Re: NightBane Talents
Posted: Fri Nov 16, 2012 3:02 am
Alter Morphus
This rare power gives the Nightbane the ability to alter their Morphus (possibly permanently). This power does not allow the Nightbane to gain new morphus traits, trade some morphus traits for others, or get rid of stigmatas or other traits. Most changes made by this power are cosmetic in nature with not a lot of function difference between a pre and post altered trait (a biomechanical limb is bolted on instead of nailed, a stigmata wound shifts from the shoulder to the abdomen, and other such minor effects, or a sword attachment changes from a claymore to a katana, a weapon limb switches from a firing arrows to firing bullets, etc.). This power cannot be utilized to emulate the Morphus of another Nightbane, nor will those familiar with the character not recognize him, they will still know who they are looking at, but they will know something is different, but they may not be able to notice right away what it is ("Hey, did you get a haircut?"). Most often this talent is only learned by older, if not ancient, Nightbane who wish to keep-up with the times as the ages roll by, or by those who wish to throw people off. The changes made are temporary unless PPE is permanently burned to make the change permanent, otherwise the change lasts for 1 hour per character level.
Limitations: Usable by the Morphus only. Not available until seventh level.
Cost: 15 PPE permanent to acquire; 20 PPE to initiate the change, with an additional 3 PPE per trait altered, and 1 permanent PPE point per trait altered to make the change permanent.
This rare power gives the Nightbane the ability to alter their Morphus (possibly permanently). This power does not allow the Nightbane to gain new morphus traits, trade some morphus traits for others, or get rid of stigmatas or other traits. Most changes made by this power are cosmetic in nature with not a lot of function difference between a pre and post altered trait (a biomechanical limb is bolted on instead of nailed, a stigmata wound shifts from the shoulder to the abdomen, and other such minor effects, or a sword attachment changes from a claymore to a katana, a weapon limb switches from a firing arrows to firing bullets, etc.). This power cannot be utilized to emulate the Morphus of another Nightbane, nor will those familiar with the character not recognize him, they will still know who they are looking at, but they will know something is different, but they may not be able to notice right away what it is ("Hey, did you get a haircut?"). Most often this talent is only learned by older, if not ancient, Nightbane who wish to keep-up with the times as the ages roll by, or by those who wish to throw people off. The changes made are temporary unless PPE is permanently burned to make the change permanent, otherwise the change lasts for 1 hour per character level.
Limitations: Usable by the Morphus only. Not available until seventh level.
Cost: 15 PPE permanent to acquire; 20 PPE to initiate the change, with an additional 3 PPE per trait altered, and 1 permanent PPE point per trait altered to make the change permanent.