Re: Battle of the Knights !!
Posted: Thu Dec 02, 2010 7:02 pm
I have already clerified to which CK I am talking about ..
Edited the original post to clerify such ..
Edited the original post to clerify such ..
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Did you see the part in that post about the Mystic Kuynza example being TOTALLY made up?Cain wrote:cornholioprime wrote:I'm not sure what you mean by '...a class which wouldn't even be in this contest...' nor am I sure what you mean by 'magic weapon at a higher level' (the M-Knight gets a magic weapon, some common ancient weapons, and modern weaponry to start IIRC).So a class which wouldn't even be in this contest gets a magic weapon at a higher level, and they can use that, but anything that isn't directly stated in a class description isn't allowable.
He was obviously referring to your own Mystic Kyzuna example that you pulled out of thin air. That class is not involved in this scenario.
Frankly, I don't care how absurd you think it is; all that I have to do is point out is that turning an "X vs. Y" scenario into an arms race is an inaccurate means to judge the comparative capabilities of each character.Your reducto ad absurdium rebuttal is completely absurd.
Keep poking at it.I never said it had to be airtight. But if you're not even giong to try, and it's completely absurd.... you should expect someone is going to poke holes in, around these forums.
You seem to be missing the overall point.The second one is even worse than the first.
Please read up on both the Lanator Accords and the Code of the Cosmo Knight before bringing up anti-matter cruise missles again.
It indirectly 'says so' in the Common Sense one is expected to bring to a "This vs. That" scenario.Where in the OP does it say this is a only a 'test of skills and strength and ability' anyway?
Let's play your game for a moment.All it says is that it's a matchup. It doesn't say anything about it being a test of skill only. Gear is part of a classes assests. It's more important to some classes than others, so you can't discount gear in level 15 vs level 15 fight. Gear is quite important to the Mystic Knight, both due to their abilities that obviously go hand-in-hand with TW items and weapons, and due to the fact that it clearly indicates as much in their writeup. It's all gear-this and gear-that. Not many other classes get lines about them "coveting rune weapons" inside the Spell Knowledge part of the writeup.
You say that Mystic Knight has X from Rifts Earth, and I say that Cosmo Knight has Y from anything he can get his hands on from Phase World -which, again, a lot of that equipment can be a lot better than the stuff that Knight is likely to acquire.Of course we can bring gear into the discussion. There's no need to make it rediculous though. Within reason, there should be no problem with gear playing into the outcome of the battle.
See above.Hey, if total twink-munchkin-of-the-megaverse tactics like Mach 15 body rams for insta-kills are being considered, why the hangup on the Mystic Knight having a passable magic arsenal? I dunno what else to say. Maybe you could start a new thread for level 1 vs Level 1 with starting equipment as listed in the book only. That's not what's going on here, as far as I can tell. Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
We've already enough difficulty with weapons, now we're adding innocent bystanders into the mix, too?Jorel wrote:I think your overlooking that the CK will fight fair, and the Mystic Knight won't. The MK can use people as a shield and that will give the CK a reason not to blow him to smithereens from a distance.
Cain wrote:Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
Lenwen wrote:Cain wrote:Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
No. This is a matchup, lvl 15 CK vs lvl 15 Mk ..
And all the "probable" assets each would have by that lvl ..
Things we can easily see one or the other having .. obviously the CK is going to be some what handicapped in the type of attacks he is going to attempt on the Mk .. and yes the Mk is going to obviously play extremely durty .. who know's if he will bring in civilian's into the fight or not .. Who also know's if the Ck has gotten some type of gear that allow's him to see invisible ..
I'm suggesting that each with probable gear that we can see a lvl 15th character of each class having .. and then going mano e mano .. for a slugfest .. To the death/incapacitate.
I say to the death/incapacitate .. due to the fact that the Mk WILL do the coup D grace on the Ck if given the chance .. while the Ck .. will not be able to unless he wants to fall from his absurdly high pedestal .. and lose all his powers ..
Cain wrote:Doing a cheap move like flying at mach 15 at someone over and over and over again until you manage to score a lucky hit to insta-kill them while completely avoiding even the possibility of taking any attacks in return is NOT super-twinky munchkin tactics??! Ooookay. They must have changed the definition of that RPG term recently while I wasn't paying attention.
Nekira Sudacne wrote:Lenwen wrote:Cain wrote:Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
No. This is a matchup, lvl 15 CK vs lvl 15 Mk ..
And all the "probable" assets each would have by that lvl ..
Things we can easily see one or the other having .. obviously the CK is going to be some what handicapped in the type of attacks he is going to attempt on the Mk .. and yes the Mk is going to obviously play extremely durty .. who know's if he will bring in civilian's into the fight or not .. Who also know's if the Ck has gotten some type of gear that allow's him to see invisible ..
I'm suggesting that each with probable gear that we can see a lvl 15th character of each class having .. and then going mano e mano .. for a slugfest .. To the death/incapacitate.
I say to the death/incapacitate .. due to the fact that the Mk WILL do the coup D grace on the Ck if given the chance .. while the Ck .. will not be able to unless he wants to fall from his absurdly high pedestal .. and lose all his powers ..
Not quite true. The Cosmo Knights CAN kill in battle, they just can't kill a surrendered enemy.
At level 15 and with that much experience under their respective belts, I wouldn't think that such simple ruses would work on either the Cosmo- OR Mystic Knight.Lenwen wrote:Nekira Sudacne wrote:Lenwen wrote:Cain wrote:Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
No. This is a matchup, lvl 15 CK vs lvl 15 Mk ..
And all the "probable" assets each would have by that lvl ..
Things we can easily see one or the other having .. obviously the CK is going to be some what handicapped in the type of attacks he is going to attempt on the Mk .. and yes the Mk is going to obviously play extremely durty .. who know's if he will bring in civilian's into the fight or not .. Who also know's if the Ck has gotten some type of gear that allow's him to see invisible ..
I'm suggesting that each with probable gear that we can see a lvl 15th character of each class having .. and then going mano e mano .. for a slugfest .. To the death/incapacitate.
I say to the death/incapacitate .. due to the fact that the Mk WILL do the coup D grace on the Ck if given the chance .. while the Ck .. will not be able to unless he wants to fall from his absurdly high pedestal .. and lose all his powers ..
Not quite true. The Cosmo Knights CAN kill in battle, they just can't kill a surrendered enemy.
Do you not think an evil Mk .. would not play the "surrenedered" role .. just to attack yet again .. then surrender so forth an so on ?
JUST .. to make the CK fall ? Know what i mean ?
cornholioprime wrote:At level 15 and with that much experience under their respective belts, I wouldn't think that such simple ruses would work on either the Cosmo- OR Mystic Knight.Lenwen wrote:Nekira Sudacne wrote:Lenwen wrote:Cain wrote:Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
No. This is a matchup, lvl 15 CK vs lvl 15 Mk ..
And all the "probable" assets each would have by that lvl ..
Things we can easily see one or the other having .. obviously the CK is going to be some what handicapped in the type of attacks he is going to attempt on the Mk .. and yes the Mk is going to obviously play extremely durty .. who know's if he will bring in civilian's into the fight or not .. Who also know's if the Ck has gotten some type of gear that allow's him to see invisible ..
I'm suggesting that each with probable gear that we can see a lvl 15th character of each class having .. and then going mano e mano .. for a slugfest .. To the death/incapacitate.
I say to the death/incapacitate .. due to the fact that the Mk WILL do the coup D grace on the Ck if given the chance .. while the Ck .. will not be able to unless he wants to fall from his absurdly high pedestal .. and lose all his powers ..
Not quite true. The Cosmo Knights CAN kill in battle, they just can't kill a surrendered enemy.
Do you not think an evil Mk .. would not play the "surrenedered" role .. just to attack yet again .. then surrender so forth an so on ?
JUST .. to make the CK fall ? Know what i mean ?
Nekira Sudacne wrote:Balabanto wrote:Remember, whatever gear the Cosmo-Knight can afford, the Mystic Knight gets to spend 1.5x that amount. That's what the OCC ability means.
Yes. This dosn't mean that the mystic knight can spend it on the same stuff. Three Galaxies technology is rare on Rifts earth, even Naruni, the most common exsample, is very rare, wherewas for the Cosmo Knight it is trivial to aquire. Just because the mystic knight has a bit more dosn't mean he shops at the same places.
cornholioprime wrote:Did you see the part in that post about the Mystic Kuynza example being TOTALLY made up?Cain wrote:cornholioprime wrote:I'm not sure what you mean by '...a class which wouldn't even be in this contest...' nor am I sure what you mean by 'magic weapon at a higher level' (the M-Knight gets a magic weapon, some common ancient weapons, and modern weaponry to start IIRC).So a class which wouldn't even be in this contest gets a magic weapon at a higher level, and they can use that, but anything that isn't directly stated in a class description isn't allowable.
He was obviously referring to your own Mystic Kyzuna example that you pulled out of thin air. That class is not involved in this scenario.
I know that Mystic Kuynza get their whole loadout at the beginning and, IIRC, they don't get anything extra in terms of equipment from their OCC as they level up.Frankly, I don't care how absurd you think it is; all that I have to do is point out is that turning an "X vs. Y" scenario into an arms race is an inaccurate means to judge the comparative capabilities of each character.Your reducto ad absurdium rebuttal is completely absurd.Keep poking at it.I never said it had to be airtight. But if you're not even giong to try, and it's completely absurd.... you should expect someone is going to poke holes in, around these forums.
As I've just said...I don't care if you do; I'm a big boy and I can take the jabs.You seem to be missing the overall point.The second one is even worse than the first.
Please read up on both the Lanator Accords and the Code of the Cosmo Knight before bringing up anti-matter cruise missles again.
The point isn't that I mistakenly use this or that or the other weapon from Phase World; the point is that, if the Mystic Knight is allowed to equip himself at will, then so can the Cosmo-Knight. Only the Cosmo-knight has a potentially much deadlier selection of weaponry to choose from.It indirectly 'says so' in the Common Sense one is expected to bring to a "This vs. That" scenario.Where in the OP does it say this is a only a 'test of skills and strength and ability' anyway?
One doesn't ask, "Can a Glitter Boy defeat an Elder Thunder Lizard?" only to have the other guy say, "But wait. The Dragon gets to select a potentially endless number of Magic Weapons from his milennia-old Treasure Trove (that will, of course, conveniently be curiously useful in taking down a Glitter Boy)."
Let's play your game for a moment.All it says is that it's a matchup. It doesn't say anything about it being a test of skill only. Gear is part of a classes assests. It's more important to some classes than others, so you can't discount gear in level 15 vs level 15 fight. Gear is quite important to the Mystic Knight, both due to their abilities that obviously go hand-in-hand with TW items and weapons, and due to the fact that it clearly indicates as much in their writeup. It's all gear-this and gear-that. Not many other classes get lines about them "coveting rune weapons" inside the Spell Knowledge part of the writeup.
Mystic Knights get unspecified magic swords, ancient weapons, and modern weapons as part of their initial roll-out -only, we're not told what they are.
Cosmo-Knights can acquire all sorts of weapons and equipment, both magical and mundane, over the course of their immortal lifespans -only, we're not told what they are, and we're not told exactly what items a Cosmo-Knight may elect to give away and which he will keep.
Is the foolishness of an Arms Race scenario sinking in yet, or do you need further clarification?
Especially in light of the fact that virtually anything your Mystic Knight can get on Earth, the Cosmo-Knight can get from the Three Galaxies, and which in many if most cases will be vastly better?You say that Mystic Knight has X from Rifts Earth, and I say that Cosmo Knight has Y from anything he can get his hands on from Phase World -which, again, a lot of that equipment can be a lot better than the stuff that Knight is likely to acquire.Of course we can bring gear into the discussion. There's no need to make it rediculous though. Within reason, there should be no problem with gear playing into the outcome of the battle.
And who gets to determine how much equipment is "too little," how much is "just right Goldilocks" and how much equipment is "ridiculous?" You?See above.Hey, if total twink-munchkin-of-the-megaverse tactics like Mach 15 body rams for insta-kills are being considered, why the hangup on the Mystic Knight having a passable magic arsenal? I dunno what else to say. Maybe you could start a new thread for level 1 vs Level 1 with starting equipment as listed in the book only. That's not what's going on here, as far as I can tell. Lenwen? Is this thread for level 15's with the starting gear of level 1 characters?
And no, using the Cosmo-Knight's body as a Mach 15 battering ram isn't called "twink munchkin."
It's called "there are many things in the Rifts Game Settings that are nowhere near a match for one another, and therefore some beings shouldn't try to pick fights with other beings."
You might as well call "twink-munchkin" a Dragon with the power of flight who stays out of range of his ground-based attackers -refusing to fight them on their terms -and who simply pelts them from the air with spell or breath or ranged weapon.
If you can't withstand the impact of a Mach 15 mini-missile or railgun slug, then don't bring a knife to a gun fight by trying to challenge a Triax Devastator or Glitter Boy.
If you can't withstand the impact of a Mach 15 living missile, then don't bring a knife to a gun fight by trying to challenge a Cosmo-Knight.
Emperor Ryu wrote:For those who do not know the Cosmo-Knight's Code of Honor, here it is, . . .Dimensional Book 2, Page 99 wrote:1. To Live
Live to serve the Cosmic Forge and the Megaverse.
Live to defend the Cosmic Forge and all that's good.
Live to defend all sentients and the innocent.
Live to defend Nature and the sanctity of all living worlds.
Live for freedom, justice and all that is good.
2. Fair Play
Never attack a helpless foe (restrain him if need be).
Avoid engaging in torture or abuse.
Avoid lying and cheating, unless necessary for a good cause.
3. Nobility
Obey the laws of the lands you visit, unless they are evil.
Administer justice equally for all.
Administer mercy equally for all.
Protect the innocent regardless of class and race.
Show respect to authority but not corruption.
Never accept a position of power over others.
Avoid glory if it leads to self-aggrandizement.
Hide yourself among the people until you are needed.
4. Valor
Exhibit courage in word and deed.
Defend the weak and innocent.
Destroy evil in all its forms.
Avenge the wronged.
Never abandon a friend, ally or noble cause.
5. Honor
Always keep one's word of honor.
Always maintain one's principles.
I hope this helps.:-D WELCOME TO THE FORUMS, NoahBoddy!
Emperor Ryu wrote:Zer0 Kay wrote:Why did you only do page 99?
Oops. I forgot there was more. I went back and edited it. Thanks, Zer0 Kay.
Balabanto wrote:The Mystic Knight gets paid 1.5 x as much for every contract as every other character in the game. It's right in the OCC. I suggest you read it. Therefore, it's totally reasonable to assume that the MK will have 1.5 x the gear of the Cosmo Knight, since MKs are ruthless looters and Cosmo Knights aren't.
Johnathan wrote:Cosmo-Knights aren't really mercenaries... They usually won't get paid for their services. Since what use does a Cosmo-Knight have of money, right? They don't need food, shelter, and/or most of the basic necessities that require money.
However! That, by no means, means they are obligated to turn down any sort of monetary reward they are given when, on the rare chance, it does happen. My Cosmo-Knight, for example has billions of universal credits stashed away on random places all over the megaverse! The money isn't for him (he hasn't used a cent of it on himself...), instead he uses the money for multiple other purposes: paying for information when reputation failed, paying for repairs to groups machines, giving to the poor, establishing several safe houses around the three galaxies where his friends and allies may go, buying equipment for others, gifts, tokens of gratitude, etc.
Does he NEED the money? Hell no! However, he knows money has it's purposes when he has to do something outside of taking down galactic level threats...
Emperor Ryu wrote:Zer0 Kay wrote:Your welcome... but now that makes my post look silly. Oh well I'm used to that.
Oh, I'm terribly sorry. I didn't mean to make you feel that way about your posting.
At least you presented your point of view on the Cosmo-Knight Code. So, it should not be, in no way, be considered silly, Zer0 Kay.
I should at least say, Cosmo-Knights, . . . good.
Mystic Knights, . . . evil.
Code is in favor of Cosmo-Knights going all out on Mystic Knights. The End.
Johnathan wrote:So... I went ahead and designed these two guys up. Straight rolls, both "human", boosted all of their skills and abilities to 15th level and am running through their skill selections right now. That part might take awhile since I tend to be REALLY meticulous about my skills (naturally, someone would just say "get all the physical skills since those are the only ones that matter!" but is that REALLY what we do when building up our characters?).
I also have compiled a semi-comprehensive list of gear a 15th level character would, arguably, have for this specific scenario (I included a lot of off the wall, high-powered stuff, including a sword of Atlantis, The Eternity Sword and a few Greatest Artifacts. As well as a few sets of armor that would make a grown man cry). I'm going to percentile roll three of these items for each of these characters. Invite two of my buddies over and have them duke this one out. Results should be posted in a weeks time frame.
Cain wrote:That would be sweet.
Almost as cool as the live-play arena games we used to have on AOL and MUDs in the dark ages of the internet when chat rooms were first invented.
What would we bet for here though? There's no 'in-game currency' on these forums, or betting access hours...
Crucible wrote:Its Rifts, not WotC. You HAVE to play it out in order to know.
Cain wrote:What would we bet for here though? There's no 'in-game currency' on these forums, or betting access hours...
Zer0 Kay wrote:Per 7 and 4 an MK is to be destroyed NOT brought to justice.
Per 2 they can attack a MK that has surrendered as a mage is never helpless unless they are enduring pain that keeps them from casting spells.
Cain wrote:That would be sweet.
Almost as cool as the live-play arena games we used to have on AOL and MUDs in the dark ages of the internet when chat rooms were first invented.
What would we bet for here though? There's no 'in-game currency' on these forums, or betting access hours...
The Beast wrote:Zer0 Kay wrote:Per 7 and 4 an MK is to be destroyed NOT brought to justice.
Per 2 they can attack a MK that has surrendered as a mage is never helpless unless they are enduring pain that keeps them from casting spells.
Gonna have to disagree you you alittle here. IMO, a MK could do that trick once. If he tried to surrender to the CK again, the CK could just ignore his plea and
kill the MK.
Also I fail to see where it says a MK has to destroy a MK. If the MK never surrenders, or escapes and kills many during the escape, I could see it.
Crucible wrote:Its Rifts, not WotC. You HAVE to play it out in order to know.
Zer0 Kay wrote:Again the code does not say must accept surrender of enemy and a CK would know that an MK is never truely disarmed so the CK is always free to fight the MK under his code.
Um on the second part did you mean that you fail to see where it says a CK has to destroy a MK?
The Beast wrote:Zer0 Kay wrote:Again the code does not say must accept surrender of enemy and a CK would know that an MK is never truely disarmed so the CK is always free to fight the MK under his code.
MKs are disarmed if they're out of PPE and ISP.Um on the second part did you mean that you fail to see where it says a CK has to destroy a MK?
Yes, that was the part I was talking about.
Zer0 Kay wrote:The Beast wrote:Zer0 Kay wrote:Again the code does not say must accept surrender of enemy and a CK would know that an MK is never truely disarmed so the CK is always free to fight the MK under his code.
MKs are disarmed if they're out of PPE and ISP.Um on the second part did you mean that you fail to see where it says a CK has to destroy a MK?
Yes, that was the part I was talking about.
Well CKs can detect PPE/ISP and they are not stupid so it is best to consider a mage always armed unless:
a) there is the kid with the bag of rocks (constant state of disruption)
b) the mage has suddenly been upgraded with spontanious bionics
Johnathan wrote:THE RESULTS ARE IN!!
(I always wanted to do that! :3 )
1,458 PPE or not, to this very day I remain EXTREMELY dubious that anyone or anything that has Dunscon's stats could survive a fight against an Adult Dragon.DBX wrote:Johnathan wrote:THE RESULTS ARE IN!!
(I always wanted to do that! :3 )
What other versus battles do people want to see.
several years back people wanted to play out dunscon vs adult dragon (written up as player character). don't know how it turned out
Robroy wrote: The MK won’t be surprised because he starts with Sixth Sense.
Nekira Sudacne wrote:Zer0 Kay wrote:The Beast wrote:Zer0 Kay wrote:Again the code does not say must accept surrender of enemy and a CK would know that an MK is never truely disarmed so the CK is always free to fight the MK under his code.
MKs are disarmed if they're out of PPE and ISP.Um on the second part did you mean that you fail to see where it says a CK has to destroy a MK?
Yes, that was the part I was talking about.
Well CKs can detect PPE/ISP and they are not stupid so it is best to consider a mage always armed unless:
a) there is the kid with the bag of rocks (constant state of disruption)
b) the mage has suddenly been upgraded with spontanious bionics
The Kid with a bag of rocks is no longer a threat. level 1-5 spells are impossible to interrupt as of RUE. And for palladium fantasy, the Mysteries of Magic book says that you have to deal 8 or more damage in a single blow to disrupt a spell, so a kid with a bag of rocks won't do enough damage to disrupt anything there either.
Riftdevil wrote:Robroy wrote: The MK won’t be surprised because he starts with Sixth Sense.
Would sixth sense even work, I thought its range was 90'? Therefore, I always played that it wasn't effective against snipers and as the CK moves faster than a bullet in atmosphere sixth sense wouldn't trigger, at least against the flying body block. Btw I don't think that an MK would win even one out of ten fights with a CK!!
Zer0 Kay wrote:Riftdevil wrote:Robroy wrote: The MK won’t be surprised because he starts with Sixth Sense.
Would sixth sense even work, I thought its range was 90'? Therefore, I always played that it wasn't effective against snipers and as the CK moves faster than a bullet in atmosphere sixth sense wouldn't trigger, at least against the flying body block. Btw I don't think that an MK would win even one out of ten fights with a CK!!
That isn't if the attacker is within 90' that is if something is going to happen within 90' to them or someone really close to them, emotionally not physically.
Riftdevil wrote:Zer0 Kay wrote:Riftdevil wrote:Robroy wrote: The MK won’t be surprised because he starts with Sixth Sense.
Would sixth sense even work, I thought its range was 90'? Therefore, I always played that it wasn't effective against snipers and as the CK moves faster than a bullet in atmosphere sixth sense wouldn't trigger, at least against the flying body block. Btw I don't think that an MK would win even one out of ten fights with a CK!!
That isn't if the attacker is within 90' that is if something is going to happen within 90' to them or someone really close to them, emotionally not physically.
Thanks, so I've been a mean DM. In the past I allowed it in close gunfights and melee combat, but not for long range combat! Unfortunately, I haven't ran a game or played in about 6 years, so I'm relearning the rules!! Just bought RUE!