest with a pair of binoculars.

*Internal Artificially Generated Psuedo-Gravity---The Plymouth class space stations rely primarily on centrifugally-generated gravity, but selected areas have limited psuedo-gravity capability, particularly military stations, rescue stations, and the command/traffic-control deck, in event of emergencies.

*MagTech Radiation Shielding----Besides physical material armoring against radiation, the stations are equipperd with a steady-state electromagnetic shield that deflects cosmic radiation, includng solar flare flux.

*Full Medical Facility(equivalent to a small, well-staffed, hospital in terms of quality of treatment). Includes quarantine and lab facilities.

*Hydroponics Bays and Environmental Recycling---Primary life support purification of air and water is through the hydroponics systems, supplemented with chemical and mechanical processes. Though not 100% closed in terms of materials usage(some air, water, and mass is lost through operations and waste), the system greatly reduces operating/supply costs, keeps the station fed, and morale high(there’s something about growing things that dispels that deep space ennui).

Weapons Systems:(Standard)-- The Plymouths mount less standard weaponry than the original Mayflower/Plymouth-One(which was overbuilt in anticipation of the possible dangers of Rifts Earth NearSpace), but the stations are still well protected. Depending on the anticipated threat factor, additional weapons may be mounted, or weapons systems may be absent altogether.
The following is a standard configuration for PS/ASI-operated Plymouths operating in dangerous regions(i.e., such as Rifts Earth Solar System):

1)Long Range Particle Beam Cannon(6)---One is stationed on each Anchor Module, with one on each end of the central spindle.
Range: (Palladium)70 miles in space
(Kitsune Values) 70,000 miles in space
Damage: 1d4x1,000 MD per blast
Rate of Fire: Four times per melee
Payload: Effectively unlimited

2)Point Defense Lasers(30)----Intended for anti-robot/fighter defense.
Range: (Palladium) 4 miles in space
(Kitsune Values) 400 miles in space
Damage: 2d6x10 MD per blast
Rate of Fire: EGCHH. Under automatic control, they have six attacks per melee
Payload: Effectively unlimited
Bonuses: +3 to strike

---Alternately, later generations of Plymouths built by ASI in the Three Galaxies will be fitted with standard CCW-pattern dual laser/mini-missile launchers that have been installed for close-in defense.
Range: (Lasers) 4,000 ft in atmosphere/2 miles in space
(Kitsune Values: 2 miles in atmosphere /200 miles in space)
(Mini-Missiles) 1 mile in atmosphere/2 miles in space
(Kitsune Values: 2 miles in atmosphere/ 100 miles in space)
Damage:(Lasers) 1d6x10 MD per blast
(Mini-Missiles) Varies by Missile Type
Rate of Fire:(Lasers) EGCHH, or auto-fire; 6 attacks per melee
(Mini-Missiles) Volleys of 1-8
Payload: (Lasers) Effectively Unlimited
(Mini-Missiles) 32 mini-missiles per turret; additional mini-missiles can be carried as cargo(typically takes 2d6 minutes to reload from the holds).
(Option)---The Mini-Missile launcher component of these turrets can be modified to fire the “S-Sting” ‘Smart Mini-Missile -----The S-Sting(for ‘Space Stinger’) is an attempt to adapt the guidance systems and accuracy of the ‘Black Talon’ L-SAM to a space-based missile. The missile resembles a rather stubby cylinder with a blunt-nosed optical cluster and protruding verniers(extend after launching), owing to the fact that the vacuum of space negates the need for streamlining the weapon.
Note that the ‘S-Sting’ has only limited effectiveness in an atmosphere....HALF bonuses in a thin atmosphere and weak gravity well like Mars’, and NO bonuses, and HALF range in a thick atmosphere and standard gravity like Earth’s.
Range: 4 miles in atmosphere, 32 miles in space
(Kitsune Values: 4 miles in atmosphere/ 400 miles in space)
Damage: 2d6x10 MD to a 15 ft blast radius
Bonuses: +7 to strike
Cost: 10,000 credits per missile


3)Short Range Missile Launchers(8)---Intended for anti-robot/fighter defense.
Range:Varies by Missile Type(Range x4 in space)
(Kitsune Values) 500 miles in space
Damage:Varies by Missile Type
Rate of Fire:Volleys of 1, 2, 5, or 10
Payload: 150 missiles per launcher. Additional missiles are stored in cargo, and can be reloaded in 30 minutes


Auxiliary Craft:
Varies, a typical Plymouth will have 6-12 shuttles assigned to it, plus 10-30 work pods/spaceboats, and 1-12 robot vehicles. Industrial stations may have 2-5 times this number of small craft. Bay capacity for up to 72 aerospace fighters
50 Zero-Gee Servo-bots(Teleoperation rigs with limited semi-autonomy)
30 OTV Sleds
30 Workpods

Variants:
*Factory Modules---As noted above, a ‘tail’ from the ‘lower’ hub axis can be extended(and is typically non-/counter-rotating) and fitted with additional modules to expand industrial/cargo/agricultural capacity. A typical factory module has 1,500-2,000 MDC and is a largely automated facility for refining and shaping microgravity-formed materials. 4-6 modules can be mounted on a hub segment(and additional hub segments docked to that one, ad infinitum).

*Agri-Rings---In place(or in addition) to industrial modules, Plymouths can be fitted with additional dedicated agricultural modules, in order to increase self-sufficiency, create a buffer supply in anticipation of future need, or generate surplus food for trade. A typical agri- module has 1,000-1,800 MDC and is a largely automated facility for growing crops and raising animals(typically aqualife). 4-6 modules can be mounted on a hub segment(and additional hub segments docked to that one, ad infinitum).

*Forcefield Generator Module---An early effort to retrofit older spacecraft with state of the art battlescreen protection, now adapted to station defense. A typical generator module has 1,000 MDC and has security lock codes and measures to prevent tampering. 4-6 modules can be mounted on a hub segment.
MDC: 1,000 per generator. Regenerates at 100 MDC per hour


Alternatively, the ‘tail’ can be fitted with smaller, cheaper, cargo modules from PS/ASI’s line of deep space freighters, allowing an inexpensive way of quickly outfitting stations for defense, or for ‘laying over’ cargo and weapons for later ships to pick up. 4-8 modules can be mounted per hub segment.
a) Habitat Module---Can accommodate up to 200 people. Independent life support(good for up to eight months). If so desired, at extra expense, the Habitat Module can be built with its own independent propulsion system(maximum speed of Mach 3), and can make planetary re-entry on its own.

b) Hangar Pod---Holds enough space for 2 medium shuttles or 4 fighters

c) Point Defense Module---Holds an array of PDS systems, missile launchers, and a separate powerplant to power them all.
*Rail Guns(4)
Range: 6,000 ft in atmosphere, 2 miles in space
(Kitsune Values: 2 miles in atmosphere/ 200 miles in space)
Damage: 2d4x10 MD per 60 rd burst
Rate of Fire: 6 attacks per melee
Payload: 12,000 rds per gun(200 bursts each) with 5 reload drums per gun(drum changes out in 5 minutes). Additional drums are available in cargo, and can be loaded in 15 minutes(an ammunition drum weighs 1 ton).
Advanced Targeting Bonus: +3 to strike
*Laser Cannon(4x2)
Range: 1 mile in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
Damage: 2d6x10 MD per single blast, 4d6x10 MD per double blast
Rate of Fire: EGCHH, or 7 per melee on automated mode.
Payload: Effectively unlimited
Advanced Targeting Bonus: +4 to strike
*Mini-Missile Launchers(2)
Range:Varies by Missile Type
(Kitsune Values: 2 miles in atmosphere, 100 miles in space)
Damage: Varies by Missile Type
Rate of Fire: Volleys of 1-20
Payload: 400 missiles per launcher, 800 total, plus 400 tons of reloads, available to the launcher magazines within 15 minutes (1 ton of cargo capacity holding 96 MMs)
(Option)---The Mini-Missile launcher component of these turrets can be modified to fire the “S-Sting” ‘Smart Mini-Missile -----The S-Sting(for ‘Space Stinger’) is an attempt to adapt the guidance systems and accuracy of the ‘Black Talon’ L-SAM to a space-based missile. The missile resembles a rather stubby cylinder with a blunt-nosed optical cluster and protruding verniers(extend after launching), owing to the fact that the vacuum of space negates the need for streamlining the weapon.
Note that the ‘S-Sting’ has only limited effectiveness in an atmosphere....HALF bonuses in a thin atmosphere and weak gravity well like Mars’, and NO bonuses, and HALF range in a thick atmosphere and standard gravity like Earth’s.
Range: 4 miles in atmosphere, 32 miles in space
(Kitsune Values: 4 miles in atmosphere/ 400 miles in space)
Damage: 2d6x10 MD to a 15 ft blast radius
Bonuses: +7 to strike


d)Medium Range Missile Launchers(2)
Range:Varies by Missile Type
(Kitsune Values: 160 miles in atmosphere, 80,000 miles in space)
Damage:Varies by Missile Type
Rate of Fire: Volleys of 1-30
Payload: 240 missiles each launcher, plus 500 tons of reloads, available to the launcher magazines within 15 minutes (1 ton of cargo capacity holding 24 MRMs)

e) Long Range Missile Launchers(2)
Range: Varies by missile type(speed and range x4 in space)
(Kitsune Values: 3,400 miles in atmosphere, 1,800,000 miles in space)
Damage: Varies by missile type
Rate of Fire: Volleys of 1-25
Payload: 600 LRMs per pod, plus 500 tons of reloads, available to the launcher magazines within 15 minutes (1 ton of cargo capacity holding 12 LRMs)

f) Medium Lasers(4)----Pod mounts turreted cannon, as well as its own fire control and dedicated powerplant.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 16 miles in atmosphere, 16,000 miles in space)
Damage: 2d6x100 MD per blast
Rate of Fire: 4 shots per melee
Payload: Effectively Unlimited

g) Heavy Lasers(2)----Pod mounts turreted cannon, as well as its own fire control and dedicated powerplant.
Range: 15 miles in atmosphere, 80 miles in space
(Kitsune Values: 80 miles in atmosphere, 80,000 miles in space)
Damage: 1d4x1000 MD per shot
Rate of Fire: 3 shots per melee
Payload: Effectively Unlimited

h) Medium Particle Beam Cannons(4)----Pod mounts turreted cannon, as well as its own fire control and dedicated powerplant.
Range: 7 miles in atmosphere, 14 miles in space
(Kitsune Values: 14 miles in atmosphere, 14,000 miles in space)
Damage: 4d4x100 MD per blast
Rate of Fire: 3 shots per melee
Payload: Effectively Unlimited

i) Heavy Particle Beam Cannons(2)----Pod mounts turreted cannon, as well as its own fire control and dedicated powerplant.
Range: 15 miles in atmosphere, 60 miles in space
(Kitsune Values: 60 miles in atmosphere, 60,000 miles in space)
Damage: 1d6x1,000 MD per single blast, 2d6x1,000 MD per double-barreled blast.
Rate of Fire: Once every melee
Payload: Effectively Unlimited

j) Heavy Rail Guns(1x3)
Range: 40 miles in atmosphere, 80 miles in space
(Kitsune Values: 40 miles in atmosphere, 40,000 miles in space)
Damage:(Exploding/Fragmenting Fletchette): 5d6x10 MD to anything caught in a 120 ft wide cone/’cloud’----Targets are -2 to dodge the’shotgun spread’
(Penetrator): 2d6x100 MD
Rate of Fire: Four times per melee
Payload: 100 rds per cannon, reloading from the cargo hold takes 1d6 minutes( 500 tons ammunition storage, 1 ton of cargo per 12 rounds)

k) Eight-Inch Six-Barrel Rail Gun Gatling(1)----This massive weapon was first fitted as the main armament of the Sangu-class destroyers, and earned a reputation as a ‘Kitty Spanker’ for its ability to shatter Arkhon vessels. A turreted pod mounting one of these guns and a generous supply of ammunition is available to be fitted on the Brunels.
Range: 20 miles in atmosphere, 40 miles in space
(Kitsune Values: 20 miles in atmosphere, 20,000 miles in space)
Damage:(Armor-Piercing Long Rod Penetrator)---- 5d6x10 MD to 40 ft radius per single shot
(High Explosive)---4d6x10 MD to 50 ft blast radius
(Plasma)-----2d4x 50+30 MD to 80 ft radius
Rate of Fire: Six shots per melee
Payload: Has 1,200 rds ready to fire

l)Forcefield Generator Module---An early effort to retrofit older spacecraft with state of the art battlescreen protection, now adapted to station defense. External forcefield generator nodes are possible; these generators come complete with their own independant power generation capacity.
MDC: 1,000 per generator. Regenerates at 100 MDC per hour

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 8:03 am
by 89er
Orbital small towns can work, but on a side note what is the Alliance again?

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 2:43 pm
by taalismn
89er wrote:Orbital small towns can work, but on a side note what is the Alliance again?



Updated with picture: http://i408.photobucket.com/albums/pp164/taalismn/img296.jpg

And in the Paladin Steel continua, the 'Alliance' is a loose term refering to Paladin Steel's/Greater New England's allies, corporate and national, who formed a greater trade network and mutual assistance pact.

Back in the day of PrePost, it was refered to as 'Five Star Technologies, encompassing Paladin Steel/Vermont Free State, Keratech, Manga Arms, T-Tech, and Free Cananda before we went our separate ways.

These days, 'the Alliance' is an informal open door and extended handshake to anybody who wants to use my toys. setting, and ideas. ;)

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 3:39 pm
by Veritas476
taalismn wrote:And in the Paladin Steel continua, the 'Alliance' is a loose term refering to Paladin Steel's/Greater New England's allies, corporate and national, who formed a greater trade network and mutual assistance pact.

These days, 'the Alliance' is an informal open door and extended handshake to anybody who wants to use my toys. setting, and ideas. ;)

Good to know this. :)

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 5:31 pm
by taalismn
The 'Alliance' is also a convenient basis for more optimistic alternate timelines where the various powers of North America(and beyond) unite, deal with their problems, and turn Earth into a second Phase-world-style dimesnional crossroads, the superdimensional equivalent of Antwerp, New York, or, more likely, Hong Kong. Cheap goods, exotic resources, skilled labor, all could be managed by the Alliance.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 5:44 pm
by Veritas476
Very cool. Just like hearing little details like this sometimes because they add more color to the game world.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 5:47 pm
by taalismn
Veritas476 wrote:Very cool. Just like hearing little details like this sometimes because they add more color to the game world.



It's all part of my master plan. All the better if we can eventually reform the Coalition States. A big economic bloc and large manpower pool(including full rights for DogBoys, of course). It would balance any agendas heavy-weight Triax and the NGR would bring to the global/extra-global stage. :bandit:

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 5:50 pm
by Veritas476
I'd says full rights for every race not just the DogBoys.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 5:57 pm
by taalismn
Veritas476 wrote:I'd says full rights for every race not just the DogBoys.



That;s just to begin with in the CS. Though I'll imagine they'll want to keep their black uniforms(but we REALLY got to change the skull motif to something else if we're reforming them...Though we might make MASSIVE sales of old CS gear to folks like the Manarr...see Aliens Unlimited: they're a race of humanoids who are champions of good, but have a death symbology fixation, on account of their people being all but wiped out by a genetic plague).

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 7:24 pm
by Veritas476
Ah my mistakes sorry. Though I do agree with you on the divesting the CS of the Death's Head motif that they seem so fond of right now of things take that course.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 7:51 pm
by taalismn
See, I regard Rifts Earth and Rifts Earth Humanity(and those non-human d-bees who have spent several generations established on Earth) much as the Fremen from Frank Herbert's Dune(and his other world-in-a-box, the Dosadi), and to a lesser extent, the Pyrrans from Harry Harrison's Deathworld.. In general, Rifts Earthers are hardier and more self-sufficient, and those who travel around tend to be rather more quick on their feet. Admittedly, inserting one into a modern day college campus would be asking for trouble(and the campus police being annihilated), but if you manage to survive past your teenage years on Rifts Earth, you're pretty damn tough, even if you're a human being)the 'rats' of the Megaverse). An ORGANIZED global(or even just continental)effort to exploit and utilize Rift Earth's people as a valuable asset(and not as slaves) could set us up much as the Calvinist Dutch in early world trade, or the Sheiks of the Rajh; mercenary troops, diplomats at large, technicians who think with their fingers, and jacks of many trades. Hell, A CS COOK could do remarkably well peddling his skills across the Megaverse, what with his experience with exotic ingredients and his military training.
We might also be seen as Australians are regarded by Americans; checkered pasts, line of descent from some mean characters, but tough hombres(toss in Russian-style stoicism, American idealism, German engineering, and Japanese infatuation with high-tech for additional hints of how Rifts Earth characters might be perceived offworld with enough public relations exposure after 'coming out'). :bandit:

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 8:05 pm
by Veritas476
Nice. I get the picture now.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 8:19 pm
by taalismn
Veritas476 wrote:Nice. I get the picture now.



Even if our products don't stand up to everybody else's standards(this is NOT a problem with your company, by the way....those fighters of yours...wow, warship hunters 8) ), we can still sell our skills, and our attitude!

"Really, zombie outbreak? Just like walking to school back home. Get behind me and hand me the yellow bag from my desk and then do EXACTLY as I tell you, and we'll all survive this. Heh, looks like I WASN'T wrong about installing the concealed gun rack in my cubicle after all!"

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 8:41 pm
by 89er
Well that just gave me hope for the Megaverse after the minion war.

Besides, a piece of fiction detailing some of the uplifted civilizations being informed of Hoyt's crimes and future for their people. Much crossover speculation and stories could happen, after all, Hoyt did visit multiple timeline of numerous universes we humans regard today as fiction. Could it also be that fanfiction/fanon is also a multiverse in itself? Despite Interdee's safeguard and warnings, Hoyt did his homework and did roughly equal good and harm.
Fandom organizations could stand out such as Bronies Allied Across the Megaverse. (B.A.A.M.)

Something to think about...

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 8:44 pm
by taalismn
89er wrote:Well that just gave me hope for the Megaverse after the minion war.

Besides, a piece of fiction detailing some of the uplifted civilizations being informed of Hoyt's crimes and future for their people. Much crossover speculation and stories could happen, after all, Hoyt did visit multiple timeline of numerous universes we humans regard today as fiction. Could it also be that fanfiction/fanon is also a multiverse in itself? Despite Interdee's safeguard and warnings, Hoyt did his homework and did roughly equal good and harm.
Fandom organizations could stand out such as Bronies Allied Across the Megaverse. (B.A.A.M.)

Something to think about...



Well, Heinlein in The Number of the Beast speculated that the more material about a given fictional world established it more likely as an alternate universe, either because it meant more cross-dimesnional 'leakage' into peoples' sub-conscious, or the other way around; peoples' imagination breathed life into the world(refer also to The Neverending Story as a more precarious balance of belief affecting reality).

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 9:26 pm
by Veritas476
taalismn wrote:Even if our products don't stand up to everybody else's standards(this is NOT a problem with your company, by the way....those fighters of yours...wow, warship hunters 8) ), we can still sell our skills, and our attitude!

"Really, zombie outbreak? Just like walking to school back home. Get behind me and hand me the yellow bag from my desk and then do EXACTLY as I tell you, and we'll all survive this. Heh, looks like I WASN'T wrong about installing the concealed gun rack in my cubicle after all!"

While I admit that some of my designs are powerful I wasn't trying to be the kid with the best toys. I was simply making designs that I liked. At some point in the future I'll probably revise them to reign in their power. One fighter design, the Cerberus-class Heavy Assault Fighter, makes use of a micro-singularity weapon which should probably be a capital ship only weapon. My other fighters have other issue like too many weapons, excessive MDC values, an engine that should only be on bigger ships, or any number of other problems.

Re: Paladin Steel Storefront

Posted: Tue Oct 23, 2012 10:23 pm
by taalismn
Veritas476 wrote:[
While I admit that some of my designs are powerful I wasn't trying to be the kid with the best toys. I was simply making designs that I liked. At some point in the future I'll probably revise them to reign in their power. One fighter design, the Cerberus-class Heavy Assault Fighter, makes use of a micro-singularity weapon which should probably be a capital ship only weapon. My other fighters have other issue like too many weapons, excessive MDC values, an engine that should only be on bigger ships, or any number of other problems.


Hey, SOMEBODY's got to mount the F-14 on the Saturn V booster(or its equivalent), and 'flying guns' are the rage. The CCW and the TGE gotta have somebody they're envious of, or eager to court the good graces of, and there's always Dominators, Invaders and the Minion War to consider.
Besides, if something's TOO insane, remember there are nations like Bakalapona that will buy from you, because they figure you're their kind of crazy. :clown: