Page 9 of 14

Posted: Sun Nov 05, 2006 12:02 am
by Kryzbyn
What about the Evolved in Rifter #4? A stage 5 might be warped into sumtin cool :P

Posted: Sun Nov 05, 2006 3:53 am
by Mech-Viper Prime
Alain wrote:
LostOne wrote:1. Where in the rules does it say anyone can have multiple OCCs? I know a few select RCCs allow it (like Lizard Mages, Sea Titans, Scarecrows, etc), but there are other things doing this too. Is this a new rule somewhere in the RUE?


Generally a player can have one R.C.C. and one O.C.C. depending if the R.C.C. allows it. I forgot where it says ( i think one of the Conversion books ) that a person can have more than one O.C.C. but they can only have one active O.C.C. meaning only one O.C.C. can gain in levels at a time.


LostOne wrote:2. I see many references to Zurvan. What/who is that?

He's a 4-d god found in Pantheons of the Megaverse. The only 4-d God that I know of. He spends his time making sure the "unfathomable slumbering gods" don't wake up and destroy the universe.

LostOne wrote:
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.

3. Where?

I think this is from Heroes Unlimited 2. The mega-hero abilities are pretty crazy.

LostOne wrote:4. Where is Universal Balance?

Universal Balance is a temporal magic spell found in Spirit West. It makes supernatural MDC beings turn into SDC beings. But this combo doesn't work since Permanance wards only work on non-supernatural beings.


LostOne wrote:
or a Phantom Vampire. Immunity to sunlight, the ability to turn into
pure energy at a moment's notice, and all of the vampire's
invulnerabilities to boot.

5. Where is the Phantom?

The Phantom is an RCC class found in Phase World. Its basically a crystalline energy being that can create illusions and polymorph. The thing with this munchkin is that the Vampire is an RCC class as well, and would stack with the Phantom RCC. The vulnerabilities don't go away, since it doesn't state the Phantom is invulnerable to energy attacks, only that it takes half-damage to energy attacks while in energy form. So the Phantom-Vampire would still be vulnerable to light, and its Light Generation powers would only hurt itself whenever it used it.

LostOne wrote:
A 15th level Dragon Juicer/15th level Undead Slayer in Chipwell
Warmonger Power Armor that's been converted in Tarno to MDC (in a one
for one conversion from SDC to MDC thereby giving it 4,000 MD for the
main body).

6. Where is Tarno?

Tarnow is a city found in the Mindwerks book. The King has a crystal that can transform pure-metal armor into MDC armor. Pretty nifty. But then again, the armor has to be pure metal, no plastics or anything, so I don't think the Warmonger Power armor would work out. Secondly, a Undead Slayer - Dragon Juicer wouldn't work because Atlanteans cannot be magically transformed in any way, which is what happens when one becomes a Dragon Juicer: the dragon's blood turns the Juicer into a quasi creature of magic.

LostOne wrote:
Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are
lost and the character is reborn."

Hmm...I always took that to mean the OCC/RCC Skills are lost, as it
you lost your memories, more or less. This also allows the Forge to take people from primitive societies and plunk them down into the middle of a high-tech space society and have knowledge they need to function properly. You keep your racial abilities. I think it would be a pretty big oversight to intend it to strip all racial abilities and leave that out of the text. That is one of those things they would be pretty blunt about saying straight out, "You lose all previous racial abilities."

This question was raised and answered in the online FAQ. It states:
"58. If a being becomes a Cosmo Knight, does he lose his natural abilities (i.e. Nightvision, Sensing supernatural evil, Psionics, Superpowers, Magic, etc.)?
Answer: Yes, they are effectively made over."

So yeah, this is why I think that the Cosmo-Knight is a bit overrated. It can't multi-class..not even racial multi-class.

LostOne wrote:
So reading the description in M&A2 of the scarecrow very carefully, just how COULD you kill/destroy a burster scarecrow???

Not sure what M&A2 is. I'm going with the scarecrow from the unrevised Conversion Book and Burster from RUE. The burster immunity to fire is a psionic aura around them, so anything that nullifies a psionic aura (psi-nullifer maybe?) can negate that aura and would make him vulnerable to fire again. Unfortunately Anti-Magic Cloud does not affect psionics that I saw.

M&A2 means Monster and Animals 2. The problem with the Burster-Scarecrow is that they are both RCCs and only one RCC can be chosen by a player.
A Scarecrow-Mystic Knight is a better bet, but the character is still vulnerable to magically created fire. The fire would do half-damage to a MK but full-damage to a Scarecrow. So its not perfectly invulnerable.

LostOne wrote:
Portal of the Azylum


7. Where?

The portal is found in Rifts Atlantis. Exposure to its light flip-flops a person's alignment, and going into it, a person will never return.

wow someone is going to get schooled and its not Alain

Posted: Sun Nov 05, 2006 9:07 am
by LostOne
Thanks for answering my questions so thoroughly, Alain. A couple points of contention (which I admit I might be wrong on, I'm at work so going from memory here and it's been a good long time since I've read these).
Alain wrote:Secondly, a Undead Slayer - Dragon Juicer wouldn't work because Atlanteans cannot be magically transformed in any way, which is what happens when one becomes a Dragon Juicer: the dragon's blood turns the Juicer into a quasi creature of magic.

Do Undead Slayer's have to be True Atlanteans? If not, this would still work, just use a different race.

Alain wrote:The problem with the Burster-Scarecrow is that they are both RCCs and only one RCC can be chosen by a player.

I thought the Burster became a PCC in Psyscape and was treated as an OCC now for any race that can have psionics. If not, it might still be reasonable to treat it that way. That is the way we treat PCCs in my group, but I'd never allow a Scarecrow anything in my games if it could become immune to fire. :)

Posted: Sun Nov 05, 2006 9:20 am
by cornholioprime
LostOne wrote:Do Undead Slayer's have to be True Atlanteans? If not, this would still work, just use a different race.
At present, no, Undead Slayers do NOT have to be True Atlanteans; however, please note that NOBODY knows how to "make" Undead Slayers except a select few True Atlantean Clans.

Not even the Splugorth.

Without further evidence to the contrary, it would appear that Undead Slayers are more of a "closely guarded secret" rather than one of those "only this race of people can join" type of OCC...kinda like Rune Weapons knowledge.

Posted: Fri Nov 10, 2006 1:56 pm
by The Beast
Necrite wrote:Yes. Juicer conversion is designed for humans, and works on humans and near-humans (Juicer uprising mentions Atlanteans and ogres) best. Zentradi are (genetically engineered and improved) humans.


Then the next question is: Would the fact that the zentradi are geneticlly engineered hamper with any of the juicer conversions? Or would the conversions interfere with the process to make them large again?

Posted: Fri Nov 10, 2006 2:47 pm
by Subjugator
Possibly with the Titan Juicer process. You could still make 'em Maxi-Killers though. :)

I *STILL* want to write up a Monster Brodkil Maxi-Killer.

/Sub

Posted: Fri Nov 10, 2006 6:05 pm
by Necrite
I think a juicer Zent would be stuck at whatever size he was juiced at. AFAIK, the (de)micronization process does not affect equipment, so the harness would have to be removed before (de)micronization, meaning that he would have to detox every time. IIRC, you can only detox once.

And while it's true that chemical augmentation may not work well (I'd say refer to the Dog Boy juicer if you wanted to give a chance of failure), magical conversions (like dragon juicer or the above mentioned Maxi-Killer) should be fine.

Also, what about a full-size Zent Crazy? It would be far easier to get the implants into a brain that size, and you may even be able to reduce the harmful effects of the implants because you've got so much more working space. Of course (de)micronization is out of the question again -- this time because the unchanging implants would scramble the Crazy's brain like an egg dropped off the Empire State building...

Posted: Fri Nov 10, 2006 6:45 pm
by Subjugator
Necrite wrote:I think a juicer Zent would be stuck at whatever size he was juiced at. AFAIK, the (de)micronization process does not affect equipment, so the harness would have to be removed before (de)micronization, meaning that he would have to detox every time. IIRC, you can only detox once.

And while it's true that chemical augmentation may not work well (I'd say refer to the Dog Boy juicer if you wanted to give a chance of failure), magical conversions (like dragon juicer or the above mentioned Maxi-Killer) should be fine.

Also, what about a full-size Zent Crazy? It would be far easier to get the implants into a brain that size, and you may even be able to reduce the harmful effects of the implants because you've got so much more working space. Of course (de)micronization is out of the question again -- this time because the unchanging implants would scramble the Crazy's brain like an egg dropped off the Empire State building...


Actually, a Zent Crazy should be just fine, since the problem is apparently in the micronization process (as per Mindwerks).

/Sub

Posted: Fri Nov 10, 2006 9:16 pm
by Necrite
Well, I was just thinking that the implants that went in a full sized Zent would be too big for a micronized one, which would result in brain squishing, and the implants in a micronized Zent would be too small for a full-sized one, so would tear free, possibly causing brain damage in the process. So size changing would cause a problem, but if he doesn't (de)micronize, everything's fine.

Posted: Sat Nov 11, 2006 12:18 pm
by The Beast
Subjugator wrote:Actually, a Zent Crazy should be just fine...
:erm:

Now I know you're a crazy. Only another crazy would think that a full sized zentradi becoming one would be okay. :lol:

Posted: Tue Nov 21, 2006 5:19 pm
by Crazy Lou
Alain wrote:
LostOne wrote:
Portal of the Azylum


7. Where?

The portal is found in Rifts Atlantis. Exposure to its light flip-flops a person's alignment, and going into it, a person will never return.


I very unfortunately dont have the Atlantis book but i do have the Juicer Uprisings, and the Azylum Portal is mentioned in it, so i've always been intrigued by it. I was just thinking that you said you never come out... but Slither did, and i think someone else on this thread said that it gives you psi powers, but i saw no note of Slither having any; to the contrary, he lost all his magic (and i figured psi too) powers.

Just wonderin...thx

Posted: Wed Nov 22, 2006 2:14 am
by The Beast
Crazy Lou wrote:
Alain wrote:
LostOne wrote:
Portal of the Azylum


7. Where?

The portal is found in Rifts Atlantis. Exposure to its light flip-flops a person's alignment, and going into it, a person will never return.


I very unfortunately dont have the Atlantis book but i do have the Juicer Uprisings, and the Azylum Portal is mentioned in it, so i've always been intrigued by it. I was just thinking that you said you never come out... but Slither did, and i think someone else on this thread said that it gives you psi powers, but i saw no note of Slither having any; to the contrary, he lost all his magic (and i figured psi too) powers.

Just wonderin...thx


If you get within 3 ( ? ) feet of it it'll give you the powers, but if you get too close it's goodbye.

Posted: Wed Nov 22, 2006 12:14 pm
by Crazy Lou
but what about the never coming out thing? Splyncryth chucked him into it as punishment for trying to steal stuff from him, and he came out near Kingsdale w/o any magic or psi powers. That's my main question... Cuz there seems to be a contradiction if atlantis says you never come out again, or am i missing something?

Posted: Wed Nov 22, 2006 2:59 pm
by The Beast
Crazy Lou wrote:but what about the never coming out thing? Splyncryth chucked him into it as punishment for trying to steal stuff from him, and he came out near Kingsdale w/o any magic or psi powers. That's my main question... Cuz there seems to be a contradiction if atlantis says you never come out again, or am i missing something?


In WB2 it states if you enter the portal you get to make a new PC, because that one no longer exsists (at least that's my take on it). If Lord Splynncryth threw someone into it, they're gone. Now if their GM plays it different then that's something totally differernt, and not legal as far as the rules of this contest go (please see the title and the first post).

And why do I have deja-vu with this post all of the sudden? :-?

Posted: Wed Nov 22, 2006 3:45 pm
by Crazy Lou
deja-vu because several pages back someone mentioned the Azlum Portal as a way to give ur munchkin extra powers (psi) but he/she said u went thru the portal to get them. That's y i was askin abt the portal myself, b/c i thought that was wrong.

And just clarifiying that it wasn't an individual GM that played it differently, Slither was a Lizard Mage mentioned in WB10 under the section describing Ye Alchemy Shope in Kingsdale and as an associate of the Society of Sages who can refer you to Caligstro Smith if you're interested in them. So chars do indeed come out, but it's just not very clear abt what happens to you.

WB10, Pg. 109:
The Manager [of Ye Alchemy Shope] is none other than a Lizard Mage (see Rifts Conversion Book One) who goes by the name Slither. Although most Lizard Mages are evil geniuses, Slither is neither. Once he was indeed a powerful evil sorcer and a dimensional raider, but he made the mistake of trying to steal from the Splugorth Lord Splynncryth of Atlantis. The minions of the Splugorth discovered and captured the arrogant mage, and Splynncryth decided to have some fun with him. The Lizard Mage was cast into the strange dimensional portal at the city of Azlum (see Rifts World Book Two: Atlantis). A portal that opens into a dimension of light that has the effect of changing people's alignments, powers, and even their physiology. Over a centruy later, the Lizard Mage was hurled through a Rift and was found, naked and unconscious, in the neighborhood of Kingsdale. Slither remembered most of his past, but could not recall anything about his experiences in the light-dimension. Whatever happened, his alignment changed from aberrant to scrupulous, and he lost all his P.P.E. and magical powers (although not his vast knowledge of magic).


So it is legal for a char to come out of the portal and light dimension, but it's somewhat unclear just what by cannon is allowed to have happened to the char and what changes can happen...

Posted: Wed Nov 22, 2006 4:23 pm
by Subjugator
Crazy Lou wrote:deja-vu because several pages back someone mentioned the Azlum Portal as a way to give ur munchkin extra powers (psi) but he/she said u went thru the portal to get them. That's y i was askin abt the portal myself, b/c i thought that was wrong.

And just clarifiying that it wasn't an individual GM that played it differently, Slither was a Lizard Mage mentioned in WB10 under the section describing Ye Alchemy Shope in Kingsdale and as an associate of the Society of Sages who can refer you to Caligstro Smith if you're interested in them. So chars do indeed come out, but it's just not very clear abt what happens to you.

WB10, Pg. 109:
The Manager [of Ye Alchemy Shope] is none other than a Lizard Mage (see Rifts Conversion Book One) who goes by the name Slither. Although most Lizard Mages are evil geniuses, Slither is neither. Once he was indeed a powerful evil sorcer and a dimensional raider, but he made the mistake of trying to steal from the Splugorth Lord Splynncryth of Atlantis. The minions of the Splugorth discovered and captured the arrogant mage, and Splynncryth decided to have some fun with him. The Lizard Mage was cast into the strange dimensional portal at the city of Azlum (see Rifts World Book Two: Atlantis). A portal that opens into a dimension of light that has the effect of changing people's alignments, powers, and even their physiology. Over a centruy later, the Lizard Mage was hurled through a Rift and was found, naked and unconscious, in the neighborhood of Kingsdale. Slither remembered most of his past, but could not recall anything about his experiences in the light-dimension. Whatever happened, his alignment changed from aberrant to scrupulous, and he lost all his P.P.E. and magical powers (although not his vast knowledge of magic).


So it is legal for a char to come out of the portal and light dimension, but it's somewhat unclear just what by cannon is allowed to have happened to the char and what changes can happen...


AHA! I *KNEW* IT HAD HAPPENED TO SOMEONE!

/Sub

Posted: Sun Jan 07, 2007 5:46 am
by Giant2005
What about something as simple as a Promethian who happened to have been born on Wormwood? All MD damage from any source is treated as SDC damage to a Promethian, but being from Wormwood, that Promethian would be a MDC creature immune to any SDC damage.
Make him an Astral Mage or something so he has somewhere to be in case someone decides to blow the planet apart from beneathe his feet.

Posted: Mon Jan 15, 2007 12:02 am
by cornholioprime
First off, on behalf of...well, me...I would like to thank all of you for keeping this Thread alive for so long; and while I am certain that the "Teleport" Thread had many more Posts, I am also certain that that Thread didn't last nearly as long as this one (and the Issue was re-started to boot).

Again, thanks to you all.

Second:

My latest semi-legal Munchkin contribution:

A Psi-X Alien that has intentionally infected himself with Lyncanthropy, and who has given himself in service to Nxla, as a Harvester.

The Psi-X is immune to magic and energy of all sorts, and the lyncanthropy will protect the monster from all but silver (and who would know of his lyncanthropy just by looking at him?), while at the same time he has a large battery of spells from Nxla, and can also gain more abilities from harvesting the souls of mages.

On top of all that, if he is someday sucessful at bringing Nxla into a given world, Nxla will grant him immortality.

Posted: Mon Jan 15, 2007 12:16 am
by Thinyser
cornholioprime wrote:First off, on behalf of...well, me...I would like to thank all of you for keeping this Thread alive for so long; and while I am certain that the "Teleport" Thread had many more Posts, I am also certain that that Thread didn't last nearly as long as this one (and the Issue was re-started to boot).

Again, thanks to you all.

Second:

My latest semi-legal Munchkin contribution:

A Psi-X Alien that has intentionally infected himself with Lyncanthropy, and who has given himself in service to Nxla, as a Harvester.

The Psi-X is immune to magic and energy of all sorts, and the lyncanthropy will protect the monster from all but silver (and who would know of his lyncanthropy just by looking at him?), while at the same time he has a large battery of spells from Nxla, and can also gain more abilities from harvesting the souls of mages.

On top of all that, if he is someday sucessful at bringing Nxla into a given world, Nxla will grant him immortality.

Nice

Posted: Mon Jan 15, 2007 9:21 am
by The Beast
cornholioprime wrote:First off, on behalf of...well, me...I would like to thank all of you for keeping this Thread alive for so long; and while I am certain that the "Teleport" Thread had many more Posts, I am also certain that that Thread didn't last nearly as long as this one (and the Issue was re-started to boot).

Again, thanks to you all.

Second:

My latest semi-legal Munchkin contribution:

A Psi-X Alien that has intentionally infected himself with Lyncanthropy, and who has given himself in service to Nxla, as a Harvester.

The Psi-X is immune to magic and energy of all sorts, and the lyncanthropy will protect the monster from all but silver (and who would know of his lyncanthropy just by looking at him?), while at the same time he has a large battery of spells from Nxla, and can also gain more abilities from harvesting the souls of mages.

On top of all that, if he is someday sucessful at bringing Nxla into a given world, Nxla will grant him immortality.


Isn't Lycanthropy a magic curse?

Posted: Mon Jan 15, 2007 8:56 pm
by Jesterzzn
Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.

Posted: Mon Jan 15, 2007 9:00 pm
by cornholioprime
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??

Posted: Mon Jan 15, 2007 9:04 pm
by Jesterzzn
cornholioprime wrote:
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??
Not that I remember, but I will look. The write-up of werebeasts says they are "creatures of supernatural origin"..."born to kill". Maybe there is a spell or curse that does the same thing?

Posted: Mon Jan 15, 2007 11:58 pm
by cornholioprime
Jesterzzn wrote:
cornholioprime wrote:
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??
Not that I remember, but I will look. The write-up of werebeasts says they are "creatures of supernatural origin"..."born to kill". Maybe there is a spell or curse that does the same thing?
That's what I'm a' hopin' fer.

I need to impart some means of Physical Invulnerability to compliment his Magical and Psionic ones....


I'd choose the Vampirism, but I hate that whole "sunlight= poof!" thing.

Posted: Tue Jan 16, 2007 12:38 am
by Thinyser
Hmm... can psi-X be juiced? They were created from humans by Bradford so I would think that they could be juiced...

if so, then you could make him a juicer turned murder wraith... :D
Muwhahahah :demon:

Posted: Tue Jan 16, 2007 4:37 am
by Giant2005
I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Posted: Tue Jan 16, 2007 8:35 am
by LostOne
Nah, the easiest way to take out a juicer is rules lawyering.

Hit them with a plasma grenade then argue that the explosive heat would cause irrepairable damage to the juicer harness, the tubes carrying drugs to the neck, arms and legs, not to mention boiling the chemicals on its way into the bloodstream, etc. That would screw up any kind of juicer, even the MDC ones, if your GM is willing to listen to it. :) (This is why I talk my GMs into letting me have a "prototype internal juicer system", in addition to enemies constantly underestimating me because I appear unaugmented...).

Otherwise, if you're good at melee use a vibosword and keep making called shots to the juicer harness or tube going to the neck. Instant withdrawl to the brain is a Bad Thing(TM).

Posted: Tue Jan 16, 2007 9:36 am
by Thinyser
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

Posted: Tue Jan 16, 2007 9:37 am
by LostOne
Thinyser wrote:
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

Murder wraiths aren't intended for player use, IIRC.

Posted: Tue Jan 16, 2007 9:50 am
by The Beast
cornholioprime wrote:
Jesterzzn wrote:
cornholioprime wrote:
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??
Not that I remember, but I will look. The write-up of werebeasts says they are "creatures of supernatural origin"..."born to kill". Maybe there is a spell or curse that does the same thing?
That's what I'm a' hopin' fer.

I need to impart some means of Physical Invulnerability to compliment his Magical and Psionic ones....


I'd choose the Vampirism, but I hate that whole "sunlight= poof!" thing.


IIRC Palladium werebeasts are their own species that can inflict the curse of lycanthropy upon their victims. The main difference being werebeasts are in control of their shape-changing powers all the time, and the cursed ones must change during the full moon & are completely animalistic during such periods.

Posted: Tue Jan 16, 2007 7:06 pm
by Jesterzzn
The Beast wrote:
cornholioprime wrote:
Jesterzzn wrote:
cornholioprime wrote:
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??
Not that I remember, but I will look. The write-up of werebeasts says they are "creatures of supernatural origin"..."born to kill". Maybe there is a spell or curse that does the same thing?
That's what I'm a' hopin' fer.

I need to impart some means of Physical Invulnerability to compliment his Magical and Psionic ones....


I'd choose the Vampirism, but I hate that whole "sunlight= poof!" thing.


IIRC Palladium werebeasts are their own species that can inflict the curse of lycanthropy upon their victims. The main difference being werebeasts are in control of their shape-changing powers all the time, and the cursed ones must change during the full moon & are completely animalistic during such periods.
You have a book to point me to? I was reading up on them yesterday and didn't see anything about that, but I was just skimming.

Posted: Tue Jan 16, 2007 7:45 pm
by cornholioprime
Thinyser wrote:Hmm... can psi-X be juiced? They were created from humans by Bradford so I would think that they could be juiced...

if so, then you could make him a juicer turned murder wraith... :D
Muwhahahah :demon:
waaaaaaay ahead of you.


That was the FIRST thing I'd thought of (since I'm currently creating a Murder Wraith PC and developing a backstory that I practically guarantee myself the GM will take).


Unfortunately, only humans can become most Juicer types...

Posted: Tue Jan 16, 2007 9:26 pm
by Thinyser
cornholioprime wrote:
Thinyser wrote:Hmm... can psi-X be juiced? They were created from humans by Bradford so I would think that they could be juiced...

if so, then you could make him a juicer turned murder wraith... :D
Muwhahahah :demon:
waaaaaaay ahead of you.


That was the FIRST thing I'd thought of (since I'm currently creating a Murder Wraith PC and developing a backstory that I practically guarantee myself the GM will take).


Unfortunately, only humans can become most Juicer types...

But reading up on the psi X "aliens" they are not aliens at all they are humans with some genetic tweaking done with some D-bee DNA.

As a GM I would say there is probably at least one of the jucer types that would work on them though due to their frail constitution they would burn out twice as fast... which isn't a problem if you are going to go murder wraith.

Posted: Tue Jan 16, 2007 10:04 pm
by DocS
Do Murder wraiths really need their juicer harnesses? Or have they already been juiced with narcotic Evil and thus they keep the harnesses just for show?

Posted: Tue Jan 16, 2007 10:07 pm
by Kryzbyn
IIRC, during the process of turning them into SN undead, the harness gets "incorporated" into the body. It's not used in any way, but permanantly becomes part of the wraith and is still visible.

Posted: Tue Jan 16, 2007 10:10 pm
by Thinyser
DamonS wrote:Do Murder wraiths really need their juicer harnesses? Or have they already been juiced with narcotic Evil and thus they keep the harnesses just for show?

AFAIK they don't need it anymore and only need to prey on the living (consuming flesh and blood) to survive.

EDIT just found the appropriat passage in teh book
1. Juicer Powers: The Murder-Wraith retains all the Juicer
powers, bonuses and abilities from his previous life. Their biocomps
become magically fused with their bodies, and the character
does not need any new drugs or chemicals to maintain his
abilities.

Posted: Tue Jan 16, 2007 10:25 pm
by Giant2005
Thinyser wrote:
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

Posted: Tue Jan 16, 2007 10:46 pm
by cornholioprime
Thinyser wrote:
cornholioprime wrote:
Thinyser wrote:Hmm... can psi-X be juiced? They were created from humans by Bradford so I would think that they could be juiced...

if so, then you could make him a juicer turned murder wraith... :D
Muwhahahah :demon:
waaaaaaay ahead of you.


That was the FIRST thing I'd thought of (since I'm currently creating a Murder Wraith PC and developing a backstory that I practically guarantee myself the GM will take).


Unfortunately, only humans can become most Juicer types...

But reading up on the psi X "aliens" they are not aliens at all they are humans with some genetic tweaking done with some D-bee DNA.

As a GM I would say there is probably at least one of the jucer types that would work on them though due to their frail constitution they would burn out twice as fast... which isn't a problem if you are going to go murder wraith.
My only problem with them becoming a Murder Wraith, then, is that I probably WON'T be able to perform the magic ritual that will turn them into a Murder Wraith in the first place....

....then again, don't they just drink a poisonous potion at the end of it that transforms 'em???

Posted: Tue Jan 16, 2007 11:19 pm
by Thinyser
cornholioprime wrote:
Thinyser wrote:
cornholioprime wrote:
Thinyser wrote:Hmm... can psi-X be juiced? They were created from humans by Bradford so I would think that they could be juiced...

if so, then you could make him a juicer turned murder wraith... :D
Muwhahahah :demon:
waaaaaaay ahead of you.


That was the FIRST thing I'd thought of (since I'm currently creating a Murder Wraith PC and developing a backstory that I practically guarantee myself the GM will take).


Unfortunately, only humans can become most Juicer types...

But reading up on the psi X "aliens" they are not aliens at all they are humans with some genetic tweaking done with some D-bee DNA.

As a GM I would say there is probably at least one of the jucer types that would work on them though due to their frail constitution they would burn out twice as fast... which isn't a problem if you are going to go murder wraith.
My only problem with them becoming a Murder Wraith, then, is that I probably WON'T be able to perform the magic ritual that will turn them into a Murder Wraith in the first place....

....then again, don't they just drink a poisonous potion at the end of it that transforms 'em???

Potion and human sacrifice (done by the necromancer that will control the MW)

Posted: Tue Jan 16, 2007 11:26 pm
by Thinyser
Giant2005 wrote:
Thinyser wrote:
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive??? :roll:

not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.

Posted: Wed Jan 17, 2007 12:42 am
by Giant2005
Thinyser wrote:
Giant2005 wrote:
Thinyser wrote:
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive??? :roll:

not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.


I understand all that - I mean they are better than any of the non supernatural juicers but really they are just the same with slightly better stats - nothing overly munchkin. Their invulnerability powers are clearly the red-headed stepchild of the undead races, to the extent that it's barely existent. Obviously just being able to counter the life expectancy of regular juicers is enough to get them an instant A+.
When I said I wasn't impressed I guess I was subconsiously comparing them to vampires as opposed to Juicers.

Posted: Wed Jan 17, 2007 12:58 am
by Colt47
I know how to make a munchkin archetype in any game setting.

One word: Orphans. Yes, that's right: Orphans. The undisputed champion of all action oriented adventurers in just about any setting! And they always come in such a variety of flavors! :D

Posted: Wed Jan 17, 2007 1:06 am
by cornholioprime
Colt47 wrote:I know how to make a munchkin archetype in any game setting.

One word: Orphans. Yes, that's right: Orphans. The undisputed champion of all action oriented adventurers in just about any setting! And they always come in such a variety of flavors! :D
You DO realize that Murder Wraiths need to eat living sentient flesh once a week, no??

And that orphans make for slow, tasty targets???

:D :demon:

Posted: Wed Jan 17, 2007 1:22 am
by Colt47
See that's the thing: if the murder wraith saw an orphan adventurer, it's because the orphan WANTED To be seen! Most likely the murder wraith would get stuck in some clever trap and get decapitated. :-D

or get run over by a mountaineer gone out of control, or trip and fall into a manhole, or chase the orphan into a building only to have the whole structure collapse on him, or as the murder wraith is running he has to dodge a falling piano just as a bunch of adventurers are drunk and driving a bunch of highway man motorcycles down the road... Orphans know no mercy man!

Posted: Wed Jan 17, 2007 5:11 am
by The Beast
Jesterzzn wrote:
The Beast wrote:
cornholioprime wrote:
Jesterzzn wrote:
cornholioprime wrote:
Jesterzzn wrote:Were-creatures are born that way in Palladium settings. A human or d-bee can't become a werebeast.
I thought that we had Lyncanthropy available as an "infection" in Rifts/Palladium...??
Not that I remember, but I will look. The write-up of werebeasts says they are "creatures of supernatural origin"..."born to kill". Maybe there is a spell or curse that does the same thing?
That's what I'm a' hopin' fer.

I need to impart some means of Physical Invulnerability to compliment his Magical and Psionic ones....


I'd choose the Vampirism, but I hate that whole "sunlight= poof!" thing.


IIRC Palladium werebeasts are their own species that can inflict the curse of lycanthropy upon their victims. The main difference being werebeasts are in control of their shape-changing powers all the time, and the cursed ones must change during the full moon & are completely animalistic during such periods.
You have a book to point me to? I was reading up on them yesterday and didn't see anything about that, but I was just skimming.


The Monsters & Animals book for PFRPG (both versions) has the curse described in it. IIRC the original CB1 had the werebeasts able to change whenever they pleased. Memory says the ones from BTS and PFRPG could only do it at night, but I liked the Rifts way better and applied it to werebeasts Megaversally.

Posted: Wed Jan 17, 2007 7:24 am
by The Beast
Got a new one here:

Take 1 level 15 ninja with the following powers:
Art of Stealth = 1
Art of Escape = 1
One Life, One Shot, One Hit, One Kill = 1
Zanshin = 1
Chi Gung = 5 (not really sure what is meant by "Select 1 additional Martial Art Skill" though)
Warrior Spirit Kata = 11
Vibrating Palm = 15.

Now expose him to Hypertane from the Gramercy Island book to get mutant powers, and roll "Unstable Powers" on page 161 of HU. On that sub-table roll "Grows in power with xp". Take the following super powers:
Lightning Reflexes = 1
Blur = 1
APS: Plasma = 1
Extraordinary PP = 3
Karmic Power = 6
Invulnerability = 10
Supernatural PS = 15

Posted: Wed Jan 17, 2007 12:39 pm
by LostOne
Giant2005 wrote:No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

Take a look at the Titan Juicer, then make him a Murder-Wraith. A giant hulking supernatural tank with thousands of SDC, only vulnerable to a few things, and all the other juicer stat goodness.

The Beast: In the previous post, what are those numbers next to the powers? Is that the level you get the power or is that some kind of point buy system like Bio-E or something?

Posted: Wed Jan 17, 2007 12:41 pm
by Thinyser
Giant2005 wrote:
Thinyser wrote:
Giant2005 wrote:
Thinyser wrote:
Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.

Obviously you don't know what a murder wraith is!

No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive??? :roll:

not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.


I understand all that - I mean they are better than any of the non supernatural juicers but really they are just the same with slightly better stats - nothing overly munchkin.
Huh? :? So a juicer with bumped up strength and who's physical attributes are all supernatural is only slightly better? and not overly munchkin? ... Most would beg to differ.

Their invulnerability powers are clearly the red-headed stepchild of the undead races, to the extent that it's barely existent.
What?
barely exsistant my butt. They are only harmed by silver, magic, and supernatural strength from actual supernatural creatures... no damage from water, no damage from sun (though they get a minor penalty for being active during the day, and a major one if actually in sunlight), no damage from psionics, no damage from any mundane means other than silver, and they regenerate the damage done to them at a pretty good rate of 3d6 every 15 seconds.

Obviously just being able to counter the life expectancy of regular juicers is enough to get them an instant A+.
Well yeah and they are WAY more badass, not just slightly better as you seem to make them out.

When I said I wasn't impressed I guess I was subconsiously comparing them to vampires as opposed to Juicers.
Vampires are the pinicle of the undead and murder wraiths are only a small notch below them IMO... not too bad considering that they are a human achievement and not the spawn of an alien intelligence.

Also I would bet that one on one a MW would take out a Vampire or at the leaset match it in combat. Autododge is a good thing.

Posted: Wed Jan 17, 2007 12:47 pm
by Thinyser
LostOne wrote:
Giant2005 wrote:No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...

Take a look at the Titan Juicer, then make him a Murder-Wraith. A giant hulking supernatural tank with thousands of SDC, only vulnerable to a few things, and all the other juicer stat goodness.

The Beast: In the previous post, what are those numbers next to the powers? Is that the level you get the power or is that some kind of point buy system like Bio-E or something?


That would be an uber juicer wraith to be sure...

Posted: Wed Jan 17, 2007 12:51 pm
by The Beast
That's at what level you get the power at. Sorry for any confusion.