Re: Balancing a Game
Posted: Mon Jan 17, 2011 1:54 pm
There are plenty of inexperienced GMs, just as there are plenty of poor players. I'm more likely to forgive an inexperienced GM, than I am a player who acts like a jerk.
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Jorel wrote:There are plenty of inexperienced GMs, just as there are plenty of poor players. I'm more likely to forgive an inexperienced GM, than I am a player who acts like a jerk.
lather wrote:Jorel wrote:There are plenty of inexperienced GMs, just as there are plenty of poor players. I'm more likely to forgive an inexperienced GM, than I am a player who acts like a jerk.
Absolutely.
As to the OP I would say don't worry. There's no need to worry about mistakes, unless you're playing with bullies.
Juce734 wrote:I worry about my mistakes only because I have 2 people who have never played a role playing game. Luckily they are having fun and haven't noticed my errors. On the other hand my gf who has played D&D has mentioned things she would do different to me and that I shouldn't have done things a certain way. I appreciate her advice and she hasn't done it in front of the other players which is good also. In just 2 sessions I have become a better GM though and I feel that we are all improving as a whole.
Jorel wrote:lather wrote:Jorel wrote:There are plenty of inexperienced GMs, just as there are plenty of poor players. I'm more likely to forgive an inexperienced GM, than I am a player who acts like a jerk.
Absolutely.
As to the OP I would say don't worry. There's no need to worry about mistakes, unless you're playing with bullies.
I hurriedly read "playing with bullets." and then was like wha?, oh bullies.
Juce734 wrote:I worry about my mistakes only because I have 2 people who have never played a role playing game. Luckily they are having fun and haven't noticed my errors. On the other hand my gf who has played D&D has mentioned things she would do different to me and that I shouldn't have done things a certain way. I appreciate her advice and she hasn't done it in front of the other players which is good also. In just 2 sessions I have become a better GM though and I feel that we are all improving as a whole.
Juce734 wrote:I worry about my mistakes only because I have 2 people who have never played a role playing game. Luckily they are having fun and haven't noticed my errors. On the other hand my gf who has played D&D has mentioned things she would do different to me and that I shouldn't have done things a certain way. I appreciate her advice and she hasn't done it in front of the other players which is good also. In just 2 sessions I have become a better GM though and I feel that we are all improving as a whole.
Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
Cinos wrote:Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
Game balance means that the difference is equal between those strengths and weaknesses. So your stance is that you're wrong by your own reason that should make you right? There is no gravity because I stay on the ground. Hmmm, doesn't seem to work so hot for physical laws, I'm not floating yet.
Game balance is pretty definable and pretty quantifiable.
Vrykolas2k wrote:Cinos wrote:Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
Game balance means that the difference is equal between those strengths and weaknesses. So your stance is that you're wrong by your own reason that should make you right? There is no gravity because I stay on the ground. Hmmm, doesn't seem to work so hot for physical laws, I'm not floating yet.
Game balance is pretty definable and pretty quantifiable.
I've seen that the reverse is true with rpgs.
Try Marvel Super-Heroes sometime.
Some problems are Black Widow problems, some are Thor problems.
Play Talislanta. You'll note that there are some characters who are more powerful in some ways than others, but all are playable and none will "break" the game.
And so on...
Splynnys Girlfriend wrote:Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
what if one class has all the strengths & weaknesses of another class & then some more strengths on top? what u said is basicly meaningless coz pally doesnt build weaknesses into most classes in the first place so the only way to measure classes is to say "well this can do a b & c & that can only do a & b"
Damian Magecraft wrote:no pally does not build mechanical weaknesses into a class. If your going to make a broad sweeping statement at least make it right. The weaknesses are there they just happen to require you to role-play them rather than roll-play them.
As to balance being a myth or not let me quote a game designer from another company.
"The actual GOAL of class balance is kind of impossible. Because the classes aren't all built to do the same thing." - James Jacob
Cinos wrote:Damian Magecraft wrote:no pally does not build mechanical weaknesses into a class. If your going to make a broad sweeping statement at least make it right. The weaknesses are there they just happen to require you to role-play them rather than roll-play them.
As to balance being a myth or not let me quote a game designer from another company.
"The actual GOAL of class balance is kind of impossible. Because the classes aren't all built to do the same thing." - James Jacob
Yeah that's why Monk's can use any weapon, priests aren't restricted to specific alignments, casters of all stripes can wear any armor they want, and Psionic powers can affect people in high MDC power armors.
Oh wait, none of that is true, and all of those are built in Mechanical weaknesses.
Damian Magecraft wrote:Priests are restricted in alignment? really? so a Priest cant be evil? or is it good that they cant be?
Splynnys Girlfriend wrote:Vrykolas2k wrote:Cinos wrote:Vrykolas2k wrote:Game balance is a myth invented by whiners.
Every character has its strengths and weaknesses.
Game balance means that the difference is equal between those strengths and weaknesses. So your stance is that you're wrong by your own reason that should make you right? There is no gravity because I stay on the ground. Hmmm, doesn't seem to work so hot for physical laws, I'm not floating yet.
Game balance is pretty definable and pretty quantifiable.
I've seen that the reverse is true with rpgs.
Try Marvel Super-Heroes sometime.
Some problems are Black Widow problems, some are Thor problems.
Play Talislanta. You'll note that there are some characters who are more powerful in some ways than others, but all are playable and none will "break" the game.
And so on...
try playin rifts with a Gambler & a True Atlantean Undead Slayer
does anything u say ever apply to pallys game balance problem?
Vrykolas2k wrote:Splynnys Girlfriend wrote:You'll note that there are some characters who are more powerful in some ways than others, but all are playable and none will "break" the game.
And so on...
try playin rifts with a Gambler & a True Atlantean Undead Slayer
does anything u say ever apply to pallys game balance problem?
I've run games with characters who varied in power from normal humans/ elves/ whatever to godlings.
They all had their moments to shine equally.
I have more books on the right side of my desk than the left.Killer Cyborg wrote:What game balance problem?Splynnys Girlfriend wrote:they rely on the GM working very hard to beat a game balance problem without help from the rules coz they are why theres a game balance problem to begin withKiller Cyborg wrote:No, they rely on skill and teamwork instead.Splynnys Girlfriend wrote:theres better games for that tho. lotsa games have rules for luck or storypoints or whatevs to help get lowpowered chars involved & give them a fighting chance & make sure the game isnt all about combat wombats. pally games dont help you do that at all.Jorel wrote:A decent Gm will throw a little of everything at them. That way they all have a chance to succeed and a chance to fail at stuff, and the different levels of strength won't matter and will balance with that character not being able succeed elsewhere. Sounds pretty well balanced to me.
Sounds like something a friend and I did many moons ago. I played a human Super-Spy with psionics. He could be trusted to not get killed in combat, but that was about it. His partner was a werewolf Special Forces. They complimented each other nicely though the werewolf would have crushed the spy had they quarreled.Killer Cyborg wrote:The main thing that makes one character unbalanced from another is if it makes the other one obsolete.
A City Rat thief and a Godling brawler might make a great pair, because they need each other; each can do something useful that the other can't do. Sometimes the Rat will get to be the hero, sometimes the Godling gets to be the hero.
But it would be unbalanced if you had a City Rat brawler paired with the Godling brawler; the City Rat would be completely outmatched even in his area of expertise.
That's lack of balance between characters, and it's fairly measurable.
Game balance isn't all about player characters, though: there's also the balance between the PCs and the NPCs.
If the PCs can dominate every NPC they run into, that's also unbalance. This is also fairly measurable, but how much and how often it happens depends heavily on the Game Master, so it's not exactly a science.
Also, there's balance between equipment, and balance between spells, and balance between psychic powers, and so on.
Balance is an issue that can happen (or fail to happen) in most areas of the game in one way or another.
If X makes Y obsolete, and Y is not supposed to be obsolete according to the game setting, then things are unbalanced.
Killer Cyborg wrote:Vrykolas2k wrote:Splynnys Girlfriend wrote:You'll note that there are some characters who are more powerful in some ways than others, but all are playable and none will "break" the game.
And so on...
try playin rifts with a Gambler & a True Atlantean Undead Slayer
does anything u say ever apply to pallys game balance problem?
I've run games with characters who varied in power from normal humans/ elves/ whatever to godlings.
They all had their moments to shine equally.
The main thing that makes one character unbalanced from another is if it makes the other one obsolete.
A City Rat thief and a Godling brawler might make a great pair, because they need each other; each can do something useful that the other can't do. Sometimes the Rat will get to be the hero, sometimes the Godling gets to be the hero.
But it would be unbalanced if you had a City Rat brawler paired with the Godling brawler; the City Rat would be completely outmatched even in his area of expertise.
That's lack of balance between characters, and it's fairly measurable.
Game balance isn't all about player characters, though: there's also the balance between the PCs and the NPCs.
If the PCs can dominate every NPC they run into, that's also unbalance. This is also fairly measurable, but how much and how often it happens depends heavily on the Game Master, so it's not exactly a science.
Also, there's balance between equipment, and balance between spells, and balance between psychic powers, and so on.
Balance is an issue that can happen (or fail to happen) in most areas of the game in one way or another.
If X makes Y obsolete, and Y is not supposed to be obsolete according to the game setting, then things are unbalanced.
Vrykolas2k wrote:Killer Cyborg wrote:Vrykolas2k wrote:Splynnys Girlfriend wrote:You'll note that there are some characters who are more powerful in some ways than others, but all are playable and none will "break" the game.
And so on...
try playin rifts with a Gambler & a True Atlantean Undead Slayer
does anything u say ever apply to pallys game balance problem?
I've run games with characters who varied in power from normal humans/ elves/ whatever to godlings.
They all had their moments to shine equally.
The main thing that makes one character unbalanced from another is if it makes the other one obsolete.
A City Rat thief and a Godling brawler might make a great pair, because they need each other; each can do something useful that the other can't do. Sometimes the Rat will get to be the hero, sometimes the Godling gets to be the hero.
But it would be unbalanced if you had a City Rat brawler paired with the Godling brawler; the City Rat would be completely outmatched even in his area of expertise.
That's lack of balance between characters, and it's fairly measurable.
Game balance isn't all about player characters, though: there's also the balance between the PCs and the NPCs.
If the PCs can dominate every NPC they run into, that's also unbalance. This is also fairly measurable, but how much and how often it happens depends heavily on the Game Master, so it's not exactly a science.
Also, there's balance between equipment, and balance between spells, and balance between psychic powers, and so on.
Balance is an issue that can happen (or fail to happen) in most areas of the game in one way or another.
If X makes Y obsolete, and Y is not supposed to be obsolete according to the game setting, then things are unbalanced.
Get the godling into Chi-town.
Right.
The City Rat will be able to do whatever mission involves that, while the godling does something else.
Just as an example.
Ergo, neither character is obsolete.
Vrykolas2k wrote:My experience both as player and GM shows otherwise.
Vrykolas2k wrote:Then we're back to the point of those two characters not actually doing everything that the other can.
Thus, neither is obsolete.