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Posted: Wed Jan 17, 2007 11:44 pm
by cornholioprime
LostOne wrote:Giant2005 wrote:No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...
Take a look at the Titan Juicer, then make him a Murder-Wraith. A giant hulking supernatural tank with thousands of SDC, only vulnerable to a few things, and all the other juicer stat goodness.
The Beast: In the previous post, what are those numbers next to the powers? Is that the level you get the power or is that some kind of point buy system like Bio-E or something?
Holy crap!!
Hadn't thought of that...although I'm not sure I want to take the speed hit.
Titan Juicer...a Psi-x one, that is, put through the Juicer process;
then made Murder Wraith;
and either allowed to go Harvester by his Master or free to do so on his own after the Master runs into some unfortunate "accident."
And the only real price that I have to pay is a black stain on my soul and reduction in beauty so drastic I become
almost as ugly as Sandra Bernhardt...
The things I do for Ultimate Power.. sheesh..
Posted: Wed Jan 17, 2007 11:47 pm
by Giant2005
Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.
Obviously you don't know what a murder wraith is!
No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...
So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive???
not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.
I understand all that - I mean they are better than any of the non supernatural juicers but really they are just the same with slightly better stats - nothing overly munchkin.
Huh?
So a juicer with bumped up strength and who's physical attributes are all supernatural is only slightly better? and not overly munchkin? ... Most would beg to differ.
Their invulnerability powers are clearly the red-headed stepchild of the undead races, to the extent that it's barely existent.
What?
barely exsistant my butt. They are only harmed by silver, magic, and supernatural strength from actual supernatural creatures... no damage from water, no damage from sun (though they get a minor penalty for being active during the day, and a major one if actually in sunlight), no damage from psionics, no damage from any mundane means other than silver, and they regenerate the damage done to them at a pretty good rate of 3d6 every 15 seconds.
Obviously just being able to counter the life expectancy of regular juicers is enough to get them an instant A+.
Well yeah and they are WAY more badass, not just slightly better as you seem to make them out.
When I said I wasn't impressed I guess I was subconsiously comparing them to vampires as opposed to Juicers.
Vampires are the pinicle of the undead and murder wraiths are only a small notch below them IMO... not too bad considering that they are a human achievement and not the spawn of an alien intelligence.
Also I would bet that one on one a MW would take out a Vampire or at the leaset match it in combat. Autododge is a good thing.
I just mean to say, when I think Munchkin, I imagine something ridiculously over the top - a near undefeatable opponent. Any caster can throw a level 1 or 2 call lightning and atomize that murder wraith without thinking twice. When I think munchkin, I think something that either has no real weaknesses, or has weaknesses but even when exploiting those weaknesses, you still have one hell of a battle ahead of you.
Posted: Wed Jan 17, 2007 11:56 pm
by cornholioprime
Giant2005 wrote:Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.
Obviously you don't know what a murder wraith is!
No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...
So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive???
not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.
I understand all that - I mean they are better than any of the non supernatural juicers but really they are just the same with slightly better stats - nothing overly munchkin.
Huh?
So a juicer with bumped up strength and who's physical attributes are all supernatural is only slightly better? and not overly munchkin? ... Most would beg to differ.
Their invulnerability powers are clearly the red-headed stepchild of the undead races, to the extent that it's barely existent.
What?
barely exsistant my butt. They are only harmed by silver, magic, and supernatural strength from actual supernatural creatures... no damage from water, no damage from sun (though they get a minor penalty for being active during the day, and a major one if actually in sunlight), no damage from psionics, no damage from any mundane means other than silver, and they regenerate the damage done to them at a pretty good rate of 3d6 every 15 seconds.
Obviously just being able to counter the life expectancy of regular juicers is enough to get them an instant A+.
Well yeah and they are WAY more badass, not just slightly better as you seem to make them out.
When I said I wasn't impressed I guess I was subconsiously comparing them to vampires as opposed to Juicers.
Vampires are the pinicle of the undead and murder wraiths are only a small notch below them IMO... not too bad considering that they are a human achievement and not the spawn of an alien intelligence.
Also I would bet that one on one a MW would take out a Vampire or at the leaset match it in combat. Autododge is a good thing.
I just mean to say, when I think Munchkin, I imagine something ridiculously over the top - a near undefeatable opponent. Any caster can throw a level 1 or 2 call lightning and atomize that murder wraith without thinking twice. When I think munchkin, I think something that either has no real weaknesses, or has weaknesses but even when exploiting those weaknesses, you still have one hell of a battle ahead of you.
We're not taling baout just any ol' Murder Wraith.
My latest personal Munchkin submission is a Psi-X (immune to energy of all types, Psionic, Mystic, and Regular) Murder Wraith (immune to almost all forms of physical damage except silver) who has agreed to serve Nxla as a Harvester (potentially unlimited Spell library).
By the way, like Vamps and Weres, your Lightning Bolt won't affect even a "regular" Murder Wraith, IIRC.
Posted: Thu Jan 18, 2007 12:07 am
by Kryzbyn
magic and psionics work against vamps n weres, just doesn't go direct to hp like silver or wood.
Posted: Thu Jan 18, 2007 12:32 am
by Thinyser
cornholioprime wrote:LostOne wrote:Giant2005 wrote:No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...
Take a look at the Titan Juicer, then make him a Murder-Wraith. A giant hulking supernatural tank with thousands of SDC, only vulnerable to a few things, and all the other juicer stat goodness.
The Beast: In the previous post, what are those numbers next to the powers? Is that the level you get the power or is that some kind of point buy system like Bio-E or something?
Holy crap!!
Hadn't thought of that...although I'm not sure I want to take the speed hit.
Titan Juicer...a Psi-x one, that is, put through the Juicer process;
then made Murder Wraith;
and either allowed to go Harvester by his Master or free to do so on his own after the Master runs into some unfortunate "accident."
And the only real price that I have to pay is a black stain on my soul
and reduction in beauty so drastic I become almost as ugly as Sandra Bernhardt...
OMG I almost wet myself at that! ROFLMAO
Posted: Thu Jan 18, 2007 12:40 am
by Thinyser
cornholioprime wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:Thinyser wrote:Giant2005 wrote:I don't think I could ever consider a Juicer build munchkin... The burster/Scarecrow would cause me some considerable stress but if my enemy was a anything/Juicer, I could always defeat him by going on holiday for a couple of years.
Obviously you don't know what a murder wraith is!
No...I didn't know what a Murder-Wraith was. I just looked it up however and I still aren't very impressed...
So super speedy, super strong, nigh invulnerable, super regenerating, immortal, undead Juicers arn't impressive???
not too much is gonna stand up to one (especially if it wears MDC armor to protect itself from silver) in one on one combat, nor are its disadvantages all that much of a disadvantage.
I understand all that - I mean they are better than any of the non supernatural juicers but really they are just the same with slightly better stats - nothing overly munchkin.
Huh?
So a juicer with bumped up strength and who's physical attributes are all supernatural is only slightly better? and not overly munchkin? ... Most would beg to differ.
Their invulnerability powers are clearly the red-headed stepchild of the undead races, to the extent that it's barely existent.
What?
barely exsistant my butt. They are only harmed by silver, magic, and supernatural strength from actual supernatural creatures... no damage from water, no damage from sun (though they get a minor penalty for being active during the day, and a major one if actually in sunlight), no damage from psionics, no damage from any mundane means other than silver, and they regenerate the damage done to them at a pretty good rate of 3d6 every 15 seconds.
Obviously just being able to counter the life expectancy of regular juicers is enough to get them an instant A+.
Well yeah and they are WAY more badass, not just slightly better as you seem to make them out.
When I said I wasn't impressed I guess I was subconsiously comparing them to vampires as opposed to Juicers.
Vampires are the pinicle of the undead and murder wraiths are only a small notch below them IMO... not too bad considering that they are a human achievement and not the spawn of an alien intelligence.
Also I would bet that one on one a MW would take out a Vampire or at the leaset match it in combat. Autododge is a good thing.
I just mean to say, when I think Munchkin, I imagine something ridiculously over the top - a near undefeatable opponent. Any caster can throw a level 1 or 2 call lightning and atomize that murder wraith without thinking twice. When I think munchkin, I think something that either has no real weaknesses, or has weaknesses but even when exploiting those weaknesses, you still have one hell of a battle ahead of you.
We're not taling baout just any ol' Murder Wraith.
My latest personal Munchkin submission is a Psi-X (immune to energy of all types, Psionic, Mystic, and Regular) Murder Wraith (immune to almost all forms of physical damage except silver) who has agreed to serve Nxla as a Harvester (potentially unlimited Spell library).
By the way, like Vamps and Weres, your Lightning Bolt won't affect even a "regular" Murder Wraith, IIRC.
Nope magic DOES do damage to MWs its only gonna do a few HP (MW only have HP) at those lower levels though as magic MDC damage is treated as HP damage by murder wraiths and one should note that SDC magic attacks inflict half their normal damage in HP.
Now take a MW with obscene HP from being a titan juicer... It could take many the lightning bolt even from high level casters and survive.
10d6 is only an average hit of 30, thats not so much when you have between 400-2200 HP and regen 3d6 every 15 seconds.
Posted: Thu Jan 18, 2007 12:56 am
by cornholioprime
Thinyser wrote:Nope magic DOES do damage to MWs its only gonna do a few HP (MW only have HP) at those lower levels though as magic MDC damage is treated as HP damage by murder wraiths and one should note that SDC magic attacks inflict half their normal damage in HP.
Now take a MW with obscene HP from being a titan juicer... It could take many the lightning bolt even from high level casters and survive.
10d6 is only an average hit of 30, thats not so much when you have between 400-2200 HP and regen 3d6 every 15 seconds.
That's why MY Murder Wraith started out as a Psi-X Alien (actually a human from Bradford's labs).
Immune to magic, psionics,and "regluar" energy.
Posted: Thu Jan 18, 2007 12:57 am
by Thinyser
EPIC wrote:Player ... "hey, can i make a temporal raider mystic knight?"
GM ... "umm? how bout no."
I'm not seeing why thats
so munchkin... care to enlighten me?
Posted: Thu Jan 18, 2007 12:58 am
by cornholioprime
Thinyser wrote:EPIC wrote:Player ... "hey, can i make a temporal raider mystic knight?"
GM ... "umm? how bout no."
I'm not seeing why thats
so munchkin... care to enlighten me?
Nor do I.
Posted: Thu Jan 18, 2007 1:05 am
by Thinyser
cornholioprime wrote:Thinyser wrote:Nope magic DOES do damage to MWs its only gonna do a few HP (MW only have HP) at those lower levels though as magic MDC damage is treated as HP damage by murder wraiths and one should note that SDC magic attacks inflict half their normal damage in HP.
Now take a MW with obscene HP from being a titan juicer... It could take many the lightning bolt even from high level casters and survive.
10d6 is only an average hit of 30, thats not so much when you have between 400-2200 HP and regen 3d6 every 15 seconds.
That's why MY Murder Wraith started out as a Psi-X Alien (actually a human from Bradford's labs).
Yeah I know, I pointed that out to you.
Immune to magic, psionics,and "regluar" energy.
Only Psi-X arn't immune to magic from what I see.
Also Just noticed that they don't have any ISP listed is there errata on this?
Posted: Thu Jan 18, 2007 2:04 am
by Giant2005
Nope magic DOES do damage to MWs its only gonna do a few HP (MW only have HP) at those lower levels though as magic MDC damage is treated as HP damage by murder wraiths and one should note that SDC magic attacks inflict half their normal damage in HP.
Where does it say that part? I couldn't find where it stated that but that would easily help me agree that regular Murder Wraths are as munchkinny as they should be.
However, I was under the impression that MD magic does MD damage to the HP of Murder Wraiths, pretty much giving them no chance of survival.
Posted: Thu Jan 18, 2007 9:16 am
by Thinyser
EPIC wrote:cornholioprime wrote:Thinyser wrote:EPIC wrote:Player ... "hey, can i make a temporal raider mystic knight?"
GM ... "umm? how bout no."
I'm not seeing why thats
so munchkin... care to enlighten me?
Nor do I.
all temporall spells, feeds on life energy, fires natural blasts of energy, can steal and redirect ley line energy, has an unlimited payload for their energy weapons, is impervious to energy, has access to a fair number of psionic abilities and many other spells aside from all of their temproal magic, is a combat master with a total of up to 11 actions per melee (5 TR +1 MK +4 HtH +1 Boxing) plus many other bonuses, is a supernatural creature, has almost all the ley line walker abilities, is impervious to poison/drugs/gas/heat/fire/radiation and magic inflicts only 1/2 damage, has natural bio-regeneration, can see in almost all forms of light including seeing the invisible ... all at 1st level
this is not a munchkin character? boy did i step into the wrong crowd
Its muchy just not "so" munchy.
Most of that is given by the Temporal Raider RCC you could probably find a better (ie more munchkin) OCC to combo it with.
Posted: Thu Jan 18, 2007 7:48 pm
by rem1093
a sea inquisitor, mystic knight, whos essence was transferred (by the earth warlock spell) into a brain dead machine man. gits all the powers of the first two in the body of the third.
Posted: Thu Jan 18, 2007 10:18 pm
by Giant2005
rem1093 wrote:a sea inquisitor, mystic knight, whos essence was transferred (by the earth warlock spell) into a brain dead machine man. gits all the powers of the first two in the body of the third.
the spell you speak of is self only and a see inquisitor/mystic knight can't learn Warlock spells so can't cast it himself.
Posted: Thu Jan 18, 2007 10:22 pm
by cornholioprime
Thinyser wrote:cornholioprime wrote:Thinyser wrote:Nope magic DOES do damage to MWs its only gonna do a few HP (MW only have HP) at those lower levels though as magic MDC damage is treated as HP damage by murder wraiths and one should note that SDC magic attacks inflict half their normal damage in HP.
Now take a MW with obscene HP from being a titan juicer... It could take many the lightning bolt even from high level casters and survive.
10d6 is only an average hit of 30, thats not so much when you have between 400-2200 HP and regen 3d6 every 15 seconds.
That's why MY Murder Wraith started out as a Psi-X Alien (actually a human from Bradford's labs).
Yeah I know, I pointed that out to you.
Immune to magic, psionics,and "regluar" energy.
Only Psi-X arn't immune to magic from what I see.
Also Just noticed that they don't have any ISP listed is there errata on this?
Wrong alien.
The species that i WANTED to pick out is actually an energy-impervious alien from another world.
They're called "Psi-something Aliens, and they actually are from another world.
I was mixing them up with the Psi-X Aliens, which actually are human.
Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
Posted: Fri Jan 19, 2007 6:10 pm
by rem1093
Giant2005 wrote:rem1093 wrote:a sea inquisitor, mystic knight, whos essence was transferred (by the earth warlock spell) into a brain dead machine man. gits all the powers of the first two in the body of the third.
the spell you speak of is self only and a see inquisitor/mystic knight can't learn Warlock spells so can't cast it himself.
scroll or rune, you pick. either will allow them to use it on themselves.
Posted: Fri Jan 19, 2007 7:54 pm
by Svartalf
Wildfire wrote:Not the most powerful munchkin but a psi-stalker cyber knight
I have one that is just sick
You don't actually ever want me to fight your fallen cosmoknight harvester cause sucking all that wonderfull PPE would be easier cause you don't have to kill them just cut them.
You would bleed from the Psi sword and even if I didn't get it all your spell would be FUBAR from being drained.
Sorry, but for the drain to happen without a kill, the victim must generally be trussed or otherwise subdued, and in utmost terror of its impending death... with the kind of powerhouses you'd find here, such a possibility is rather remote...
+1 to my post necromancy skill
Posted: Fri Jan 19, 2007 7:56 pm
by Jesterzzn
svartalf wrote:Wildfire wrote:Not the most powerful munchkin but a psi-stalker cyber knight
I have one that is just sick
You don't actually ever want me to fight your fallen cosmoknight harvester cause sucking all that wonderfull PPE would be easier cause you don't have to kill them just cut them.
You would bleed from the Psi sword and even if I didn't get it all your spell would be FUBAR from being drained.
Sorry, but for the drain to happen without a kill, the victim must generally be trussed or otherwise subdued, and in utmost terror of its impending death... with the kind of powerhouses you'd find here, such a possibility is rather remote...
+1 to my post necromancy skill
Good to see you posting again.
Posted: Fri Jan 19, 2007 8:25 pm
by Svartalf
Silly question, but a spell called Universal Balance seems to be highly popular, I don't remember it, just where's it from? If from FoM, please mention if it's the first or revised version.
Posted: Fri Jan 19, 2007 11:20 pm
by cornholioprime
svartalf wrote:Silly question, but a spell called Universal Balance seems to be highly popular, I don't remember it, just where's it from? If from FoM, please mention if it's the first or revised version.
It's Paradox Magic, I believe....and as such available only to certain Indian Shaman types IIRC.
Posted: Sun Jan 21, 2007 2:34 pm
by The Beast
cornholioprime wrote:Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
What do you mean you can't get your books? That statement is highly illogical. Are you out of the country or something? Or do you keep posting at work and then forgetting to look it up at home? I know the info is on one of the last few pages in the original
Monsters & Animals book, not sure where in the new version.
Posted: Sun Jan 21, 2007 2:46 pm
by Thinyser
The Beast wrote:cornholioprime wrote:Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
What do you mean you can't get your books? That statement is highly illogical. Are you out of the country or something? Or do you keep posting at work and then forgetting to look it up at home? I know the info is on one of the last few pages in the original
Monsters & Animals book, not sure where in the new version.
Highly illogical? people lend books, have them in storage while away at college, are away from them while travelling, or might have restricted access to them for any number of other reasons...
if he says he doesn't have access to them I'm inclined to think that he probably DOESN'T HAVE ACCESS TO THEM!
Posted: Mon Jan 22, 2007 1:35 am
by cornholioprime
Thinyser wrote:The Beast wrote:cornholioprime wrote:Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
What do you mean you can't get your books? That statement is highly illogical. Are you out of the country or something? Or do you keep posting at work and then forgetting to look it up at home? I know the info is on one of the last few pages in the original
Monsters & Animals book, not sure where in the new version.
Highly illogical? people lend books, have them in storage while away at college, are away from them while travelling, or might have restricted access to them for any number of other reasons...
if he says he doesn't have access to them I'm inclined to think that he probably DOESN'T HAVE ACCESS TO THEM!
Aye.
I'm planning to move as we "speak," and there are too many taped-shut boxes labeled "books" for me to remember exactly which one jas the info that I seek exists in. Nor shall I start re-opening boxes to answer Forum questions.
Posted: Mon Jan 22, 2007 1:41 pm
by The Beast
Thinyser wrote:The Beast wrote:cornholioprime wrote:Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
What do you mean you can't get your books? That statement is highly illogical. Are you out of the country or something? Or do you keep posting at work and then forgetting to look it up at home? I know the info is on one of the last few pages in the original
Monsters & Animals book, not sure where in the new version.
Highly illogical? people lend books, have them in storage while away at college, are away from them while travelling, or might have restricted access to them for any number of other reasons...
if he says he doesn't have access to them I'm inclined to think that he probably DOESN'T HAVE ACCESS TO THEM!
I was kind of joking. You don't have to be so mean.
Posted: Tue Jan 23, 2007 12:21 am
by Thinyser
The Beast wrote:Thinyser wrote:The Beast wrote:cornholioprime wrote:Damn!! Gotta withdraw my latest munchkin submission until I find a way to make my Energy Alien impervious to (most of) the physical......can't access my Books and nobody seems to know for sure if Palladium actually has Lyncanthropy or not.....
What do you mean you can't get your books? That statement is highly illogical. Are you out of the country or something? Or do you keep posting at work and then forgetting to look it up at home? I know the info is on one of the last few pages in the original
Monsters & Animals book, not sure where in the new version.
Highly illogical? people lend books, have them in storage while away at college, are away from them while travelling, or might have restricted access to them for any number of other reasons...
if he says he doesn't have access to them I'm inclined to think that he probably DOESN'T HAVE ACCESS TO THEM!
I was kind of joking. You don't have to be so mean.
Sorry
Posted: Tue Jan 23, 2007 11:08 am
by Ed
dark brandon wrote:corn, as much as I appriciate it, I didn't come up with that. I wish I did. )c:, not sure who did though.
AnubisXy. He also cooked up an Octo-man gunslinger with 50 some odd attacks per melee and an Octo-man swordsman with over 100.
Posted: Sun Jan 28, 2007 3:39 pm
by The Beast
Here you go, take whatever was used to make a character with one of those insane amounts of APR, and replace the Jeridu with the Hundred Handed.
Posted: Sat Feb 03, 2007 3:10 pm
by cornholioprime
Damned Leprechaun! wrote:I have nothing to add to this thread beyond noting that it is the coolest thread ever.
Thanks.
Posted: Sat Feb 03, 2007 11:26 pm
by Jesterzzn
Damned Leprechaun! wrote:Oh yeah, where are the Silhoette?
Phase World page 80
Posted: Mon Feb 05, 2007 1:27 am
by Giant2005
Wow... being immortal would really suck if you were stuck spending eternity in the middle of the sun.
Posted: Sat Feb 10, 2007 3:19 pm
by The Beast
Did someone post here the really insane APR combination or is that a different thread?
Posted: Sat Feb 10, 2007 4:06 pm
by Thinyser
The Beast wrote:Did someone post here the really insane APR combination or is that a different thread?
Its here... and other places
Posted: Sat Feb 10, 2007 4:35 pm
by The Beast
Blight wrote:Blight wrote:Danger wrote:Blight wrote:darkbrandon wrote:Blight wrote:Hero major: power invunerable
minor: invunerable magic
minor: invunerable psionics
mutantation: dose not need to breath.
used time: 40 sec
off the top of my head no books
Keep him in a hole for 3 weeks = ded. )c:
Make him mega hero with mega immortality (that way he'll stay fresh)
Dude, you make him sound like a piece of celery that would go good with Ranch Dressing. *shudder*
Now have real fun and make him a mineral based life form
Hey wouldn't this guy be immune to all attacks invunerablties weakness to to magic and psionics would be covered. You could ignore all attacks. Right?
A cursebringer of any species can defeat this character,
if that cursebringer is ready for battle a few hours ahead of time. They start with the African Witch spell
Tabboo. There is no save for it, one of the possible results of the spell is the victim dying in 6d6 days, it can only be removed by the one who cast it, or by one (I forgot which) of the other OCCs from
WB4 (I would also include other cursebringers), and IIRC, killing the caster makes the curse even worse.
Also, you gave him the power of not breathing, but them made him a mineral species. They don't require breathing to begin with, they just need light energy IIRC.
Posted: Sat Feb 10, 2007 5:03 pm
by The Beast
cornholioprime wrote:Danger wrote:cornholioprime wrote:Mindcrime wrote:Danger wrote:Talus BioFreak Cosmo Knight.
I'm pretty sure that the transformation does away with your super powers.
Agreed.
Cosmo-Knight wipes clean what you were before.
And since you were essentially "born" as a Bio-Freak (it has to be the FIRST one in your Combo because Cosmo-Knights CANNOT be altered by mere Genetic Manipulation, as is the case with most Supernatural Powered Beings), you've just lost ALL of it to become a Cosmo-Knight.
Depending on the situation, you can sometimes ADD Abilities to your Cosmos-Knight, but you can't KEEP whatever it is you were.........
Where does it say that you would lose your prior Super Powers to the Cosmic Forge?
Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are lost and the character is reborn."
Is that word-for-word? If it is, that can be read as: "...the skills of his past life..." = basic math, pilot auto, wp energy rifle, ect; "...the character is reborn." = I was born human,
then exposed to Hypertane,
then became a cosmos-knight, therefore I lose my powers. If I was
born with the powers, I still keep them (I know this is very loose interpitation of the words, but you did say
Quasi-legal.
).
Posted: Sat Feb 10, 2007 6:53 pm
by cornholioprime
The Beast wrote:cornholioprime wrote:Danger wrote:cornholioprime wrote:Mindcrime wrote:Danger wrote:Talus BioFreak Cosmo Knight.
I'm pretty sure that the transformation does away with your super powers.
Agreed.
Cosmo-Knight wipes clean what you were before.
And since you were essentially "born" as a Bio-Freak (it has to be the FIRST one in your Combo because Cosmo-Knights CANNOT be altered by mere Genetic Manipulation, as is the case with most Supernatural Powered Beings), you've just lost ALL of it to become a Cosmo-Knight.
Depending on the situation, you can sometimes ADD Abilities to your Cosmos-Knight, but you can't KEEP whatever it is you were.........
Where does it say that you would lose your prior Super Powers to the Cosmic Forge?
Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are lost and the character is reborn."
Is that word-for-word? If it is, that can be read as: "...the skills of his past life..." = basic math, pilot auto, wp energy rifle, ect; "...the character is reborn." = I was born human,
then exposed to Hypertane,
then became a cosmos-knight, therefore I lose my powers. If I was
born with the powers, I still keep them (I know this is very loose interpitation of the words, but you did say
Quasi-legal.
).
Except that it would be the Cosmic Forge that either wipes your abilities out altogether or wipes your mind in how to use those powers, or both.
Unfortunately for those of us who would make a near-munchkin character like a Cosmo-Knight even
more munchkin, all that you get at the end of the day when ypu accept the Cosmo-Knight OCC is......a Cosmo-Knight...
Posted: Sat Feb 10, 2007 7:23 pm
by Giant2005
The Beast wrote:cornholioprime wrote:Danger wrote:cornholioprime wrote:Mindcrime wrote:Danger wrote:Talus BioFreak Cosmo Knight.
I'm pretty sure that the transformation does away with your super powers.
Agreed.
Cosmo-Knight wipes clean what you were before.
And since you were essentially "born" as a Bio-Freak (it has to be the FIRST one in your Combo because Cosmo-Knights CANNOT be altered by mere Genetic Manipulation, as is the case with most Supernatural Powered Beings), you've just lost ALL of it to become a Cosmo-Knight.
Depending on the situation, you can sometimes ADD Abilities to your Cosmos-Knight, but you can't KEEP whatever it is you were.........
Where does it say that you would lose your prior Super Powers to the Cosmic Forge?
Rifts: Phase World, page 102, Paragraph titled 'O.C.C. Skills:'
"When the Character is transformed, the skills of his past life are lost and the character is reborn."
Is that word-for-word? If it is, that can be read as: "...the skills of his past life..." = basic math, pilot auto, wp energy rifle, ect; "...the character is reborn." = I was born human,
then exposed to Hypertane,
then became a cosmos-knight, therefore I lose my powers. If I was
born with the powers, I still keep them (I know this is very loose interpitation of the words, but you did say
Quasi-legal.
).
Either way, whether you can keep your abilities or not when becoming a Cosmo Knight is irrelevant - one of the prerequisites of being chosen to being a Cosmo Knight is you can't be supernatural or a creature of magic. Which rules Bio Freaks out of the running.
Posted: Sun Feb 11, 2007 2:01 am
by Exiled_one
Gradea wrote:Something I planned to sick on a party when I was GMing.
A Power Lord/Maxi-man (18 tatoos) that underwent the Dragon Juicer conversion.
This would give you a Power Lord Juicer with large numbers of magic tatoos.
With the one glaring problem that canonically Magic tattoos only work on Chiang-Ku, True Atlanteans, Human norms, Ogres and (with a reduced effect) on Elves. Power lords. being by default a biowizarded up Overlord/Kydian RCC don't get any benefit from having them.
Not a legal combination for a player therefore, but as an antagonist...Scary.
Posted: Wed Feb 14, 2007 12:59 am
by Giant2005
Damned Leprechaun! wrote:Another thing is that you can't stack the power selection of some Talus who get super powers with those who become bio freaks. The Talus are an R.C.C. and Bio Freaks are and R.C.C. You can't have two R.C.C.s.
THe Bio Freak R.C.C. states that the only features that are determined by the base race are, like, the base attributes and I think SDC.
I just read the Bio Freak description four times and I seriously can't find where it says that and now my head hurts...
Anyway, here is my submission: Megahero Godling Bio Freak Sea Inquisitor Mind Melter Gunslinger
Believe it or not, that combination is perfectly legal (Unless Exiled_one is correct in that Bio Freaks lose their racial abilities akin to Cosmo Knights).
Posted: Thu Feb 15, 2007 7:34 pm
by Daniel Stoker
Retired Juicer wrote:What book is Bio-Freak in any way?
Skrapers.
Daniel Stoker
Posted: Mon Mar 12, 2007 9:37 pm
by Crazy Lou
Whoever just recently brought up the talos biofreak thing not letting the talos keep his first powers and stacking the new ones from biofreak, I just wanted to let you know that that issue was already resolved earlier in this thread, and it was concluded that the talos gets both sets. There was no specific evidence one way or the other except that 2 NPC "heros" or what ever you want to call specific characters with stats given in books (ie: Erin Tarn, etc) were talos biofreaks with I think 6 or 7 powers...
I don't have scraypers myself, but that was the conclusion earlier.
Posted: Wed Mar 14, 2007 3:24 pm
by Crazy Lou
An interesting thought... I agree the possibilities are great with some thing like that. Not exactly munchkin enough to deal with some of the invincible guys this thread has seen, but still... Of course if you can power something like that, why not just make it annihilate blasts from each one instead? With a belt of say 100 rounds, a long burst taking the whole melee would do a lot too. But stuff impervious to magic would just shake both those off. Now if you gave one of those guns to one of the guys already munchkined up on this thread then you have a truely terrifying thought.
Posted: Wed Mar 14, 2007 4:06 pm
by Crazy Lou
But if you could power something like annihilation, then why would you ever use stuff like call lightening or fireball/bolt or any of that stuff if you could just reduce to nothing (not even atoms, cux with anti-matter, it doesn't atomize stuff it combines with is to disappear into nothing but energy!) pretty much whatever you wanted? Plus each one of those would have a big blast radius...
The zippo idea was good too, lol.
Posted: Thu Mar 15, 2007 1:38 am
by Giant2005
A Promethean Cold Blooded.
Could only be hurt by Silver or Bone weapons which only inflict 1/100th damage, doesn't need to breathe, can survive forever without drinking or eating, is immortal and can only be killed by atomisation (Which would prove to be considerably difficult when your bone/silver weapons inflict 1/100th damage).
Posted: Thu Mar 15, 2007 1:43 am
by Thinyser
Giant2005 wrote:A Promethean Cold Blooded.
Could only be hurt by Silver or Bone weapons which only inflict 1/100th damage, doesn't need to breathe, can survive forever without drinking or eating, is immortal and can only be killed by atomisation (Which would prove to be considerably difficult when your bone/silver weapons inflict 1/100th damage).
Creative, and munchkin, but is it even possible for the promethean to become a cold blooded?
I thought coldblooded had a restriction on who become one. I'm too lazy to look it up now.
Posted: Thu Mar 15, 2007 1:45 am
by Giant2005
Ugh you are right - I remembered the requirements as "SDC beings" but after looking it up just now, it clearly states "mortal SDC beings"
Posted: Thu Mar 15, 2007 1:50 am
by Thinyser
Giant2005 wrote:Ugh you are right - I remembered the requirements as "SDC beings" but after looking it up just now, it clearly states "mortal SDC beings"
1st stage prometheans could be considered mortal as they can die just like anything, they are also SDC beings (though they can survive MD attacks)
So it looks like if those are the only restrictions for the cold blooded then the promethean qualifies by a hair.
Posted: Thu Mar 15, 2007 10:56 am
by Subjugator
Bloodspray wrote:46 pages is a lot to read through in one sitting, so I don't know if it's been mentioned, but what about a simple device? Take a gatling gun (like the handheld one used by Jesse Ventura in Predator), and put paralysis bolt in each barrel, and then back it with large enough power source to fire several hundred times in a melee?
It's called a mini-gun, and nobody short of a Juicer or Crazy could shoot it in a hand held fashion. Also, they fire from 500 to 6,000 rounds per minute, which is a LOT more than several hundred times per melee maximum.
Also, I'd rather use the M61A2, which fires at a slightly higher maximum rate of fire, but fires 20mm projectiles. Those projectiles can be incendiary high explosive rounds as well. Pretty darned effective I'd say. Make the barrels out of MD steel, use the South American bullets that trade in SDC for MD, and you're looking at one seriously bad dude. I'd call that a weapon that'd do an average of 160-ish MDC per burst (I'm assuming 1D6x10 SDC per incendiary and explosive bullet, converted to MDC, and then assigned a x5 multiplier for the burst). No aimed shots, but then...who needs one? You just fired 200 20mm bullets at the guy!
/Sub
Posted: Thu Mar 15, 2007 11:15 am
by Thinyser
Only problem with miniguns is that they eat ammo like Josh does curly fries...
I don't know what a 20mm round weighs but I'm guessing its about 1/2 a pound (the 30mm that the A-10's canon fires weigh over a pound) so even if you can manage the gun itself how much ammo can one realistically expect to carry? Not too damn much I would bet.
Say you can carry 200 rounds thats only 5 bursts of 40 rounds. Great if you hit your target, and don't have many targets to take out but not so great if you miss (waste 1/5 of your ammo) or if there are more than 5 targets.
A minigun as a man-portable (or even borg/juicer portable) weapon system just doesn't make sense to me because of the low ammount of ammo that can be hauled around on your back and the high ROF that burns through it so quickly.
Now on a large bot or vehicle where you can carry thousands of rounds It would make more sense but then again these type vehicles would probably be better off using a nuke power supply and rail guns. IMO 1 nuke supply and 4000 rounds for a railgun is better than a minigun and 2000 rounds.
Posted: Thu Mar 15, 2007 3:25 pm
by Subjugator
Bloodspray wrote:Love the attitude. lol
Anyway, Jesse was no Juicer. And projectiles are lame and nowhere near as effective as what I was talking about.
And the power source to support 6000 rpm for a TW gun would be far too large. You only need a few hundred per melee anyway (which btw, is about the 500 rpm that you mentuoned).
Like I said, I'd use the South American stuff. Why make it TW?
/Sub
Posted: Thu Mar 15, 2007 3:37 pm
by Subjugator
Thinyser wrote:Only problem with miniguns is that they eat ammo like Josh does curly fries...
I don't know what a 20mm round weighs but I'm guessing its about 1/2 a pound (the 30mm that the A-10's canon fires weigh over a pound) so even if you can manage the gun itself how much ammo can one realistically expect to carry? Not too damn much I would bet.
Say you can carry 200 rounds thats only 5 bursts of 40 rounds. Great if you hit your target, and don't have many targets to take out but not so great if you miss (waste 1/5 of your ammo) or if there are more than 5 targets.
Well, if you're a Juicer, a borg, or in power armor, you're looking at something over 2,000 rounds for weight.
If you're in a vehicle, you could do zillions of rounds.
A minigun as a man-portable (or even borg/juicer portable) weapon system just doesn't make sense to me because of the low ammount of ammo that can be hauled around on your back and the high ROF that burns through it so quickly.
I don't think it's all that bad really. ESPECIALLY if you convert it to energy rather than cordite powered. If that happens, then you've got a LOT more room and weight to devote to ammunition.
Now on a large bot or vehicle where you can carry thousands of rounds It would make more sense but then again these type vehicles would probably be better off using a nuke power supply and rail guns. IMO 1 nuke supply and 4000 rounds for a railgun is better than a minigun and 2000 rounds.
A nuke supply and 4,000 rounds for a minigun is pretty freaking good, since it'd do significantly more damage than the rail gun when using the SA ammunition. Heck, a regular old .50 caliber weapon would do more damage than most rail guns when using the SA ammunition.
It converts SDC directly into MDC. A .50 does 7D6 with a single shot. Multiply it by 3 for a short burst, and you're looking at 21 dice of damage for a short burst from a .50 cal. That's as high as 126 points of damage due to a single burst.
Not too shabby.
/Sub