Rahmota wrote:Yep a choice to betray their species and end their lives to become a monster.
How is becoming a Cold Blooded betraying their species and becoming a monster?
Daniel Stoker
Moderators: Immortals, Supreme Beings, Old Ones
Rahmota wrote:Yep a choice to betray their species and end their lives to become a monster.
Rahmota wrote:A near human is a living, sdc structure sentient life form with a humanoid basic body shape and limited inherent powers. Juicers, mages (but not witches as they are slaves and pawn of an extra planar being) dogboys, psychics etc... are all classified as near human. As human is the measure against which all other beigns are considered the closer to human nominal the being is the more likely it is to fall into a near human category. being undead, having an MDC body or MDC inherent abilities, or other equivalent considerations causes the subject to be classified as either a creature or a monster depending on if it can peacefully coexist with humans.
And considering how there is no US in Rifts no Dwarves cannot be citizens of the US. No one in Rifts can be.Yep a choice to betray their species and end their lives to become a monster.At least the Cold-Blooded have a choice and a say in the matter
Rahmota wrote:A near human is a living, sdc structure sentient life form with a humanoid basic body shape and limited inherent powers. Juicers, mages (but not witches as they are slaves and pawn of an extra planar being) dogboys, psychics etc... are all classified as near human. As human is the measure against which all other beigns are considered the closer to human nominal the being is the more likely it is to fall into a near human category. being undead, having an MDC body or MDC inherent abilities, or other equivalent considerations causes the subject to be classified as either a creature or a monster depending on if it can peacefully coexist with humans.
And considering how there is no US in Rifts no Dwarves cannot be citizens of the US. No one in Rifts can be.
londonbaz wrote:DtMK wrote:I'm glad this topic came up, it reminded me about the potential for the Cold-Blooded. Virtual immortality, natural enemy status of the undead, and none of the creepy bloodletting of vampires. I'm currently writing up an NPC for my Madhaven game, an N'mbyr Gorilla Man Cold-Blooded as a member of a wicked merc group called The Black Vultures. Their hand to hand strikes also harm entities, so they have an advantage. And with an N'mbyr becoming Cold-Blooded, at least they have the option for temporarily gaining Supernatural P.S.
Couple this with the natural psionic or mystical nature of some races, the next question would be what would the best mortal/S.D.C. race be to be transformed into a Cold-Blooded? I debated over using the N'mbyr or a Blucie from D-Bees of North America. If you're looking for hellacious conversion to M.D.C., there's the Bayou Ursines or original Lyvorrkians from Vampire Kingdoms, pre-M.D.C. update along with the giant races.
Avianne, Minotaur, Blucie, Ogre... all have massive appeal. Look outside the box as well - the trust/intimidate bonus coupled with D'Norr Devilman (with its high MA) can be nasty just to create the terrifying individual brooding in the corner...
DtMK wrote:See, this is another thing that gets me about the description of the Cold-Blooded. You can be any other human or D-Bee when transformed as long as you're mortal or S.D.C. Because it's not a full undead conversion, natural abilities should be kept, as it's an O.C.C., but they keep flip-flopping on it, calling it an R.C.C. So which is it? If you're a human, Blucie, N'mbyr or others starting out, THAT'S a race. The Cold-Blooded conversion is a potion and rituals. The Corrupt is an O.C.C., right?
Maybe should ask the Q&A to get some definitive answers about this. But I can see a persecuted race like Changelings, Auto-G's, etc. going through the process for revenge against those that wronged them. Natural abilities I'd allow, and even I'd be hesitant at full blown P.C.C.'s going through it, except the Momano headhunters also allow Bursters, Zapper, Nega-Psychics and Mind Melters into their ranks.
I know Cosmo-Knights are an O.C.C. too, and the transformation is more drastic. But let's say a Ley Line Walker or Mind Melter become chosen by the Cosmic Forge. Okay, their magic/psionics are replaced with Cosmic goodness. They screw up and fall, they lose plenty of their powers, but now have the option of Ley Line Walker or Mind Melter again? It's a trade-off. But there's no coming back from being Cold-Blooded!
TechnoGothic wrote:Sure, I might sign up for Cold-Blooded. I'm not sure what it is really (dont have the book).
If it allows me to fight Supernaturals I just may go for it.
Any chance of Death/rejection like the Anti-Monster Cyborgs ??
Any cool special abilities gained ??
What are the Drawbacks...all of them please
DtMK wrote:And as long as you're a mortal, S.D.C. being, whatever natural abilities your race possesses, you retain!
DtMK wrote:I asked that on the Q&A forum, so far the popular consensus is that they DO. It's the closest thing we have to an official ruling at this time.
Thinyser wrote:DtMK wrote:I asked that on the Q&A forum, so far the popular consensus is that they DO. It's the closest thing we have to an official ruling at this time.
Still conjecture and IMO only appropriate if you think its right for your game's power level.
Its vague but to me there is more weight put on the transformation than on the base race and I don't think it was writen to intentionally allow the base race to retain any of its special abilities.
I could have been left vague intentionally to encourage this question to arise in the creation of the character and require THAT GM to make the call rather than the book spelling it out.
I'd prefer it to be spelled out and I'd prefer it to be a "No, You lose your special racial abilities and become a coldbloded with these abilities". Then, I could allow it if I chose to, but wouldn't have to dicker with rules lawyers that always want to use said vaguery to their benefit.
TechnoGothic wrote:Ok Have the book now, and read up on Cold-Blooded. Cool RCC/OCC.
FIRST...
Become a Titan Juicer. 2000 SDC, 400 HP, PS 40 "Supernatural"...
THEN...
When its time to Retire at yr 5, instead of waiting to die, I'd change to Cold-Blooded instead.
SDC/HP become MDC + 40 = 2440 MDC. Supernatural PS reduced to Robotic, but gain a +6 to PS.
Not a Bad Deal overall for this concept...
TechnoGothic wrote:DtMK wrote:See, this is another thing that gets me about the description of the Cold-Blooded. You can be any other human or D-Bee when transformed as long as you're mortal or S.D.C. Because it's not a full undead conversion, natural abilities should be kept, as it's an O.C.C., but they keep flip-flopping on it, calling it an R.C.C. So which is it? If you're a human, Blucie, N'mbyr or others starting out, THAT'S a race. The Cold-Blooded conversion is a potion and rituals. The Corrupt is an O.C.C., right?
Maybe should ask the Q&A to get some definitive answers about this. But I can see a persecuted race like Changelings, Auto-G's, etc. going through the process for revenge against those that wronged them. Natural abilities I'd allow, and even I'd be hesitant at full blown P.C.C.'s going through it, except the Momano headhunters also allow Bursters, Zapper, Nega-Psychics and Mind Melters into their ranks.
I know Cosmo-Knights are an O.C.C. too, and the transformation is more drastic. But let's say a Ley Line Walker or Mind Melter become chosen by the Cosmic Forge. Okay, their magic/psionics are replaced with Cosmic goodness. They screw up and fall, they lose plenty of their powers, but now have the option of Ley Line Walker or Mind Melter again? It's a trade-off. But there's no coming back from being Cold-Blooded!
COLD BLOODED is a Transformation. It is really a RCC.
BORG OCC is really a RCC also as it is permanant transformation.
OCCs should be simple JOBS. They should be simple Skill Lists nothing more. Like the Education Levels in HU2.
RCC are a State of being. RCCs should have the option of having OCCs (Jobs) for their Skills.
Darkorinth wrote:If I was in Rifts I'd probably become a statistic.
Thinyser wrote:TechnoGothic wrote:Ok Have the book now, and read up on Cold-Blooded. Cool RCC/OCC.
FIRST...
Become a Titan Juicer. 2000 SDC, 400 HP, PS 40 "Supernatural"...
THEN...
When its time to Retire at yr 5, instead of waiting to die, I'd change to Cold-Blooded instead.
SDC/HP become MDC + 40 = 2440 MDC. Supernatural PS reduced to Robotic, but gain a +6 to PS.
Not a Bad Deal overall for this concept...
dwarf titan juicer then convert to cold-blooded, same concept but in the end you're not 12 feet tall. IMO being 2x human height would make being a titan juicer a pain in the arse so start off shorter and end up taller than a human but still better than 12'.